I won’t lie about the Gnome-tossing one… I didn’t realize there were two switches and mindlessly clicked one that sent him flying to his death. You can imagine my gasp and shock when I flung him to his death, full-speed 😂
I think it does allow you to now. Me and my friend are playing it for the first time and I’m pretty sure it allowed us to let him follow our scent back to our camp.
Yep. Same. Was an absolute dick to everyone until Karlach and I fell in love with her character. Went from douchebag to a saint, and she gets the ground she walks on worshipped.. she gets so spoiled any playthrough it's not even funny. All the shineys and best treatos for bae K.
Karlach is actual the perfect companion for a darke urge playthrough where you focus on resisting your urges/redemption durge! If you do it to give in to the urge then yeah, karlach gets outta dodge real quick😂
my dark urge play through has been so carefully considered....meanwhile my first play through tav has accidentally killed so many people simply because I had no clue what I was doing
@@jenniferroe297 ngl i had to save scum so many times, fucking up in this game is so easy, i pretty much killed everyone in act 2 because i failed to save ketherics daughter and had to reload
It wasn't mentioned in the video (14:20) but you don't have to _convince_ Shadowheart to not become a Dark Justiciar. I guess it depends on you relationship with her (or maybe the way you've been dealing with things in your playthrough), but I chose an option to simply stand aside and let her decide on her own and she did make the right choice. Makes the character development much more satisfying imo
Actually that choice is the only one that makes Shadowheart not kill the Nightsong, as if you choose the option to not let her do it she starts a battle with you and you unfortunately have to kill her, and the other choice just let her do it. So the choice to step aside is the only that guarantees her to not finish the Nightsong and keep her in your group
@@afonsohenrique1941 That entirely depends on your actions in earlier dialogue. If you repetedly affirm her in her desire to become a Dark Justiciar, she will kill Nightsong if you step aside and let her do her thing. No need to push her into killing Nightsong.
I was doing an evil run and I figured she's been so devoted, she'll do it. Had to reload my save because I really wanted to commit to the evil path for my companions lol
Spoiler warning: helping Mayrina isn't a cursed decision; she admits in act 3 that she was manipulated by the hag and is grateful for your help. She then asks for further help as the hag is still alive. She even dedicates herself to hunting hags and helping hag victims.
@@ivanf3973 She's in the lower city region, there is a house (near the ocean) that is broken down, when you get there it should begin a quest during which you will meet her. Map coordinates [ X: -47, Y: -127 ] If this doesn't work then try going to the barracks at the top right of the map, you can begin the quest there too I think.
On my very first playthrough when it came to the gnome windmill encounter, I didn't go through the door in the side of the windmill after I intimidated the goblins into leaving, I jumped over the break in the rubble in the back. Because of this, Wyll happened to jump directly in front of the lever marked "brake" before I had a chance to see it. I saw exactly one lever, saw the word brake, and clicked. To my shock and horror, the gnome went FLYING, and when the cutscene ended, Wyll stepped out of the way and I saw there were in fact... two levers. It was so funny I decided not to reload. The thought of Wyll stepping uncomfortably out of the way of the second lever as the party collectively realized their mistake and quietly made a promise to one another to take this accident to their graves... it had me in stitches I was laughing so hard.
After two nat 1s in conversation with Kagha, Arabella died in my playthrough. Because of that Halsin essentially cast out Kagha after the druid quest is completed- and on the night of the party Kagha is poisoned by Arabella's parents and dies! So many fascinating outcomes in this game
I had the same thing. "Wow they killed a kid? Brutal" But then Me: tries to loot the kid's corpse Npcs get upset "OH OK sure you guys care about the kid after you murdered it and it's already dead suuure"
@@TetraTimboman i just try to pick up corpses asap if they're red outlines. sure, witness be mad or fetch guards but... sometimes cant get what you need if you can't loot that corpse over there because npc won't let you.
@TetraTimboman In Act 2 when you are given the option of what to do with the failed goblins, I chose to fight them. I accidentally knocked one unconcious. Killing the unconcious goblin caused the entire tower to aggro on me.
On my first playthrough I ACCIDENTALY pulled the wrong lever on my (Ofcourse) Barbarian, and sent him flying. And I did not expect it all, and I was sent howling with laughter for fifteen minutes. It was incredible.
I was playing Dark Urge and laughed not even knowing it was an option. I reloaded and it seems like both levers end up with that happening for Durge??? So I got another party member to free the poor sod 😂
I remember finding out Gale’s new cool spell. I thought its like smaller controlled blast or something. Imagine my surprise when the cutscene plaid in a random dungeon and then everyone just died 😂
@@Fenizrael I made the mistake too. I knew he needed to kill the absolute with a big blast, but I thought that it would be a cutscene thing, and that the designers surely wouldn’t give you a spell option in combat that just makes one of your party members a necrotic nuke. I thought it would be a toned down version. I was obviously wrong.
