The Legend of Zelda: Breath of The Wild (Switch, Wii U) is an awesome game that we love, but we still have some friendly complaints. ★Subscribe for more: / gameranxtv
You know, I wonder why it doesnt have a storage box item. Like if there's a very nice weapon you got, I dont want t carry it with me if Im not planning to use it. That way I can manage inventory better
gameranx Are you kidding on #2? That island is so awesome. I found it after beating the game and couldn't be happier that the game actually wanted to challenge me. That shrine and the one where the entire area is dark were nice finds that have kept me playing to completion.
When you finally get all the elemental swords but you know they will break so you don't use them and they just sit in your inventory for all eternity for your own comfort.
I read an interview where one of the creators was blown away by the number of fans that requested a petting mechanic. Maybe we'll get one in BOTW2. It should definitely be in this video.
"Here you have an ancient weapon that has been around for a long time, it was forged for only the skilled warriors by blacksmith masters" breaks after 15 hits with no way to repair
If you're referring to the weapons you get after completing a Devine Beast, you can actually repair/replace these. But it's really expensive and you have to visit the ones who gave it to you again.
@Sarah Bergmann what about the brand new weapons in pristine condition which is a majority of weapons. A fucking giant guilded greatsword that's practical brand new shouldn't break from a couple of goblins.
Have you seen Forged in Fire? A guy made this big ol’ awesome looking sword, and they swing it at a pig carcass, and the sword bent in half. So even brand new swords/knives can break in half.
People hated Eventide island? I thought it was genius. It was like starting the game all over. Having to find weapons, food and survive all over again on an island. Except this time you're skilled. Plus it's entirely optional. So you can skip it if you don't like it.
I sorta get it. Eventide Island was my favorite part of the game. Until the 10th time I died to the Hinox at the end and had to do it ALL OVER AGAIN. I wouldn't mind so much if it wasn't losing an entire hour of progress every time I die. And you generally run across it pretty early in the game, since you're drawn to the south-east of the map by Hateno Village, so it's unlikely you have anything more than Mipha's Grace and 8 or so hearts.
Not only, but this island truly highlights character progression in the game. Eventide island brings you back to what it was like first coming out of the shrine of resurrection not having shit. I also like the whole, Dead Island-esque, wash up on this Island with nothing but scavenge these sticks and survive.
I had this but instead of Yiga members it was Chuchus. I was trying to target the guardian but it kept going to the chuchus. That was the only time they were dangerous to me
Link - Hero of Hyrule -Can survive extreme temperatures. -Can cook and make medicines. -Can Fight with a variety of weapons. -Can climb mountains with no grab holes to hold onto. -Can complete shrines than nobody else can. -The only one who can save hyrule from demise. *-Can’t stay afloat in water and breaks very durable weapons in a hour*
He can’t float cause muscle is heavier than water and that’s all he is. That’s why his weapons break in an hour, bone is harder than steel and it doesn’t even slow down his swing. You’re forgetting that BOTW link is essentially the doom guy of hyrule, known for killing a guardian with a lid and slaying thousands of Gannon’s minions with ease.
@@noobmaster69comeswreckingf21 No, he means that like..The story doesn't continue after fighting Ganon. To keep playing the game it just brings you back to your last save point before fighting Ganon. You don't just lose access to the game
First of all: the blood moon isn’t random. Every consecutive 2 hours and 48 minutes in the over world it happens. Second: the blood moon helps more than it hurts. Weapons like the royal claymore on the woodland tower and other weapons lying around respawn and so do guardians in test of strength shrines which allow you to get good gear.
Cats sucks At smash the blood moon doesn’t only happen after a certain amount of time, there is also a situation that when 90% or more of the games long term memory is used up, the blood moon will occur, no matter the time. Not only that, but there is a glitch that rarely more than one blood moon will happen in the same in game day. I know about this bug because I had it happen. A blood moon occurred, and 4 minutes later, another one triggered.
i was being attacked when the blood moon first arrived and my horse got hit by a bokoblin XD i was like "WELP MY HORSE GONNA FUCK YOU UP" but then all the things i killed came back and i was like..."welp....fuck..."
