That's awesome! The model 1 Sega CDs are usually prone to faults. Ha that's cool; sadly it doesn't for me as we have a different startup sound in Europe. Yours is cooler!
I too had the US launch model. It had a lot of cool stuff with it. Sega Classics (Golden Axe, Revenge of Shinobi, Columns, and Streets of Rage), Sherlock Holmes Consulting Detective Vol. 1, Sol-Feace, a CD+G disc, and a music CD came with it. It was my very first CD player and it blew me away.
Great list. I would have played them all as a Sega CD and 32x owner since day one. Also Sega CD gets alot a shit but it was out for five years I blame devs not the hadware. We all had them growing up in my neighborhood and loved it.
Thanks mate! I only knew one guy growing up who had a Mega CD, and his parents were very well-off. He only had a handful of games though, and none I particularly liked. It wasn't until the last ten years that I really got to play some decent titles.
onaretrotip It sucks that Sega CD-Saturn never saw their full potential. Spider-Man CD Jurassic park and Willy beamish were some of our favorites and still are for me. Tons of late nites trying to get through those games with no internet to "cheat" your way through. Good times
The problem is Sega of Japan canceled all new projects on Sega CD after 1993, only a year into its life. I wish instead of pissing all that money away on the 32X, they would have spent it on the Sega CD.
@Gavin Townsley yes indeed,while back then i tout that it would be cool to upgrade the genesis with a sega CD but now i think the mega everdrive makes it obsolete and the 32X was with it’s own av out just cheating.
I don't really think so... I explain now the reason. Sega 32X actually, did not really missed killer applications, specially if you consider the small amount of time the platform been on market. The real problem of the console it was Sega itself... They decided to concern on Saturn games development, because 32X has a very noticeable launch succes... But first Sega of America indeed decided to concern in those idiots kind of laser games indeed and that was also part of the blame of the collapse of the machine, but i don't think Sega 32X been took out of the market because of the fail , but really Sega choosed to try Console war against Sony, instead supporting 32X ... But if we carefully analyse the software available for the machine, between the sea of those ugly "digital graphic" , there were more than a bunch of very solid attractive games. You cannot underrated Virtua Fighter and Virtua Racing, which were both big killer app... A lot of people don't appreciate "Chaotix", wich was for me a very good piece of software and still my favourite Sonic spin off of all time. If you think carefully to the fact that the console is been on the market for less than 2 years, it is not that bad... Another title that come on my mind, is also Kolibri. 32x has sold enough units for being more support, they simply took the decision to support massive Sega Saturn instead. But ... They consider more the fact that Sega of America ruined already a bit the path of the machine, than the real amount of units they sold
@@stefanomazzarello4771 if i would buy a 32X i would buy,doom,sonic chaotix,virtua racing,virtua fighter wich really took benefit from the system’s capabilities,so no games wich were already on the genesis such as mortol kombat 2,primal rage etc,,, or games wich were also on the sega CD such as night traps ,killer corpse etc,,,
Did you know that the critical acclaim Sega Genesis/Mega Drive Disney's Aladdin Virgin planned to do a Sega CD/Mega CD port of the game but unfortunately the planned was scraped. Had that version been made it would had featured red audio soundtrack similar to the PC versions, better graphics, few extra levels, and possibly in-game cut scenes between levels using footage from the film itself to drive the story forward in the game.
Here is the article where I found this info: www.gamasutra.com/view/news/307439/Check_out_this_deep_dive_into_the_source_code_for_Aladdin_on_Genesis.php
@@onaretrotip I have good news the Disney Classic Games: Aladdin and the Lion King will include the "Final Cut version" of the Sega Genesis/Mega Drive version of Disney's Aladdin. I hope your excited for this game collection! :)
For an add-on, and for what it was the Mega CD/Sega CD sold quite well all things considered, if the 32x was out for as long as the Mega CD was it would have probably also been a moderate success..but then it would really have needed to have come out in 1991/early 1992 to stand a chance...what is surprising is the fact that the 32x was meant to be Sega's answer to the upcoming Jaguar but that was no deadly cat..and didn't exactly rip the competition to pieces..
That's where they went wrong - they should have released the Mega CD as a standalone console, and the successor to the Mega Drive. The Jaguar hardly made a dent here in the UK, I never saw anyone who owned one. Having said that, I only knew one guy in school who had a Mega CD (and there were a lot of rich people at my school), and never came across a 32X until my adult life.