Fun fact: If you choose to lead Minthara and her goblin army to the grove, a couple of goblins will find the secret entrance to the Tiefling Hideout and slaughter all the tiefling children that reside there, by wide and far the most disturbing thing I've come across in my playthrough to date.
They've actually already found it long before then. Makes me wonder if you find it too if you can use it in the attack or if you stop the goblins that are finding it if then they don't get to use it.
The butterfly effect in this game is absolutely insane. In my playthrough I immediately talked to Isobel as soon as I got to the Last Light Inn, but managed to fight off all the enemies without her getting captured pretty easily, so I had no idea all of that crazy shit happens. It just reinforces the fact that you can go through multiple playthroughs and get a completely different experience each time.
the results are all the same i dont know what youre talking about, the game has an ilusion of choice the outcomes are all the same. At the end you have 2 choices for the ending and the game doesnt even have a slide show explaining all the different "choices" you can have. So please get your head out of your ass and see the game for what it is, a wannabe RPG with 2 endings which both can be achieved at the same time.
If you get the the Inn even earlier and fail the speech check. The kidnapper actually comes to your aid. You can turn on him then to have an easier fight.
Tbh I can deal with Marcus easy too. The problem is the other mobs, and Isobel moving to the most horrible positions, and ALWAYS being caught in opportunity attacks. Innitiative rng is what defines if I can save her or not. If my characters are at the end of line, great chances Isobel is dead before turn 2 starts. She is so dumb...
@@luvithdrevis Just tske Alert feat. Simple. You will always get the first turn and can set up battles the way you want to. Also you will never get surprized and miss a first turn. My sorccerer has it (Tav) and Karlach. They always get first turns and Karlach most of the time can just rage and run into the baddies then my Tov trows a fireball at clumps and then blinks on the same turn
Well, turns out if you max your bond with Shadowheart, she'll treasure it higher than Shar's will. In my playthrough, I decided to stay silent through the whole scene and trust her do the right thing on her own - and she did, throwing the spear in the chasm.
Wild. I couldn't convince her to stop. Things between us didn't go so well. I might be a big tadpole brained warlock who blew Cthulhu for magic gubbins but the Justiciar route is a step too far bro
Man, I´m trying to do a good run, with both Lae´zel and Shadow, and to set them on a better path. I wanted different companions for my 2nd/Evil/Dark Urge run, but looks like I will just take both of them again, going for their darker paths.
almost all end up that way. they end up going for what is best for you not them. benefit about this is that usually when you maxed everyone's loyalty your on the good path so they pick good option. only exception excluding marine because of course. is astarion and helsing. astarion is practically impossible to max out on a good only run, but he got triggers. i don't know what but i got him to pick the good option even thou he was middling. while helsing is an oposite trigger wise where he becomes more jaded the more he stays around baldures gate, of course he dosnt really have a quest but it dos effect his end. this is atleast what ive been able to find in my playthru
@@johnyshadow lazel is surprisingly easy for someone who constantly dosnt like you. just outsmart people and get into fights. shadowhart is all about religion but not just lawful just let her down slowly and point out that shes being lied to and she will do the rest for you.
It would be amazing if you met an angry, one-handed Gale later in the game, bent on revenge. I'm currently playing evil but I didn't take Gale's hand. I recruited Minthara and she is an underrated character. She has some excellent dialogue options.
I question myself as if you can use his hand for the ritual in act 3 plus, Gale is absolutely not happy if you raid the grove so I might do my second DU run with chopping his hand off to use it in the ritual in act 3
I think its extremely lame that you can't knock her out and have her show up in act 2. You loose way to much content in order to get her that it just isn't worth it imo
@@Wromeo13 No, it's not. No number of playthroughs will change that you will either have to skip a lot of act 1 or side with a bunch of goblin loons to recruit her.
12:10 fun fact: you can still lift the shadow curse if you speak to Art Cullagh through the “speak with dead” spell and ask him what was he doing there, he tells you about the shadow curse and Thaniel and this triggers a new dialogue with Halsin that lets you finish the quest (i know because i also talked to Isobel before Art Cullagh, fortunately I finished Karlach’s quest before that though hah)
This sort of happened to me. I waited too long to speak to Art Cullagh and he died on his own. I have no idea what triggers this, but it happened. I thought I was F'd, but then found out about the Speak With Dead option. Works like a charm!
This is exactly what I did, and I now have Halsin in my party. If the Inn dies, Halsin also has a new line of dialogue at camp essentially suggesting to use speak to the dead on his body. I'm pretty sure I had done everything I needed to do with Dammon. I got Karlach fixed enough to hug her, but if I needed Dammon beyond that, then uh oh...
@@fairysoobxWe dont. I accidently let everyone die AT Last Light Inn, but managed to end Karlach quest before. You do sée an empty forge in Baldur's Gate, which I think IS supposed to belo'g to him though
odd did the hag have to be alive for this to happen? i killed her then went down the back cave and put the masks on nothing happened except i could see hidden things.
