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11. UnrealBuildTool modules & linking third-party code 

Technically Games
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Synopsis
This session will cover how to create new C++ game modules, including linking against third-party code. You can split your game code into modules and plugins to help maintain a clean architecture and separate various subsystems from one another.
Slides
junerhodes.au/history/#unreal...
Playlist
• Unreal Engine C++ Work...
Speaker
June Rhodes - She/Her
mastodon.social/@hq
June is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
Technically Games 2022
technicallygames.com.au/

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29 мар 2023

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