Honorable mention, when a game wants you to get overwhelmed or take a certain amount of damage, but doesn't tell you. In Resident Evil Village there's a part where no matter what you do enemies just keep coming at you, I burned through all my ammo and then when they got close there was a cutscene and the fight ended........ so I WASTED all that ammo for NO REASON...
That's not entirely true for RE Village. You can actually defeat the enemies and the giant for a rare achievement. The same goes for Devil May Cry 5 during the first Urizen fight. You can beat it and roll credits early.
I wasted literally all the ammo on jill against nemesis in re3 remake, turns out, after a certain time in the fight you have to squeeze somewhere on the edge of the map an leave. Wasted fire granades, explosive nades, shotgun shells and everything, i evfn knifed him a couple of times. Kinda sucks.
@@LordShrub I'd say jumping over stuff any normal person could easily climb is, at the very least, more realistic than simply being stopped cold by a rock that barely reaches your knees. That's why I've always figured most otherwise realistic video game characters have unrealistically high vertical leaps: Jumping unnaturally high lets them get places climbing would realistically be the solution, but without actually having to make a system for climbing, climbing animations, etc. Players don't like being stopped by a waist-high fence for multiple reasons, designers don't have the time and/or resources to implement proper climbing, so jumping unrealistically high is the workaround/compromise.
I love borderlands but I swear some of the bosses/enemies have just insane health pools. Captain truant is specifically what I remember, wasn’t even that hard but was seriously like 15 minutes of unloading magazines into this dude. Then you get a really good legendary drop and suddenly they’re going down in a minute it’s super inconsistent
One game that got the animal loot drops rights was Horizon Forbidden West. At least for the visible pieces. Because they are machines, if they die the part breaks. You have to make an effort to shoot specific parts off to loot them like tusks, tails, etc.
Except that the normal animals usually do not have any bones, or skin, which if you think about it, explains why Hades was trying to reset the biosphere. Obviously the terraforming had gone very wrong, since most of the animals in the world have neither bones nor skin.
The worst case of Rubber banding in Racing game is when you are using Nitrous and the other car is still manages to keep ahead of you without using their nitrous. I just hate that.
Did you just say "Horizon Chase Turbo", especially on the highest difficulty levels of both Tournament and Endurance mode? 🏎 💨 "Oof!", as Falcon would probably put it. 😁
@@A_Chocolate_Cookieah, heat is actually decent, carbon was the worst, I actually enjoyed heat which was surprising but the cops are crazy till you learn the rooftop hack
@@SgtByrd93 never played carbon, but out of any nfs I've played, heat had by far the worst rubber banding but how bad depended on what difficulty I set it to. In heat I was side by side with another racer and when I used my nos, they pulled ahead of me somehow. they clearly werent using nos (no flame from their exhaust) yet they sped up more then I did. never have I had that happen in any other nfs
What’s great about this channel is they’re not a niche channel. They reach every fan of the gaming world. The casual, the hardcore etc. They don’t alienate the audience for not knowing about a certain issue or topic. Y’all are like RU-vid’s golden age G4😂 Love you guys!
Or worse yet, ones like Assassin's Creed Black Flag early on when there are MOUNDS of gold and treasure all around you at some point, and your character has time and space to loot money off of enemies, but not shovel all of that money into all of his pockets. Particularly mention that one cause not only do you apparently have plenty of time, you also take over a ship that magically has ZERO treasure even though you just completely cleared a handful of other bigger, better ships that were loaded.
I agree with most of these. Another one that I HATE so much is racing missions in games that aren't racing games. Especially when they are required complete the game.
@@Daunlouded I accept that racing isn’t unrealistic in and of itself, but rather it is an unrealistic or unreasonable requirement to have to finish a racing mission in first place in order to complete a game that isn’t about racing. I suppose this complaint would fit better in a list of annoying game requirements or something.
@@VitorEstranhoI heard that devs were waiting for everyone to complete the racing mission in their team before releasing it. Probably something changed, but I think the mission has its place in mafia (after all, it's a driving game and the cars are supposed to behave realistically), only the difficulty was weird.
In a game I was playing and enjoying, (indie game, crossing souls), it is like an action game with several characters with their own abilities, but around 75% of the game, there is a section where you get a ship to pursue the bad guys, so it is a "bullet hell" sequence, and I really can't get past that sequence...
