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I was having the same thoughts while getting ran through in the game lol it reminded me of that addiction I got from Apex in general the movement, mechanics, abilites, etc. I never thought I would get to a decent level until one day it all just started making sense. 2XKO has captured that feeling in a fighting game form I play SF6 and GBFV while those are fun they miss that feeling that is captured in this game great video describing what that feeling was!
Sick video. I don’t envy the dev team, they’re clearly gonna tone things down but the creativity allowed in the game is incredible. Hope they find a good balance!
This one goes out to the League players who hopped in to check out what this game is about. Let me put it into perspective: LoL for a brand new player is fucking hard. Holy shit why are there 150+ champions? Why is the item shop so massive? Why is everyone twerking like a coked up squirrel in these lanes? Why is everyone so mad at me? Any yet there will be something that will appeal and hold onto players. Just give it time. Something about League appealed to you. Hopefully something about 2XKO appeals to you. Do you just want to beat everyone’s ass? Do you want to be the sickest Braum you can be, regardless of his tier list placement by content creators who don’t know anything? Do you and a buddy want to be absolute degenerates and annoy the shit out of the other 2 players? Hold onto that and let it drive you, let it shape your play. You can refine and expand your skills later.
Bruh it is still hard though. I still remember my first couple LoL games I didn't know what the heck I was doing or what some Objectives do. You don't know what all the Champs do, you don't have any idea how many of the items work, you don't know how important cs and Objectives are and so on. Sure Fighting games are mostlikely harder to pick up and to master but the point still stand if you are new to something you don't know what the fuck is going on, how does this shit work and why is everyone beating my ass. You have this in every game
I don’t think the game is that hard, but it’s certainly different. The control scheme and systems are a lot to pick up in literally a few days we’ve had from alpha access. The combo trees are fairly similar between characters and pretty intuitive with a few exceptions with stuff like universal launcher normal, and have quite a bit of generosity in terms of buffer window. From what I can tell SF6 for example is straight up harder. As far as two characters go, most tag fighters have 3 characters lol
Sf6 is harder in some ways but easier in others, sf6 has drive rush to skip neutral. While in 2xko the only way to get in is assists or playing strong neutral. As a result a lot of people who only played modern fighters are getting filtered
@@Shodan130 What neutral are you talking about? From the video I see Darius can you hit from half screen and Yasuo just dashes into you like he does in League lol
from a casuals POV (aka the intended audience of 2xko based off what the devs have done with the game) the game feels tough in all the wrong ways, blocking feels far too unforgiving and if I dont guess a random low light that comes out in 3 frames I get full combo'ed so I feel like I have to be permanently locked in for every nanosecond and if I slip up for one second its over and I feel like I never get a moment to breath in game even when im knocked down I dont have time to assess things since I know im instantly gonna get even more health chunked off by an otg super, that plus a bunch of other things about how combos feel lead to being on offence to feel super fun and smooth but makes being on the defense feel AWFUL, which I think is part of a misconception that new players struggle to get into fighting games because combos and controls are hard, when I feel like getting your ass handed to you on repeat by people who know the game better than you while you feel like you cant do anything about it is far more demotivating than sitting in training and figuring out some characters you like I enjoyed it for the first week but It already feels like im falling behind everyone else :/ also comparing the difficulty to fromsoft games feel odd considering theyre (mostly) PvE focused games where you only have to worry about balancing one players experience compared to online games where you need to take into account multiple players enjoyment relative to balance
Couple things 1) i think it’s evidently apparent that the game isn’t made for beginners, but moreso it has easy stuff to do and hopefully get into the nitty gritty. I do think the biggest problem with this alpha lab was the lack of a skill based MM, if you can fight an opponent who doesn’t have all the crazy combos and setups and doesn’t use all the defensive mechanics properly etc then it’ll probably feel way less oppressive. yeah it feels like shit unless you’re already built for getting your ass beat but I do think the game has a smaller barrier of entry due to things mentioned in the vid (universal bnb, pulse or easier fuses, duo play especially) 2) I also felt “behind” on the first day but again went at my own pace which is kinda what they’re going for with the “forever” game, some people have been playing fighting games way longer than I have and esp team game experience, but also having an open mind helps because can come at angles that other ppl can’t for this game specifically 3) fromsoft games have a lot in common with FG, sure it’s PVE but there’s pattern recognition, spacing etc but the point I mostly wanted to get across is that you “beat” the game on your own terms at your own pace, which gives both genres so much replay ability imo bc the initial feeling of triumph which leads to mastery and feelings of self-efficacy 4) I’m kinda feeling burnt out bc of FOMO since it’s short so might take like a day off of playing… always freshens your POV also it’s not completely done
Really cool video, I hope you grow as a channel! Btw as a League fan I hope they add a champion that plays like Sol Badguy, I imagine Sett or Vi to be like that but so far I wanna play Braum and Ekko since Braum has the freeze thing and Ekko has the time slow thing as well, I imagine that you could do really cool combos with those two.
It's absolutely hilarious to me that the company sold it as 'for new players', then people commented on the complexity EXCLUSIVELY because it was against what we'd been told. And now it's getting video essays and people are like 'actually I like that it isn't shallow' as if that was something anyone complained about. I imagine this will present a similar challenge to other tag fighters, with brutal mix. I look forward to being able to play it eventually.
On retrospect they never said its gonna be baby, and that people assumed it, is actually nonsensical , as people like rooflemonger have pointed out. Because, how can a fighting game, thats sets out to the first massive years long support free2play fighting game, be … simple, and easy to solve? The game would be lame and uninteresting after a short amount of time. I actually never thought about that.
@@jackg6887 tbf meterless damage can be over 50% of character health, and moreso to convey to use it in the first place. Reasons why I don’t cover more advanced stuff like baits etc, could go on and on lol
True, yasuo does 50% without super OR assist (if the guy is cracked) … the general rule is indeed to burst early, so you can have at least one more burst.
Yea but Elden ring is a different game, beating elden ring is much easier than Achieving Master equivalent in a fighting game. In Elden Ring you are given the tools and you can cheese through your own tools, better gear, cheese build, better build. In a Fighting game you have to Hone your skills, Use the proper tool, have deep understanding, knowledge, reaction speed, prediction speed, adapting, etc. And the worst thing in all of that not every players will be on the same floor some people will have no hands, others are just too old, others are just too young etc. Overcoming a fighting game is like climbing mount everest, There's alot of skill to reach and all at the same time, wow you can do the hardest combos, but can you actually land them? Wow you can block mix-up but can you actually properly punish them optimally? There's just too many, and adding too much doesn't really help since 2XKO has tons of system.