Exactly combine the 32x and Mega CD technology into one, in 1991/1992 you would have been leading the pack with the system like that...which would then pave the way clear for the Saturn in 1995...instead they messed up completely..
I picked up a 32X in autumn 2018 and a Model 2 CD in spring 2019. I don't have many CD games, but I have 22 of the 36 32X games released here in the U.S.. I would have loved to see more 32X and CD based 32X games. I'm thinking I might look for an original 32X CD release of surgical strike and the other 3 cartridge 32X games that went unreleased here
Props to you. Most videos like this completely leave out not only Alien VS Predator, but Cadillacs and Dinosaurs! Also, I totally forgot that Captain Commando was supposed to come out for Sega CD! I feel your pain in regards to their cancellations. I really, REALLY wish someone would leak these games so we could have them on the 32X. I love the 32X, but it could have been so much better with Capcom and Konami's support. How I wish I could change history...
Thank you! As you say, it's such a shame that they didn't get more support from Capcom and Konami. With the success of the Final Fight port I feel they missed a trick there.
god i love unreleased games for one reason it's because some games were meant to have so potential but sadly were cancelled until rom dumpers were able to find prototypes of unreleased games and i'am very proud of them for doing so!
Another fantastic video Pete What a shame these games didn’t get released. Its all about the games sometimes that secures a consoles success. Great vid Pete
Thanks, Alex! Yeah, a shame in some cases, but some were definitely better left unreleased. The Capcom beat 'em ups especially would have been great. It's definitely all about the games for me. Look at the Vita - the hardware is amazing, but it can't compete with the 3DS as the games are so good.
I think SEGA CD gets a lot of flak thanks to AVGN. But I like to look at some positives even from systems or add ons that weren’t as successful as the more well known/successful systems.
Top video yet again Pete I've come across desert bus on AVGN, looks amazing 😉 Some of these other games look like they had real potential. Such a shame. Anyways, I really need to play Monkey Island. Never played it and you always give it a mention!
Nice vid Pete. That's a real shame there was a cancelled Castlevania. That would have probably been enough to get me to buy the system. Hammer vs Evil D would have obviously been a system seller too!
A shame some of these Mega CD games were never released. The MC Hammer game probably would have suited the Make My Video format. Captain Commando would of been great although Citizen X could have been interesting had they sorted out the character movement.
Well done! I would have bought Captain Commando for the Sega CD and Aliens VS Predator for the 32X in a heartbeat! You are right because for me as well the loss of these 2 games stings the most :(
Thanks, Paul! Yeah, they would have for sure. I would have loved to have seen the 2D beat 'em ups get ported too, but maybe on the Saturn rather than the Mega CD or 32X.
The tower power! Again fantastic video Pete! really considering grabbing a Mega CD and perhaps a 32X. It's a shame some of these potentials were called off. STOP..Hammer time!
Yes! Thanks, Luke. Tower of power has to me made mate, do it! There aren't many great 32X games, but as I have the Everdrive already I thought it was worth grabbing a 32X. It's worth getting a Mega CD for Sonic CD and Final Fight alone. Music hits me, so hard, makes me say "oh my Lord!"...
For the Sega CD: Daytona USA, Virtua Racing, and Virtua Fighter would've looked cool, even with the limited 3300 flat shaded polygons/sec. At 30fps, that's still 110 polygons, or 55 polygons per character, just barely enough to be recognizable, but still good. Doom could've used the built in scaling and rotation of floors and ceilings similar to what we see in BC Racer, while Toy Story showed that Z-constant rendering of textured walls was possible on the Genesis. In fact, the 32X addon wasn't needed because the M2 mode on the Sega CD, the nearly 1MB of RAM, extra 12MHz 68EC000, and dedicated scaling and rotation hardware on the Sega CD was powerful enough to bring some of the best arcade games of the early to mid-90s home with the great music and sound effects of the Sega CD.
@@onaretrotip Yeah, if you've got the assets for Golden Axe and some of your biggest arcade hits. Perhaps the abysmal port of After Burner was the problem. I would like to have seen SEGA attempt more modern arcade games like Daytona USA, which could at least be 3D and 60fps.
I have always wondered how the games would look with the megadrive 32x plus mega cd. I know it wouldn't be saturn level but would still be good when pushed to their limits.