I love how especially within the last dozen of videos, Falcon becoming more and more animated as opposed to a monotone soulless husk. He's starting to remind me of Ryan George.
My question in regards to collision damage is why does touching the enemy cause damage but spinning through boxes or headbutting brick blocks cause none.
The randomized loot in stuff like mmorpgs.. I always felt of it like maybe your character destroyed the horns or wings or claws during the fight with the dragon, so they were not salvageable. That was always my thought process behind the randomized loot. Like, if you kill a boar and you've mutilated the pelt, you can't get it. It's just part of the RNG in video games.
That makes a certain amount of sense, but it also happens whenever you one-shot a monster/animal/enemy with a single arrow to the knee, erm, head. How does that ruin the pelt, internal organs or claws?
This might have been talked about in another video, but really annoying when cops/law enforcement are all psychics. They know it was you and are able to instantly tell all their buddies in the area. Like getting caught stealing in Skyrim, or rockstar games like Grand theft and RDR2.
@@StingNicks And then Whiterun Guards that HUNT YOU DOWN for the ENTIRE GAME MAP. "Stop right there criminal scum. Your goods are now forfeit, pay a fine or go to jail."
There is a trope for that known as the All Seeing A.I. What about all knowing animals like in Skyrim where they report you crime to the guards even they should not be able to do that? Or where merchants know an item is stolen even you stole it from a shop on the our side of the game.
Aye, and when a horse in Skyrim turns out to be a fecking grass and tells the guards you’ve stolen a piece of cheese like… I guess the guards are omniscient AND can talk to animals now? Yeesh!
You can add suppressors to the list. All suppressors in games in general. They do decreased damage, decreased range and they wear out. Thats not how it works in real life and it just sucks.
To be fair, though, suppressors in real life would not work at all for the purpose video games use them. IRL all a suppressor does is prevent a gun from doing too much damage to your hearing. It's still louder than a jack hammer, and everybody within several blocks would hear it when you fire a gun with a "silencer". I can only think of a couple of games where suppressors actually wear out, and in those games they're usually makeshift suppressors. Like in Days Gone, he's using oil filters from cars as suppressors.
@@imnotmike It's because video games take their influence from Hollywood, not reality and the in-game point of a suppressor is to be a James Bond-esque silencer that allows "stealth" in an otherwise action game.
One of the funny things I found when playing Uncharted 4 was I would go through each section solving all the puzzles nobody else did only to find the enemy chasing the goals was already at each destination. Like they managed to bypass all the puzzles and travel. Why could my character not manage that? :)
Limited lives and start overs are why I didn't get into video games back in the original Mario days.... it was just too frustrating. I didn't think much about video games until the 2000s, and then found it's a completely different world. Unlimited lives and checkpoint saves made it so NOW I like to play.
Yeah but NOW everything is literally only Royales and crap like back in your day it was ONLY platforming gaming. It sold like Hotcakes, the opposite is true now. Royales sell like hotcakes and platforming is too rare. Sometimes there is no platforming mechanic in a game and the only way to progress is to do some makeshift platforming yourself. Being times dor anything at all in games makes me think back to school days and the conditioning involved to make me hate certain aspects of contrived mechanics such as timing. I'll take as much or as little time as I WANT. I will get rid of, sell/trade or just trash whatever game that has that shite in there. Like they don't KNOW Pavlov was a man, a science mans that demonstrated a point and the rest of the world ran with it as far as they could possibly from the original concept and eff it up so BAD, it's an everyday occurrence. In places where it is understandable is entirely fine, in places where it makes no sense, and it is counterproductive. I see no point in playing game that I will just loose every time. I am looking at you Rockstar and your BS DNF races. F that you HAVE to get Shark Cards so you can buy all of Rockstars literal Drip Fed content. That Drug DLC with Snoop Dogg is STILL not finished one mission every so many months. So how many more years will it be drip fed even harder to be able to be finished in the first place? I watch a lot of GTA Speedrunning so I have insight into some of the stuff that they do and do not do over there. 8 years and their game (GTA V) is, still being milked like it was yesterday's Hotdogs.
NPCs, or characters you're supposed to follow, walk faster than your character walks but slower than your character runs...forever doomed to move forward in small intervals while that B yaps away Great vid!