I love the weapon’s breaking aspect of this game. What I don’t like is how easily they break. I also wish there was an option to combine weapons to make them stronger.
I wouldn't have a problem with weapon durability if it were like 10x stronger than it is now. it is way way way too low and I hope they at least increase weapon durability in the sequel
Playing with an emulator, you can adjust several parameters like durability. 2x durability is perfect for me. Still get the danger of something breaking, but not so often to be annoying.
Me: *is literally stabbing a bokoblin with a sharp spear, but it barely does damage* The bokoblin: *lightly brushes up against me with a stick, I lose half my hearts* 🤔
"Link is a dumb idiot who can't even stay afloat" He is literally carrying bag full of 10s of meals and potions, several swords and axes, several shields, many bows, and lots of arrows, as well as various armour sets. It's a wonder he can even swim.
I can't say I HATE weapon durability, but I can say that the weapons do break much too quickly. I think that most weapons should last longer, especially the rarer ones, and rare amibo stuff- eg the Fierce Deity's Sword- should be unbreakable. Or at the very least they should have a blacksmith that you can take near broken weapons to. That would encourage players to step outside their comfort zones AND to be careful with their weapons, while also keeping weapon durability and having a mechanism where you may repair really valuable, rare weapons. That's just my opinion though.
Replaying BoTW again, some weapons are extremely durable and plentiful. Definitely pick up the Knights Broadsword early game, they can last a while. You can find a bunch in the skull camp near the Muwo Jeem Shrine. In my first game I wasn’t a big fan of it but replaying the game a couple of times, it’s a tolerable mechanic, you just need to find the right weapons
Same lol did this also for the yiga clan hideout. Dropped right in front of the entrance without having to fight those first few guys when you're approaching the hideout.
What I really hate are Keese (the bats) when its nightime and you're having a battle, they just show up and ruin your day. Especially if they are ice or electric
Weapons always seem to break in the worst moments like when u have a guardian sword fighting a big enemy and it breaks and all u have left is you BIG OLD TRUSTY SPIKED BOKO CLUB!
They are not common enemies. Use them on guardians and believe me fighting them becomes a piece of cake. You feel so damn powerful just running towards a walking guardian, equipped with an ancient axe you cut of it's legs with one blow each and then with ancient bow and ancient arrow one shot in the eye and boom! That's how you fuckin' play BOTW
I like the weapon durability idea, but not the way they did it. One weapon should be enough for several (in-game) days of enemies. I also think they should've implemented a way to maybe dismantle unwanted weapons for materials, and use those materials to repair the weapons you like.
I know that this is an old comment, but repair would be a terrible idea in my opinon, the whole point of the durability system is so you dont rely on a single weapon
I loved it! I thought it was one of the coolest things, you lose all the equipment you've picked up but you have your experience - it's like starting a new game file without actually losing your progress. It was challenging and fun and definitely one of my favorite things in the game, because it really forced you to strategize and think outside the box.
The durability of the Royal Guard weapons have some great dps you find in the castle, but have some of the worse durability of around 14! What's that about?
You guys forgot to mention how any animal that you're chasing after will eventually randomly disappear before you catch it, which pulls you out of the immersion so hard. You shouldn't have to think to yourself "can I catch this animal before it vanishes?" constantly.
Kiley Davis- True, that's a good one. I can't tell you how many times I tried to catch a lizard just to have it run through the side of a mountain. I'm just like, "ok.... disappearing lizard. Totally normal..."
am I one of the few people that love the blood moon due to me being able to farm more Lynels? Also quick tip: cook 1 hearty ingredient by itself to get a full recovery bonus heart food item for really cheap
who the fuck hates eventide island?! It's the best shrine in the game. Game strips you of your gear and you're left with your wits (and runes) Went there with 6 hearts by boat and thought it was just a regular island. I mean it's challenging but it's not that hard and it only takes 10 mins if you rush it. Only took me 2 tries (fucked up a counter on a moblin first run); you don't even have to fight the hinox. So damn satisfying octorocks on the other hand are worst thing in the game. There like mosquitoes; not worth giving attention to but always buzzing around you. Every time I'm looking treasure or crossing a lake with cryonis, these things start shooting boulders at me: "LEAVE ME ALONE! I'm NOT WASTING MY TIME WITH YOU FREAKS!" I do like their balloons though...
