Matthew Mercer rolls a whole lot of damage dice for a massive explosion in #CriticalRole Campaign 3, Episode 90! 🎲🎲🎲💥 #dnd #ttrpg #dungeonsanddragons #improv #voiceactor #roleplay #kronk #dice #diceroll
Spoiler (for those who don't know): Keyleth died in _Taryon, My Wayward Son_ after taking over 360 points of damage in the stupidest way possible. My favorite part about that bit was that at the end of the episode, Sam makes a joke about the same thing happening to Grog, but Liam correctly points out that (unlike Keyleth) Grog would actually survive that situation.
In fairness, I think Vox Machina was around lvl 20 at that point and Bell's Hells are just barely over half of that. They're not even basically demi-gods yet. XD
I used to play a mobile game where we were able to break the number display for damage above the enemies heads because they didn't code enough spaces for damage. It was awesome to see just -1 a bunch of times because you "broke the game"
I mean that is essentially what frame time is. Practically everything the computer does is some form of math. But if you actually want the damage calculation itself to cause a noticable delay you are going to need either a massive amount of independent but similarly timed damage sources or damage that scales in a way that is not reducible to addition or multiplication. Because those are almost instant for a computer, a couple clock cycles, and your processor likely does between 2 and 5 Billion of those cycles in a second. It is a bit of a simplification but essentially, good luck :P
Travis laughing is the funniest thing. To bad they didn't show the other 58 points of damage from their fall from the height of their explosive ejection. They saved on that as well and Sam took 29 more points and Tailisan took like 14 or 15 points because he was raging from fall (bludgeoning) damage from the fall back to earth. I think Sam had 2 points when it was all done.
One time that happened in my game, my players don't know about Critical Role and in my mind I was like "no way... NO WAY!!!" It wasn't a goldfish, it was a moth flung by a strong air current, causing 1 pint of damage, enough to end the polymorph and make the player fall, but same stupid situation. I didn't even roll because the number of dice was almost equel to their HP.
there’s something truly magical about introducing new players to the game and treating them to their first fireball. i once had 5 players and i stood up at the table, reached for each of their d6s and counted them up one by one in my hand as they all started shouting at me. wouldn’t miss it for the world
I like to think Liam's face was also Orym's reaction to this fucking attack almost skewering Chetney😂 that face is the most "fish who saw something so horrifying it knows it should have died"
maybe 50d6 or 30d10 ? if 158 was the average roll, the total could have had a maximum of around 300 potential points of damage. since Sam clarified that it was 5 bombs, and Matt rolled 5 (?) times. the # of dice rolled that adds up to that total could be 50d6 (10d6 per bomb) or 30d10 (6d10 per bomb). Either way, SO many dice 😅
@@Coilla85 perhaps 35d6? 5d6 per roll, 7 times.. an average would be 105 with a max possible roll of 210 perhaps 🤔 we’ll never know but it is so fun to guess ☺️
"You take half damage" The words all players love to hear......followed by the sound all players fear the most, an avalanche of dice falling behind the DM screen :D
The way things were going I was half expecting him to ask something along the lines of "FCG, do you feel you arm is weakest at the shoulder or the elbow?"