My head cannon for animal parts not dropping on kills is that they were compromised when I killed the animal. Since most of these games don't allow targeted damage, like in real life if you wanted a pelt you avoid damaging it, it ends up as a random table. Would be wonderful if devs included using certain damage types would buff chances of certain drops. Would encourage using different skills to dispatch enemies to expedite the gathering
This was one of my favorite/frustrating parts of red dead redemption 2. It was a great idea and iteration of the whole killing animals and looting them thing. But it's also so in depth and just much that it's also frustrating as hell lol.
I HATE escort missions! I had to replay such a mission several times in The Elder Scrolls (can't remember if it was for the Fighter Guild in Oblivion but there were several people I had to rescue from a cave or something) because townspeople would diss me for YEARS because people had died. I'm a thief not a hero, lol.
Or how about the opposite? It's a stealth segment, the other NPCs acknowledge it's a stealth segment, and then *freaking Louis shoots the freaking Witch!*
@@DraconicDuelist Classic meme so much so it made it on GMod Idiot Box. Love that show, poor Kitty we shall miss him. Also have you lot played Fallout 4? Don't have any sort of companions unless you have the Push Companion Mod (it really helps, trust me.) Dogmeat does not count as a normal companion in the normal sense other NPCS do so you can have another alongside Dogmeat and DON'T DO THIS EITHER. Never take out Dogmeat AND another companion because they will doubley get in the way AND of each other sometimes too. Thanks Todd Howard ya really learned from the 3rd game didn't ya?
Another mechanic similar to "rubber banding" is keeping the score close in older basketball games like Arch Rivals or NBA Jam. The AI suddenly can't miss, while your character has an extended turn of "bad luck", where they can't even hit a 2 footer.
@@Lucivius27 Have you played 3 with Connor? Great game with BS crap because company and higher ups forcing stuff. Have you played Far Cry 3 Blood Dragon and FOUND the SECRET with ALL the collectables?
should go try out World of Warcraft Classic then. you'll hate the escort quests there, especially if you're doing them solo at level (also as a class that can't heal, for extra flavor). you'd be begging for your tailing missions.
I feel all of these so much, but especially the random encounters in RPG's. That was part of what made that exact section of FF7 that you showed so damned annoying. Trying to rush through and every five steps. It was one of the few spots in that game that I hated.
I think I wasted some 100 hours on FF7 random encounters and burned out on it. Everything else is fine but encounters are just so grindy and time wasting. Trying to get to next story part or save point while grinding fights with terribly slow unskippable animations everywhere was super frustrating.
The realistic/unrealistic series is great. I hope for plenty more entries. If I might make a suggestion: Could you make a playlist specifically for all these videos on the channel? It'd be a good binge series and a good game-design reference to have them all in one place.
When you get an item at the end of the game that would of been super useful at the beginning but is now obsolete due to already beating the game. Bonus points if the game doesn't have NG+.
Number 10 is my biggest problem with Horizon 0 dawn and forbidden West. It's ridiculous you could slaughter half the fauna and you still don't have what you need
Curse of the Azure Bonds had revenge random encounters if you didn’t kill the boss monsters correctly. If you didn’t kill the Giant Shambling Mound hitting with three melee attacks , Vegepygmy would spawn every 3 steps.
I gave RE4 so much credit on release because half the game was an escort mission. I never felt overly burdened with Ashley. Her presence was one I barely noticed. Some of the more hectic sections of the game understand how much of a liability she can be, and allow you to store here where she belongs: in a dumpster!
the loot drops thing makes sense. You don't need a destroyed boar liver that has been beaten to a pulp by your mace...so the 'explanation' would be that this boar had a liver but it wasn't worth looting
Time limits in Mario games are great - they create tension and a tempo incentive in a game that works best played relatively fast. The same with auto-scrolling levels. As for random encounters, it's just up to taste. I like them, most of the time.
Zone barriers that would never actually stop you. Oh no, the easy path to town is blocked by the 2 foot log. Guess I gotta go through that long dark cave to get around it.