@@slywolfe If you already killed the hag you can put on the masks without getting mind controlled. I killed her even before she went back to the ancient abode so I didn't know you could game over from this xD
On the Isobel part, you can actually complete Halsin's quest even if the Last Light Inn falls too soon. You just need to cast "speak with the dead" on the guy that dies on the bed and then you complete the quest normally
I was coming back to mention this as well! I remember seeing this video early on in my playthrough, but several play throughs later and I was able to finish that quest the same way with speak with dead. Before that attempt in another game, you can also barricade that door with crates (make sure they're three high and go edge to edge) and the winged horrors wont get inside. I was able to still do the fight while saving Art and Halsin :)
Lets see: I tossed the gnome on accident. I initially thought killing Karlach was something you were supposed to do, but I loaded an older save to see what happened otherwise. I definitely killed Mayrina's zombie husband because I was assuming that not doing that would come back to bite me. I failed Halsin's quest because I missed talking to the mad flaming fist. This one I might go back and fix since I just started Act 3. I was curious if Shadowheart actually could kill the Nightsong, since my initial response was to let her choose on her own, which I thought would lead to the death of the Nightsong. I killed Mizora because it's Mizora and I didn't know that my actions would kill Wyll. I 100% used the orb to nuke the elder brain, because a stupid sacrifice that would have unintended negative consequences is absolutely what my incredibly stupid, yet righteous fighter would have done. So 7 out of 10. I'm not good at this game lol.
Same, and I sided with the goblins in Act 1 because I thought I could back out at the last minute and betray both easily; very wrong in that 😂🥲 Definitly not good at this game either, but I only care about Astarion and Shadowheart soooo I entertained the goblins for Astarion ngl
"I initially thought killing Karlach was something you were supposed to do." So the fact that she was a playable character, and that the game is practically screaming at you "she's not a bad guy" when you talk to her wasn't clear enough?
Theres a serious horrible choice at the very beginning of the game, after you crash with the notiloid and find that half death mind flayer and it asks your help to regain strength, if you just give in to its demands and submit yourself to it, you just simply die and game over screen appears xD
At least Larian removed the mind controlled people that were there in early access. You had to either kill them or range attack the mind flayer while his thralls attacked you.
While doing the fight with Balthazar my Tav died so when Shadowheart talked to the Nightsong she went straight to killing Nightsong. Tav really does make a difference. 😢
I had a similar outcome by Tav accidentally jumping to her death trying to get to Nightsong. I couldn't see that 2nd to last platform. Reloaded that one after some grumbling.
@@PoppyGaming43 depending on the playthrough you might not find any of the items he wants until after he takes Raphael's offer. Happened to me once in the beta.
problem with the beta/EA is he required a few very specific powerful items that were actually hard to let go of, you can toss him basically anything magical now @@stevebuckley7788
Actually, that's just one way to play it. You could also refrain from the options. Tough, some things do happen that you don't control. According to the wiki, a certain recuitable companion will be killed the night after they get recruited, while you sleep (this introduces you to a NPC who tries to get you to give in to the Dark Urge stuff), and you will auto-kill the squirrel that bites your foot by the elevator in Emerald Grove. So far, that's all I know of as being scripted events. But the general intent is that you can give in and be a moster, or try to resist being a monster.
honestly Gale's animation of triggering the blast in combat is quite sad for me, I thought it was a wand at first but realising it's a dagger he summoned felt like a gut punch
There’s some fun staking Astarion moments too. Also there are ways to piss off Shadowheart so much she attacks you on sight once you reach the druids grove. Letting Laezel blow up her own brain when seeking purification deserves a spot too. Don’t think it’s quite as bad as the gale ending but having her put her complete faith into her queen only for it to be rewarded with death is pretty cursed. + any choices that don’t result in you having a pet owlbear and dog. Worst possible timeline.
@@JBR1704 kill its mother in the cave under the blighted village but spare the cub then go to the goblin camp and play chicken chase near the entrance where you'll see the owlbear. Let it sniff you afterwards massacre all the goblins do the tiefling celebration at your camp It'll come to your camp on a long rest soon after this. that's how i did it anyway
@@ErynSierra *Staking*, not stalking. He's a vampire. Stake through the heart. Etc. There's also a bit of dialogue in act 3 where you have the option to kick him in the crotch and he leaves the party, lol.
My Barbarian tossed a backpack bomb into the goblins blew up the Owlbear cub. I have bad eyesight and didn't see the Cub there. I just recued Halsin before I realized that is where it went but not sure I wanna go back and play though killing the entire Goblin camp again...although maybe I will, it was pretty fun come to think about it.
@@emillarsson3896 What is interesting about the exact same outcome every single time? What twist is there in "You are so edgy that you kill them UwU" for the umpteenth time?
