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10 TIPS & TRICKS - Industrious Culture Guide AGE OF WONDERS 4 

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00:00 - Intro
00:23 - Tanky Troops, Tanky Cities
01:18 - The Power Of Prospecting
03:14 - Transforming Defenses Into Damage and Heal
04:38 - Industrious Builders Love Quarries
05:19 - Amazing City Builders, Very Good At Defending
06:47 - Industrious Buys Buildings Cheaper
08:01 - T1 Archers Are Ranged Shock Units
09:18 - Low Upfront Damage, Really Good Sustained Damage
10:18 - High Physical Resistance, Low Magical Resists
12:32 - Synergies in Buffing and Damage Dealers
This is a Tips & Tricks Compilation for Age Of Wonders 4. It features various Gameplay and mechanical advices, helping Beginners and Veterans. This Video Focuses on Battle & Combat.
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4 июл 2024

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Комментарии : 47   
@MGShadow1989
@MGShadow1989 Год назад
I made a very thematic Dwarven faction with this culture and found that Spawnkin paired nicely with Tenacious and the inherent toughness of Industrious units. The combo of Spawnkin and Tenacious is already quite strong, but the added toughness from this culture gave them so much longevity - I don't think it's quite as strong as the combo of Wightborn and Fetid Legion on a Dark culture, allowing them to easily heal most, if not all the damage they take, but it seemed pretty close.
@TheCrimsonSpork
@TheCrimsonSpork Год назад
Good to know - time to make zombie dwarves with all four !
@selpharessecret3899
@selpharessecret3899 Год назад
I justn learned that I should read all my unit skill, turns out some less good culture trees made up in other ways.
@Kammereer
@Kammereer Год назад
Here's a pro strat I figured out on how to get Pantheon unlocks quickly. Create a custom realm with a single continent and no oceans. Set size to small, number of factions to 2, and distance between factions to Close. Create a Mystic culture with the Shadow Walkers trait. Build scouts every turn and set them to auto-explore. Don't do anything else - just explore with the scouts. Once you found the second player - declare a war on them and immediately surrender. The second faction now gets a Military victory, and since you are their vassal - you also get a military victory. Which gets you 500 pantheon xp and 1 pantheon point. The whole thing takes about 5-10 minutes per run, I usually find the opponent by turn 4-5.
@danielvanpatten5815
@danielvanpatten5815 Год назад
You can simplify it even more: Don't build additional scouts. Instead, turn off Unit Movement in the settings screen and just set your starting 2 armies to auto-explore. Then mash the End Turn button. It takes less time to mash End Turn than it does to click on the screen to build scouts and set them to auto exploring. Total time is about 2 minutes per 500 Pantheon XP. Sometimes you even get lucky and encounter the enemy AI on Turn 3. Average is about Turn 8. Sometimes Turn 15 if you are unlucky. But you're spamming End Turn so fast the difference is a matter of 10-20 seconds. You can get even faster if you create a custom faction (with Shadow Walkers) with a name using the letter A. It puts it first on the custom leader list and reduces the distance your mouse has to move. It's really not a big deal, but when you're doing this 50 times in a row it IS slightly less annoying if your race is on the top of the list. :P
@parttimehero8640
@parttimehero8640 Год назад
There is a mod that increases the exo gained for the pantheon. Making it so that u just need one win to unlock everything
@patinho5589
@patinho5589 Год назад
They should bug fix that exploit.
@parttimehero8640
@parttimehero8640 Год назад
@@patinho5589 Definitly... But in my oppinion locking realms bihind a grind is annoying
@patinho5589
@patinho5589 Год назад
@@parttimehero8640 fair opinion. me personally I like to play it all through and make my way through all the content slowly and get that unlock with satisfaction! But we all have our own ways of consuming the game we bought so I get your way too :)
@neetfreek9921
@neetfreek9921 Год назад
These are really nice, I think tips on how to expand on each of them would be nice too. I’m guessing you just spam outposts on these guys without actually making cities of them but haven’t tested it yet. My biggest issue is figuring out how to not get forward settled on every 2 turns (really wish they’d gut adapt settlers), or maybe I just need to turn the number of AIs down.