Haha. I entirely agree. Eventide was a special treat. I got there later on in the game so I was over powered but didn't know what to expect. I was pleasantly surprised that I had to complete the island from basically starting with nothing. It was a cool survival island. AND EFF THOSE DAMN OCTOROCKS!!!
warp to the eventide island shrine and glide to the small island to the right. theres a chest there with arrows that will respawn every time you warp back
You forgot something rather important... *when you’re spamming crynosis ice blocks in water to move across and you fall off one, and as you rush to swim to the next one, you use water dash, and hit the crynosis ice block, causing it to break.*
I always run and jump to the next blocks and and sometimes I fall between the blocks and under the water, then I go under the ice block and break it with my head 🥲
If your stamina is low (on red) and you're not far from the ledge you're climbing to, you can leap and perform a "Final Breath Leap" where you jump higher than usual. Incredibly useful if you're very close to reaching the top and your stamina is about to reach 0.
I'm not acting as if it is, I was pointing out out as in the video, there was nothing about it and he complained about the fact that at times if you're near the ledge but you don't have enough stamina you fall back down. As people have replied to this comment, it has helped. You make want to think through your reply before posting it next time, and actually consider what was said and whether you're just interpreting it wrong.
Durability never became an issue to me anymore, I’ve trained myself to take out Lynels constantly every blood moon cause they drop THE best weapon and shields besides rare weaponry and Hylian/Master Sword. Also, savage Lynel bows are hella insane so!
I liked the Blood Moon. Although it nearly freaked me out the first time it happened, I quickly realized its purpose. Resource regeneration and bug elimination.
JAGraptor I personally love the blood moon and look forward to it because it respawns lynels and I get really good bows shields and swords, etc from them
The blood moon is really just a way to undo all the changes the player has made to the world so that the game won’t crash itself and break while at the same time adding a bit of origin to the moon’s existence.
Resources are reloaded when you load the area again like if you cut down a tree save then load the tree would be back or if you cut a tree down left and came back before a bloodmoon it'd be back I abused it when I had to get wood for Terry town I just ran around cutting all the trees saving and then loading
youneedacomputer2005 He was making fun of the guy who commented “Your boku club is damaged” since it’s actually boko club so he said Bokublins to make fun of him so lol.
I remember being stuck in the same place at the east of the map, waiting from the rain to stop, just to climb because I did not saw anywhere to get out else. But after several in-game damn days, I just realized that the rain would never stop just due to the ***** MAIN STORY (Zora Domain quest). I felt so stupid on the moment.
Oh, I see, I thought you were speaking about the farosh's forest were it rains until you climb the waterfall. When I saw there was an item that makes you swim up the waterfall, I felt stupid and accomplished at the same time lol
same thing happens to me. I was trying to climb the mountains to get to the Roto and kept trying to find a way up until I saw a bridge where I met Sidon.
Things that Annoy me in Botw: -When you hear guardian music (when the guardian is going to shoot lazers at you), but don't know where it is. -Getting engulfed by thicc fog everytime in the Lost Woods. -Whenever I have about 2 full circles of stamina and I run out of it, I have to wait until all of the stamina wheel fills up. -I parry an enemy's projectile too late or too early, and I lose half of my health. -Whenever I backflip or side hop, I can never get a perfect dodge. It takes precise timing, but I'm not the most precise person. -When my freaking weapon breaks on the first couple hits of a flurry rush. -When a boss (divine beast) gets on their second phase, and their pattern of attacks/movement gets more unpredictable and hard. -There are so many chests in this game with many weapons, but my inventory is small, so I have to throw away other weapons to get the weapon in the chest. I'm really indecisive as you can tell :/ -I run out of normal arrows, so I use special arrows (most likely the bomb or ice arrows just because I have a lot of them), but I want to save them for boss battles and challenging moments. Soon, I run out of those too, and I can't use my precious bow anymore. -Finding Shrines. I feel like I can't even use my shrine sensor anymore because I always try to go the direction in which the sensor beeps twice. However, my sensor beeps once, and then stops beeping. I literally don't know where these shrines can be, and even using a complete map online doesn't really help. -When you can't decide whether you should get a heart container or a stamina vessel when praying.