@@SaturninePlaces Playing Dark Urge literally only ADDS content... Its being evil that really cuts you off from stuff. Whether you choose to indulge in the urge is up to you. There's nothing edgy about doing an evil playthrough. Evil Playthroughs are actually far more difficult in BG3. No Druids, no tieflings, no Halsin, No Wyll, No Mizora, No Karlach, -1 Companion from Romantic partner urge kill. No Isobel, No Last Light. No NightSong. And far fewer allies in the final battle. Not to mention all the quests, rewards and interactions that come with it. It has some benefits sure, but the negatives are overwhelming.
With Isobel, I remember she gave the light protection without even asking and Shadowheart winced after she received it and from a roleplaying standpoint I was like "no that probably affects her whole storyline lemme reload" and I just NEVER talked to Isobel and completely bypassed that battle I don't even think I ever saw a Marcus
Breaking the wand in Mayrina's quest should actually be a good alingment choice for me because I don't trust the magic. However the evil smile on my character's face after breaking the wand just make me feel so bad.
I think it's more about giving her false hopes and then taking it away right before her eyes. In my playthrough I didn't even bother showing her the wand in the first place.
@@Flufux I showed her the wand and then broke it thinking it would lead so some sort of "no it's not worth let the dead stay dead" type of dialogue. Nope, she just gets mad and runs. That being said, my moral compass for the game is whatever Gale likes, and he liked that so i guess that was the right choice or something idc.
I accidentally did something worse by using the wand, realizing it was false advertising, abd going to smite Connor . . . Which started a combat encounter with the two. I did non-lethal Mayrina, but I still felt real bad about it.
The scene where you kill Gale is ironically one of the better things you could have done as the Dark Urge. Assuming your chances of survival are slim to none from all of the saves you have loaded, each time you have died with Gale in your party has lead to a cataclysmic event. The method in which he died is in some limbo between the portals, where no one will ever get hurt. Wicked. Unintentional.
You can also refuse to help him in a regular playthrough. Same event. He just meekly says "B-but... I'll perish" and off he goes into the void, setting off the big bang that created Pathfinder or some shit.
Wyll’s fate if you kill Mizora is even worse for Karlach because she’s been trapped in the hells herself, so she knows *exactly* what’s in store for him. It’s a fate she she risked death to avoid, but that she’d gladly have died rather than suffer.
While Hell surely isn't fun, he gets turned into a Lemure as part of this. Karlach had to fight and all but at least she was Karlach. Wyll is now a blob of melting flesh that is incapable of thought and in constant pain, damned to slave labor and cannon fodder duty.
Yes, but for Wizards blowing yourself up trying to be a God is a special occasion. For Warlocks selling your soul is the base requirement.@@josh___something
For both lae'zel and Shadowhearts quests, when their defining moment came I had the option to stay silent. Both made character defining choices instead of my main character influencing them. Felt better thematically. It could be influenced by their disposition towards you though.
What made me sad about the wyll choice in act 3. I as the player shouldn't be telling wyll he either lets his father die to break the pact or signs up for eternity again to save his father. Why there wasn't another "stay silent and let companion choose" option there, like there was for the 2 you mentioned.
1:44 OK LOOK- I PULLED THE RIGHT LEVER THE FIRST TIME BYT MY STUPID BRAIN SAID “oh that one says release so it’ll release him from the ropes” THAT WASNT MADE CLEAR-
12:00 If anyone is interested: You can still get info from the injured soldier by using the "Talk to the Dead" spell. For Hammond it said his bodys injuries were to severe for the spell to work, so maybe it is possible if you have the means to adapt your damage to his shadow cursed forms low health.
I managed to save Isobel, and everyone else at the inn too (some got down to 1hp but I barely managed it).. except for 1 guy.. My moon beam on Marcus apparently went through the floor straight into Art Cullagh's comatose face, rendering him too damaged to use 'speak with the dead'. Didn't know who he was until over 6 hours later and I wasn't going to rewind that much progress. The Act 2 ending trying to guilt me for not helping was just anger inducing because I really did want to lift the curse
I love how, if you use Gale to destroy the Absolute, the game literally outright tells you "you fucked up, this wasn't supposed to happen" Edit: to clarify, the narrator says "it's an ending of sorts, though not the one destiny intended for you." That's what I meant. I wasn't trying to say it was the worst ending or anything, just remarking on the fact that the game is telling you this wasn't the intended ending.
It's weird, because it's a very good ending. Fast and efficient. "But an army of mindflayers" a)A couple of mindflayers ain't no substantial threat b) they're not connected to an ElderBrain which is rare and interesting
Just would like to add that in addition to killing Karlach (how could you?) you can also…decapitate her corpse as a Dark Urge and hold her head like a trophy basically. Def the most cursed thing to me since she is a sweetheart
you dont have to play durge to do that, i did this in my “morally grey warlock” tav run… delivered her head to the paladins, got the sword of tyr in return, killed them as well, and now her head is just sitting in my camp chest 🥲 poor girl, never doing that again
You can pop an orb of acidic brine above where Shadowheart is captured on the Mind-Flayer ship, and when you free her she hops out and dies. You take her stuff, including the strange artifact. I did this by accident trying to figure out how to free her on my first playthrough.
