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3 Ways Genshin's "Weak" Characters Can Be Fixed | Genshin Impact 

Vars II
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We're back with another theorycrafting video! Today I want to discuss different ways we can possibly see some of the weaker characters in Genshin getting a chance in the spotlight. Let's hope Hoyo watches this video one day T_T
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#GenshinImpact #Characters #Weak

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28 апр 2024

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Комментарии : 714   
@VarsII
@VarsII Год назад
~SPONSOR~ Head to keeps.com/vars2 to get 50% off your first Keeps order!
@vinny8589
@vinny8589 Год назад
there is another option IMPROVE or Hyper focus on what those units were originally intended to do and bring it up to todays' standards. That way even if their a "Niche" hero that Niche is something they'd not only excel at it would be more desirable to get that character and build them towards WHAT they are intended for a "Goal" of sorts that can be aimed for .
@matrixfull
@matrixfull Год назад
I feel like .. maybe at this point they are almost too careful to implement anything new and game of possibilities got a bit of aftertaste of stale. I still love the game and I hope they can figure things out. Playing it daily. But yea I think they must also not fall for other extreme and not do too much ever. Some changes can be refreshing if done right. Thing is you will always upset people with changes tho so idk. It's hard to be smart about it.
@a.arrondel6379
@a.arrondel6379 Год назад
3:46 *cries in Ayaka*
@meepswag35
@meepswag35 Год назад
the problem with specific enemy or puzzle scenarios is not everyone has those characters. Genshin is a gacha game, mreaning that specific characters to clear scenarios means you can be softlocked until you roll those characters in gacha.
@Dipptroid
@Dipptroid Год назад
I think Elysian Realm from Honkai Impact is good example. It only has a set of characters that you can use. And they update this pool of characters every update. But even there some characters are weak so you can only get one-time rewards and rewards for leveling them-up. For weekly challenges you either don't get all rewards, or use stronger characters if you have it. Recent characters that are similar to 4* (and can be farmed) are pretty good there 🤔
@matheusbianquincera3104
@matheusbianquincera3104 Год назад
to be fair all situations vars made up arent really that restrictive when you take into account the fact we can use 4 characters; boss with pyro/phis weakness? eula/razor and any pyro sub-dps can deal with that; weak spot that can only be reached with bows? we have a lot of them in all roles; having units with niche usage for these scenarios is hardly a problem for even the most f2p player since the game does give you free characters that can deal with these speculative mechanics as long they dont require copius amounts of damage to be done since building a new character from scratch is the real bottleneck of this speculative problem
@Dipptroid
@Dipptroid Год назад
@@tabithal2977haven't watched the video yet, but if it's not necessary, but rather additional, it will benefit you once you get them, while right now people who have many built characters don't really benefit from it 🤔
@ArinieKat
@ArinieKat Год назад
I don't think he means only those characters can do it just "if you were looking to do it super speed these are more effective." I don't think it's fun for anyone to not be able to clear things, but i think the "not having the character softlock" can still exist, if you don't have the coolest new character all the new content around them is "harder" because it's made to hype them up. I don't think having bosses or challenges that hype up a certain style would be that bad as long as it doesn't make it disgustingly bad to clear with others, i mean it's like those plants that typically require a bow user to pop, or farming rocks and needing claymore or geo, you can do it in other ways but they're just more effective. Though i'd say it shouldn't be character exclusive to buffing one character, but like a group. You can explore the map and climb places without venti/kazuha/xiao mobility but he sure does make it easier. I think the concept of challenges that inspire or promote existing characters but aren't limit to them are a good idea. Not forcing people to use those characters but giving them a little oomph for those who want them or who want to speed run the fancy new domain in 10 seconds instead of 15.
@miles6180
@miles6180 Год назад
even if u do have the character, if you haven't built them then it would require you to waste your resin on leveling them up
@AlexT7916
@AlexT7916 Год назад
Fun fact , Hoyeverse did in fact directly nerf one character post launch , that being Xingqiu when 1.1 released . In 1.0 Xingqiu's would apply 60 Units of Hydro with his burst which they nerfed to 24 in 1.1 , this nerf reduced how long the Hydro would stick to enemies and made Xinqiu break shields 2.5 times slower
@VarsVerum
@VarsVerum Год назад
60. Holy sh**...
@AlexT7916
@AlexT7916 Год назад
@@VarsVerum Holy shit indeed !!! Surprised this isn't talked about more
@thezard7013
@thezard7013 Год назад
Now was this a nerf or a bug fix?
@jae7798
@jae7798 Год назад
@@thezard7013 it is technically a nerf because he's not as strong as he used to be based on his statistic coding. this isn't the same as lisa's E press generating an electro particle each time it hits because that was "not how it was supposed to work" ...right? edit: correction, her c1 allowed for E's *HOLD* have particles be generated, they forgot to code it this way, which made her E *PRESS* have access to the hold version's particle generation, so it was a bugfix and not a nerf.
@MINEcRAft0WY
@MINEcRAft0WY Год назад
@@thezard7013 theres no info about such thing as hydro application on skills so this is a hidden nerf. If he was a 5*, you can guarantee no one would keep quiet about this.
@gracemations
@gracemations Год назад
I really hope genshin can fix characters that the community doesn’t pay much attention too…
@BladeSerph
@BladeSerph Год назад
*hears about `awakening system that should lean to a quest system that powers up units, especially 4 stars.* Yeaaah thats reminding me how too many games took that angle, then threw that under the bus almost immediately: -Warframe introduced Riven mods to breath life back into older weapons. Everyone just abused the RNG-SUS system since you could get a Riven mod for ANY weapon and became a toxic part of market trades and its beeg farm at the time, Eidolons, for speed farming another flawed system, turned into a stupid mandatory demand check for the fight. Even with a `variable disposition system` to alter stats per update based on weapon popularity further didnt help and likely did more harm then good. -Dragalia lost introduced its own ascension system with some older units getting super powerful. Then they wasted no time giving it to GALA units and some other rather OP units making them even more broken and even 3 star units that got said awakening to rather strong levels, would end up getting kicked from Raid boss parties just as much as if you didnt have a Combat power only possible if you farmed another similar CP demand boss, because everyone wanted to speed kill and entry level turned into a nightmare for late comers at the time. -Honkai impact 3rd even did this with the introduction of Battlesuit Augmentations and PRI-ARM(basically 6 star ver of 5 star weapons). Former first was only with older A-rank suits but then they gave it to an older S-rank suit that needed it then a more newer one then scrapped it. PRI-ARMs was for older weapons at first then they scrapped that and just gave PRI-ARMs almost always to on-debut new S-ranks, half the SP support suits these days and some on-debut SP suits never get one or you rarely see any suit older then Herscherr of Thunder ever get a PRI-arm to thar signature weapon. Ultimately its not a matter of them introducing a way to fix things. Its a matter they need to get the foundation right, introduce the method and not scrap it into another tedious FOMO monetization method. But since Miho-verse already did that with Honkai impact, a similar system in Genshin impact would likely just get the same thing to happen also.