Virtua Hamster? Wtf! They cancelled a MC Hammer game?.. fuck Sega I'm a Nintendo fanboy from now on. How dare they cancel Hammer! Does make you wonder why they canned most of these games when most of them was nearly completed. Could've just transfered them to the Saturn and fleshed out it's library a bit more with content they already had rather than it go to waste. Anyhows I'm off to put on some baggy trousers and side shuffle across the floor... "Break it down.. woah, woah, woah!"
Haha. I know, right! How dare they. I think there were several reasons why these games were canned to be honest, but gutted the 2D beat 'em ups never made it to the Saturn. They would've been well-suited to it. PMSL cheers, Adam.
this was a great video. I have always wondered what the sega cd would have been like if sega would have focused all their efforts into arcade conversions instead of FMV games. We should have had ports of Golden axe revenge of death adder and the amazing spiderman arcade, simpsons, turtles, xmen, captain commando and avp.
Thanks mate! They should have just released the Sega CD as a standalone console. And yes, some good ports of arcade beat 'em ups would have been great. Good call on The Revenge of Death Adder, that's another one that should have had a port.
Or at least made a separate video-out and extend the color palette of the Sega CD. That would've rendered the 32X completely unnecessary (not that it wasn't useless to begin with...)
TB46667 - The Golden Age Gamer: Those games are awesome, but the Sega CD wouldn't have had the power to do most of them wihout being severly cut down. The system - and the CD format itself - wasn't really suited for that kind of fast-paced arcade action. It would have been great to see ports on the 32X though, and maybe if it had been better marketed it could have survived long enough for that to happen. Elgoog: The CD really suffered due to the color palette not being extended, making FMV as well as cutscenes or computer CD-ROM ports look poor. It still wouldn't have had the 3D capabilities or extra speed of the 32X though. The 32X wasn't a terrible idea if you view it as an alternative to the SNES' SuperFX chip, but it wasn't really marketed like that. Having to only buy the hardware upgrade once instead of paying for it with each game that utilized it would have been a good deal for the consumer, but the 32X didn't have games with the same pull as Star Fox or Yoshi's Island. Maybe if Virtua Fighter had come out on time... It probably should have been cheaper though, even if it meant scaling back its power somewhat, and for some reason it didn't even come with a pack-in game.
Also Alien trilogy. Its said it actually started development on 32x and you can tell by looking at it, but it ended released only on the next consoles.
Enjoyed that video Pete , a couple in there are best left unmade! Haha , Shame the castlevania didn't make it onto the system but do you think if It had there may not of been the later Symphony of the Night game ?
You say the mega cd wasn't successful but but it is still the best selling add-on as far as I know in console history. The PS VR will probably take that crown soon.
Space Junk (Imagitec Design) after 7 months work, project hit serious issues. Downgrading 16 million colour images to 16 colors to suit the Mega CD display resulted in blurred animation, so images rendered in 12 Grey scale tones instead. Only 10 of the live action characters had been filmed, game was to feature 60. 60 characters meant 60 masks and costumes, each mask molded to fit a specific person. Not everyone from Imagitec wanted to under go the moulding process for the moulds, as they took half a day to fit and once moulds removed they took with them bits of hair and skin from person wearing them. Imagitec hoped to film 3 a week
For years I missed having a sega cd. Then I went to local game stores to check on the games and didnt find anything exciting besides sonic cd. Then in late 90s when I was full on sony ps1, I've got my hands on a sega cd and a 32x. And boy they felt bad. I wish sega had never created sega CD or 32x. Afaik they had a small chance to partner with sony to create the next gen console way earlier than Saturn, and maybe that would have been amazing.
I would have bought Captn Commando and Aliens, no question. Such a waste of good hardware. SEGA was ahead of its time back then. They paid for being pioneers. Unfortunally.
Me too! Yes, they did make some horrendous marketing errors though despite the hardware. And it didn't help that Sega's American and Japanese divisions were at odds.
Sega CD failed because the poor marketing of Sega . I had a Sega CD and loved it but everyone last of my friends that were Genesis owners didn't even knew about the add ons.
Absolutely right. Sony smashed the marketing with the PlayStation, but Sega messed up with the Mega Drive add-ons. Then clearly learned nothing because they then went on to completely fuck up the Saturn's release.
Monkey island 2 and Indiana Jones would off been nice 2010 till the monkey got to a console wow .. that bus drive would be insane .. well done Pete another high performance video ;)
@@onaretrotip Agreed,Dynamite Headdy is so underrated and I'm surprised SEGA hasn't ported it to modern consoles or even got the sonic 2 remake lads to remake it.