@Ic0nGaming
@Ic0nGaming Год назад
I do plan to do an advanced version for the cultures as soon as I am able to play them well enough
@Gokudo01
@Gokudo01 Год назад
hi, it's strange that you did not mention the fact to all their units has got Watchful. Watchful grants an extra retaliation attack. Which means that you get MAX value from Ferocious. Taunt allows to dissamble focus fire and the unit can't be controlled : it will try to run away to attack you if it's a range unit. Have more hp is more efficient than having more armor because moving from 5 to 7 armor get you 51% physical damage reduction instead 41%. Moreover hp helps you with magical damage too and synergy better with Halbardier.
@leoleo1035
@leoleo1035 Год назад
Not really, because if you have a lot of defense+ resistance, makes so that even small healing spells can make a huge difference, therefore, as long as you can heal damage, increasing defenses is much more efficient. Not only that, but it also increases the longevity of the army because World Map regeneration becomes more meaningful, whereas having huge health pools only makes it harder to heal the unit and makes it worse in long fights.
@COOC_PL
@COOC_PL Год назад
Will be waiting for Feudal Culture :P even tough it is the most straight forward race ;) Mystic would also be nice :)
@Ic0nGaming
@Ic0nGaming Год назад
Working on Mystic next, think Feudal will come after.
@cameronmanchester7794
@cameronmanchester7794 Год назад
I find that if you're playing industrial that the warding spellbooks transformation can help with the lack of elemental resistance
@anomanomom239
@anomanomom239 Год назад
It is an issue lorewise though. Material mages hate ethereal mages. Picking warding magic is blasphemous in their book.
@chefboi5451
@chefboi5451 Год назад
Good stuff Cant wait for that chaos and astral guides.
@Ic0nGaming
@Ic0nGaming Год назад
Thanks! Working on it sir =)
@climhazzard115
@climhazzard115 Год назад
Having more ways to get bolstered will improve the effectiveness of your steel shapers. Staves of warding from the tome of warding, and adaptive armor from the tome of transmutation, are both nice to make your steelshapers better. Though come to think of it, I don't think I verified if adaptive armor and the regular bolstered mechanic stack. Transmuter should be helpful too, but I think it would have been better as a tier 3 unit. Don't take the tome of warding to early, even if it does shore up the weakness of industrious, you need better tomes in the early game. Ferocious is a good mind trait imo because these guys get extra retaliation attacks. I imagine combining it with supergrowth so you can hit back even more, though I haven't that yet.
@Chikanuk
@Chikanuk Год назад
Transmuter will need to change her aoe stun into something else to be T3 unit. Or player will just spam them and permastun everything. But she also need a +2 damage as T4 unit, 12 damage is standart for most of T3 mages. Problem with retalation build - even AI often is smart enough to avoid knocking into your porcupines before killing backline and breaking defensive stances or nuking\debuffing them. Also steelshaper is suck so much what you can replace it with any support with better results, especially bannerlord who can provide way superior support and synergy to your frontline.
@igimat123
@igimat123 Год назад
It's good to add tome of warding- support skils also boost resistance, just dont research unit that is there, as its downgrade from own shields
@snowdawn
@snowdawn Год назад
Another great video.
@Swordphobic
@Swordphobic Год назад
Imo, you forgot to mention what I considered their bread and butter culture spell, which is steelfury chant. It sinergizes with both their racial passive and their tier 3 unit, the bastion. Get some bolstered buffs from either order or mystic and you're ready to inflict some heavy pounding.
@werotan
@werotan Год назад
Thank for the Prospector Tip.
@aoffydosy1530
@aoffydosy1530 Год назад
No cannon to be built like the 3rd sequel? I thought industrious is like dreadnaught culture from that sequel.
@ARC1701A
@ARC1701A Год назад
Spam Huntmasters on a Shooty Boi build. Get your heroes as many Summon abilities as possible. Summon Undead. Summon Elemental. Summon Animal. Spiderling hatchling bell. Its hilarious starting a battle with twice as many forces. Use Overwhelm Tactics+ Pack Hunter+ Pack Leader.
@creinhartzdelux2083
@creinhartzdelux2083 Год назад
thnks bro amazing
@parttimehero8640
@parttimehero8640 Год назад
One think to note if you choose a special mount during creation the bastion unit will become mounted, similar to the furries of the barbarians.