When one cooks and get food waste (...) When one fights lynel and die when lynel has 1% HP left When one saves the Gerudo tribe, and still gets kicked out for undoing lady costume play
Yea but that’s not really all that helpful. A “badly damaged” weapon can last a pretty long time. So you end up constantly walking on eggshells because there’s no actual indicator of how many hits your weapon has left in it. This could easily be remedied with a durability bar, or a “durability is X/Y” message when you hover over it in the menu.. ANYTHING would be more useful then “your weapon is badly damaged”...
Well, sorta. Weapons with a sparkle haven't been used at all, while weapons that glow red are literally on the verge of breaking. They start glowing red when they have maybe four or five hits left.
I hate weapon durability... I mean, I really hate weapon durability!! I turned off BOTW after like 15 hours and started playing A Link to the Past for the 19th time.
Weapon durability imo is a good implementation. But the way they went about it sucks. I wish there was a blacksmith, which could repair weapons near breakage, or increase the durability of said weapon for rupees.
yeah. I find it annoying with the champions weapons. you can replace them but it costs more than imaginable for a 20-26 hp reducing weapon. the only one worth it is the boulder breaker
I totally agree with you. That system wouldn't suck so much if you could fast travel to a blacksmith to fix your weapons. I have some favorites in this game that I don't know if I'll be able to find again and if so, I don't want to go through the hassle of having to find something I already had.
Don't agree. It pushes you out of your zone, I honestly hated spears, but then used one. It is now my 2nd favorite type of weapon. It pushes you somewhere you thought you'd never go.
I love the system, but I either wanted 1. a place to store weapons (not just the few slots in the "house") OR as you said, a blacksmith to repair. I think they will add either one of these.
But at the same time, I really don't think it's needed? I mean, all the ingredients state clearly what they do, it's just a matter of matching up similar effects and tossing them on the pot. There are only a few unique recipes in the game, and you can usually find them in shops/homes/stables hung up on the walls. I just take a picture of any recipe I find interesting and call it a day. It'd be different if there were more unique dishes to cook, but when it's all pretty much just cooking to max out different effects, I don't see the point.
In fact I like the fact that the game pauses when you want to heal. That way, new players can take their time to heal themselves and relax if they're in the middle of a difficult battle while at the same time they can plan an strategy with time.
@THE KID OF LINK AND ZELDA HOLY Shit I have you as my d and d character, I NAMED you zeltik is that accurate or a least cool? Also can you wield the master sword??
B-but the blood moon is a goddamn STAPLE OF THE GAME in late game! How else do we farm guardian weapons, guardian parts, lynel weapons and arrows from labels. I SHOUT FOR JOY WHEN I SEE THAT BIG PEPPERONI IN THE SKY
define late game? i'm genuinely asking, because i just got botw last week and the bloodmoon pisses me off. one divine beast remaining, 60 shrines remaining, almost all the memories and sidequests remaining. i'd love some help here.
Kedar Rao I see late game as the point when you've cleared all five beasts, and all the shrines. At that point it's farming for materials and exploring the world getting side quests completed. The VERY last OPTIONAL thing i would say to do is the korok seeds. The blood moon just helps you obtain all this at a faster pace because you'll NEED to have fully upgraded ancient gear, and you'll want that 92 power savage libel sword to make fighting other silver/white labels for star fragments, gems, and arrows easier. Basically in late game the blood moon works as a farming tool
Tbh the great deku tree said not to use the master sword carelessly but I use the master sword for the most minor things like chopping trees because or fighting chuchus and breakings cases because I don't like wearing down my durability on my good weapons on useless stuff because I know the master sword will recharge and it'll be like I never lost any durability
Kat OwU in the back of either Hateno or Kakariko village, can’t remember which one, there is a house you can buy. It’s one of the side quest. It’s in the village behind the weird block looking houses.
