To add to advanced Tip #6 with scoreboard tracking : Instead of memorizing each hero’s ult charge points, my tip here is to have each teammate track their matchup - I’m the Ana in this game, so I keep an eye out on their Ana and look at the time + the damage and healing done to estimate whether she has nano boost or not. Our DVa should keep an eye out for their Zarya’s damage, etc. Obviously it’ll get more difficult mid-game because you have to remember when the last ult was used and at what time/what their damage or healing number looked like and work backwards, doing some subtraction and math to figure out the difference but it’s not too hard as long as you have a big brain
It gets tricky when heroes are switching though. If they play DVa for a minute and switch to Rein they keep some Charge but some of it is killed off, so this is not super accurate
@@EdisArchive Good point, it's a bit less. All in all its to be used to ballpark when people have their ults. Before the scoreboard back in OW1 people develop a 6th sense and can generally tell when enemies are close to ulting.
My tip is if a fight hasn’t fully broken out yet and an enemy uses an ultimate early (like Kiriko) DONT GO TOWARD IT I can’t believe how many people I see who seem to take it as an invitation to start the fight. It’s okay to wait it out and make them waste it (if time allows)
IKR. I don't know how many times Ive heard Soldier say "Tactical Visor Activating" so I run away on pure instinct. Only to turn back and see my whole team get annihilated cuz instead of finding a spot to hide they rushed straight at 76. Being stuck in Low ELO Hell is well... hell.
Here's a tip that pertains to the training room: if you ever want to use something that requires you to take damage (such as zarya charge or checking self healing abilities), don't use the peashooters the bots have. Instead, set the hero near spawn to junkrat and kill him. He drops bombs on death dealing up to 300 damage, making for a MUCH quicker way to take damage.
HOW HAVE I NOT THOUGHT OF THAT?! Found it weird that you couldn't get doom's charged punch in the practice range, great tip bc it's not an obvious thing ty :)
Its so weird they have the peashooter bots and no option to like at least have the enemy bot fire rounds or have different levels of bots. Very good tip, will probably help to find more things to do with doom empowered punch
Most important tip is to play with natural cover. I have no idea how many times the tank is trying to flame the support for not healing them enough when they are playing out in the open for far too long.
If you get booped off the map by Lucio, Ball etc., if you have an ability that can boop yourself, such as Soldier’s rockets, Zarya secondary or Sigma’s balls, you can boop yourself as you fall to your death, which overrides the kill credit and prevents the Lucio, Ball etc. from getting any ult charge
and if you play flanker absolutely learn the position of healthpacks rather than rely on healing from your supports. And if you're a healer playing with flankers don't give up position to heal your flankers way in the enemy backline unless you're kiriko or your whole team is diving. The flankers chose their own fate.
Yeah.. Yeah... We do that when my fellow healer use brain and understand not only the tank need healing :D Blessing ofr you blizzard to not be in wood or plastic league
@@gwen9939 Unless you're kiriko ? As a master mercy i can't stop laughing at you because i imagine not using my mobility which is the best of all the healers behind lucio and stayed behind the team. I would have the impression of playing like a silver or gold who don't understands that Mercy is a specialist in following the dps who flank. But yeah, yeah only kiriko can follow the flanker XD.
@@jimmyboe889 you can't compare mercy's guardian angel to kiriko's swift step + her wall climb passive, she can get in and outta sticky situations so much faster and safer. Too many mercy players die after using guardian angel to go from the enemy's backline to her team's, mercy's got good mobility, but you should never overestimate it.
Another tip is: after you score a teamkill or a quadruple with your team, don't go near their spawn to camp them (expecially in small maps like lijang), because you're literally in a place where the enemy team can easily group up and steamroll you while not taking damage thanks to their spawn. Don't be greedy, waiting for your opponent is almost always the best decision
This is what loses me by far the most games. I keep telling my teams not to do this, only to end up alone on the backline as support. I constantly have to overextend to at least try to save some of them, but it is almost hopeless when I see my team do it, because they will repeat it over and over.
It’s bad if you don’t know what you’re doing, but zoning is hardly a bad thing with some characters. If you can make an enemy use a long cooldown while making it out alive yourself with a character such as Echo, it’s definitely not bad play. If you don’t know what you’re doing though, definitely don’t go there for the sake of it.
