This is good and all... but my brother’s friend’s Uncle at Diamond City told me a story of a Vault with a thousand Guinea Pigs. Rumor has it that they turned carnivorous.
@@andrewaftontheandroidhedge2780 most animals actually will cannibalize their young if sufficient food can't be located hell, some sharks do it in the womb
You skipped over the actual best vault. Vault 001... The only vault that was actually designed to save anybody. Reserved for The upper echelons of Congress and vault tech executives, The residents of this vault later became the enclave.
"Of one thousand people that entered, there was only one woman." My god, interplay was truly good at writing disturbing and unsettling lore, those guys were on another level.
You know you've got the most horrible vault in your hands when no one dares try to realistically depict that shit in a video game. It's untouchable. What a vault bible.
Even worse about vault 11 is that they didn’t even have to kill anyone to begin with. The experiment was to see if people would unite against the rules of the vault or blindly follow them. They would have been freed had they refused to sacrifice someone
The worse part is that the tone of the automated messages suggests the people that made the experiment didn’t expect it to last as long as it did. It’s like they assumed the people would refuse to sacrifice right at the start before the radiation outside died down.
@@SubtotalStar850-uh8pg When the dwellers choose not to kill, it gives a happy message. VT thought that they would find out early. They were meant to figure it out sooner rather than later.
"Vault 69: of all 1000 people who entered, only one was a man" would it be bad to say that I attempted to replicate this in Fallout Shelter at one point?
@Sweet “What in the Goddamn?” Tea Probably still much less healthy. Cannibalism can litteraly cause permanent brain tissue damage. BTW, that's the reason for the "Mad Cow Disease". The affected cattle was fed food with cow bonemeal mixed in.
Vault 76 is suspected to have actually been an experiment. The overseer was literally tasked with securing the local nuclear silos on behalf of Vault-Tec after 25 years. She has dialogue where she wonders if Vault Tec anticipated her asking the residents for help. The theory, as suggested by the overseer of Vault 76, is that Vault Tec wanted to see if the best and brightest of us would launch nukes at each other after witnessing a nuclear apocalypse.
It's an experiment to see if the dwellers would commit suicide after discovering they live in a terribad premium video game that extra charges players for cool stuff and QOL.
@@22beesjustvibin67 they did not. I played the game several hours the last two weeks believing this "they fixed the game" bullsh*t. Raid boss going under terrain ruining the quest and the thousands bullets spent before it bugged. Game crashing to desktop with no error during raid. Servers (very) unstable. Lots of bugged quests (some game breaking). Cheaters and dupers are still around en masse, it's so common to see people with edited guns it's almost comic. Some day 1 bugs like getting streched characters due to Power Armor bugging are STILL AROUND!!! Unbelievable. After 3 years FO76 is still a complete piece of garbage.
Theory on Vault 111. The real experiment had nothing to do with the effect of cryogenics on people, that's what they fed the staff. The real experiment was the (heavily emphasized) lack of food and the supply of frozen TV dinners they were supposed to watch over
@@starkilla55 , It was always a double experiment. They chose an overseer who would obey orders "Do not let anyone out without express say so". Was the express say so ever given? No. The experiment wasn't how long until they start to eat people, as that wasn't rational... not enough people to eat. The experiment was how long before the security guards demanded the door to be opened... and... well... the shoot out happened which resulted in a 100% casualty rate. After some time the Institute (Bad Writing) came by, and killed everyone "accidentally" except for the Lone Survivor. RIP Shaun, may your dreams crash and burn like everyone else's.
@@aralornwolf3140 . Institute isn't bad writing. It is hinted that Father is trying to replace humanity with Synths in the long haul. He is the embodiment of Vault TEC and I believe Institute is the continuation of Vault TEC, which makes them evil. Father lets Sole Survivor out cause he is dying and is one of the few people that is aware that you're still alive. He frees you as a test to see if you'll survive and then he wants you as the new Director as another test to see how the Institute will turn out in the long game. Father is crazy as hell and does these tests out of curiosity and evil. Father ordered that you not be killed and so that's why you survived. Father was lying when he said that he was sad and angry about the death of the parent that held him. It was a ruse to try to manipulate you further. He doesn't know who is real parents are cause his parents were The Institute and he was bred to be this way. Making the child that you were searching for into leader of the most evil faction in The Commonwealth and he is now an old man due to a time lapse was incredible writing. Can you love your son if he has become a monster ? That is easy to say No unless you have kids in real life.