The rubber banding mentioned in the video is actualy a time mechanic. I have done some programing back in day and i wanted to learn how to make a simple racing game. It was similar game to Rollcage if anyone remebers that game. I discoverd i you build your track based on rendering ( the track that doesnt have a map) rather then building the track like a map ( open world track) in this case the AI in the game renders with it. For example if you are to far ahead the AI slows down time like you do in bullet time to catch up with you.. So rather then your oponents speed up, they actualy slow you down , frame by frame, to catch up with you. This can heppen only in certan parts of the track and those places are called checkpoints. The game is checking where are you on a track. Now if you build a track like map, like gran turismo for example this mechanic is not neccesery. The track is prerenderd and there is no loading checkpoints. The developers always had ways to hide loading screens within their games. Its hard to even call that an AI mechanic. Its a programming mechanic that should go away..
It makes total sense in MH... rare drops are tied to specific things. If you want the claws try breaking its hands. Truly rare carves like orbs or whatever are boiled down to the fact you may not be able to carve into it that far or some may not have it, as rare genetic traits are rare... You only get 3 carves bc its a dangerous scenario and you can only hold so much. You get what you can and dip. Also, maybe that piece was eaten by a monster in a previous fight too idk. There's just so much to MH I actually think its carve system makes it more realistic and adds to immersion for me
The block puzzle thing is actually a lot like my job, move the carts from the receiving dock to the staging area, don’t mix them up, sort by received date, release to the warehouse, these are just sections of hallway
Class/Job Restrictions on armor, when they aren't restricted in-lore. I'm looking at you Final Fantasy XIV. But to be clear, there is a lore explanation: Armor will give you protection in FFXIV, sure, fine. But if you aren't the appropriate class/job/etc. then you cannot take advantage of the full benefits of that armor, such as extra damage. This is why we, as players, can only equip certain piece of armor.
It would be nice If you could make one more video related to this series - 10 almost realistic gameplay mechanics that don’t suck. So stuff that is possible based on physics but hasn’t been truly developed yet. Like nearly invisible camouflage, jet packs or tactical heartbeat sensors.
I used to hate GTA how they limit the map size until you complete a section of the story or like in AC games how they forced you climb the view points to unlock map and then on top of that you gotta walk around the still fogged areas to unlock the full map.
Yeah but GTA V and the NEW GRIPES, that have been there for 8 years or more. Eight years bro. They just barely did anything about the eating healing mechanic thingy and now hackers can eff with you even in Story Mode. They can crash you more from their end (mod menus) while you are chilling in story mode, then barely did something about that as well.
The reason the block puzzle is so limiting is because it originates from Sokoban. It's an Japanese game made in the early 80s and I think it's a bit of a nod to that
I think the Digimon Story Cyber Sleuth games did random encounters the best. Initially, you could do nothing about them, but after you got the required digimon at the right stages, you could not only completely stop random encounters, you could also force them.
In a survival game, when you find a random patrol, or when the reinforcements arrive, and you stealthy take them all out, and they came to a threat with 1 round of ammunition, apparently.
The rare good escort mission for me often has a person you're protecting that can actually defend themselves, but defending themselves prevents them from completing what ever macguffin they were brought along to accomplish. Then it's usually they need to complete this task before time runs out, you can't advance until they complete it, or they need x amount of uninterrupted time to finish.
The only escort mission/quest I'll ever do every time I'm in the area is escort "Precious" to her dad in world of warcraft. She's too adorable and holds your hand, literally, the whole way
WoW has so many examples of the annoyingly rare quest item drops that make no sense. From the toothless lions, to bloodless bears, to headless raptors. The dumbest, and I guess funniest, one is the having a hard time getting sap from oozes literally made of sap. Also rubberbanding is completely unacceptable in my book. It's the reason I quit Mario Kart 64. That combined with the blue shell/lightning bolt spam you have to suffer from in newer Mario Kart games. I got so sick of it. It's punishing success and playing good, when it should be the opposite. Also, also the only escort mission I've seen that is actually not terrible in any way is the one from Ace Combat 4 aptly named "escort." In it you have to escort to airliners. One at high altitude and one at low altitude due to engine trouble. Sounds horrible you say? It isn't because of one thing. The moment you fire upon the attacking fighters they all turn their attention towards you, and leave the airliners alone.
Have you Played Halo Infinite and that shit show of gripes and constantly inconsistent? Have you played ANY of Rockstars games? (GTA V and then the remakes if you can even call them passable at all.)