Excellent. She is the most petulant, childish, annoying and all round unpleasant character in the game I've found so far, only just slightly worse than Astarion.
@@TheCourtJester1956 Astarion beats her out for me. Another edgy whiny elven vampire that most npc's of a certain race should be trying to kill on sight along with plenty of others....
I did the Gale bomb ending in my first playthrough where I failed to rescue anyone from Moonrise Tower and all the forces assaulting the Tower were killed. So I had Gale blow up and reloaded a previous save. I caught a glimpse of a dark future.
For me it was when I decided to kill Karlach and she yells out something about needing a friend..... God damn. I alt+F4'd, sat in the quiet darkness of my room questioning my life choices, and then started a new game...
The Isobel attack took me by surprise too, but I manage to protect her without that much of a trouble. You just need a good support staying close to her.
I did need two tries as the devils killed her in the second round, but restarting the fight and using the big spells as soon as possible made the fight pretty easy, level five spirit guardians plus shriek do a lot of damage on stuff :D
There's another option on Shadowheart, if you don't bring Shadowheart to the quest with Nightsong. You don't bring her, Shadowheart gets angry and leaves your party.
Your decisions have an impact on the game's world. Something we rarely see at this level in quest-driven games. My expectations were more like "lots of cutscenes with characters long dead" or "scriptet wins of enemies that I just have beaten to pulp". Instead, it is a completely different adventure if I start over again, with other decisions. First decision that has big influence is your choice of main character race. Ever tried to get close with Lae'Zel with a half-orc fighter with explicitely low INT and CHA?
There's also one where you can snitch to the Gur hunter about Astarion if he's at your camp. When you go to fight Cazador, he'll be there as a zombie. It's actually quite sad & messed up.
He's gonna be a Cazador's zombie even if you kill him when he tries to bite you. I did it with my paladin, first night and I stabbed him in the heart lel
That line of Karlach when you decide to kill her really makes me feel bad, is like she was hoping at least some kindness in the world but just find another hostile morone. That Dark Urge path i'snt for me XD, thats why I've come to RU-vid just to be aware of what happens with that path haha.
The problem with an evil playthrough is that you kill someone in an earlier act, then they don't appear in a later act. You are literally removing content from your own playthrough. Barcus on the windmill for example. He is a pretty important character and also a great merchant you meet half a dozen times throughout the game.
thats usually how it is in decently balanced games. evil gets you stuff and cool things immediately, like more EXP, funnier events, outstanding loot etc but robs you of things later that being good gets you. while good can take FAR longer, might be more tedious and less interesting, but unlocks awesome stuff later. personally i like this as it means being good or evil has proper consequences instead of just flavour text.
@@godsplayingfield Problem being....Evil doesn't actually get you the cool stuff immediately. Actually, most those 'good people' you kill doing an evil run are the merchants who offer some of the BEST gear through out the game....if they live long enough to be met in future acts. The 'evil' merchants are rather....meh. And going evil cuts you off from a good deal of content later in the game. Missing quests and even losing access to some Legendary Gear altogether.
10:50 That got nothing to do with talking to her too early but you losing the fight. Your task in that fight is to prevent Isobel from being captured. If you can do that none of what you say will happen. The matter of fact is you neglected Isobel in the fight that is specifically about her. It is not just about focusing down the enemies but about healing/buffing Isobel preventing her from going down. You can heal and buff NPCs that are not in your party. The fight is actually rather easy compared to what comes later.
Exactly. I accidently triggered the fight without taking a short rest so my party was already damaged from the fight with the shadows. But the fight really wasn't that bad. Casted Sanctuary on Isobel the first turn, mass heal the second, and on the third we killed the main boss. One of the biggest things I think some players miss is the important of coward control. Isobel was able to turn undead one winged horror and another got caught in Jaheria's ice storm. I am constantly either shoving, dazing, knocking prone, or casting thunderwave to knock people back.
I just had my fighter trip attack the winged guy and everybody dog piled him and we obliterated him, the winged horrors didn't path correctly and trickled in to their deaths.
Also there might be a way to save Wyll, as you can enter the hell and break some shit, SPOILER BELOW altough only Raphael's house as far as I discovered
@@huntcringedown2721 probably not. lemures are pretty much devoid of thought. even if we could visit the front lines of the blood war where he would be, he'd be indistinguishable from the many other thoughtless amoprhous blobs out there. he's truly fucked with that ending.
I had my super high initiative wizard drop polymorph on Marcus, the sheep keeps the temp hp, after that I burst down the gargoyles, and then with isobelle on full hp when all the gargoyles were dead, we ate through nearly all the temp hp while he was stuck as a sheep, and dropped concentration on the character that goes directly after him in the turn order to nova him down on the one turn he can do something.
