You can also trigger this type of melee attack if you use melee while airborne! This type of attack also doesn't deal any damage, but will help you avoid incoming damage from enemies. Both Samus as well as the enemy will also briefly be knocked back!
@@mds_main pretty sure most enemies wouldn't be able to see Samus while she's cloaked, but not sure if they'd start blindly attacking if you walked into one or shot one. Oh yea, fun fact (and this one has end game spoilers di fair warning): The Red EMMI is the only one that can hear Samus through her Phantom Cloak. Given the nature of the encounter, it could just be a detail the forgot to add... or just one more way to make it absolutely clear that a full Zone with that thing would be super unfair and annoying, a glorified death trap basically.
@@fieratheproud It's probably like that because it's a scripted encounter, however we can try to justify it by saying that maybe the heat/explosion from its power bomb let it see Samus anyway
5:27 - Okay, but there's _another_ absurdly small detail about when Samus presses up against a single-tile gap like that: She'll press her left hand against the floor (as seen in the video) _only if she has the morph ball!_ If she doesn't have it, she instead grabs the roof of the tunnel to better lean in with her arm cannon. The idea being that after the upgrade, she changes her posture from 'taking potshots through a gap' to 'getting ready to roll through the gap' Nobody asked for _that_ level of detail and polish, yet here we are!
When Samus pushes against a 1 block gap that's above ground level, she'll put her hand on the bottom if she has the morph ball, and on the top if she doesn't.
Attention to detail is one of my favorite things in game development. One small thing can make a game 10x better. I didn't know about the missiles in lava, probably because I rarely use missiles outside of boss fights out of fear of not having enough 😁, and I didn't know about the frozen enemies thing. Very useful. The melee attack on the orbs is so satisfying too. Also, that "lean" over the edge is everything. 😆
Enemies drop ammo very generously, especially if you kill them after a melee counter. Try forcing yourself to use them more and I think you'll find you almost never run low.
@@archmagusofevil yeah like at the beggining of the game i didnt want to use my missiles much bcs i though they were rare but when i understood that you would get a lot by parrying or from those robots in emmi zones i used them whenever i could lol
@@PauloM6414 Objectively speaking, the best game of the year, so far, is not determinant by 'TGA' In fact, it's hardly affected by sales numbers, but also by the quality of the game as well. In terms of sales, Dread doesn't require to be the only monopoly that matters, but it certainly is one of them. In terms of quality, I'd reckon you wouldn't replay a game that lacked it. I reckon you wouldn't continuously enjoy it beyond a few times, if if wasn't interesting. Dread meets both critera. Not only is it critically acclaimed almost immediately, with sales and a cult following since Prime's early days... but the quality is 100% not comparable to previous installments of the 2D mainstay. While you are likely to replay Zero mission, Super or Fusion, because of their replayability and possible routes to follow, alter, and try to improve upon... Dread welcomes you breaking the hell out of the game, even makes itself so aware of the PLAYER, that no matter what route you take... you'll find that the game is prepared to acknowledge. Got bombs before Kraid? Jesus christ, you're either one skilled bastard, or I need my eyes cleaned, because I am seeing a bomb cannon that shouldn't exist. Got any weapon at all? Yeah-- you would be surprised how easily the game becomes absolutely open-world... without holding your hand and telling you! Go anywhere-- do anything. GTA V is the same way. With the principle being, you ain't robbing a vault on the first attempt all because you lacked a tactical fuckin' nuke, but Dread doesn't stop you from mugging a proverbial mansion until you get what you need. And if you DO rob that bank with only a pistol... well, color the game impressed. Quality is more than visual candy. The game genuinely doesn't expect you to do anything, but includes every scenario, variants of many cutscenes, just in case.
I love seeing the heat and freezing air coming off from hot/cold rooms, it's a great visual cue to let players know which rooms they can explore at the moment and which ones they have to wait for.
Yeah and if you decide to check them early, some the rooms are smaller so you can go in and get missile and health upgrades early without dying. You can even get super missiles early by going through a zone you don't have the proper suit for but it's kinda tricky.
@@all-starsilver1835 In all previous games from Super through Fusion (maybe Samus Returns as well) you had to spin-jump into a wall, press jump and the direction away from the wall to kick off of it and execute a walljump. Now you just have to press jump to do it.
this is what makes me keep coming back to Nintendo. its sad to say that as a whole they’ve been making some weird choices, but I’m so happy they’ve decided to not give up on Metroid and gave it back to MercurySteam. hope this means more Metroid soon, don’t know how it ever fell out of the spotlight tbh
Well in part, it was the fact that they couldn't get Dread to work on a DS, and that Retro was happy to end Prime as a trilogy, so they didn't really have anything to make for a decade and change besides spinoffs.
