I've added links to all of the mods featured in this video, just expand the video description to see them. Enjoy! Forgot to mention in the video, to turn off black bars: Press End key in game to bring up enb configuration. Look under Shader parameters > ENBEFFECTPOSTPASS.FX and set Cinematic black bars to 0.
I went ahead and downloaded all of these mods, for some reason I am getting a letterhead effect on the game. I.E. there are black bars at the top and bottom of the screen, do you have a fix?
@@dfinpowers5116 Press End key in game to bring up enb configuration. Look under Shader parameters > ENBEFFECTPOSTPASS.FX and set Cinematic black bars to 0.
When I first started playing Skyrim I decided to get the console version only. because I didn't want Skyrim to end up the same way as Oblivion. I had spent so much time modding Oblivion that I'm honestly not 100% certain if I ever ACTUALLY finished the main quest. Only after I fully platinumed the game and when Skyrim SE came out, I decided to get Skyrim on the PC, Now my mod list is currently hanging around 220 mods, with 18 different races all running different builds, and with a customary check of the nexus, each time, before I play Skyrim.
I allways ran into the save limit problem around 70hours playtime and boom save cannot load xD i went overboard with the amount of mods and it was before special edition had SKSE
Me:spends 24 hrs modding the game.that also includes the time spent fixing the game from crashing Also me: finally plays it for like 6 hrs and then gets bored
RAGDOLLS ARE NOT A BUG THAT SHOULD BR FIXED, LAUNCHING YOUR ENEMIES CORPSE HALFWAY ACROSS THE MAP IS A GOD DAMN FEATURE AND I LOVE IT AND SHOULD NOT BE FIXED!!!
@@AlAtar360 it's not that I don't see the point of it, the point is to make the game more realistic, I get that. BUT I'LL BE DAMNED IF LAUNCHING A CORPSE ACROSS THE SKY ISN'T BOTH HILARIOUS AND FUCKING MAKES ME FEEL BAD ASS AS FUCK
"A framework for mods you need in 2020" is exactly what I was looking for. I never tried mods before because I didn't want to "spend more time modding than actually playing the game". You sir are a gentleman and a scholar.
My skyrim modding relationship: Getting every mod till the game doesn't want to load then deleting mods till it loads with the stability of a child holding up a house.
I’ve done it... I’ve installed 100+ mods did some testing. And I can finally say I’ve played Skyrim for a full day without adding more mods. It’s been 3 years sense I played and I can say I’m looking forward to playing again.
@@thevlaka This is true, unless you install physics mods, and have a heavy mod list, with SMIM. the SMIM wagon much like the high Hrothgar floating pot mesh needed fixing. the wagon ride was fine at 100 mods installed, then i added physics and WHAMMY!!! I had the cart problem without touching, thinking, or adjusting setting of any kind, including my ini files. (this surprised me, but then I found the mod I mentioned) I also noticed capping my fps at 59hz instead of 60hz took the "jutter" away when you strafe and focus on one object. "oh look, a cave, don't you think we should go inside?" :)
@@thevlaka Different things cause this for different setups. This isn't always the problem with the cart ride specifically. That normally is the cause for screwed up physics elsewhere though.
Believe it or not the face to face mod might be the ''must have'' mod of this bunch and I've had or have most all of them in my load order. It's unbelievable how much just zooming in on the face of the NPC you're talking to changes the entire game.
Ulfric is racist and runs his campaign based on "Skyrim is for the Nords" (White Nords only) so I see the similarities, however I will point out Ulfric has at least some semblance of honor and propriety. trump does not.
@@mikerussell7253 then why are there dunmer living in his city? If he was truly racist or hated them, he would have turned them around back into their country that is basically uninhabitable. Or just sent them on their way to another city. There is nothing wrong with protecting one's culture, or one's people. Be that Nord, Redguard, Argonian, Kahjiit or any one of the many kinds of Mer.
As a MO2 user, I say this - week of modding SSE is part of my fun! Picking up mods, finetuning, I love it. Especially afterwards, as the game works without issues and I do not let LOOT decide my load order.
Hey man, thanks for putting this together. was fiending for something to play and reinstalled skyrim. Been a long time and wanted to mod it. This was exactly what I was looking for.
@@bryniebear3547 Well, without mod list, I can't help you out. But, generally, having more than 7000 animations through mods can cause problems, also mods that use same cell for quests also can cause conflict, usually, you will get a patch for solving those errors. Try LOOT to see conflicts, use SSEdit to clean mods. if errors like navmesh error is shown in LOOT for a mod,remove that mod immediately since navmesh errors can fuck your whole game. If your share your modlist, then I can help you properly to understand the conflicts..
My son sent me here ;) I'm a noob to mods so this is really helpful TY! very well explained. Skyui was the first mod i've been lookin at since buying this last night (13$ on steam rn!) after playing ESO on PC i've gotten use to organization :P xbox 360 Skyrim 2011 -? 7K hrs, Skyrim SE on PS4 not many hrs even with the mods avail on that, Since I started gaming on PC, there's no more gaming full time on console, ps4 or Xbox! Can't wait to dive into this on PC with all the lovely mods, between ESO & Skyrim.. I'm gonna have to get my kid his own gaming PC!
