Boy, you deserve more than 103K subscribers! Subbed immediately. I like your clear style. I was hoping to uncover why all my objects keep coming in so small. I don't want them one inch big! I'm sure there was some way to alter all that that in preferences. Now I will look at your other videos.
Cheers Molly, great to have you on board! If you're importing models (from fbx or obj) you can change the scale on import so they dont come in so small;)
Bro I was literally trying to find how to do noise animation for my current project. But I didn't know what I must search. I got your video in my feed randomly. Got what I was looking for days! Thank you.
Thank you very much. I see you are still in R21? They removed the virual walkthrough in R23. I posted this already a month ago on reddit.. Personaly I think this is ashame, they removed it. It was a very good tool and people still want to make use of it. I do :) Anyways, thanks for these tips!
Thank you! much of these tips did not know! Although I knew about hud control but I would like to know how to develop that menu with Xpresso ..! which is also very useful and practical ... is it very difficult to do? ... thank you again!
Hah! I literally just finished a bunch of drafts for a chess client. Squabbling with free chess models and making a board, etc... Little did I know, Dave had the hax!
How do you flip an object (using the scale -1 method) without reversing the normals? When I try to flip and object with a texture map, it also flips the normals inside out and then the texture map disappears.
Great question! As it's a bit hard to give you a good answer here in the comments, any chance you could post your question on our Facebook Group and one of our community members can give you a hand;) If you could post some screenshots of your issue too that would be super helpful! If you're not already a member you can join free here: facebook.com/groups/CGShortcuts/
Please start a series on how to make background environment used in Most Anime. I know that are made in 3d most use parallax effect but i need tutorials of 3d anime environment please if you can?
Hello I'm a beginner. Can anyone solve this problem? When bending the cylinder 360° and rotating the cylinder object on the Coord tab, Column R. H But why, when I add displacement and noise texture the animation in the corner cylinder is slower than the one in the middle.
From the C4D user guide: "If you enable this option, a perfect sphere is generated by the math (if the sphere was not already distorted or deformed). This type of sphere has the advantage that it looks truly round and smooth. In addition, it renders faster than a polygon sphere." In other words, when you render, it will ignore the polygonal geometry of the sphere in the viewport, to render a mathematically accurate sphere.
@@CGShortcuts Underused doesn't always mean it's not useful. Sometimes if a feature is overlooked it can be good to ask users if this is something worth keeping. Maxon can reach out over social media. Twitter polls etc. #bringvirtualwalkthroughback 😂