@@Deadsea_1993 , That's not the bad writing part... the part that they are more advanced than anyone else and could easily destroy the Common Wealth is, the bad writing. They should never be destroyed... because they have such quantitative and numerical superiority over their foes it would be suicide. _Brotherhood_ - As soon as they arrived, would have had synths/coursers teleport into the Pyrdwin and destroy its engines/power plant. _Railroad_ - Would be destroyed as soon as they get around to doing it. _Minutemen_ - They are less of a threat than the Railroad... The Minutemen don't have the personnel nor the weapons to do anything (they lost their fortress, then the rest of their weapons/people at Quincy).
Yeah, the institute killed every one, their is a terminal in institute explaining they killed everyone. I caught that from the video and knew he was wrong about that atleast
In Fallout 4, it always comes across as strange that the Vault Tec guys just stand there and let themselves be killed when the platform starts lowering instead of jumping down on top of it to relative safety.
Ikr, I mean, once that platform is down, it's down. They aren't gonna bring it back up to the radioactive hell to get rid of those who jump onto the platform as it's lowering. R.I.P
Vault 76 actually did have an experiment. It was to see what would happen if a few hundred of the best and brightest were given access to an unlimited supply of self assembling nuclear weapons. Hence why the Overseer had her "secret mission" to access the automated nuclear launch silos, and take control of them. Her orders included instructions to ignore any other claims to the silos, including claims by the US military or government.
Fallout shelter is like The Sims of mobile games. You start playing it, keep restarting till you get something you like, play it for a few days, then stop. Come back to it every now and again, repeat.
@@cinferbear2408 do you actually close the game when you're done playing, or do you leave it open in the background, because I don't have that problem of having no resources when I load back into it later on.
Vault 22 is... disappointing? I still have nightmares about that vault, it truly is one of the most terrifying vaults (to me at least) in the entire series. Haunting, eerie, and tense the whole way through.
When I was exploring Vault 22 I came across a room with two grown spore carriers, and a crib and baby carriage. I was wondering "oh no what happened to the baby" and then I found it. A spore carrier runt, which I can only assume was the baby.
@@1CE. Well, they did change the whole power armor training thing, didn't they? Before you needed explicit training from a professional to even wear the things. Yet in Fallout 4, Nora just hopped right in the thing even though she was only a lawyer Pre-War.
Lmao OP profile picture i think is from a anime called Ramma 1/2, boy oh boy that shit was the leading cause for people to discover hentai back in the day
A fun fact about vault 101 was that there was also another experiment (not sure if it was meant to be one from the beginning or if it just came down to circumstance) but when the bombs fell roughly 100 people were let in. A reason for why some wanted the doors to open when you revisit it in FO3 is because the vault was running out of genetic variation. 100 people reproducing for 200 years... well you can use your imagination with that one. In a way, everyone in that vault is atleast someone related...
Fun fact about vault 111 is that it is heavily inferred that the occupants (for the most part) survived, but were purged by shawn when he woke up the player
If Bethesda is in charge the lore changes all the time. Kid in a Fridge was nothing but lore breaking. That quest should have never been made. It make 0 sense
The thing about 34, it was mostly fine until the overseer locked the armory up. It was overpopulated, but that could have been avoided if the overseer had let people leave when they wanted to.
I know your comment was 7 months ago, but i just had to reply. I could have sworn the video stated that after that first group left, the door to the vault WOULDN'T open again. Which implies the overseer and people tried to allow others to leave but couldn't. I would not be surprised if Vault-tech programed it so that the door could only ever be opened once. What the vault residents should have done was banned together to figure out how to reprogram that damn door. But I can understand their panic too, I suppose.
@@critica77y77 That might've been a goof on Obsidian's writing part. Either him being from a Vault that was supposedly sealed or that they didn't explain how he could be from there in a way made sense.
@@tempest2fuu if the vault couldn't be opened again, then it's unlikely the courier would ever get in. Those things can keep out a nuke, they can surely keep out a courier with a rifle. Since the door opening mechanism is on the inside, then if there is anything the courier can do from the outside to open the door, that means there's also something that can be done from the inside. Whatever signal you send from the console outside is irrelevant. The mechanism in the vault can be disconnected from control systems and rigged to a new one to manually open the vault. Whatever keeps the door shut can clearly be fixed with one electronic signal
@@theowhite525 there's a vault... a very special vault. In which a guy named Gary cloned himself, and then his clones were cloned, leaving a bunch of damaged Garies (and no one else) running around. They only say one word. Guess which one!
Ah yes, vault 81. One of the best vaults to live in. If you also forget the basement full of super diseased mole-rats carrying infectious super cancer on them. Other than that though it is great.