I hope this reaches a lot of people bc I’m getting a ton of new players in my lobbies and I know it ain’t their fault the game is mixing skill levels all weird but it makes it really hard to have good games in solo rn
Yeah, I had to explain to my friend the whole concept of Zarya's bubbles and energy and he's probably played 30+ hours, just never tank and didn't realize how it worked
Bro this is good for me because I don’t want SBMM (Skill Based Matchmaking) in the game I would rather play quick play no SBMM than normal quick play. But I would like the game to have a toggle feature to enable or disable it.
In settings turn on sounds indicating that enemy or ally died. Each has different sound and also pitch depending how much teammates/enemies are dead. Helps a lot those who dont have habit to look at killfeed telling them that you should back up, because you're the only one left, or that you should push to finish the last enemy.
The number 1 tip I have for OW2, especially for new players and people from OW1 who haven't played for a while, is to stop focusing on targeting tanks. Tanks are MUCH stronger in this game than ever before, so while in OW1 you could still pressure and kill them with good results, in OW2 unless they're wildly out of position or if they're not getting healing you're not likely to do much against them. When a teamfight breaks out, your priority should be the Supports and DPS. When you take them out, the tank will be a lot easier to finish off. For tip #10 I'd like to point out that while the Payload moves faster with more people on it, that might not result in you pushing it farther if your team all crowds around it. If you win a teamfight, choosing to leave only one person on the Payload and defensively holding an advance position far ahead of the Payload path can gain you more progress instead. A good example would be on King's Row. If you win point A, but everyone just stays on the Payload, the Defending team will respawn and will most likely be back by the time it reaches the first corner chokepoint, gaining only a very small amount of progress. On the other hand, if you leave one person on the Payload, the rest of your team could push up to the 5th or 6th corner ahead on the path and try to hold that. If you successfully do so, then the Payload can make it all the way to the second checkpoint if you win that fight! If you can't hold down that corner, you can just fall back and try to fight at the 4th corner, or the 3rd corner, etc. You'll still gain more progress that way. For tip #21, it's important to remember that while you should try to not die, don't make the mistake of being so afraid to die that you play completely passively and never make plays that put you at risk. There is no strategy or attack plan that doesn't carry the risk of dying, so if you feel that you're completely safe you're probably doing something wrong. Doing nothing useful will accomplish just as much as dying. This is really important for characters like Sombra, who can easily avoid dying by Translocating away to safety, but spending most of your gameplay teleporting away and running back is just as bad as dying and running back from spawn. You have to put yourself in the heat of battle and try to gain value for your team even if you might die. Don't confuse "avoiding dying" with "avoiding danger of all kinds" or else you might as well just sit in spawn all game.
Totally agree with leaving one person on the payload. I feel like it was sort of common in OW1 but not guaranteed to be the better option, but in OW2 it feels almost mandatory.
The tip on not dying really does require experience in game of the champions and how far u can go. You should be playing kind of on the verge of dying (50-75hp?) before backing out to safety. Ofc this depends on the mobility of the champion you play as.
For your advice on tip 10. I suggest leaving a Damage behind. I have gotten too many games that the entire team goes forward and I as a support have to stay behind to push it, which results in the team dying faster.
I just started yesterday, any tips on heros? I used to play a lot of movement shooters but how do I relearn to aim in a fast paced game like OW after getting used to tac shooters? Also as of now Reinhardt and Dva are the only character i was doing decent in
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1:33 the only difference if I'm not mistaken is that baptiste's secondary fire doesn't collide with the skybox, so you could chuck it cross map if you wanted, but the lamp does. But that's a pretty extreme case which I'm not sure if it got changed in OW2
Some more tips: • If you see your team lost the team fight and you won't make it out alive, die fast so you don't get staggered and respawn with your team. • If you're playing DPS and already have your ult, stop trying to poke damage the enemy team in between fights if you can't one shot them, you're just going to be charging their healers ults instead and won't be helping yourself in any way. • If you're playing Zarya, Mei or Tracer against a D.Va, make sure you wait for her Defense Matrix to be used and use your ult right after she stops using DM, which has a 1 second cooldown before it can be used again. • Try to force out Bap's lamp, Zen Ult or Lúcio Ult before you commit Grav, Barrage, Blade, Blossom, or other ults that can be easily shut down by one of these abilities.