@aeon8448
@aeon8448 Год назад
@@BladeSerph Genshin also doesn't have any serious competitive aspects and I think that might be part of the reason why they don't feel the need to really care about trying to buff older or flawed characters because no one is really being negatively affected by the power difference between characters. If they do one day start caring though and try, I believe it will be incredibly hard for them because they essentially cornered themselves while standing on thin ice by their earlier op character releases.
@JTCz_
@JTCz_ Год назад
Brave frontier(rip got shut down like a month or 2 ago) had its rare units with 7*. Eventually they added a new rarity called Omni evolution which old 7* units could awaken to, boosting them to relevance. I would honestly prefer buffs because 160 resin is not enough, but it could give some units presence all together.
@BladeSerph
@BladeSerph Год назад
@@JTCz_ Funny enough i feel like Another Eden: The Cat beyond time and space did `awakenings` better for its older units in the form of ANOTHER style. Namely older units would get the equilvency of an alt form that adds some passives, replace thar last 2 skills with 2 rather op ones. Toss in a mini quest and have them sport new voicelines and a outfit. Since it was essentially a 5 star upgrade for even some units normally stuck at 4 star it was a beeg win for them. Especially since some of them turned into ridiculous powerhouses on the dmg nuke multiplier on skills alone. Though probably helped that long as you got one form of them via gacha in Another Eden, you could straight up use in-game farmed resources to unlock said Styles without having to gacha also. Otherwise you could luck into getting them via said gacha, sometimes before getting the original ver too at times.
@ke00si12
@ke00si12 Год назад
they def won’t they don’t care unless it makes them money
@KitaniRairakku
@KitaniRairakku Год назад
Something I've noticed is there aren't really any enemies in the game who can only be taken down with physical attacks. There are plenty of shields that require specific elements to break easily, and elemental beings that are immune to their element, but there's nothing in the game to encourage players to make a physical build aside from just... wanting to do it. It feels like a waste when so many characters have unique and fun to play animations for their physical attacks, but then never have reasons to use them outside of extremely niche builds.
@Neisse
@Neisse Год назад
they actually hate physical as a whole lol. until now there's only 5 characters that's actually "built" to be physical dps in their kit (razor fischl eula rosaria xinyan) and the only viable one is eula. physical can't be swirled so vv is useless and most of the newer enemies have higher physical res than elemental res. the devs focus on elemental dmg bc the whole point of the game is doing reactions
@angryshroomish
@angryshroomish Год назад
Actually, Human enemies are actually weaker in game against physical attacks compared to elemental attacks so I wouldn't say there is nothing, there is just barely anything since most of Elemental damage is stronger then physical anyways...
@F1ll1nTh3Blanks
@F1ll1nTh3Blanks Год назад
@@Neisse Yeah so what exactly is the point of implementing physical if meta doesn't want it.
@Yaori999
@Yaori999 Год назад
We can only hope they add a blocking stamina mechanic for shielded enemies. Not everyone is gonna have a viable combat-ready pyro character to burn down Mitachurl's wooden shield for example (especially if it's raining). The fact that physical char with their absolute dinosaur strength can't break fucking wood makes no sense.
@luckysgi-5karrow378
@luckysgi-5karrow378 Год назад
Let's add a new defensive mechanic besides immunity. Reverse element: Pyro enemy gets hit by pyro = healed by some of what the damage would have been instead. Elemental auras and shields can also get this treatment for both player and enemies. Add more enemy attacks that cleanse themselves too, or absorb it to counter like how Anemo Traveler and Kazuha swirl off elements applied to themselves. Enemies could cleanse themselves and each other with geo energy to give themselves a crystallize shield.
@hondsdollekat
@hondsdollekat Год назад
Its wild to me that only one character has ever been buffed. For any gacha game that's just insane.
@alp6502
@alp6502 Год назад
Usually it's like 1 or 2 characters every few months but one at the start of the game and then nothing is def insane
@Nowaylarry
@Nowaylarry Год назад
Tons of characters have been indirectly buffed. Hell, Xiangling saw indirect buffs three patches in a row. Albedo and Noelle were buffed by Husk set. Qiqi by Clam. Close to half the support/sub-dps roster was buffed by emblem set. There have also been a number of support characters that buff certain teams or characters (Raiden for national comp, Gorou for geo, Yun Jin for normal attackers). Hoyo buffs characters all the time, they just do it indirectly and often times it is buffs to already meta characters.
@harmless9336
@harmless9336 Год назад
It's probably because they overbuffed him they don't want to chance overbuffing another character
@harmless9336
@harmless9336 Год назад
@@Nowaylarry releasing new gear for characters doesn't fix fundamental issues with that character, qiqi is a good example as the clam set is the only reasonable set for her but it doesn't do anything to help her regenerate energy nor does it fix the fact she needs to melee to heal but has the shortest range and slowest run speed of any character
@Nowaylarry
@Nowaylarry Год назад
@@harmless9336 I never claimed it made her good. What it did do was double her on field damage, making her less of a dps loss to use (keeping her on field during her skill vastly lowers her energy problems). The set took her from 100% pointless (outside of co-op) to useable. The OP was about buffs, indirect buffs are still buffs. I agree that there are characters with glaring design flaws that could use a rework. Qiqi's range is an issue but her energy problems are no worse than Noelle's or Barbara's. Fav or Sac sword, Er sands, atk% cup and healing bonus hat and most of her problems (other than just being a healer) are solved. She will never be "good" but she is a lot better than she was.
@darkhydra4262
@darkhydra4262 Год назад
The ironic part about genshin is that its progressing extremely slowly compared to most gachas. Since most gachas add about 5 characters per month, Genshin doesnt have to resort to Power creeping as much since they can focus on filling different niches. The ironic part though is they seem to have not found how to implement these niches appropriately. Ive not met a person who is excited to face the golden wolf because they are "forced" to use a geo character. I personally dont like azdaha's "have a shielder or bust" mechanic particularly because I dont have a shielder besides noelle or thoma, nor do i have those characters invested or built. I think they did strike a better balance on the Raiden weekly "electro ball check". I think they should focus on adding more mechanics based things that are faster/more effective if you have them but don't cripple you/create a feels bad moment for the player.
@sweetpea11
@sweetpea11 Год назад
Big agree
@jadecoolness101
@jadecoolness101 Год назад
Uh... the "electro ball check" is the same as the riftwolf boss though. You don't HAVE to use geo, any elemental attacks will work. It's just geo is far more effective. Which is the exact same as the electro ball check. Any elemental attacks work, but electro is far more effective.
@elios4125
@elios4125 Год назад
I didn't even know Azdaha's "Have a shield or bust" rule. I only fought it solo one time and I was pretty intimidated to read anything. I defeated it but swore to never return.
