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2:50 on fumble the guy with the tail should've turned away to the direction when he was on his way walking up. most players jump when they're going down, so some free seconds also there's a good chance he would've fallen over though thanks to those few free seconds he'd probably make it. the parrot would've taken too long, and that you possibly would've been taken by surprise, and you'd then probably go back to where he could've use the slope to get up. it'd be too late he'd be halfway up the other ram the leads to the spinner where he could waste afew seconds there, and then jump off use the mini spinner get on one of the ramp that have a wrecking ball. judging by the timer once he made it there he would've then possibly won. this was fun to type.
Good tips. I disagree with the hoops strategy. The reason is that it is generally inefficient to have too many players of the same color in one spot fighting for hoops which is generally what happens with newer players that just run around the map looking for hoops. It is more efficient to have your team spaced out. So, two to four people covering the left and right sides of the back walls, 2 people covering the two round abouts, 1 to 2 people covering mid and if you have enough left over, 1 or two people to run around and catch the free hoops would be ideal. In general though, spacing out is generally better. I half disagree with your diving strat on Block Party. I can think of way too many scenerios that make it risky. For example, when the sweeper with the tiny gap in the middle comes out, everyone usually bundles up. You take the chance of bumping off everyone unless you're the first through it which you probably won't be, because the first person through it usually stands too close to the top for a dive (you'd fly off the map). So I'd say be smart with your dives. Finally, to add onto your soccer tip's well, it's soccer. One person should also play mid. That is a person to get tip off's, help offense when needed and also stop some balls from coming to your end of the field. Other then that, really good tips here!
@@CabooseTV Yeah, that's something I was thinking about too. I would say those are for perfect scenerios. I still tend to take backwall for myself when I play and i still get a good amount of rings for my team but that might be due to experience. I don't know.
@@CabooseTV thinking about it a little more i'd say if you see your team spaced out pretty well, maybe find an area where the team is weak at and go from there.
I have a tip in Whirlygig instead of going the middle go to the first pole and then hit jump when it hits you and then when you are in the air hit dive and it will let you get the checkpoint.
I keep losing on jump showdown cus of the bottom beam being slightly behind the top beam when its still very slow, do u have any tips for this cus jump showdown im my opinion is really difficult
Its really hard to go through especially when that happens, but what helps me is to think ahead to where the poles are going to be and if i think they are going to line up i will go through it earlier than usual
In Seesaw if you jump, dive into the platforms without making it on the platforms you’ll hit the checkpoint with your head and teleport ahead of everyone should I show you a clip?
there’s a thing everyone forgets about the pyramids in fruit chute jump onto the part of the pyramid that points to the end jump on it and you will get a massive boost
Not to be rude but who tf would use the perfect match tip. By the time you pull the websute up the 15 seconds you get to memorize will be over. Plus you have to drag the fruits on the grid. Again,sorry but that was dumb