The devs deserve serious praise for the all the details they included, but in terms of raw graphical fidelity it is an unfortunate truth that Dread is still limited by being shackled to Nintendo's toddler hardware.
Are there PS3 games with better graphics (on a purely technical level)? Yes. Does anyone who actually played this game care? Not in the slightest. ...And really, "looks like a PS3 game" is barely an insult when you consider that Ōkami was originally released on PS2.
The budget and details of this game are amazing. And to my knowledge it might be one of the highest budget 2D games ever made... shiny 3D graphics are often associated with 3D games.
@@MetaJamm No it is not prerendered, actually everything runs in engine, based on the camara mods that exist now. Even all of the cutscenes run in engine and in the location on the game, the camara can be manipulated to see the cutscenes from different angles. There are just a few minor enemies that are 2D prerender images, but mostly tiny insects and such, and even them the majority are polygons rendered in real time.
Aaaah the details, makes even the pixel art games a lot better than some modern 3D games. I love the fans effect with the missiles, it reminds me to Nightmare in Metroid Fusion when it increases the gravity. I thing the effect of the space jump in water is also in Zero Mission but it shows in all the liquids like Lava and Acid
The Nightmare fight was one of the most thrilling and terrifying experiences of my childhood. I remember failing time and time again until I finally beat it. Playing Fusion for the first time was an incredible experience.
The first little detail that caught my eye was how Samus automatically vaults over one-block high obstacles when you push towards them. You don't have to jump.
I discovered this feature quite late into the game and was so amazed by it I ran over it about 8 times after I discovered it. I hope a sequel or DLC will come soon. Because the gameplay feels so smooth.
@@ewutermohlen better yet, a Super Metroid or Metroid Fusion remaster Mercury Steam have proven thrice now that they are more then capable of recreating the earlier Metroids and making them infinitely better, so imagine what they could do with Super and Fusion
I would love a Super Metroid remake, but we live in a time where people's childhoods are ruined when remakes are made and the remake somehow removes the old game from all existence.
I knew about her idle animation, but I didn't know she wouldn't do it in an active E.M.M.I zone. That's some really neat attention to detail. Another detail I really love as a fan of Fusion, Dread spoilers: Power bombs create a vacuum that sucks X parasites into the center of the explosion.
Iono man Ori and the Will of the Wisps feels like it has a ton more detail and costs less and arguably performs better on the Switch as well with more voice acting, cutscenes, mechanics, etc I enjoy both games but Dread still doesn't feel ike a $60 game to me.
The part with enemies falling when a destructible block breaks has been the case since at least Super. I remember in NES Metroid they'd spin in place instead, but idk about in 2. Neat list otherwise! They did so much to make this game, it boggles my mind!
I think even though we probably don't initially notice some of these details, we might've noticed if they WEREN'T there. That just makes the whole experience feel that much more immersive in our brains subliminally. For instance, leaning over the edge or her feet adjusting to the angles of the surfaces.
@@sluttyMapleSyrup Break the fan with the power of... wait for it. It's science. When you go so fast that you're practically an oncoming train... Momentum. The one thing that separates 900 MPH winds stopping you... and your 1600 MPH run, which breaks it.
I wish that more 3D animated games have the character's feet adjusted to the surface that they're standing. The last time that I saw it was in the original version of Wind Waker.
4:42 The depiction of the chozo in the center of the wall is strikingly similar to the archaic battle armour worn by Grey Voice, the Thoha who donated his genes so that Samus could Survive planet Zebes. In the prequel manga, he died fighting Ridley so that Samus, her comrades, and the surviving chozo escaped.
There is also a cameo from both Grey Voice and Old Bird during the flashback right before the final boss. In the scene where we see Samus being injected with Chozo DNA there are two figures in the back that are definitely those two. Same body builds and the short one has a cane just like Old Bird.
@@vstpnv More than kneeling, it looks like the Zebesians were being overwhelmed in battle by the Mawkins. Even more interesting is that the same mural also depicts Mother Brain herself, meaning they have battled after her betrayal at the very least. Maybe this is related to Kraid's presence too.
You forgot one of the best details. You can see some of the bosses around the game. For instance, you can see Drogygya's vines all over the place and after you kill the boss when you go back through the areas you see the vines are all dead. And you see Corpius crawling around in some areas. And you can see Experiment No. 57 being zapped by experiment stuff in one area and after you kill him that monster is gone so you know that was him.
@@motivatedman9730 Old comment is old, but seeing experiment 57 lying unconscious on the ground before you cut the power on, and especially seeing it being worked on after, gave me Metroid Fusion flashbacks. I just knew I was going to fight that thing eventually, and sure enough you make your way back eventually and he's gone and my first thought was "Dammit I knew the X wouldn't leave that one alone!"
