LoL... Kinda. It's just actually a one-sided, narrow-minded view of how a team should operate in QP. They want players to play the way they'll play and don't respect the way that others want to play. Just a lack of respect if you look at it negatively... - BrioS
@@ClanBRxV True, but I still don`t understand the hate towards snipers/lrm boats. I don`t play much, but MWO is my most online game played due to one big advantage: all builds can be countered. Now imagine a magshot Flea or a Piranha going for You.
Hey BrioS, did you watch Sean Lang's recent MadCat video from a few days ago? In one of the matches, he did some great team coordination while providing cover from his sniping position.
Oh, I haven't. People always complain about snipers but don't realise how valuable they are to the team. Snipers, especially assault Snipers, are also very vulnerable. Not easy to play one effectively too as I know many sniper mains who are just useless and not an asset to their team. - BrioS
I don’t think the frustration is with the value of snipers, that much is fairly evident to most players, but rather that the game often rewards snipers over the rest of the team which they rely on. It’s significantly easier to get 1.7k damage sniping than it is doing the same brawling, but without the brawler soaking up damage and holding up for as long as he can the sniper can’t get his damage out. And yet, this game more or less rewards dealing damage above all else. This isn’t necessarily a problem in an of itself but it can be pretty frustrating well your roll in a match is just to be a wall so the guy in the back can relax. As to your point about sniper assaults I would like to point out that the Night Gyr can run the same weapons systems while being 15 tons lighter. It’s not a perfect comparison of course but shifting those 15 tons to the front line does means extra armour for you team at the cost of more heat for you. All this to say, I don’t think a snipers usefulness is the problem. People who argue that kinda let there frustrations cloud their judgement. Snipers are however an inherently selfish role as per the current state of the game which understandably leaves other players feeling rather jaded.
Teamwork seems to be overrated these days. The PSR doesn't help. With that mech, you want to engage long range. It gives you time to deal more damage as they close. It can brawl, but not well. The HAGs hurt your heat, but they deal a bit more damage and you can carry more ammo for more damage over time. Lights are a pain in the ass to that mech. I've been backstabbed many a time. But, like you said, it's their job. That said, you don't have to give them an easy kill either. That mech consistently does well in that niche using either the older build or the newer HAG builds. It never gets old. What makes me laugh is when someone takes missiles with the gauss rifles.
This is a very strong mech, no doubt about it. IMHO one of the strongest builds around. Even then, takes practice to position well to contribute and also to avoid being isolated and killed/harassed. I still like to contribute as part of a team hence Comms & coordination. But it can also be played selfishly and I do that occasionally when the team is full of idiots (tbh) 🤭 - BrioS
I'm going to preface by saying I HARD disagree with point 4 in your 'what snipers should be doing' list. The problem isn't with snipers or sniper assaults. It's with the simple fact that the majority of ones who try to fill that role are incompetent in it, but then cite damage values at end of match as evidence of competence. No. 500 damage with 3 KMDD is FAR more impressive than 1000 with 0 KMDD. Big numbers mean either that you did a lot of work that match, in which case you will have a corresponding number of KMDD and/or component destructions, or that your fire was mostly ineffective. I would rather have a sniper with 300 damage and 4 component destructions than 600 damage, 1 solo kill, and 2 component destructions on that solo kill. The one that technically did less damage, had a MUCH larger effect on the enemy team's ability to fight. I do a better job as a 'sniper' with a Hunch-GI running stanGauss+ERmeds than most players do with Assault mechs utilizing ERppc, ERLL, and gauss spam. Why? Because they think snipers don't move, and their target prioritization skills suck hard. I've seen a sniper DW, with ERLL and gauss, let 3 different allies be killed by a KC, because the idiot was both stationary (thus not moving to get line of sight, when his position fully allowed it and he was literally waiting for the KC to round the corner when 10 steps to the right would place him in LOS while he was shooting at allies) was shooting for CT and legs (while out of optimal), instead of hitting the already nearly stripped claws. I've also seen way too many waste time on lights they aren't even hitting, instead of maiming the enemy heavies and assaults that their team will have more trouble with. Good snipers aren't static, and provide EFFECTIVE fire. Getting damage doesn't mean your fire is effective. Too many matches I see people going 'I did damage, therefore I was mvp'. No. The mvp is the one that had the most impact on the enemy team's ability to fight back. Sometimes that MVP is a locust who chose JUST the right moment to jump the enemy firing line from behind. He may not have done much damage, but he got them looking the wrong way as a friendly lance rounded the corner into what is now the enemy's back, in the process enabling the maiming/killing of multiple enemy mechs at minimal loss of his own team's fighting capability. Other times that MVP is the direwolf UV loaded up with LB5s that was a little late to the party, but walked out with 5+ kmdd and 700 damage. Yet other times it's the crab/cent/enforcer/insertmediumhere who was just popping out from behind an allied assault to vomit on distracted targets, specifically aiming for open components or critical hitboxes and running out in the open just to force the response toward him, to split some of the fire off of the ally assault already getting hammered, so that assault gets a few seconds more to apply their own firepower, or hell, maybe even lives to tell the tale when they otherwise would have been wrecked entirely. I play a lot of wingman and fire-support role. Assault snipers in particular annoy me because most aren't good enough to make up the armor and firepower deficit they create at the front lines.
Yeah, definitely luck involved in this match. Long match too. Missed the initial positioning, calls and trading because I set my Shadowplay for only 10 mins of background recording... - BrioS