@Ic0nGaming
@Ic0nGaming Год назад
Oh nice, this goes right into my roster of advanced things to know. Thanks for sharing!
@parttimehero8640
@parttimehero8640 Год назад
@@Ic0nGaming Every culture that has no initial cavalery ( scouts not included ) get a mouinted unit! So Mystic and High culture can get mounted units^^
@Gokudo01
@Gokudo01 Год назад
oMFG thanks a lot
@parttimehero8640
@parttimehero8640 Год назад
@@Gokudo01 -.-" sadly Barbarians get mounted furries... I wish there would be an option to get a paticular unit mounted for a price increase. I'd like to play as Goblin Huns from Warhammer or the Warsong Clan from Warcraft
@GerritTV187
@GerritTV187 Год назад
Is prospecting scouts effected by the hunter trait that gives you better loot of of plagues / notes / wonders?
@patinho5589
@patinho5589 Год назад
Add bolstered defence in turn 1 with steel shaper In turn 2: Heal and grin strength by losing it Then cast spell to add bolstered defence again before end of your turn. Repeat
@skeetfontenot4922
@skeetfontenot4922 Год назад
I noticed with this race i lose way more auto ai controlled combat than any ither race ive played. The ai doesnt do well with these guys.
@Ic0nGaming
@Ic0nGaming Год назад
Yeah I noticed as well that some cultures fare way better with the auto resolve than others.
@chriswhitefield3026
@chriswhitefield3026 Год назад
How big is this nut shell?
@Ic0nGaming
@Ic0nGaming Год назад
That's a good question. Since I started this game my brain contains more nutshells before. Maybe I had too many nuts, who knows? But then again this game also a bit nuts, given how good it is, so I think theres not one big nutshell, but very many of them. Cheers mate :D
@Durahan82
@Durahan82 Год назад
No Airships , like AoW1 =(
@Bmoreflow
@Bmoreflow Год назад
Not yet
@expandeux
@expandeux Год назад
The video is very misleading in terms of defense you have tough and Earth kin that is + 3 defense. In terms of traits a better one would be the magic resistence one , the hp one or a mount.
@Ic0nGaming
@Ic0nGaming Год назад
Yeah in this one I just played the pre-fab dwarven faction without spending too much thought into an ideal combo. Was more like the exploratory run
@expandeux
@expandeux Год назад
@@Ic0nGaming you are doing a good job, keep these videos coming. Waiting to see more. Interactions with different mounts or traits . I know there are a lot of combinations :)
@IIISentorIII
@IIISentorIII Год назад
Say: *So, to summarize up* or *in conclusion". *NOT* In a nutshell 😅
@Ic0nGaming
@Ic0nGaming Год назад
No? Besides, spamming this below EVERY video isn't cool mate, so I took the liberty to remove this.
@Chikanuk
@Chikanuk Год назад
Industrious is by far weakest culture. They passive is ok, not the best, but userful one. Their prospect is indeed great. Xbow units is good, shields is userful... But in general - its terrible: All melee units lost 2 damage. On repeatable attacks. This is huge, especially for early T1 shield guy. But at least he compensate it with taunt. Halberder at least have damage reflection - its worse than taunt, but still something. But their T3 unit... Its simply the worst. Low damage, only marginaly userful passive, T3 unit cost... Why? Why pick him over taunt-guy? Who at least can lock enemy with his taunt. Over plant-shield unit from tome of the glade? Who have more damage with poison and have big heal? Over iron golem, who simply superior T3 shield unit in all regards - more damage, have aura on defense mod too, but most importantly - immune to status effects AND morale. He will never lose his defense, never break, etc. And steelshaper? Its another joke of a unit. She cannot heal without stacks, she cannot help if unit got bursted down in 1 turn, she preparations to simply heal 1 unit. And she also have pretty mediocre buff to 1 unit. Its worse support unit in entire game, and you will be happy to replace it with someone like bannerman. And she have physical damage attack. So - only 1 type of damage for entire culture. In the game industrious player want to replace his entire unit line from tomes and over cultures, cast Rune of Industry on them, and forgot about base units forever. And also to add insult to injury - DWARVEN FEMALES HAVE BEARDS! God, this so disgusting, i wish race creation have unit gender option. This also will help to roleplay as amazons and feudals, but main feature will be removal of this disgusting creatures.
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