@darkhydra4262
@darkhydra4262 Год назад
@@jadecoolness101 Yes you technically can but doing an unironic 25+ elemental skills/sources to break a single wolf ghost compared to geo needing to do 1-2 feels like too much of a difference in my personal opinion.
@jadecoolness101
@jadecoolness101 Год назад
@@darkhydra4262 Idk, I mained Yanfei at the time that rift boss came out, so shrug
@joshuafenty5621
@joshuafenty5621 Год назад
This is something I believe you’ve talked about before, but most weak/forgettable 4 star units are that way because their potential is locked behind constellations, and some of those 4 stars will never be featured on a banner which makes acquiring constellations extremely difficult. If they just made a challenge-perhaps similar to Spiral Abyss-where you can earn Stella Fortuna for 4 stars, it might give those characters the opportunity to see more play. I like Amber as a character for instance, but I cannot be bothered ever really using her or investing in her without having her at least C2 first. C0 Amber is easily the worst character in the game by a long shot.
@Baguettish
@Baguettish Год назад
big agree. Amber has potential, but getting the constellations for the starters is pain, especially as more and more characters get added to the standard banner and lower your chance of pulling any specific 4*. I'd love a Knights of Favonius-focused event or something where you can pick up some Stella Fortuna for the starter characters.
@feedesylvestre3200
@feedesylvestre3200 Год назад
@@Baguettish What's really stupid is that there isn't any good reason to give their constellations besides lore. If you have C6 Amber and a Yoimiya, who will you choose? If you have C6 Lisa and C6 Fischl, who will you choose? Obviously, the latter ones since they have proven to be stronger so they aren't gonna lose more money. If anything, they can gain more money as players will either try out the character or previously fans of the character will try to roll for the character. One way to successfully give these characters their constellation is to use lore similarly to how they did with Yelan and Yanfei. For example, let's say Ganyu meets Amber in lore so the banner will feature both. For the weapon, Amos bow and Sacrificial Bow, Favonius or Stringless will be featured.
@underdrow5572
@underdrow5572 Год назад
I've been thinking for a long time that we need a starter banner. It would act exactly like the standard banner, just with rate ups for the starter characters. Maybe it could even piggy back off the 20 pity we gained from the beginner banner.
@PineappleLiar
@PineappleLiar Год назад
They should update the standard banner into two different options: true standard and beginner. True standard is as it is now, with the default full 4 star options and the whole shebang. Then the beginner banner is one built for players who are at low ar ranks, and don’t have inazuma stuff unlocked yet. No characters from inazuma would be on that banner, and perhaps it’d even have a system similar to the limited banner where the f2p 4 stars are the featured characters, with say Jean and Diluc being featured 5 stars. If you really wanted to treat the players you could even have this banner run at a reduced primo rate as the pool the player is drawing from would be considered ‘sub optimal’, but I think making it easier for early players to get good high constellation units would be nice. You can even put an AR limit for how long you can summon on that banner if you really want to micromanage it.
@cisforcringe5645
@cisforcringe5645 Год назад
yeah like kaeya’s actually pretty good with cons but no one has them because they’re on standard lol
@gimbo4025
@gimbo4025 Год назад
personally, i like the idea of a final ascension to level 100. it could bring four stars up in power and versatility, and for other characters that are already very powerful a new way to play them. it would cost a LOT of resources, but it means that players who really like certain characters that are weak into the spotlight. klee could have her ult stay on the field after she switches off. yun jin could turn into a main dps and buff her own normal attacks more. venti does a special plunging attack, giving incentive to use his held skill more. razor has greater movement speed during his burst. zhongli could deal more damage from his normal attacks, maybe include how during his animations his spear turns into a special geo one. traveler gets a huge elemental dmg bonus for their current element. shenhe can infuse her own attacks with cryo, and now she can be a main dps. noelle generates energy for herself when she’s protected by her shield and the entire party’s health is at full. reduce keqing’s charged attack stamina cost and increase her movement speed. beidou infuses her weapon with electro after a perfectly-timed counter. yoimiya’s burst can be applied to multiple enemies and the cooldown of the explosions is decreased. i think theres a lot that can be done for characters that need it, and for characters that are already really good like ganyu, hu tao, etc, they can have more utility purposes, and support characters can have ways to be a better or main damage dealer. talents could also have a new max at 15 rather than 13, but each upgrade costs a crown still, so completely maxing a character requires 9 crowns instead, but im still not completely sold on this part. one of my favorite parts of the game is coming up with wacky ways to use characters. i main reverse melt, normal attacking chongyun for christs sake. finding weird ways to play characters is my bread and butter. let me play physical thoma. normal and charged attacking yae miko. dps gorou. dps kujou sara. main dps zhongli. its super fun to me, and doesnt prevent the character from being used the way they were before.
@Tessy301
@Tessy301 Год назад
Mihoyo/Hoyoverse coders: Write that down!!!
@davepatois297
@davepatois297 Год назад
I like your idea, but the examples you gave out are all relatively niche and useless (turning support units into dps, multiple times) because noone's gonna invest dps amounts of resin into a character that's not functioning until final ascension. And also there'd be no incentive to do that final ascension except purely for a very niche build like dps zhongli
@gimbo4025
@gimbo4025 Год назад
@@davepatois297 thats the point for some of them. units that are already good the way they are dont need to get even better, but worse units can be brought up a bit. i also just like niche ways to play characters. i play reverse melt normal attacking chongyun, i know it’s weird! but thats what i like about it, and can make characters more versatile. also some units that are viewed as “bad” are fine the way they are and do what theyre supposed to. my ideas were for the people who really love the character and want to get as much out of them as they can, or just have fun.
@drantino
@drantino Год назад
one of the things in favor of healers that can heal the whole party is the rift hounds, this everyone knows to some degree, but the thing i keep having to deal with is even in the middle of burst animations, you can still be hit by corrosion.
@jadecoolness101
@jadecoolness101 Год назад
Honestly I just use Gorou to heal up my whole mono geo team and it's fine..
@mylittledota4653
@mylittledota4653 Год назад
Even then, Xinq healing on top of damage mitigation from his swords and Beidou's ult is more than enough. That's one of the reasons why the taser is broken AF.
@drantino
@drantino Год назад
@@mylittledota4653 and now i must see if damage reduction effects corrosion. but ya the dont get hit meta is what we play in abyss atm
@youtubegoose7021
@youtubegoose7021 Год назад
Facts this made kokomi WAAAAYYYYY more popular
@kamicokrolock
@kamicokrolock Год назад
I always have a healer on my team. I don't get how people don't stress out playing without one.
@ze_darku_magician5504
@ze_darku_magician5504 Год назад
Giving characters a 2nd elemental skill at lvl 100 sounds awesome. With only so little buttons to press every characters gameplay ends up feeling too similar and combat as a whole becomes pretty bland.
@jadecoolness101
@jadecoolness101 Год назад
This is why I like playing Diluc. I like that he has a multi-step skill, and I wonder if we'd ever get a multi step burst.