Man you just keep on giving us some awesome lists. Amazing job guys 😎👍🏼. Also I have another one for your list. In the fallout games again lol 😂. It’s really annoying how the enemies get so strong and yet your allies remain so weak. In other words the good NPCs die in one hit. This happens a lot in the third game. The albino scorpions are unstoppable and they can take out your Canterbury commons caravans in one strike. this also happens in the fourth game and new Vegas.
Hey, FYI, Crash Team Racing is used a lot as B-Roll for Rubberbanding, but it's like the only racing game without any rubberbanding whatsoever. Purely skill-based racing with no gimmicks other than being a Mario Kart Clone.
In my oppinion rubberbanding should be optional in most game and it should have difficulty for challenges to make a racing game not so boring,ai not so cheaty at base and letting all kinda player enjoy the game
13:00 yes, megaman wasn't an arcade game, but many of us were playing with our siblings and friends and we had to alternate, you know... "Lives" are good for that.
How about every single enemy knowing your location like they're operating as a hive-mind? If one enemy sees you, suddenly nowhere is safe. They're coming for you.
People didn't really get into RPGs back in the day because we didn't really have any idea WHAT THEY WERE. It's not because of 'random encounters' which I actually still like.
i didn't mind the bioshock little sister missions. you got plenty of time to set up tons of traps, the time limit on her dying after a splicer strts attacking is also generous, and the added bonus that they're invulnerable to your attacks so if you accidentally shoot her, it's fine. that one generally had enough creative gameplay to make it fine imo
One of my pet peeves: Games that you have to wait for an autosave before you can quit, no save option in the menu, no quicksave. Sometimes the game goes 10 minutes between autosaves. Glares at Batman Origins. Another save function: games where your character stops moving completely when the game autosaves or quicksaves. Glares at the otherwise (personal opinion) brilliant Baldur's Gate 3.
#1 for me, fixed camera angles in some of the Resident Evil games. I don't find it "scary" I just find it annoying. Constantly having to reorient my perspective in my head because the camera is fixed in place.
This reminds me of something I actually appreciate about skyrim. There are a few dungeons where when you show up, the puzzle is already solved! Or at least one or two of them are and then you find the dead guy or whatever.
As a kid playing games on the original Nintendo or Super Nintendo, auto scrolling levels was the first time I ever experienced major anxiety while playing a game 😅
Falcon is the best when it comes to these nitpicking videos! My wife used to hate his voice but now his videos are some of her favorites. His inflections and cadence is unique and cool
Another thing about Monster Hunter... You increase your chances of getting certain items by meeting certain goals. Fans already know where I'm going with this. For a higher chance at getting a tail, cut off the tail. OK. For a higher chance at getting the Horn, break the horn... Wait. Same for claws, and some other stuff. If I want it why would I break it?!
You know what's a bad mechanic is in ambush missions when a group of enemies surround you and whom ever you're with need to fight your way out. For some reason the enemies are magically transformed into marksmen. Couldn't hit the side barn but have perfect aim for these missions.
I always understood "rubberbanding" in racing games to be when there is some sort of lag (usually internet connection these days) causing a car to bounce around because the game can't decide where that car actually is
0:20 Number 10: In my head cannon, there is a strong chance that some parts of the animal are destroyed if the fight is too intense. Like maybe the beast was going too hard and ended up destroying it's claws in a fearful attempt to keeps it's life. Maybe you're too forceful when attacking it and you destroy it's pelt. Doesn't completely bring it back to realism, but it helps me immerse myself a touch more.
I always thought a better mechanic for the carving system in MH would be obtainable parts from area-specific carves. If you need a piece from the head you would position your player at the head of the monster and carve. From the feet? Go to the feet and carve.
Neir Replicant- damn rare item drops are some of the most frustrating I’ve seen. Difficulty, level, nor item drop add-ons matter, but are thought to actually make it worse to get a rare item drop from one enemy type that only spawns in one or two areas, some on a certain weather type, while only having less than 5 or less chances to get the item In between complete area reloads
The thing with rare drops in Monster Hunter is because you are supposed to "break" the monster part for it to item drop at the end of the hunt. It makes sense with spikes, claws, fins, heads but even when you do that you don't have a guaranted drop and a lot of times it is difficult to break those parts if the monster moves to much or the parts stay out of your weapon's reach. It was a pain farming for monster size crowns because you can see when the monster is smaller or bigger than usual but you cannot have a guarantee of a gold crown until it shows up at the end of the hunt.
its still a pain in the ass when I want a pelt or something, cut off the tail and when i loot the body i just keep getting tails. How am I getting tails when your tail is 10 feet away you dead monster! See this is why im driving you to extinction!