I feel like hotkeys are also useless when you have like one of 80 different kinds of food in your pockets. Like you press a “healing” hotkey, and it would just consume the first healing item in your inventory? That way you don’t really know what you’re getting unless you organized your inventory. That, or you could pick a few to use, but that still leaves you going in and out of menus all day to add new items to the hotkey as they get used. The only items that would kind of work as a hotkey are the simple foods you can stack, but those only give like 1-2 hearts each.
I like the fact that there are no "hotkeys" because every button can be used for something. I don't really know any games where any buttons are unused but I personally hate the fact that a TV remote has like 90 buttons and you only use about 7 of them. Let's keep video game controllers from turning into TV remotes.
I was disappointed that it's not possible experience the Hyrule where you defeated Calamity Ganon. Instead, after you won that big final battle, it just resets you to right before it…
X has never done this, therefore it should never do this. Pretty shitty logic. Every game is a unique entity and a new opportunity to improve mechanics. If you offer someone a beautiful open world, most people will want to keep exploring it, and there's no good reason not to let them.
@Jack Bisbee no, you're not. I had a file right before the boss and it brings up a text box asking if you'd like to replay. I just start a new file altogether.
**Big Deku Tree Dude** you cant just go around swinging the master sword all carelessly **Me : Does just that** *_*The Master Sword is low on energy*_* eXcUsE mE, wHaT tHe F*cK
2:11 When I first played this game, I knew immediately that the blue bokoblins were tougher than the red bokoblins mainly because there was only one of the blue bokoblins.
@yesi jesi The game does a lot to tell you that the color of the enemies indicates different ranks. That's even how it went in other Zelda games. I knew that the Red Bokoblins were the weakest immediately since they went down faster than the blue ones. EDIT: The color also matters on other enemy types, like Lizalfos and Moblins.
I mostly like weapon durability but it's a pain in boss fights. All my good weapons broke against Thunderblight Ganon so the final blow came from a torch...
Natasha My problem is that I’m always dropping my weapons against electric enemies. I really struggled with electric ganon so when I beat him I just wanted to get out of there asap. I almost left without grabbing my items
If anyone's struggling with eventide island: Just before you get on the island, (before you lose all your stuff) throw some weapons onto the shore. Then the trail will take all your stuff but the weapons you threw will still be on the shore, and you can just pick them up and use them.
The way the recipe book should work is that every single time you make a new meal Link will scribble in a small recipe book that can be opened and checked at any moment
peeandvinegar If you’re talking about the tests of strengths, I get you. Though I can’t see anyone with at least a decent set of weapons having a hard time. But the mini guardians inside the divine beasts and in puzzle shrines only take 1 or 2 hits. Also if you save up all your ancient artifacts, you can get a full set of guardian resistant armour.
the little shrine guardians and most of the ones in the divine beasts go down with one wave of an ice/blizzard rod. the guardians in the tests of strength are scary but they have a very clear pattern that is very easily manipulated - and again, ice rods and ice arrows are your best friend because they give you a sec to calm that anxiety.
Honestly I think there should be a way to upgrade durability/repair weapons. For when you find that one awesome weapon or shield you want to hold on to. Maybe it could be someone you pay to fix or upgrade at a shop or just doing yourself by gathering materials, I think it's a cool way to implement this and get sort of the best of both worlds in terms of people who like or dislike the durability system in the game. Also Eventide island was so cool, sort of gave you this really cool survival type of feeling that didn't seem quite present or as impactful in the full game.
1. When you’re peacefully fighting a guardian at night but those bone moblins appear and THEN a yiga member appears. 2. When you’re doing the master sword trials and you die on like the second to last one. 3. I like the different outfits, but i feel like i’m always wearing the wrong one at the wrong time and i forget to switch. 4. Wanting to have lynel weapons but also realizing you have to fight a silver lynel every time to get them. *sigh* 5. Trying to remember where you got this specific good weapon that you got like a week ago but you want it and need it, but broke it at the dumbest time and you hate yourself a little bit
NO #1 when you die on the final trials one THE LAST one and you die with the last guardian at 10 health Luckily that didn’t happen to me but my friend was not so lucky
I'm pretty sure there's a way to remake the champions' weapons u get when saving their tribe? I never use the champions' weapons because i'm a chicken and don't want to break them but i've had some friends tell me it's possible. Never really tried it though.