@princen632
@princen632 Год назад
It should be called third accession skill
@tankadamka
@tankadamka Год назад
Lore-wise it's hard to digest.
@dojiz7242
@dojiz7242 Год назад
How would that work on controller? All buttons are accounted for beside R3 and L3 (pressing down on joysticks). Unless you can swap them around, which is better.
@jadecoolness101
@jadecoolness101 Год назад
@@dojiz7242 It'd be a challenge... I completely forgot about controllers... maybe the second skill will be done like Diluc's skill, where you can do the second skill after the first?
@VarsII
@VarsII Год назад
Apologies for the issues with the premiering. Won't happen again!... Hopefully...
@Mateo_8886
@Mateo_8886 Год назад
Np. Also zhongli had his rerun in 1.5. Just to clear things out
@kekkocheng
@kekkocheng Год назад
Adobe can do be like that.
@ItzTonkla
@ItzTonkla Год назад
Seasonal bosses like in Blue Archive would definitely freshen up the game by a long shot. Heck, Genshin already has that in a form of the 3 weekly reputation quests in each region where the targeted mob is immune or weak to certain elements
@princen632
@princen632 Год назад
They should have added those mobs on certain domains that acts as a final boss and give you primos after you beat it. The rewards can be obtained weekly but the challenge is still accessible making it a spiral abyss like dungeon but with exploration added into it.
@mailpack584
@mailpack584 Год назад
They could go the Zhongli route and take advantage of a rerun banner to buff the featured 5 star and 4 stars. So not only would it bring much needed buffs to the rerunning character, the buffs would encourage people who didn't want to pull for them on debut to give them a shot now and people who weren't satisfied with them to start using them again and maybe even go for constellations. So for example, Yoimiya's rerun is coming soon, it would be a great opportunity to give her a buff, it would definitely encourage some people to pull for her Edit: I see arguments regarding indirect buffs in the shape of new weapons and characters that synergize well. But i believe that those are buffs in the same way that a wheelchair is a movement buff to an obese person, yes it helps them perform better, but it doesn't solve the root of the problem. Take Yoimiya for example, yeah she's not that great by herself, but if you fit her with a shielder, a gatherer for keeping enemies in place and either Yunjin for her normal attack buff or a Hydro/Cryo/Electro sub-dps for reactions, she can very well do heaps of damage. But just like Vars always says, why bother? If you are willing to go to that much trouble in terms of investment for a character you intend to pull for, why not aim that investment at a more powerful dps like Ayaka, Shogun, Ganyu or Hu Tao who are going to reward you way more effectively for your investment. That's why direct buffs are so important, because they increase the effectiveness of a character indiscriminately from their circumstances, and so you don't have to worry about needing other things to make them useful, they already would be regardless.
@thetoymaker1353
@thetoymaker1353 Год назад
They could at least give her a ''proper'' burst. It is so bad that ıt's been months but ı only used ıt twice or something.
@strawberrymilk607
@strawberrymilk607 Год назад
Yoiyoma has aged pretty well with the addition of Yelan and Yunjin to the roster, it's just that her ICD prevents her from vaping most hits and her burst needs to have better aim/more aoe so that it misses less. Even though Genshin is a PvE game, I think that 5 stars (especially limited ones) with clunky/overly weak aspects to their kit/gameplay should receive some quality of life adjustments or buffs.
@tankadamka
@tankadamka Год назад
Again, indirectly Yoimiya buffs are Yun Jin and Yelan. Yoimiya is okay and capable character just pyro has on of the most broken 4 star dps. Albeit they have to do something with Klee and her kit because it's clunky.
@joshhallam6342
@joshhallam6342 Год назад
Albedo was technically bluff in 2.3 when they make an new weapon primarily for him and release an new artificial that work well with him and other geo characters especially the newly playable Itto and Gorou
@F1ll1nTh3Blanks
@F1ll1nTh3Blanks Год назад
The crazy thing is that it's of no disadvantage to Genshin because their biggest asides from OW sandbox is pulling. We're gonna be pulling anyway and buffing mediocre/broken characters makes it more likely for F2P to pull.
@vinnythewebsurfer
@vinnythewebsurfer Год назад
The Zhongli story is so funny considering how that sort of treatment wouldn’t be equal for all. He got the mega buff and Raiden Shogun was released almost explicitly to take advantage of the most popular/meta teams in genshin rather than simply make other Electro units better ( no I don’t think her working decently with Sara and Yae niko makes their clunky play styles that much more improved than without her). They spared no expense to make Raiden a popular and sought after character; the peak waifu bait right down to Dango milk and light novel shopping. Meanwhile, Venti? He was unsubtlely and painfully rendered a worse character to use than at launch with Inazuma’s release just to highlight how much more superior the new 5 star Anemo hotness, Kazuha will be for you instead of relying on him or even Sucrose. He and the other Anemo users never got adjustments to be able to affect the new mobs the way Kazuha could. Yes you can point to the story reasons that Venti was always considered the weakest and so wouldn’t be that wrong like Zhongli or Ei/Shogun (and proud of it) but that doesn’t make it less weird how other mortals can outclass him like Kazuha.
@jadecoolness101
@jadecoolness101 Год назад
"Venti says he's the weakest of the seven!!!" -people who think that's actually an argument. I don't really care how weak Venti says he is, he's a GOD. Not just any god either, THE god of anemo. There's no reason for any other character to outclass him in anemo's main function (crowd control) Venti's black hole actually sucks enemies so high that a lot of characters can't hit them while they're in there, it's actually depressing.
@bhavya5692
@bhavya5692 Год назад
Yes i agree with the waifu bait opinion, it's not ok to only cater to the het male playerbase.
@riguor9876
@riguor9876 Год назад
I think you're getting the timeline of events mixed up in your head: Kazuha was only run BEFORE Inazuma ever launched. Inazuma's mobs absolutely did cripple Venti but nobody fully saw that coming at the time. Back around 1.6, people were calling Kazuha a "budget Venti" (ignoring them being on average the same price) and Kazuha had fairly low sales, because Venti's vortex was way stronger + longer lasting and made a majority of enemies completely helpless. And yes, it is SUPER weird that they waited to begin launching the waves upon waves of counter enemies that made Kazuha better than Venti in most situations until IMMEDIATELY AFTER his banner and then didn't rerun him for a year once people realized, but that's what they did. There was a time when Kazuha was considered a waste of your gems and a worse Venti, and now the tables have completely flipped and people don't really seem to talk about Venti at all anymore.
@youtubegoose7021
@youtubegoose7021 Год назад
@@bhavya5692 There might be a reason behind it In league, a study has found that 98% of female players mostly play female champs while male players is around 50 - 60 percent and league has 160 champs and there are currently only 52 playable ones in league. (and trust me, theres alot of hot male champs in league. Some are: veigo [if u like emo] pantheon [is a gigachad] bruam [everyone likes bruam] sett [jojo style] thresh,talon,yasuo,yone.jhin,taric) So maybe you might be able to hit 2 birds with one stone while on the other hands you hit either 0 or 1
@TapJegi
@TapJegi Год назад
In cases where Venti is the best he shits on Kazuha and in cases where he is not he is still usable and provides a ton of value like giving a ton of energy or applying elemental aura with his burst for tons of reactions. Sure they made heavier mobs but that didn't straight up write Venti out of the metagame lmao.