When I first did the whole “hand on wall while aiming” thing by accident I was very amused because it looked like she was EXTREMELY interested in the wall. “HMMMMM yes this wall is quite flat, FASCINATING”
Yeah, I get that a lot, but as someone who recently replayed that game I feel like this game raises all those details on whole new level, especially animations (which makes sense, SR had only 3 animators instead of a whole team)
How come when I try doing the look up while in idle animation it just forces me out of the animation and has Samus aim up Also those enemies that are little goo balls can follow Samus through doors and when they do they revert to an X and go back to their room
Yeah, I saw that too, once I accidentally lured one out of the room and then the door closed immediately after it. I thought it had just killed itself, had me cracking up ngl
You can skip across the water like that with space jump in Super Metroid too, but it's a little different. You have to turn Gravity Suit off, and then you can do it. Normally in Super, Space Jump won't work underwater without Gravity on, but if you do it skimming the surface, she will skip with reduced height compared to normal Space Jump.
It's definitely ambitious for sure, and definitely GOTY quality. Not because because it's the best game this year, but because everything released so far kinda suck.
Setting up a speed boost beforehand makes the fight a pure cheese fest, I dare say it's core X form puts up a better fight. And the last core computer absolutely hates this strategy as well!
Very cool stuff. This game is truly amazing. I’ve been playing it to death recently after 2 years because when I bought it, I couldn’t figure out the emmis. Glad I got back into it, it’s an all timer.
Me and a friend who played through together were blown away by this detail: If you align her right Samus will press down floor buttons with only one foot - and her whole body adjust naturally to the shift too. I think thats the first time I’ve ever seen that in a video game.
So many cool things I didn't know about in this video! I didn't know I could smash an item sphere or a frozen enemy with a melee attack. That's wonderfully good lmao imma start doing that
If you screw attack and hold down on the stick, when you land she’ll be pointing her arm downward in a kind of strange way. She’ll be standing no crouching
@@UmbraVivens94 it’s strange because her blaster arm is pointing down, usually during free aim she supports the blaster with her left hand, but in this instance she not touching it, and the free aim has a “stance” and she’s in a different slightly more narrow stance
0:50 lapilli are rocks that get fired during volcano eruptions, from 2mm to 64mm. Those particles are too small to be lapilli, and I doubt they're volcanic.
Some of these were pretty cool things I didn’t notice but others were dumb shit like “you can turn into the morph ball if you hit down twice” yeah bro I know
Another thing I noticed - The electrified blobs that cling to walls and fly at you can be neutralised if you shot a missile as they are flying at you. They drop to the floor with no electricity, just as if they had hit the wall.
Those tiny fish swarms will make an arrow pointing at Samus, before they make an attack. If Samus pushes against a small hole to crawl through that is waist high, she will place her left hand overhead on the wall if she doesn't have the morph ball yet, but if she has the morph ball she will place her hand low on the wall to better use hand to spring her into the morph ball animation
one thing i wondered, i should try it my self. If Samus is out of lava and then shoots an ice missile into lava will it become a super missile? I know it works if Samus is submerged in lava i just wonder if the opposite is try as well
number 7 should be in all games with auto collect, I hate it when I dont collect stuff simply cause the game took forever to give it to me and I lost loot cause I moved on.
Before I watch, does this video mention the Music references? Hidden in the music are brief references to previous themes in the series. The Experiment has “Confrontation with the Core X” from Fusion for example.
Great video, but I have to ask. 3:30 Why have texture filtering / screen smoothing on? It looks horrendous. It's the most baffling feature to me (for 2d sprite art focused games specifically). The only reason I can imagine is if you are irrationally opposed to being able to see individual pixels. I guess it makes discerning shapes easier if you aren't accustomed to sprite art or if you have some kind of vision issue. In the former case, I don't think that's worth the sacrifice in visual quality and art. If it does help in an accessibility way though, then it is entirely valid.
I cannot fit with the average girls and probably never will. They're all about dresses and jewels and here I am, watching in complete amazement at a girl in an astronaut suit with an arm-cannon, wishing with every bit of my heart that I could be at least 1/100 of what she is. I mean yes looks are important and I take care of how I look myself, but things like strength, bravery, confidence and determination are way, way more fascinating to me.
You missed the melee animation when Samus is either in crouch mode or morph ball.. she does a somersault kick that goes from the front to the back, a full 360 motion. (sorta 360)
Even without paying attention to these details, the game just _feels_ great to control. I just started a new game on Hard and I'm amazed just how smooth and fluid it is to control even when starting again without any powerups. You can tell the devs are incredibly passionate developers.