It's all sunshine for Gary Clones Untill your kidnapped, interogated brutally and arm amputated for your pip boy and left to die screaming Gary by Brotherhood Outcast members
Vault 69 was 9999 women and 1 man in 1 Vault (comes from the Puppet Man comic which is at least somewhat cannon due to the Vault 77 jumpsuit being in Fallout 3), and Vault 29 was probably a Control Vault.
Vault 96 opened up recently with the "Locked and Loaded" Update. I havent been there to explore though, but its basically frozen everywhere, have to check out why though
though let's face facts that a good 80% of the US Population were reduced to Nuclear Shadows, most of whom survived were either already sheltered when the bombs dropped, or they were so far away from major cities that they we're able to barely survive.
Like every dummy I started smoking in 1968 when I joined the US Navy and still smoke to this day. I have a heart problem now and all my doctors are after me to quit. I have failed every effort to quit but continue trying. In fact, I had one heart doctor tell me about 2014 that I would not live to see 2018, so maybe my efforts are paying off in some small way.
13:55 for those of you wondering they became cannibals and most were killed by the sickness or Clark who was a former military survivor and became the sorrow tribes god know as “The father in the cave”
Enjoyed the video. I was in the Army when Fallout One was released. I was still roaming Tamriel In Elder Scrolls Arena. Redguard came out not too long after Fallout. It was a great time for gaming. PC's and consoles have came a long way. Drive on Brother.
Can you imagine being in a post apocalyptic wasteland, yearning to play an instrument that is exceedingly rare/possibly no longer exists when a random person show up with not only a violin, but one of THE MOST SOUGHT after instruments since its creation. And they just like, give it to you for free. In a brutal world where nothing is free, they just give it to you with nothing promised in return. Best moment in fallout
A little offended that you said Vault 22 is a relatively dull vault when it’s one of my favorites, but you ranked Veronica as the best Fallout companion so it’s all forgiven.
Vault 96 was added to Fallout 76 a couple months ago as a daily ops map. It was allegedly meant to preserve fauna cryogenically for future repopulation of the wasteland after the radiation levels decreased to a safe level. However, the actual experiment involved a small number of scientists who were forced to genetically modify the fauna they were meant to preserve, and pit them against each other to find a "superior specimen" for some as yet unknown purpose. The 5 scientists were told that if they didn't meet certain quotas, which gradually increased over time, they would be killed by the security robots. As far as we know at this time, all of them died either by suicide or presumably by execution at the hand of the robots.
No they tried to bypass the supercomputer of vault tec by using a virus, but the virus didn't work and they were killed by security robots. The same virus was created by a student of vault tec university but it was immediately rejected cause it was unstable. The person that rejected the virus was the same who then became the overseer of vault 96.
@@toolatetothestory Nope, killed; and later cloned (as a certain other vault has demonstrated as conceivable). That said, taming the panther would likewise be awesome; either way, it still becomes the tribal totem, mainly because of the lesson it taught those first dwellers: "If we can handle THIS, we can handle just about anything." 😁
To be fair, Vault 22's story gets better in Honest Hearts (which you mentioned). But almost all of the vaults stories take place off camera. You only ever see the aftermath. Even Vault 81, where you enter a clean Vault, the experiment story happens off camera and only discovered through terminal entries.
So let me get this straight.... You would rather be in a vault, completely alone with only a few puppets to keep you company, rather than a vault where the overseer was a vagrant man who would probably let you do whatever you wanted? I know which one I'd choose.
I have been waiting so much for another Fallout-centric video. I loved the companions ranked, which rekindled my love for the series. I thank you guys so so much!!
Vault 96 can be visited now, both as part of Daily Ops and regularly as part of the Brotherhood of Steel storyline in Fallout 76 (after which it can be revisited anytime for lore and exploration).
Always wanted vault 43 to be introduced in a game. Seemed like a good chance to have the giant scorpion battles from new Vegas only with a giant panther.
I suspect vault 76 was actually meant to be opened far far to early, but with the tools to anticipate this to see just how far the first new humans could make it. Unlike the unsealed one it would close, sit for a week and then kick you out The overseer delayed this until they thought it was actually feasable and not basically a 'how fast do they die' My proof is basically just the door instantly sealing behind (so once everyone's out nobody can go back in) and the way the robots are all to happy for you to 'finally go' as well as the fact it still opens pretty body early. All the 'this vault is normal' is so nobody ditched it so everyone would be there and the number was a pure coincidence Look I think it's more fun to think like this or I die of boredom
Vault 22 was one of the most interesting vaults to me. Imagine what happened within the vault before the door was opened, the sheer terror of everyone you know seeming kind of different, them not even realizing that they were infected.. And then, as you and your crush have the most romantic coffee you could imagine, they start choking you. You think this is just a sexy thing, but their eyes look unfamiliarily green and emotionless. Your last thought is filled with fear as nothing you thought of them makes any sense anymore. Even after the door was opened, the plant managed to grow in the wasteland, meaning that it could very well spread over the next few hundreds of years. There could be a new new Vegas, within the same map region, but it is set in a dense jungle, full of carnivorous plants, 200 years later.