@NekoSchlingel
@NekoSchlingel Год назад
I wouldn’t say Yae Miko is weak, but for me she feels clunky to play and one way to fix her for me would be if you could place all turrets at once and casting her burst refreshes the turrets uptime like Kokomi.
@matthewthebegginer5270
@matthewthebegginer5270 Год назад
YES!!! This is exactly what I want as well :)
@condescendingnahida5129
@condescendingnahida5129 Год назад
And maybe reduce her burst cost. It just makes her over-reliant on Shogun
@danielendless
@danielendless Год назад
Copiummm
@theolailheugue9402
@theolailheugue9402 Год назад
@@condescendingnahida5129 then her c1 don t even have sence if you go for that
@amandaslough125
@amandaslough125 Год назад
Nah. That would just circumvent the fact she's a mobile mage. She's not a Fischl 2.0. If you're going to go through the effort to rework her, do something more creative like a held totem press uses up her charge but increases her charged attack speed a bit or something.
@My6119
@My6119 Год назад
It's a pity Diluc's atk speed got nerfed since launch. I wonder how fast a C6 Beta Diluc would be.
@drunkduck8073
@drunkduck8073 Год назад
wait he was supposed to have faster atk speed?? Literally the only thing I wanted to be changed about his kit is faster atk and now I' m finding this out T_T
@hankshill71
@hankshill71 Год назад
they 100% should revert it to the original, diluc doesn't even compare to C6 4*'s at C3 and he's a fucking 5*.
@solarflaredragoon
@solarflaredragoon Год назад
@@drunkduck8073 yeah it was around 1.5 or 1.6 I believe. I remember logging on and thinking my internet was lagging or something but looked it up and realized it was a permanent nerf. Was so pissed.
@lucnat682
@lucnat682 Год назад
I think making the specific bosses weak to a certain damage type is good. Even specific ones. But making scenarios where only those characters are usable is definitely a no no. The amount of investment required to build even one character is insane and mihoyo is so stingy with how little they give out that forcing players to build a specific character they don’t want to build just for one boss/event will not go over well. I know one of the reasons why I hated specters so much was because you essentially needed a ranged damage user. I didn’t have one and definitely was not willing to spend 3-5 million mora on ningguang just to defeat them. I also was not willing to spend 12k primos for a yoimiya or ganyu either when those could be spent on characters I actually wanted. Great video anyways but I hope Mihoyo never does character specific bosses/events. After all, one of the appeals of Genshin is that you can essentially use any character since the content of the game is so easy. Taking away from that would bring more complaints than anything.
@feedesylvestre3200
@feedesylvestre3200 Год назад
They can do it like Rifthounds where you can still defeat them but only Geo units can defeat them efficiently. They can add enemies that are weak to Pyro and they bounce away from you to create a distance favoring ranged Pyro dps like Yoimiya, Amber and Yanfei but you can still go towards them since they'll just bounce back once or twice. They can favor one type of character than make an enemy only a certain type of character can deal with.
@shawnhill6536
@shawnhill6536 Год назад
I like the idea of having an awakening or a rank up quest that is tailored towards each character. I imagine it would be similar to what Fate Grand Order does with its rank up quests and interludes where completing the quest grants upgrades to a character’s skills and ultimate attacks.
@alexandradelicam464
@alexandradelicam464 Год назад
coming in version 8.5
@ignaciovelasco9452
@ignaciovelasco9452 Год назад
A while ago I also thought of a mechanic similar to a second elemental skill, but instead of a regular cooldown I thought It would be nice if it have like 15 min CD but with several charges, these would be called gadgets, let me give you an example for amber. Amber's gadget would supercharge the current baron bunny making the enemies that get hit by the explosion generate another explosion, this would have 3 charges and every charge would refresh every 15, or every time you get near a statue of the seven because waiting 15 min would be annoying in the overworld. I though it would also be nice if you got these "gadgets" by completing some sort of special mision of the character, for example a mission that tells you amber's backstory or a mission that covers chongyun's training with shenhe and cloud retainer
@Superflaming85
@Superflaming85 Год назад
Personally, I like the idea of adding a higher power ceiling, with new systems, for one simple reason. The current character progression systems are mind-bogglingly boring. Think about it. Over the entire 90 levels we have in Genshin, we only get two meaningful power jumps, and one is at the FIRST ascension. And everything besides those power jumps is nothing but flat numbers. As a result, at least 90% of what you do to improve your characters feels like busywork, especially in the case of having to get low-level characters up just to deal with Genshin's level scaling. You can invest resources into characters, but 99% of the time it's for the most boring shit imaginable, like slightly higher attack ratios or slightly higher base stats. I just want some new system that makes raising characters up feel more meaningful.
@BladeSerph
@BladeSerph Год назад
Funny how one of the easiest ways Genshin could of likely resolved a major problem of this would be of not to have so much dang level ups happen already. Maybe have levels take much longer to gain but you only had up to lvl 20 for Mondstadt and each region would add 10 more. But at every 3 or 5 levels the characters could unlock various boons to further push a character into more unique territory then what they are like atm. Not every game needs to start with a lvl 60 to 100 level cap, especially if it has plans todo essentially 6+ regions, not counting sub-regions and what not over several years...Since how much power progression is even gonna happen for the remaining 4+ regions if the level cap is essentially reached by the first two, even if they raise the lvl cap by 5 or 10 every 2nd region or so. Very least it would make it seem more tolerable to get newer characters caught up if the numbers werent so beeg and the `ascension requirements` were more spaced out to come down later then needing them right from the start to get to the `BiS` gear at the time.
@victorthecollector9198
@victorthecollector9198 Год назад
Frfr, I finally got my dear Kaeya at level 90 the other day, and honest to god, my reaction was "OMG YEAH!!! .... Wait... Is that it???"
@BDbiogamer
@BDbiogamer Год назад
I really like the idea of unlocking a new elemental skill for each character, which you could then equip and swap between. Even if all they did was the Smash 4 approach of “same animations different properties (except Palutena and the mii fighters)” that could potentially give so much room to buff weaker characters. Obviously this would be a huge design undertaking, and sadly I doubt they would go for this approach because it wouldn’t immediately earn them any revenue, but the Traveller already does exactly this with their different elemental forms. I wouldn’t even care if extort more resin from us by making us grind talent levels for the new abilities, I just wish they had a system like that which allowed you more freedom to build characters towards different playstyles. Just think of the diversity it would add to team building!
@tankadamka
@tankadamka Год назад
Like if Xingqiu got Electro as a second element as he is a taser team?