What a great video, clear, concise, and well-spoken. Thanks for all your hard work and time in putting this exceptional video together. I personally spend more time testing the personal mods which are not worth placing in the nexus yet. maybe someday as the is still so much to learn. I do use both mod organizer 2 and vortex but I prefer vortex as it is quite a bit tuned down from mod organize but can sometimes lead to additional problems, which means more time spent on fixing rather than playing. Anyway, thank so much for sharing with all of us, it is greatly appreciated.
Great video. I was looking to get back into the game and try this SE edition but cannot play without mods. You gave a great foundation to start with and build on top of. Thanks for all the work. Liked and subscribed!
Dude thank you for compiling a list of mods to lightly overhaul the game to make it look better without the video being one hour and also seven parts LOL
Nice video! I'm a very experienced modder and my last game had over 550 plugins. Still, I always enjoy videos like these. Even someone like me can learn something or find a new mod. Great job!
The cart ride issue is not a bug in the game - it is caused by mods initializing as the opening scripted scene is playing out; Immersive Armors will do it The solution is to install larger mods after the opening scenes
This video pretty much made me jump the gun on Modding SSE. (Glad I did too since I tried Oldrim after SSE and it ran like ass) Your mod list has pretty much become the backbone for my load order. Good shit man. I can't wait to see more videos like these for Oblivion and the other fallout games
I just brought skyrim up to a 2020 standard graphically.. I got a new appreciation for this game now my friend. I dont mean to keep spamming you. But just thanks for all the work youve done to share all of this.
Great vid and good choices. If you're interested and have time I recommend you check these out as well. 1 Enhanced Vanilla Trees. There's a big tree option and they're really really nice. 2 ENB wise, check out Re-Engaged. They offer a flavor to enhance most of the top weather and season mods. 3 NAT or Obsidian for weather. Both top notch but NAT's nights and caves are a touch too dark for me. Granted I'm also running ELE and Relighting Skyrim 4 Combat: Archery Overhaul, TK dodge, Ultimate Combat, Wildcat. All of which offer really great improvements. You can mix and match or run them all together, whatever suits your play style best. If you had to pick just one.. I'd say Ultimate combat, since it's the biggest bang for your buck while still not being heavy to run. Wildcat is a bit closer to vanilla, but offers some basic features including adjustable damage difficulty settings for both incoming and outgoing damage.
"But also, so that you don't end up spending more time modding than actually playing the game..." But...but...it's soo much fun to mod! LOL. Great video, thanks for this.
I tried to play a heavily modded Skyrim on my laptop and it just wasn’t enough, my laptop couldn’t handle the epicness 😪 but I shall return! With a new pc I am building and I shall mod the most ultimate immersive amazing Skyrim ever witnessed 😆
What type of labtop did you have? I'm not into PC gaming but looking to get into it mostly just for modded Morrowind & Skyrim. However I was looking at gaming labtops as I travel some
@@SaintJoseph911 www.amazon.co.uk/Acer-Nitro-i7-7700HQ-GeForce-AN515-51-75A2/dp/B0756LWVFC it did the job was a decent laptop, it ran witcher mid/high settings 40-50fps
Thank you very much for this vid/info. I haven't played Skyrim for many years but with my new rig coming I am looking forward to a well modded game. Your insight is appreciated!
Hey. Thats such a great video, although to become even better you could add the countdown of the mods. It would help to navigate in the video when looking for something specific.
I will never stop recommending Mod Organizer 2. MO2 master race. Also heres my body setup: -Diversity -Dragonic Textures for argonians -Coverkhajits -JazzJRCoverKhajiit body textures -Hvergelmir's Aesthetics - Brows and beard mods -CBBE
As one who is just getting back to Skyrim after several years (last time only played Vanilla straight up plus graphics card could only set game at Low once SE was released)) and wanting to try again with the SE version your information on Vortex and Mod Organizer 2 has been most helpful because everyone who have talked to said Mod 2 is the way to go. Problem is I have never modded a game ever and even looking at Mod Organizer 2" how to" videos I am still significantly lost. So I will look into Vortex and see if you have any tutorials for those new to adding mods to SE [Those of us who know nothing about adding mods would love videos that explain step by step procedures]. You do an outstanding job narrating and you lend clarity with your explanations on your reasoning. New subscriber.
@@gabinelson Thanks much for your quick reply. I have one other question. There are mods, plug ins, and patches. Do all need to go through MO2 or do I need to do something different, i.e. patches need to applied to a different folder, etc.? Like I said I am totally new to this. Thanks!
Gopher also has videos on Vortex which are really good. So you can watch a bit of both his Vortex and MO2 videos to see which one is for you. Thanks for the sub.