Yeah, gutted. I can't believe Capcom never ported that or Cadillacs & Dinosaurs. Both would have made excellent additions to the Saturn's library especially.
Slapfight was announced on MCD as well as cartridge. Mega CD Humans was supposed to double the levels of the cartridge version from 80 to 160 and offer new puzzles and tasks
That's five consoles! Hahaha. The Mega Drive is probably my favourite, but love the Saturn and Dreamcast too. I never even saw a Saturn back in the day, but over the last eight years or so have grown to absolutely love it (especially the Japanese library).
Surprise you didn't mention Night Trap 2 where Dana calls up her old diff'rent Strokes cast mates Gary Coleman and Todd Bridges to fight vampires. The Tagline was "Whatcha ya talkin' bout, Vampire?"
Good stuff, I’d have loved those Capcom beat em ups! I’ll have to make do with Final Fight CD which, to be fair, I still haven’t even beaten with the removal of unlimited continues from the PAL version. Plenty more years of play to be had then I guess!
Sad that so many games get cancelled. I still haven't played the point and click Indiana Jones games! That X-Men game looks terrible with that graphic style. Dope video dude :)
32X should have gotten Virtua Cop, maybe if Sega had sold it as an arcade at home package with Virtua Racing, Virtua Fighter and Virtua Cop included....
Of course, the irony here is that both the MegaCD and 32x, in the late 90s and early 00s (long before ebay) couldn't be given away free. Whereas today, thanks to ebay, both systems (Boxed) are fetching similar money to what they were originally selling for. I got my MegaCd and 32x in late 99/00, for around £20. And in both instances, the sellers were perplexed why I would want them considering everyone wanted a Playstation, or a Dreamcast. Who's laughing now ? Especially considering both are now worth nearly 20x what I paid for them - around £200 each.
These are great. I subscribed. Capcom announced yesterday a plug and play arcade stick with 16 games on it and AvP is one of them. But it cost 260 dollars and in my opinion is a waste of a beautiful quality stick to only be able to play 16 games.
Thanks! Yes, I saw. I don't think it's worth it either, not enough games. Funnily enough I was working on a Capcom arcade games video when it was announced!
@@onaretrotip I suppose to some people there's a view that if AVGN reviews it not only is it bad but the review itself is something to look forward to as per what the OP said even if the game is good.
Did you have to use the music to Streets of Rage, all the time watching this i was playing the game in my head and as soon as i watched this i had to go play it, unfortunately my Megadrive died years ago so i had to play it on the Fusion emulator but then i suppose playing to on an emulator is better than not being able to play it at all. cheers for the video.
The 32x couldn't handle 2D sprites. (It did, but it was ugly) I don't think it was possible to make a good looking 2D game for the 32x. Unless you like that filtered fake sprite look. 32x was mainly designed for 3D polygons.
Great video mate I would have love to have gotten captain command and see to CAstlevania completed it would have been awesome and. Alien Vs predator too
Thanks mate! Yeah, a lot of these games look terrible but those three are disappointing. Alien VS Predator especially, as I was always amazed that never got a console port. What a game. I think a Castlevania game on the 32X would have definitely sold a few of the consoles too.
Start of the downfall of sega really. The mess of the cd/32x launch and the failure generally when the Saturn was being developed in Japan shows how Sega wasn't connected with the Japan and American parts of the company to have a unified thinking. The mess rolled over to the Saturn of course, with developers refusing to support the platform due to how they viewed Sega's handling of the 32x etc. It probably had a lesser effect on the Dreamcast. Marketed properly the Saturn could have been a much better platform than it turned out to be.
if there had been more good games on these systems with actual gameplay then they would have sold better. Games like Captain Commando and Aliens Vs Predator would have been great additions to the Sega library. The Sega CD needed more RPGs and adventure games and the 32x needed more action games that were actually fun to play. Many of the 32X games were bad tech demos gone horribly wrong, upscaled ports of Genesis games (which were also on the SNES) and haphazard attempts at needlessly shoehorning 3D graphics into games to make them look cool and new and different. If the 32x had some side scrolling beat'em ups and some shoot'em ups, it would have fared a lot better.
The 32X was a disaster all round. Such a shame that we didn't see ports of more great Capcom arcade beat 'em ups. Cadillacs & Dinosaurs and AvP not getting console ports was criminal.