@tsunderemerc2963
@tsunderemerc2963 Год назад
I think the best idea would be to raise the level cap and add new talents, considering the game still has a very long ways to go, save some kind of disaster. But I feel like Hoyo will keep as they are by 'improving' characters with new copies. Like, if Amber is bad, just release a better character that replaces her, because you can't monetize Amber without some big systematic change. It's a gacha game, and sadly money comes first before other things for characters. I don't see why they do this, it seemed like a success with Zhongli. He used to be bad, but now he's much better and makes more money as a result. The whole thing is a little sad because one reason I like Genshin is how less characters are released, allowing more focus for each one rather than pumping out hundreds with bigger numbers.
@Dinofrog17
@Dinofrog17 Год назад
Coop raid dungeons is what I've been asking for in genshin for the longest time (sort of like destiny 1/2 raid dungeons if you've ever played them before but ofc for mobile controls sake it'll be much more lenient mechanically). It can have weekly rotating themes based on each region and the rewards can correspond to each region. Group solving puzzles from rooms to rooms, finding hidden treasures and then either a boss at multiple stages/phases then a final boss/fight at the end. This will introduce different "metas" and viability to under used characters to shine. Maybe you NEED a taunt for a boss/mob/puzzle phase or a counter or protecting an objective with terrain, traverse terrain with geo structures or charge up an objective with specific elements consistently. Hit a moving objective/boss, stay close in the circle of a teammate, sneaking around/avoid detection, a mob that's attracted to sounds made by objects or projectiles, restrictions to multiple characters, buffed characters on weekly rotations in the dungeon. No food revives only character skills/constellations revive viable. 4 players with only 1 character or 2 characters per player making a team of 8 characters in total. NOT RESIN RESTRICTED. Maybe a first time completion reward cost that resets weekly but also a rerun is available with reduced rewards for free. The boosted rewards can be like new set of artifacts that is 1 set like the crown item from the regies, 300 primos, 300k Mora and 30 exp tomes. Or 1/6 fragment of a constellation of a random 5 star from the region theme. long term progression/endgame/viability opportunities open up. The rerun rewards can be like 25kmora, random talent books/weapon ascension mats and 3 5* random artifacts from themed region. Or a new currency reward that you can trade all the above things I mentioned to a new or existing npc related to this dungeon.
@misssteak1290
@misssteak1290 Год назад
out of all characters that have been put out so far, lisa is still my fave character design. that's why was bummed that her playstyle was torture for me, and not the good kind
@villecor8765
@villecor8765 Год назад
For most of these things to be implemented they would need to lower the cost of rasing the characters as of now it just takes too many resources or time to build even one 4 star and if you needed to build every single one because you don't know when they'll be needed is too much
@mudkipmilk
@mudkipmilk Год назад
A big issue with events having incentives that buff "weak" characters is that it's largely a temporary incentive to build characters that you otherwise wouldn't use. That's a huge issue in genshin when resources to build characters is very limited.
@Axterix13
@Axterix13 Год назад
And worth noting that it hits new players harder than old ones. Like consider bounties. If you are a new player and your main DPS is Diluc, you probably avoid pyro immune bounties, or at least find them harder. Or if content wants healers, now they need to build a healer when they had been relying on Zhongli. But me, I don't care. My main team has Yelan, Eula, and Raiden. Each can carry a team on their own, and my main team has all three. You could make two of them do 0 damage on a bounty, and I'd still just use that same team to breeze through the bounty. Likewise, with corrosion, the top end of the power spectrum still just relied on Bennett, because dead enemies don't apply corrosion. But those that had longer fights, well, that meant more chances for the enemy to apply corrision, and consequently, they were the ones that had to use a character with more healing output.
@imo098765
@imo098765 Год назад
yeah it takes 20+ days of resin, imagine needing a build Xinyan in addition to the new character in one patch. Thats an entire patch Obviously we have mora, books and some crystals, the time it takes to build a single character is far too much in general but then again the game has no content and slow to release so they need to make the game progression extremely slow
@over6ose578
@over6ose578 Год назад
Im a proud chongyun main and i really hope at some point, Genshin changes most of the earlier characters, i rewlly love diluc too but he needs some reworks on passive, same to my icecle boy
@senmonka5542
@senmonka5542 Год назад
While you did mention awakening quests, I dont think they are as bad as you think. FGO does awakening quests for older characters all the time and they either update the character's skill to something more modern or simply increase the damage of their Noble Phantasm (burst if we're relating to Genshin). I feel like this is a simple and effective way to buff older units without really needing to touch newer ones. Hell even FGO doesn't really give out awakening/interlude quests to newer units until they become a few years behind the meta. A good example is OG Saber. She was a year 1 unit and had to receive up to 4 quests to become one of the best AOE clearing servants in the game. I'm not saying Genshin needs to go that far, but if we're talking keeping older units up to date with modern ones, I feel like awakenings isn't a bad idea.
@Eibon
@Eibon Год назад
Just wanna say, I really appreciate how thoughtful your vids are from a design and development standpoint. It's rare to hear someone on RU-vid suggesting solutions that are actually feasible and that don't break the existing design.
@KingTaltia
@KingTaltia Год назад
I'm of the "new abilities" camp, while I understand it'd be volitile, it just takes a bit of attention to understand which characters to give "new and amazing" skills and which ones to give "supplimentary, but ultimately slightly underused" abilities. For example, Albedo's C4 is so out of his kit to me "buff plunging damage while in flower" despite nothing else in his kit incentivises doing plunging attacks. What if he had a second skill that would empower in midair? or a passive that effected plunging damage, maybe even boosting it based on Defense, or infusing it with geo, as are two of the ways to build Albedo himself.
@kumikostan69
@kumikostan69 Год назад
am i the only one being so cynical that i think they'll never do anything about any of the aforementioned issues or missed opportunities unless they lose a majority of their playerbase against some other game that does all of that and better
@xxx_lolidestroyer69_xxxuwu58
That's why I'm looking forward to the release of games like Wuthering Wave, Tower of Fantasy, the new Arknights game, etc. So that Hoyoverse would be "forced" to step out from their comfort zone
@Oblivionknight
@Oblivionknight Год назад
That's my Legendary Hector video :) Really happy to know you've seen it, even if it was just to collect data
@razerimpact2157
@razerimpact2157 Год назад
TBH the idea to force characters in certain pieces of content is probably the WORST idea I have ever heard. All it does is push whales with all their units and hurts F2P since a lot of them probably won't have these characters and would also make the experience not fun since the boss NEEDS to be cleared a very specific way...