To add on to the Isobel part, if you play as Dark Urge and tried taking a long rest inside Last Light Inn, your butler will appear and specifically suggest you to kill Isobel. And if you go through with that, then yea... Last Light Inn will fall, but by your own hands.
I can add something interesting to this. If you refuse to kill Isobel by "orders" of your butler, and you have a love interest at the same time, you will one night try to kill your love interest instead. Leading to you most likely being exiled/killed by your own party if you can't convince them to "help" you with your "condition".
Taking a rest "inside the inn" is irrelevant. You take a long rest at ANY camp site and you'll still get asked to kill her. It's the next part of Durge progression -- they don't lock it behind a specific choice of place to long rest.
The most cursed decision I've found was going to the githyanki creche and bitching to there goddess. She wishes for you to die and you just do. You and your entire party just instanly dying no fight or nothing.
I WONDER< what if you have Death Ward when she does that? It should protect from instant death effects. and as we know she's not an actual goddes, she just casted wish, a 9th level spell.
wish isn't an instant death effect as such, it is a warping of reality far beyond normal mechanics and generally operates outside and beyond any other spell effects@@ShinyLopunny69
I encountered a very funny minor bug with Mayrina and Connor where after doing her act 3 plot she mercy kills him. But I guess because I skipped the cut scene he didn’t actually die. So she has this dialogue about how she’s sad she had to kill him but she knows it was the right choice. Except Connor is still “undead” standing next to her as she says all this.
fun fact: during my dark urge playthrough i wanted shadowheart to kill nightsong so i choose "stay silent" and "say nothing" options instead of trying to convince her any which way and shadowheart decided to throw her spear and spare her by herself. turns out you dont even need to persue her to do the right thing. if you dont intervene thats what she does by herself.
@@aelechdeepestflame4347 that would make sense, I was romancing her and managed to get her to spare Nightsong (my preferred outcome) without touching the dice. Made me feel pretty good about myself, especially since I had murked Balthazar beforehand (after some scumming, but what can ya do).
had no idea karlach was a companion. assassinate ranged sneak attack one shot her and never had the conversation, then later wyll is al "did we do the right thing in killing her?" then i saw her as a companion in other games...
I wonder if they do the things for all companion options, for instance when killing Minthara you loot her and get all the specialty bags like you and your companions carry as well as her camp clothes and underwear.
It's weird. I've never had the fight go so poorly where Isobel got captured, and I played the game before they changed the fight so that it wouldn't be as hard to win the fight.
Spending the night with Minthara after the raid of the grove while playing Dark Urge also has a second truly sinister "climax". I quit that playthrough after that, that was just one bridge too far for me. I wanted to end the run even earlier after talking to Gale after said bloodbath and I didn't, and now I hate myself for it even more. 10/10 game
@@shilocrook9659 Oh you guys want to know?! If you spend the night with Minthara as Dark Urge, the Dark Urge will snap her neck after having their way with her! It is an option however, not mandatory!
@@MALEMization If I didn't lost Halsin, Wyll, Karlach and an upcoming romance companion. I'd have no problem taking that Dark Urge. But the lack of companions is a bit too harsh this early on in the game imo. Never doing another Dark Urge that's for sure.
One last Gale to end them all... Such a sweet line. I laughed when I got this ending in game. I didn't even process the fact that the rest of the team wouldn't fast travel away before he detonated his orb. As far as the Nightsong goes, she lets you know in the Selunite path that she was killed over and over by would be justiciars and they all went through the exact same rite that shadow heart did. So, I don't get why this would be True Death for her.
So Shar gave the spear to Shadowheart so she could permanently kill Aylin, hence ending Ketheric’s immortality. Shar only aided Ketheric because he worshipped her, but he then turned to Myrkul which is why Shar is hell bent on actually killing Aylin this time round
If you free nightsong before freeing the tieflings in moonrise towers, you can’t save them anymore. I learned that the hard way after hours of progress.
I actually managed to win the fight protecting Isobel, It just took a single wall of stone to keep the doors closed, and some healing on her xD They don't default it to her getting kidnapped, if you save her, the game registers it as saving her, and completes the quest for saving her xD
The spear you get from choosing the evil path for Shart is the best piercing weapon in the game though. If you are going full evil, you might as well grab the Bhaalist armour in act 3 and then you'll have the most powerful melee build to date.
I did a Cleric/Rogue Shart origin playthrough built entirely around that spear and making everybody in my party immune to blindness. Aggressively popping Darknesses like we're a medieval SWAT team. Probably the most fun I've had in combat in this game. Zero Shart Thirty.
It's weird, but during the encounter with the Night Song, I chose to remain silent and let Shadowheart decide what to do without any verbal influence from my character. She ended up tossing away the spear on her own and freeing the Night Song. I'm not sure if there were any underlying choices there that had to have been made, but that was the outcome I got.
