I once had a massive housefire in The Sims 2, that spanned all three floors of the building. It took TWO HOURS to burn out. Two hours of REAL TIME. I didn't know my game could spawn that many firefighters. And my sim was frantically casting spells to try to extinguish the flames outside the building. Absolutely everything in the building was burned to ash, but the walls, floors, ceilings and paint were pristine. Well, it was time to redecorate, anyway. But, TWO HOURS. TWO HOURS of me frantically clicking "Extinguish" with my non-witch sim and frantically casting spells with the other (Sorry, I can't remember the name of the spell, but it required going through the pie menu, so it took longer and more clicks). TWO HOURS. Always install sprinklers! ALWAYS!!!
Spoiler (for those who don't know): Keyleth died in _Taryon, My Wayward Son_ after taking over 360 points of damage in the stupidest way possible. My favorite part about that bit was that at the end of the episode, Sam makes a joke about the same thing happening to Grog, but Liam correctly points out that (unlike Keyleth) Grog would actually survive that situation.
I used to play a mobile game where we were able to break the number display for damage above the enemies heads because they didn't code enough spaces for damage. It was awesome to see just -1 a bunch of times because you "broke the game"
I mean that is essentially what frame time is. Practically everything the computer does is some form of math. But if you actually want the damage calculation itself to cause a noticable delay you are going to need either a massive amount of independent but similarly timed damage sources or damage that scales in a way that is not reducible to addition or multiplication. Because those are almost instant for a computer, a couple clock cycles, and your processor likely does between 2 and 5 Billion of those cycles in a second. It is a bit of a simplification but essentially, good luck :P
In fairness, I think Vox Machina was around lvl 20 at that point and Bell's Hells are just barely over half of that. They're not even basically demi-gods yet. XD
There is a certain level to taking damage and it runs on a bell curve. At the beginning of it, you're happy because it's not a lot of damage, and the middle of it you are upset because that's a lot of damage. Near the end of the curve, it goes back to being happy, because you're just utterly annihilated and there's no point in getting upset about it. Taking 55 damage sucks, because that puts you very close to death generally. Taking 550 damage is just funny.
Had a player set off an actual nuke and teleport 500 feet away with dimension door. 500 feet was not enough. Not even remotely close. She took 672 radiant damage. Took out an entire colony of mind flayers though “Worth it”
That reminds me of a published module where a part goes with one of the PCs dying through a sucker punch trap. It's cool, it's a puzzle and the PC is restored to life after that. You are actually encouraged to talk with the player aside and tell them "hey, all's going to be fine. You are going to get back, just have fun being a ghost". A player took like 70 lethal damage, already halved (level 3 so, not many Hit Points going around) and had fun with the whole situation.
@@athenaraines 672 damage is indeed hellishly impressive, I would have been proud of that too. Her character should have in-story legends told about her, and the lives she saved
This was me in my BG3 run. We got hit and instantly killed by a boss that did 600 damage to us. (Their attack scaled off of gold in characters inventory)
Travis laughing is the funniest thing. To bad they didn't show the other 58 points of damage from their fall from the height of their explosive ejection. They saved on that as well and Sam took 29 more points and Tailisan took like 14 or 15 points because he was raging from fall (bludgeoning) damage from the fall back to earth. I think Sam had 2 points when it was all done.
One time that happened in my game, my players don't know about Critical Role and in my mind I was like "no way... NO WAY!!!" It wasn't a goldfish, it was a moth flung by a strong air current, causing 1 pint of damage, enough to end the polymorph and make the player fall, but same stupid situation. I didn't even roll because the number of dice was almost equel to their HP.
there’s something truly magical about introducing new players to the game and treating them to their first fireball. i once had 5 players and i stood up at the table, reached for each of their d6s and counted them up one by one in my hand as they all started shouting at me. wouldn’t miss it for the world
Now which is more terrifying, your walking through a forest, the dm rolls a d20 and goes “hmm”, or you take damage from something unknown and the dm starts rolling handfuls of d6?
I love as a DM rolling dice at random and nodding emphatically at them, especially rolling a bunch of pointless dice in my normal rolls like putting d6s into d20 roles and d20s into damage rolls.
That was 7 rolls of what sounds like 5 dice. Since its so many rolls the outcome should be very close to the average. 7 rolls of 5 d8 matches perfectly with an average roll of 157.5 So the ability was a "35d8" ability.
I like to think Liam's face was also Orym's reaction to this fucking attack almost skewering Chetney😂 that face is the most "fish who saw something so horrifying it knows it should have died"
maybe 50d6 or 30d10 ? if 158 was the average roll, the total could have had a maximum of around 300 potential points of damage. since Sam clarified that it was 5 bombs, and Matt rolled 5 (?) times. the # of dice rolled that adds up to that total could be 50d6 (10d6 per bomb) or 30d10 (6d10 per bomb). Either way, SO many dice 😅
@@Coilla85 perhaps 35d6? 5d6 per roll, 7 times.. an average would be 105 with a max possible roll of 210 perhaps 🤔 we’ll never know but it is so fun to guess ☺️
"You take half damage" The words all players love to hear......followed by the sound all players fear the most, an avalanche of dice falling behind the DM screen :D
I don't know the context, but I'm imagining Brennan Lee Mulligan calling/texting Matt later and saying, "I heard about that. Even _I_ think it was excessive." 😂
i tpked a party doing that. i couldnt stop laughing cuz i thought at least 2 of them would survive. nope. they were pissed. we had to reset. i told them to stop standing cone shapes.
one of my favorite d&d moments was when we were clearly out of our league in something, the dm rolls to hit, then in the most normal voice asks, "does a 204 hit?"
The way things were going I was half expecting him to ask something along the lines of "FCG, do you feel you arm is weakest at the shoulder or the elbow?"
I never would have thought the sound of dice being rolled over and over would be something that could instill fear and anxiety. Especially considering the look of concentration on his face as he rolls the dice over and over again.😂
The fact that he rolled all that physical means he wasn't them to know and suffer just how bad that went. Because he used a dice roll app for the cliff jump.