@M_o_om
@M_o_om Год назад
= )
@cynthia20475
@cynthia20475 Год назад
or you just need to git gud
@jovelyndungog5366
@jovelyndungog5366 Год назад
I dont think its that much of a problem if that forced unit is someone everyone has
@p0werpuppy839
@p0werpuppy839 Год назад
On the topic of the "New characters are better versions of old ones" argument, I'd have to disagree that Shenhe is just better Chongyun. Chongyun and shenhe both have different playstyles. Chongyun can be a DPS or a support for cryo characters and other characters that benefit from a cryo infusion (Diluc, Bennett, and Xingqiu spring to mind). Shenhe is solely a Cryo damage buffer (with some DPS capabilities, if I'm not wrong). Chongyun can nuke, but Shenhe doesn't have high enough scaling to nuke. They're just pretty different characters, at least compared to Yelan/Xingqiu and Kazuha/Sucrose.
@yblpy6042
@yblpy6042 Год назад
isn't shenhe released to buff chongyun? they synergise perfectly tgt, that's y i was so confused to see chongyun on the thumbnail... also the thing he was saying abt bosses weak against melee cryo infusion specifically already exists in genshin - abyss heralds.
@p0werpuppy839
@p0werpuppy839 Год назад
@@yblpy6042 yeah, they have great synergy. I'm starting to incorporate him as one of my mains. He's not that good nowadays in fairness though. I think a more fitting comparison would be ayaka with her infusion. And to my knowledge, he can shred abyss herald shields quicker than other infused characters.
@Dinomight125
@Dinomight125 Год назад
For those who are wondering what song is in the background, its called 'So happy world' from Persona 5 Royal.
@rjc6398
@rjc6398 Год назад
I think a good way to incorporate second elemental skills into the game would be to have them added through methods outside of ascending the characters themselves. An example of this would perhaps be having these skills be acquired through additional story modes for certain characters locked behind friendship levels, and then have an additional skill added on to their kit after the storymode. I imagine it would encourage the usage of certain characters, while also encourage the usage of newer characters through hyping up or displaying the additional skill in character demos. Just imagine having a dedicated story for Xinyan gaining an additional skill that both scales off of Def and deals additional physical damage, essentially boosting both core parts of her kit while creating a way to engage with her and getting to know her character even more.
@kchnbrn
@kchnbrn Год назад
Shenhe is my personal favorite character and I love to build teams around her - regardless of what the Meta says. The statement of Shenhe being supposedly a powercrept version of Chongyun already kinda hurt to hear because there is no correlation between the two as units other than matched elements. In fact, they do have a fair bit of synergy, since Shenhe Buffs everyone's Cryo Damage and Chongyun gives the whole party access to Cryo Damage. Though far from optimal, Shenhe does not to what Chongyun does. In fact, she's such a crazy niche and specific unit as a whole that there's barely anything you can compare. Other than that, the powercreep video was also sort of a weird one from a Meta and/or theory crafting PoV, because of the whole Yelan/Xingqiu argument in that video. Mostly because Yelan only has damage but all in all is only a sidegrade overall. However, Yelan's Hydro Application isn't as reliable for units with faster ICD - due to her lacking the Orbitals that also apply Hydro, that Xingqiu has. And it feels a bit weird to bring up the Yelan/Xingqiu point, without addressing the massive shift in the meta that came alongside Yelan, that is the Double Hydro Core - which is a whole new best comp for Hu Tao and also applicable to other Pyro DPS. Anyway, that's just a little take I wanted to throw in because I feel like throwing around the words "Powercreep" and "Fixing" characters, when certain units who are actually doing pretty fine are kind of downplayed. That's all, keep up the good content!
@shrido21
@shrido21 Год назад
Thank you for putting this out. I also agree with this
@J.sh_CDN
@J.sh_CDN Год назад
Good to see another Shenhe lover! I wish her multipliers were better so I could use her more for dps but I'm pretty sure her buff and support makes her a future proof support that will always be useful as long as you have cryo characters. Personally, I want her c1, combined with Chongyuns skill makes her actually do well with the Humble craftable Prototype Starglitter, which would boost both ER and her basics, which would now be Cryo infused
@kchnbrn
@kchnbrn Год назад
@@J.sh_CDN Right, right. I have her at C0, but I have a C6 Chongyun and I enjoy clearing Abyss with them. Cycling through the whole team and having everyone burn through their Quill Stacks. I personally prefer running Favonius Lance on her - since it does have the high base and the Energy Gains are just juicy for both her and the team. Especially with the Cryo Res Shred on the Burst - I sure like to take the extra energy over the damage
@rafaelsouza9646
@rafaelsouza9646 Год назад
what's really missing is this company actively communicating with players, it's ridiculous how much they are present on social networks and actively open feedback tabs at the end of each patch but never communicate through these sources about the demands and questions that players ask.
@helloworld7515
@helloworld7515 Год назад
Perhaps mihoyo could release a new domain that drops a material that you can use to craft a “sacred item” that gives an unit another passive or ability. To balance that out, this domain would require gimmicky strategies and only a select, updatable list of characters would have access to these “sacred items.” (For example for the first patch only the starter character’s “sacred items” are craftable. For the next patch, ninguang, noelle, and chongyun’s “sacred items” are added onto the craftable items list). For gimmicks they don’t even have to make it so that only three specific units could feasibly do it (like: the boss has massive damage reduction to everything except meele cryo attacks). It could be something along the lines of: every second, the boss could only take a set amount of damage. This way, sustain damage dealers like Keqing and Ganyu could clear the floor a lot easier than burst damage dealers like Eula and Ayaka. To promote the reverse, maybe do something like: every time you damage the boss, the boss will heal for a certain amount. Again, these are just ideas and I’m sure that there are a lot of ways to improve them
@musicpeeps4003
@musicpeeps4003 Год назад
I wouldn’t say shenhe is the powercreep ver of Chongyun tho 🤔 their kits work fundamentally different and play different roles I think. For a dps Chongyun I think it’s more accurate to say that his powercreep ver is Ayaka and for support, there’s not really anyone who does what Chongyun does, but then again, there’s no demand for constant cryo infusion so
@akosisandoval
@akosisandoval Год назад
Wait till we get to fontaine and/or natlan we might need that cryo application more than we think
@geraldartun5050
@geraldartun5050 Год назад
What fosters this lack of diversity in character useage is the fact that it takes months of investment to bring up a single character to usability. Don't expect me to thank Hoyoverse for making me have to stretch my already limited resources even further against an RNG system stacked heavily against me to begin with.
@lunasquib
@lunasquib Год назад
The extra ascension passive is a great idea! + the quest and some things you need to accomplish to improve the character even more even if only raising all base stats by 100
@citizenhentai
@citizenhentai Год назад
I've been binging your videos while playing genshin, Just wanted to tell you I really love your content and appreciate your effort you put into making such professional and amazing videos.
@fastedwarrior7353
@fastedwarrior7353 Год назад
I would love to get my Eula to level 100 and have a new passive and/or talent to come with the level increase. I use Eula as a Hypercarry and because I do I don't have to worry about switching out nearly as often as quickswap teams do.
@OrionEJ
@OrionEJ Год назад
Great use of So Happy World. It's a really good song.