I ran evil character, had hi approval from shadowheart, and she stabed nighty-mcglowy no problem. We betrayed the grove, we betrayed the goblins, we kill anyone who gets in our way, and worship the spiders, as is proper for a lolth worshiping cleric. I get on great with the shar worshipper. I think it's more about her experience in the campaign.
Actually that choice is the only one that makes Shadowheart not kill the Nightsong, as if you choose the option to not let her do it she starts a battle with you and you unfortunately have to kill her, and the other choice just let her do it. So the choice to step aside is the only that guarantees her to not finish the Nightsong and keep her in your group
I didnt even know you could lift the shadow curse. I decimated Isobels would be kidnappers in the fight, but never noticed that one wounded soldier. I saw the cutscene of the Nightsong shining light and seemingly ending the shadow curse but that wasnt the case
The wounded soldier is on the first floor inside the inn, idk if you have to safe the ppl inside the burning building for it to work but if you did u will also meet those ppl there.
I'm not sure if its possible because I'm still in Act 1, but I'd love it if the companions would begin romances of their own if you're not interested in them. I totally ship Karlach and Wyll, even though he was flirting with Laezel last night while in my party. He then tried flirting with Shadowheart and she told him to look elsewhere because she wasn't being chosen second to Laezel lol.
yeah this seems always a problem in games with romance options. everyone is after you, even if you somehow play a cha 8 woman with pink full beard and is cool with it. but going after this charismatic devil wyll or daddy halsin? what about karlach or shadowheart? no way. but look at this ugly thing with that horrible pink beard tho...
@@calronkeltaran493 Yeah, sometimes I feel like I need to keep the guys at a distance with my repelling Blasts. The ladies too. Like, I´m just trying to be a decent character, not get in your pants. The only one not interested in me is Astarion. For now. And the one I actually do want, Shadowheart, is being cold. (She has her reasons, I´m sure.)
In my play through karlach and wyll agreed to dinner "after we sort this mess out", it was one of those passing conversations your party members have while trudging along
Also got everyone in Last Light Inn killed on first playthrough but recruited Halsin anyway because you can still get all the information for Thaniel quest through talk to the death spell
Spoiler: Gale is not the only companion that you can kill as Dark Urge. Same fate have Mynthara. After attack on grove with goblins you can spend night with our drow paladin, but right after that you have dark urge to snap her neck ending her live and losing another party member 😅
There's two more you missed in Act 1 which is kicking the squirrel in the grove, and killing the Tiefling behind the stash in the grove by imagining breaking her legs (exclusive to Dark Urge).
@@zekekillah difference is, if you kick the squirrel as a durge you fucking OBLITERATE IT just by initiating the conversation with it, you don't have a choice 💀 i was so shocked i actually choked on the gasp i gusped and was coughing for like 5 minutes LMAO
I have seen numerous people mention there should be a warning about talking to Isobel early, like many I went and talked to her asap and promptly got her stolen away. Then had to spend hours very thoroughly exploring until the spider ambush as I had no idea there was an external quest to get a lantern
4:57 it’s even worse if you use speak with dead to talk to Arabella afterwards. She still has the innocence of a child-making you feel that much worse.
During my first playthrough, Isobel got taken down so fast, I thought it was a set-up and that was the game's default state. I later realized I then couldn't cure the shadow curse and the game makes you feel SO BAD about it. I'm glad I happened to find out I can save her via another game guide, so I didn't make that mistake twice.
@@ElidanVideos The problem was that she kept casting spells, which effectively made any attempt to keep her out of trouble in vain. The AI just has no sense of self preservation, lol.
for what it's worth Lae'zel liek shadowheart are diamonds in the rough. they can be good or evil depending on how you push them. Lae'zel even can come to care for shadowheart. and Minthara is a paladin.
I have played with Lae'zel on the good side. She is never evil to begin with, she just follows a very strict codex (lawful neutral) and as such values consequential behaviour, be it good or evil. For an evil playthrough, Shadowheart is a better choice since as a follower of Shar, she is one of the "baddies" from the start. I mean yeah, you can turn around everyone, even Astarion, but if you are doing a good playthrough, why would you even tolerate her around after she reveals her allegiance and ambitions? Also, multiclassing really helps with party composition. I currently play myself as a Cleric/Bard, Karlach as Fighter/Warlock, Lae'zel as Fighter/Rogue and Gale as Wizard/Warlock. For my evil playthrough, I will make Shadowheart the Cleric/Bard, take Astarion as Fighter/Rogue, Minthara as Paladin (single class) and make myself a Druid/Barbarian. The highest levels of the single classes are meh, anyway, and a few levels of a second class immensely up your potential. And if you go 8/4, you don't even lose a feat.