I’m glad you made this video. I am making a Open World RPG Game and I was planning on having animals not have random drops. so they always have certain items. Nice to know the latter would suck
'Rubberbanding' happens so much in forza 5. I've had plenty scenarios where a car just passes me with some out of the world speed just as I'm crossing the finishing line. It's so frustrating.
One of the most egregious examples of Rubber Banding is in 18 Wheeler American Pro Trucker, Often enough your rival Lizard Tail would just come out of nowhere.
Sometimes auto-scrolling levels can be one of the best parts of the game too, not always annoying. Where there was a scene in Ori and the blind forest where you restored water to tree and had to run for your life with awesome music, that scene was amazing and cool to play even if it was hard. Same with final scene escaping from kuro, if you stay still for second you die.
I didnt mind some of the minigames but some of the ones in AC 2 and brotherhood were hard to figure out the rules to, let alone solve. I pretty much had to look up the solutions more often than not
I just started playing AC2 2 days ago and I just did the first painting puzzle last night. Didn't take to long to solve, the clue was look for 5 similar paintings, I saw the apples in 5 of them and got it
Also that stupid board game in AC3 which I so suck at. So when in late game where I have to face an opponent in that very game on a Story mission I was like how will I surpass this stupid mission? Imagine my glee when a prompt was shown "Press X to Rage Quit".
I love how we complain about unrealistic things, especially random encounters and Falcon has a battle with a tank triceratops in the backround. But I'm totally agree with him
To keep my immersion, I like to pretend that during the fight my character destroyed said heart, hide or eye ball I needed.. because otherwise apparently some animals can survive with vital organs
1st time hearing Rubber Banding used in this context nice to learn something new every day, RB to me is when you get pulled back and pushed further forward bcz of packet loss
The random monster loot makes some sense if you consider it from a usability aspect. Like what you find is material that is in good enough condition to use. Ex. You smash a wolf with giant hammer, you don’t get bones because they’re all crushed.
#7 is my biggest pet peeve in video games...I absolutely hate time limits. I like to take my time and enjoy the sights of the game. I paid for the game, so I wanna enjoy it, not be forced to rush through it.
This is a pretty interesting list... it's also interesting to categorize these problematic mechanics: - Some are simply not designed to be fun, but to extract money from the player (e.g. rare items, or most timers) - Others seem to be there to introduce some variety into the gameplay, and are not necessarily bad by themselves, but suffer from poor in-world explanation, and therefore break immersion or feel extremely arbitrary (e.g. block puzzles, or moving deadly level boundaries - Finally, there are some which don't suffer from either of these two issues, yet are simply relatively difficult to tune in such a way that they "feel right" (e.g. escort missions, and turret shooting parts)
Remember Esbern? The escort mission in Skyrim? That mission was a pain in the butt. What makes it painful? The bugs. At some point he wanders off-course, doesn't follow you and the bugs make him a mute.
Regarding number 8: Man, you ain't lying.... I remember when I was younger trying to (unsuccessfully) defeat the chickens in Ocarina of Time and Majora's Mask. If you tried doing this before attaining the warping ability, and you couldn't manage to completely exit the area, those goddamn things would _roast_ your ass. But of course, riding atop of Epona makes you impervious. Go figure.
Oh man I agree with Random Encounters being the main reason why I have never finished a jrpg, until Dragon Quest finally changed to Overworld enemies. I'm playing Dragon Quest 11 right now and it is so much more fun somehow to actually go and grind because I get to decide when I battle
Time limits is what I hate most... I like random encouters.. Just like in Fallout games.. Especially Fallout 1 & 2... I lately playing lot of Tales of Symphonia.. There random encouters are handedly pretty well.. You can run away from enemies... Still it can get annoying
Honorable mention: when a game gets an event or a story but then asks you to wait until the next day in real time just to continue. I'm not talking about animal crossing I'm talking about some games out there that use this so the player can't do an entire story or quest chain in one day and no even if you set a clock to a day forward they thought of that so it doesn't work as it goes by a server time or timer. Some cases is like genshin impact where even though the entirety of an event is available or a quest chain is available yeah good luck with getting them done on day one you have to wait.