@@bocconom Everything goes through MO2 or vortex. Except for ENBs, SKSE (it can but not required), and SKSE 64 Engine fixes. (that has two parts, one in MO2 and one NOT in it) Utilities such as loot, or wyrebash, or xedit need to be run through MO2 also. If you use vortex it has loot built in I believe.
Agreed on all except Enhanced UV textures...My personal preference, I dislike the smaller boulders for Fort Walls and similar stone objects. But a fine list nonetheless. Thank you sir.
Thank you for this brilliant informative video. If you have time I (and maybe others) would appreciate a video on why a modded skyrim slows down and tends to CTD more often after many hours of gameplay. I've seen things about "clearing the cache" (what's that?) and save-bloat, but would love a more in depth explanation and tips on how to speed up and stabilise the game. Recently I had to abandon a play through after it crashed so hard I had just switch off my computer to get out of the game. When I rebooted, it went into windows repair! That scared me. BTW just discovered your channel. Subscribed!
Thanks, glad you like. And hmm surprisingly there aren't many videos on save cleaning. As for stabilizing the game many of the base mods I talked about in this video definitely do help with that.
If you get vortex through nexus mod manager then you can go to your saves and clear your old saves maybe change the destination folder for steam in settings
I've always wanted a mod that makes it easier to customize your home to a more crazy degree. I'm talking like if i want all my followers to be able to come live with me, it'd be nice with the 5-7 rooms that would require. Also a fucking badass armoury with like 20-30 statues, and it would be so nice to instead of lifting every item inside a cupboard or something like that, you could just place things into it like you can with the bookcases, and then they're displayed, based on what you put into it. That'd be so awesome.
I've been looking at a few mods and I never knew that you had to install so many other things, I've always thought it was simply installing a couple things and you're set.
You are an absolute legend, and this mod list has completely reintroduced me to Skyrim from my normal modded game. Thank you so much. Edit: Thank you for the heart!!
1. Instead of downloading a lot of texture mods, just download one or two and let your lighting mod do its work. 2. Avoid a gimmick mod like Skyrim Bruma. 3. Download small mods that make a giant difference like FOV with dialogue, Trade and Barter, I need. 4. Expand your gameplay with mods like Ordinator, new creatures/npcs, a castle mod, etc. The goal when modding is simply gameplay. Its the small things that give a good playthrough. Ultimately Skyrim can be modded in every category, its important to narrow down exactly what you prefer. Do you want new npcs and character mods for your gameplay. Or do you want endless combat? Or do you want all your mods to focus on doing retextures? This is important to ask since many mods conflict with each other. So know what mods is a priority and which can be scrapped from using.
Main problem with combat for me is that enemies don't react realistically to getting slashed with a sword or hit by an arrow and so on. Sure there is this massive blood squirt and a ton of blood on the floor but your opponent will keep fighting as if nothing happened, only becoming slightly winded when they are critically injured.
@@SilentNightx Yeah but that's just stats penalties. I mean actual changes in animation and behavior in response to injury for example no longer being able to sprint away when badly hurt or losing the use of one of their arms cause it's too badly cut up.
@@49mozzer yeah they should respond to shock like "oh I've been electrocuted before it doesnt phase me" but bethesda just upgraded the graphics you know
Dude, I honestly hated the game when I first played it. I decided to give it another try since because of quarantine. It's a totally different game with these mods! What a bunch of great quality of life mods. thanks!
I like "Simply Bigger Trees", but it prevents you from obtaining the treasure map at Dragon Bridge unless you disable the tree, get the map and re-enable it. That "breaks immersion" a bit.
Skyrim is one of few games that have never-ending gameplay plus, Bethesda is the only developers who let you alter there game the way you see it fit is pure brilliance.
One important tool you forgot to mention is LOOT, especially if one use Vortex (as i do) that one is a lifesaver that when run creates a good load order for your mods as well as pointing out "dirty" plugins to run throught SseditQuickAutoClean
Open citie's should be on this list also, it removes the instances of cities so you dont have to sit in a loading screen. I also use Wet and Cold which just adds wet and cold animations to npc's and yourself (I.E; breath, clothes, etc). My favorite mod so far that i'm still trying to get used to however is Ordiantor Skills. This mod completely overhauls the current skill tree's adding a bunch of new skills to the game so more stuff you can play with.
I didn't mention Open Cities or Ordinator because they both have a ton of incompatibilities. Open Cities also becomes less important when you have the new framerate tweak. I can now run Skyrim at 144fps without physics glitches and in fullscreen. Speeding up FPS in loading screens improves loading times a ton. Wet and Cold would be a good one to cover at some point though.
I too like WICO more but it is also more buggy and less compatible with other mods. In my experience it turned the faces of some children and vampires black.
thanks for the video - you certainly did a heck of a lot of work for this one. But - I have installed the essential mods you suggested on a clean install, and there are tons of conflicts in between some of them...
This is normal. Sometimes you have to make an educated guess on what should overwrite what, other times the mod author will tell you, and sometimes you need a patch. I tried to mention the most important conflicts in the video though.