I don't care about Captain Commando since early CD systems aren't arcade-friendly (mostly due to the loading times which can be a pain but also the sound, I want that awesome Mega Drive sound when I play games like Hellfire, Mercs or Snow Bros!). The few exceptions are, obviously, laserdisc arcade games such as Road Blaster FX or Time Gal which were perfectly suited for the Mega-CD. And so, the canceled Mega-CD games that I wish became reality are: - Dark Seed - Indiana Jones and the Fate of Atlantis - Super Star Wars (with improved resolution/audio + maybe added cutscenes and exclusive stage(s) over the SNES version) - Ys IV: Mask of the Sun (again could have benefited of improved resolution/audio and also more cutscenes, voice acting...) About the 32X, it's a different story because for me, the [Mega Drive + Mega-CD] combo represents the core while the 32X is more of an external oddball which "feels" different and wasn't that well designed even though it's still an interesting piece of hardware. And here, the main canceled 32X game that I wish turned real is Castlevania the Bloodletting. Maybe also Virtua Hamster (under a different name though), X-Men and Jet Ski Rage.
I would have just been happy to see ports of Capcom arcade games (like AVP and Cadillacs & Dinosaurs) on any system to be honest; they would have been great on the Saturn as its 2D capabilities are so good. I never played the Mega CD much back in the day, and didn't play a 32X until about five years ago! Ys IV would have been interesting on the Mega CD.
Ys IV would have been perfectly suited for the Mega-CD and more likely would have been the definitive version as often with multiplats on the system (Popful Mail, Eye of the Beholder, Wolfchild, Puggsy, FIFA...). As for these beat 'em ups, yeah, Saturn would have been the way to go but sadly beat 'em ups started to fade in popularity around that time. Personally I never played the Mega-CD back then but it was my N°1 fantasm! For Silpheed and Lunar the Silverstar in particular. And when I finally experienced the Mega-CD myself, I wasn't disappointed, I actually started with Bari-Arm and it was a blast! And the joy kept going with Keio Flying Squadron, Popful Mail, Silpheed, Ecco the Dolphin... And Lunar the Silverstar, this game is pure love, no wonder it has such a cult following. I just wish more Mega-CD games were released, especially from Sega but also from Tecno Soft or Treasure, when you see what they managed to do with the Mega Drive, I'd have been curious to see their outputs on the Mega-CD.
psyance Final Fight CD has zero load times, no doubt Captain Commando would have been the same. Even the botched port of Sengoku Densho (it could have been SO much better and included all the sprite effects!) has but a slight half second pause when it loads. I still wonder if the MCD ports of Strider, Forgotten Worlds and Ghouls'n Ghosts that Mean Machines SEGA reported on back in the day at the same time as Captain Commando ever actually existed or were planned at all. As for AvP, there was also rumours of a Saturn port early on along with D&D Tower of Doom. It took 4 years for D&D to appear, shame AvP never did :(
Super Star Wars SEGA CD is a dream for me. Hope so hard that some day this will be surface in the NET and in a complete state with the deleted levels from the SNES game (trash compactor level, training in the falcon...)
Excellent vid Pete. Watching this video reminded me just how frustrating the 32bit era was over here. The reason why a lot of these beat em ups got cancelled was because 2d was falling out of favour given the emerging 3d market. Only Japan saw some of these ports (Captain Commando on ps1 and Dungeons and dragons on Saturn) so many more could of got ported over. Oh well, at least we have mame now.
Thanks, Rob! Gutting that they cancelled some of the great beat 'em ups for that reason, because now I'd much rather play those than most of the PlayStation era 3D games that haven't aged well.
Nice move there with BIOS sound for a topic theme. 6:30 In case of Sega, I think of Alex Kidd: High Tech World/Anmitsu Hime "conversion". Here's info about Anmitsu Hime (sorry for Wikipedia, MyAnimeList got no data): en.m.wikipedia.org/wiki/Anmitsu_Hime
*I'm not that big of a fan of my Sega CD or 32X* Sega did right, by not releasing most of these. The Alien vs Predator arcade game is an exception though
@@onaretrotip - I bought both on Clearance. I enjoyed the OST of Batman Returns, more then the game itself on CD. 32X - I had that trash MK2. After playing it "only a few times and not even a full 3 hours of game play, the cartridge DIED" - I've never in my entire LIFE had a "cartridge die on me". The 32X CD games are mocked, pretty badly. Ohhhhhh almost forgot MK CD was *HOT GARBAGE* = *SEGA* made you "BELIEVE" you'd get the arcade experience but far from it. Wow a little music and sounds for $10.