@@renatoluis1173 well i'm pretty sure primary fire does produce self knockback - the only jump example i can remember is to get to the right side window on hanamura defense A
@@jehhhGames as a lucio main I can promise this is why a good lucio stalling can be such a headache. Self heals + payload heals + being hard to hit (and now + the support passive if they can avoid being hit lol)
7:51 On a related note, if you've already lost the fight, then it's better to die fast than to stall as long as you can, especially on attack. The faster you die, the faster you'll respawn and regroup with the rest of your team. Stalling for an extended amount of time can easily cost your team an entire push. Also don't get clued to the objective. While capturing the objective is the main goal of the game, you can't do that if you lose the team fight. So once the fight breaks out, you should shift all your focus on killing the enemy team. Similarly on defense, don't panic and swarm the point just because the enemy is touching it. One player is enough to contest it and you want to hold on to a good position as long as possible. So let your tank contest it and keep shooting the enemy on the high ground.
My tip is to turn on the audio notifications for enemies and team mates dying. In the middle of a team fight it can make all the difference to hear the audio cues to make a quick decision on whether to back out or push on with the fight.
I would like to add that, if a JQ knife IS stuck on dva's mech, when she ults, calling back the knife will result in the mech stopping its run immediately!
Also it's really fun to pull characters off the map with. Perfect locations are control maps like ilios, Nepal and (The easiest to pull off) lijiang tower because hers is a pull not really a boop.
7:51 Tip number 21: As much as I agree with this it's not that simple in push maps. You can so easily stagger if you have a few people left in a lost fight. Instead fight around and the robot so they won't be able to move it and die quickly to regroup. I've seen so many times players running for so long when they are trying to regroup and end up staggering so much.
That applies to every mode, push is just especially bad since the objective is so mobile. I think a good rule for people to start with would be if you're getting hit on your retreat and no one else is around, just face the enemy and die quickly. With experience, you can better know when you're able to escape successfully, but its always safer to die early and respawn with your team.
@@blazethefaith No push is extremely punishing because you have to retreat to the direction where the robot is going so the whole team will absolutely hunt you down. However retreating from a fight in any other map is completely fine and very possible. However, if you are in a cp map and your team has it in control, at least die in the point to get some extra percentage. But yeah in push it's the most punishing thing to do to start retreating in a lost fight when it's like 2v4 for example in favor to the enemy
Tip 26. Explore maps that you aren't completely familiar with in friendly custom games. you might find some gems to give you an advantage that other players aren't familiar with.
One tip I found useful is that you can ping highlighted enemies through walls. So if someone is revealed through a sombra hack, sonar arrow, or widow ult, and they're behind your teammates, it could be helpful to ping them to warn your team of flankers
Another thing with 20 as well is that some health packs have also been moved, the health pack near the middle chokes on Llijang gardens are now near the wall instead of behind the rock for example. I think that's the only one ive noticed but there might be more of them
7:29 cut back to me running around like a headless chicken in the new maps searching for the health packs xD I swear they're ALWAYS super faraway form where I am xD
The bit about valuing your life is so good! Learning this from Grubby in Heroes of the Storm really changed how I played the game in a big way. I started improving a lot faster and being more conscious of positioning and engagement timings.
Listen for the character's lines, I have learn they will say the ultimate lines differently. Example Mei always says her ultimate in Chinese, if you hear it in English that's a fellow Mei user, but if you hear it and it's in Chinese, and it's not from your Mei, don't head for the battle wait until it wears off, all the characters' line changes depending if they are clones on the same team. If players are spam flanking you, don't take the same path. Sombra players, always place a transport deep within the spawning area the enemy can't destroy it there, Teleport away if you are surrounded and they don't see you yet. The most common tip of all.. I'll put it in bold. *Think before you act.* Always use the practice range before starting a game, get yourself warmed up, if you plan to swap characters in your playlist, get some warm ups with all of them, there were times when I was playing as Sombra and swapped to Mei and kept messing up setting up ice walls because my fingers where still in Sombra mode, So make sure you get down the feel of each character.
My tip is for some characters to use their ults as a blocking technique lets say a kiriko uses her kitsune and their gonna rush if you have a cassidy or hanzo or even a soldier their ults can be used to keep them from advancing their push it may not get you a play of the game but you know you saved the team
Never flame. Ever. We all get tempted to say something about another player lacking. Just don't. Even if you are right it will only hurt your chances of winning. (I must admit I fail to do this still). And a related tip is to focus on your own game. The only person you can control in the match is yourself. If you lose, so what, take the oppurtunity to improve from it. And this is a major lesson in life, dont get hung up on mistakes, learn from them. And when someone is flaming me I do my best to ignore it. I might mute them without engaging and continue to focus on the match.