@@trnogger Im not used to multi classing the only dip I made was a level 12 dip in cleric for my Barbarian with cleric so that they as the Warding flare and sanctuary
for anyone who needs this info: if you screwed up at last light triggering the scene too early and end up killing everyone by accident, a.k.a. Art ends up dead, you can still lift the shadowcurse if you use speak with dead on Art even after he's dead. It will trigger the next step of the quest when you give the information he tells you to Halsin
You can trigger the Gale secret ending in Act I by sacrificing him to BOOOAL, because even his True Resurrection scroll can't revive him. There's a special scene and everything.
@@SunnySummerSmile There's a hidden area in the Underdark that has a tribe of Kuo Tua (Fish people) that worship a redcap using some magical blood soaked looking disguise that poses as some God for them to worship named BOOOAL. Pretty funny cut-scene lol
@@SunnySummerSmile Oh you sweet summer child. There are 17000 different endings LOL 😂 And I thought Chrono Trigger on the SNES had a lot back in the 90s but this is game astronomically huge 🤦♂️
Very early in Act 1, right out of the space-ship-thing, you can talk to a downed Mind Flayer. When I first found him, I picked the "you look at him with disgust" action. The mind flayer responds that "yes you feel disgust because you should be groveling, you should be whipped for your insubordination" or something like that. You can lean into that and get a game-over. (Note: quotes here are not quotes but approximate recollection)
That right there convinced me that I'd play another run.125 hours later, here we go again. This is the one and only time I've ever played a story game twice in a row
12:00 Btw, if everyone at the Last Light Inn dies, you can still get the necessary information to lift the Shadow Curse by casting Speak with Dead on Art Cullagh's corpse.
When I first saw the netherese orb in combat, I thought it was just a new Gale ability that he could use like once per long rest or something and I used it at the end of the fight with the inquisitor in the creche, completely killing the progress I made in that fight. Had to start over
For Isobel, casting sanctuary on her is a big help especially if she gets cc’d, incase you didn’t know sanctuary means the target cannot be the target of attacks for 10 turns or until the target deals damage, best part is, it doesn’t use concentration
Nice tip. I played as a bard and used this sword ability where you push the angel back into the corner. Then used Shadowheart to disarm him and Karlach to block his path and give him the rest. Without a weapon he was not that strong at all.
Sanctuary is kinda OP in this game, compared to the 5e rules. It lasts the full 10 rounds and instead of getting lost when doing hostile actions, it only disabled for one round.
0:46 I did this on my first playthrough on accident, I was usijg the search thing and saw the "Brake Release Lever," My brain did not read Release and I had to stop playing for a bit while I caught my Breath from laughing
@@eitandembak1218lol I had slaughtered my way through the prison. Got the quest to go help out balthazar and then murderized the second floor too. Then I went and did the crypt/gauntlet stuff
@@hirdbarding3399 No it makes sense in retrospect But if you are not familiar with the order of things first playthrough still frustrating. would be a nice quality of life update for a list of quests that would be broken off.
You can still recruit Halsin if this happens. You just have to use the speak to the dead spell on the body to get the information you need to complete the quest. This is exactly what I did in my playthrough. Not sure about the Karlach quest because I didn't do it.
Yeah I managed alright, but or some reason the monsters decided that Rolan had no right to survive and killed him while I was busy protecting Isobel. Now Lia and Cal were all sad and grieving after I saved them
A mechanically terrible decision is to invite Halsin and the other Druid lady to join your party in their respective final battles. If they drop in combat they perma die and can’t be resurrected, so my play through has been without Halsin so I didn’t even know you could end the curse
If you don't invite them, Jaheira pretty much dies regardless. It's very difficult to keep her alive. If she's in your party, at least you can try leaving her out of it.
@@akshatsinghal5293 Same, she was dying consistently in first 2 turns without inviting her to the party. So I just accepted it and missed on her's and Halsin's quest
What's interesting about the last light inn and it being destroyed is that I still was not only able to get Halsin but romance him in Act 3. I found out he's actually tied to being able to speak to Art Cullagh, but if you have speak dead you can bypass the fact the character died. However, I am unsure if Karlach's quest can be completed in the same manner, I wasn't really thinking about it at the time.
With Karlach I know you have two opportunities to take her to Dammon for the upgrades, Act 1 in the grove before you finish the goblin camp and act 2 at Last Light if the grove was saved, however I’m not sure if there’s other NPCs that can give her the upgrades or if Dammon can be found in act 3 if he’s still alive by then.
With the Halsin quest, you can use speak with dead on the person you're meant to talk to at the Last Light Inn. In the dialogue during his quest it is clear that you're supposed to do it before Moonrise Towers, but it can be done the dialogue will just not lineup since you've already completed that are essentially, but you can get halsin back in your party that way. May have to talk with halsin after speak with dead if he's already decided that he's staying there.
@@adrenjones9301 There is a small difference in her backstory and Wyll is also kind of not neutral in that place, but more than that would spoil a bit of their backstory.