My number one most hated thing wasn't even mentioned: the annoying as hell korok sneaking trial! I almost broke my switch doing this mission when this wolf appeared..
well, easier. there are a couple of troll points durring the trial that punishes you for beeing too close as he turns around and runs backwards a short ways at least once. my second playthrough i couldnt even see him in tv mode, i just had a basic idea of the path and "events" and followed at a distance where i could only see his text bubbles...
Dude are you 8, why would you almost break your console chill out dude. I think I also killed the wolf immediately so I don't remember what problem it gives since I beat in 2 tries
Yep the weapon durability. I think this has some side effects the developers didn't realize. Like there is no point in trying to get %99 of the chests in the game, maybe it will be a cool weapon- that breaks after a fight or two. This issue is more of a missed opportunity than anything else, weapon collecting is a huge part of RPGs, and to a lesser extent even action games, that's just not in this game. I nearly always run around with monster weapons now because I just don't care about the weapons anymore.
I hate that Link can't use his hands in a fight. Like seriously, he can't punch or kick? I wanna make it so he can do at least like 3-5 damage if we get him to punch or kick. A Giant leaf (Korok leaf) has 2 power, his fists and feet have to do more damage. We really need it so he can fight without a weapon. A lot of people say to use bombs but a lot of people will also blow themselves up while using them in a fight. Link needs to learn to fight using his fists and feet because you can't always rely on weapons. Besides, if he's able to kick some chests open then why not be able to kick an enemy? (Thanks for mentioning it Henweeni Peneeni) Or at least give him like a mini knife that never runs out of durability. (Yes I know it's impossible)
Did u actually see Link close-combating enemies by only using body parts in any Zelda game? Botw may be a traditional-breaker, but that would go too far. What they could have done is bringing back his roll to be able to open boxes without weapons/bombs.
The only legit complaint i see in this video is the recipe book. Even the oldest JRPG I played HAD A LOG BOOK FOR EVERYTHING (BLUEPRINTS, RECIPES, ETC.). It's freaking stupid, because Jpanese devs never forget to put in diaries and log books. Even for the monsters you've encountered too. I was honestly disappointed.
JN Woodard right? I don’t mind a durability system, but make it make sense. And don’t make it a mystery until your last three hits, gimme some visible hp on the weapon. I like getting used to different weapon types though.
MrCptjsparrow I like the RPG system in Summonknight: Swordcraft Story 2 the best. It did everything right. If it had an open world game like Zelda, I'm sure it'd be the best game ever.
Honestly the extra effort to get the Thunder Helm in Gerudo Town is totally worth it. With it I can just stroll around during a thunder storm and equip as many metal weapons as I like, cause the helm protects me
@@Piman1607 Doesnt work on lionels, bosses, mini bosses, guardians, the lead ups to the beasts where you NEED a good bow or like 3-5 shit tier bows in perfect condition, etc.
@@Piman1607 Ive been prepared for battles like those and barely would come out with maybe 1 or 2 weapons. Literally I had one weapon at the end of my first lionel fight when I was getting shock arrows for Ruto. By the end of Thunderblight gannon I ran out of one handed weapons since those are best to use on him.
And why can't he swim underwater? He can swim underwater in skyward sword, but in this game all the water-based upgrades just increase your swimming speed which is pretty useless.
Weapon durability is the main feature that made this drop from my favorite zelda game. It's insane. I don't durability being there, just how damned fast everything breaks. Allot of weapons don't even last a full fight with one enemy before breaking. It makes me miss the other zelda games where you finally find the new bad ass sword to stick with you through the game.
I hate opening a chest, finding a weapon, and having my inventory be full. So I have to toss something out to get what's in the chest. A lot of the time the item I toss is actually better than what's in the chest, because I just want the damn thing crossed off my completionist list.
you could just drop something, take what's in the chest, and then drop that thing on the ground, pick up your original thing that was better and keep going lol
Late comment. I hate when Im in the middle of a fight and I accidently press the L, and suddenly start to squat walk. Damn, that killed me so many times.