I'd add: Don't walk backwards as a tank without telling your team mates. You are supposed to eat damage for your team! This backwards walking killed me way too many times.
i recently had gotten back into Overwatch after taking a 1 and a half year break and noticed how almost everything seemed new to me, this vid pretty much refreshed my memories + helped me out on the new mechanics !! thank uuuuu
There were so many in here I didn't know even after five years of Overwatch 1! I don't play Bap but I want to now, just to put the window on the payload
0:41 If I knew the dance party emote will just be given for free, I would have never bought it before the game becomes OW2.. Anyway, I really hope more newbies see this video because they really need it since I see a lot of them that don't even bother trying to learn the game mechanics or what each hero can do.
Can you do videos on: 1. Explaining the custom settings for each hero 2. All locations of mega health packs (idea: show a map that has green crosses for mega healths and blue for mini healths)
Some of the specific hero guides that he's made in the past include a tip about custom settings, e.g. you should turn on backwards wall ride for Lucio.
For OWL, you gotta watch 32 hours for all rewards. This means about 160 league tokens from watching, plus the 100 for watching 30 hours in the playoffs so 260. 260 is almost enough to buy the increased priced all star and mvp skins. So this will be particularly helpful. I have 145 rn, so the 260 added is 405 for me to have at the end.
My favorite sound que is Widows heels when she's on top of a building that means its time to hug the wall or go inside the building.(I play A LOT of Zen)
Yeah you have to link your Twitch/RU-vid account to your battle net so they can grant the rewards to your account. Instructions are here on the first page: overwatchleague.com/en-us/viewership-rewards-guide
16) shoot barriers through walls If a bold rein or brig is waiting right infront of your spawn and has his shield open and it's peaking through into your spawn you can damage his shield. Works the other way around as well, if they're still locked inside and pushing their shield out.
As someone who plays Junkrat a lot. I have a bit of a personal tip when it comes to tip 21 "Die less." If you are playing Junkrat and know you are going to die. Don't run away. Run Towards the enemy team. Junkrat drops bombs when he dies and if the enemy is already low when they kill you. You have a chance to kill them when they kill you. In low gravity I was mine Jumping around and accidentally Jumped over the enemy team when a Widowmaker headshot me and killed me. It rained bombs on the enemy team and Killed like 2 of them.
here's a tip, you can track when sombra translocates back by following the trail and direction she goes to. always be wary of where she puts her translocators because she always goes back when in low health. or destroy it when you can find it.
Well the other day I found out the hard way that Zarya's grav can grab you from the other side of walls. Its been a year and a half of playing and ive never been pulled into a wall. But on the side of Ults. Learn the behaviors of the characters when they are going to ult. IE Reaper on high ground or trying to teleport into your backline. Is Cass trying to get behind on high ground. JR retreating behind a wall.
My tip is target the healers always before attacking the tank and damages let the others deal with them while you deal with the healers that's how I win 75% of my matches
As a fellow support main: If your tank picks doomfist flame him whole match starting from spawn. Kidding. Just mute him cause he will jump in narnia and will spam you asking heals signal. Also if your tank will not pick doomfist remeber to endorse him for that.
Question about tip 11: it's clear the robot doesn't move faster with more people when actively pushing but what about when running back to your barricade from the enemy barricade?
I dont think the bot moves faster ever with more people. Reason being that if it moved faster it would outrun you and then stop, and then move, and then stop. The bot only moves at the speed of a character.
So I have been playing for about a 2 days now. Moria is my go to support. Reaper Is my dps and I haven't decided on my tank yet. But I wanna know tips on Moria though because the way I play her is more aggressively team based, I use her damaging orb and peel from behind I've actually just got a 29k game from doing so twice now. But I also heal when I can, I do see that people focus the supports so they usually break me away from the team as quick as they can I just wanna know if I'm using her right or being to aggressive. (Sorry if I'm saying the name wrong)
One thing about playing your life: If you are trapped and know your team won't help soon, I wouldn't recommend prolonging your life unless you really think you can. Just go slightly more agressive, try to trade your life.