@@h.f6364 The ending explicitly states they successfully repel the NCR before coming to a trade agreement with the Gun Runners. The only conditions they are destroyed is if Loyal and Pearl are killed, leaving them leaderless, or if the Legion takes over and they don't have the bomber to thin legion numbers.
@@h.f6364 come on they literally have a god damn B29 and enough artillery to make a WW1 general blush, if they go out, it's going to be a fight and a half
That one vault where they killed all the highly trained people when they turned 18 actually was taken over by the kids and I’m pretty sure they escaped at some point
Vault 76 wasn't really a control vault. Its experiment was 2-fold: First, kick your vault dwellers out of the nest with only the barest necessities and see how they do, and second have the people getting the boot be the "best and brightest" of mankind with all the capabilities and ego that entails.
Then task the overseer with "securing the silos" knowing she would require their help and watching an arms race to see how aggressive they became without structure or laws.
I’ve played through New Vegas dozens of times throughout the last near decade now… not until watching this did it occur to me that Vault 21 is an obvious blackjack reference. I am the stupid man.
Honestly, i think i'd be coolest with Vault 111. I mean, at worst you die when they freeze you, at best you wake up a few ceturies later when things are back to... kind of normal.
Bit of a correction, being poorly made was absolutely part of the experiment of vault 114 and not just cutting corners. the experiment was to put a bunch of rich people in their worst built vault (lying to them that it was their best) overseen by a useless overseer and see how quick they snapped.
I really like how Vault 81 considers me one of theirs but isnt treated as a settlement handed to me. The room you get is an amazing symbolical reward, prime real estate in the main hall straight across the vendor.
Regarding Vault 76: some other guy, who made a playlist of all Vaults and their intended use, found some lore in a terminal (i think in Fallout 4 but i am not sure) where it says that Vault 76 is one of those PR Vaults. They used those Vaults to get more funds and change the opinion of the Citizen for the better. Thats why Vault 76 looks like a "normal" Vault like in the Comercials.
There should've been a vault that permanently blasted Tiny Tim or Tom Jomes on the intercom system 24/7 at full volume. Odviously the Vault Dwellers would eventually attempt to disable it, at which point the security failsafe would kick in turning on strobe lights on all the ceilings panels & dozens of new speakers built into the walls that would override the audio track & begin playing Rick Astley's "Never gonna give you up" Forever..
i always feel like those that mock settlement building didnt have the brain cells to make mega-sorter factories, complex wiring schemes, or all the other fun things you can do, its basically minecraft in fallout and ive spent so much time on it.....
@@johnbigelson7471 Jesus christ, it's my main focus. I've had the game since it came out and still haven't beat it. The damn settlements take up all my time. I think it's hard to appreciate without mods. It's very grindy without them but either way it's fun.
I love how in the FO4 Vault-Tec DLC, you are supposed to help an Overseer practically orgasming over the idea of finally being able to run experiments on people after Nate/Nora survived an experiment that threw them 200 years into the future and cost them their family. I have only ever once completed that DLC in a way that wasn't a VATS Critical shotgun blast to the back of the Overseer's head.
Funnily enough the Stradivarius violin would be useless being unplayed for 200 years. They have to be played regularly to remain playable and sounding like a great violin.
Sorta wish there was a Gary 00 in a ghoul form or some sort of Mr house Tech so you could talk to him about what it's like having to live with insane clones and being cloned hundreds of times
If you do Agatha's song quest in certain way you can actually receive her deceased husband's wasteland gear which includes a special 44. Mag called Blackhawk comes with a scope ❤
24:49 bruh.... crime, crime never changes. Acid attacks, knifings, bombings... also, knife attacks in the UK are primarily commited by an illegally carried knives. My guns are for the people in charge. We’re all vault residents.
In the real life post apocalyptic future, we're going to have flip this vault and vault improvement shows where some dude and his wife buys a vault fixes it up and flips it for profit. Can't wait for the booming days of vault real estate.
Is this a re-upload? I feel like I've watched this already. Also, am I the only person that was completely satisfied with the Fallout 4 season pass? I loved all the dlc. And the settlement building was really fun to me.
I think it would be more logical to rank them best to worst. The best vault to live wouldn't evoke such a stong reaction from the audience as the worst one.