@daskartoffel5505
@daskartoffel5505 Год назад
I always had this dumb idea to add more diversity to genshin: give each unit a few elemental skills/bursts to choose from, that way you could literally mix up your kit or specialize a character. Eg: a semi healer like xingqui could have the option to swap out his elemental skill for a slightly more offensive ability, or his burst for a heavily defensive one. This would certainly make the game very unbalanced if done wrong but could allow players even more freedom to build teams.
@JohnJillky
@JohnJillky Год назад
His skill is busted enough lmao, he doesn't need anymore damage 😭
@daskartoffel5505
@daskartoffel5505 Год назад
@@JohnJillky was just an example, i rather switch out klee's burst for a nuke
@JohnJillky
@JohnJillky Год назад
@@daskartoffel5505 i gotchu
@note7158
@note7158 Год назад
Can't wait for a video from vars talking bout Semeru and dendro, his video are always enjoyble and interesting.
@hideo7366
@hideo7366 Год назад
I kinda like the idea of giving characters new abilities since it can give us access to more of their in world power sets. Things like electro traveler being able to move at super speeds like the Flash, Diluc hurling his flaming claymore at an opponent from across the field, or even Tartaglia being able to access his Foul Legacy transformation and gaining electro (i know this would be OP but i'm just using it as an example). We see the characters of Genshin do so much in cutscenes and and animations yet we only have access to a small amount of their potential arsenal. This is an idea that i had after but what about story progression giving access to new abilities to the other cast, not just the traveler. Have story quests or story progression that unlocks a new ability for a character like something as simple as giving Amber, Lisa, or Kaeya a new ability after clearing their story quests, or something bigger like giving Tartaglia access to an electro damage stance rather than a hydro one after you battle him at the Golden House in the main story.
@xanaviii
@xanaviii Год назад
I think buffing old characters would be the most optimal. It can just be small tweaks overtime. It doesn't need to be a makeover like Zhongli. Fate Grand Order buffs characters constantly, and they often use it as a way to build hype for re-runs. For example, if Genshin were to buff Klee so that her Burst worked when she was off-field, I would pull for her. As is though, she is about to have a 3rd re-run and there have been no new incentives for older players who already skipped her before to pull now. A tweak like this isn't meta breaking, but encourages re-exploring old chatacters.
@iceflower7004
@iceflower7004 Год назад
This man 100% called the “char does more dmg over time” reaction with dendro and electro keqing
@jaltersimp9639
@jaltersimp9639 Год назад
Tbh FGO already does the one at 9:30. They have Rank up Quests and idk who thought Artoria needed to be able to Buster Brave chain or Herc needed like 20 buster buffs but hey I'm down for it as I have them
@ryan_uwu
@ryan_uwu Год назад
Something I'd enjoy would be a combat overhaul in general. The iridori festival had an event that allowed you to use a parry and i thought that was sick and made fights less about dogging on the enemy and acrually thinking about when to strike. Maybe they could make use of the different weapons characters have and give them special moves depending on what weapon they have. Ex. All swords have a parry, all claymores have a speed mode or something, etc. Can't think of anything else for other weapons but it would be a very neat idea and also could be a way to make physical damage more viable.
@ArtemkaSyper
@ArtemkaSyper Год назад
Well, actually they changed Yae Miko's E so it would hit random enemies, which was kind of a buff if I understand her previous cons correctly
@Kennnn192
@Kennnn192 Год назад
It was originally random. Then they "fixed" it after her banner was gone by making it focus on the closest target which is worse and actually makes her C2 redundant so the community including myself were rightfully enraged so they reverted it.
@alexliengsky6884
@alexliengsky6884 Год назад
This sounds like more of an indirect buff to the characters, but without changing the flaws that cripple them in favour of new skills that, if given to other characters, or making them the new normal, would not only make powercreep faster, but also overcomplicate the characters, make them more expensive, and therefore make the game even more of a Grindfest (if we consider that the rest of systems would be as they are right now). A more direct approach, much like they did with Zhongli, would be the easiest and less complicated way to solve characters, tho obviously they still need to be cautious by not making them as desirable as new characters: 1. Reduce Lisa's Hold skill duration to be like Yun Jin where it still takes a few seconds before releasing the charge, but not taking an eternity. It can even be like Beidou's when taking damage you can release the full charge. 2. Lisa's Burst can release an Electro shockwave rather than a single bolt that focuses on one enemy. An extended AoE would also be nice as well as having the enemy stun while inside the AoE rather than pushing them back. 3. Thoma and Shenhe should flat out have higher multipliers: Thoma because of his Burst being a single instance of Pyro rather than multiple ones like Xingqiu's and Shenhe because of the fact that her DoT deals less DMG than Diona's who need I remind you is a 4-star. 4. The one change you mentioned of Razor's Electro DMG scaling alongside Physical DMG is really great, and although it might be a %, it would open to a bigger variety of hybrid builds. 5. I'll say the main thing that is crippling Chongyun and Keqing is the fact that their infusions get overridden by Pyro, so the obvious change would be to, well, change the Element priority, or have it be more cohesive: Say you first activate Bennett's Burst and he is C6, if you then proc Chongyun's Skill, his Cryo infusion will now override the Pyro infusion. However, if you use Bennett after Chongyun's Skill, then Pyro will override Cryo. The same logic will apply to Keqing. Or you can just say that the infusion cannot be overridden like with, well, everyone else, it would require less coding probably. 6. Amber's Baron Bunny could behave like Itto's Ushi as a way to optimise her. Hitting an enemy when throwing the plushie would result in an instant explosion, but this might need a new throwing animation. The AoE blast also needs to be bigger so even if some enemies back up before attacking, it could still reach them. 7. Catalyst need faster casting and projectile speed, as well as improved target seek and probably add AoE capabilities. You can add more complexity and usability by having them deal off field damage by having the Catalyst/Book following the character and deal elemental damage alongside the active character, which by itself would create a new meta but also destroying characters like Fischl and Xingqiu by no longer being necessary as off-field elemental appliers. This is a rather delicate matter so it would be better off improving Catalyst users one by one. 8. You really like to quickswap, don't you? I know it's like "the meta" thing, but some characters are used for more than 3 seconds.
@scylla1772
@scylla1772 Год назад
I'm glad the premier showed us most of the video before it crashed, at least 😅 this is a really great analysis
@Tfbrave
@Tfbrave Год назад
I personally had a Idea for another potential buff that could be universal to all characters: what if after meeting certain conditions (the aren't locked behind constellations) you could unlock a 6th artifact slot for a characters- one where you could put any type of piece you want (rather then add a 6th type of artifact)? I would add a lot diversity into builds- since players could now choose between getting the 2-piece bonus for 3 sets or to get the 4-piece bonus of 1 set and the 2-piece of another
@Axterix13
@Axterix13 Год назад
That would be a huge power spike. Take Eula, for example. I could now give her 2 piece Chivalry on top of her 4 piece Pale Flame, giving her 75% phys DMG from artifact set bonuses. I would, of course, give her a crit stat circlet, since claymores are still lacking a good crit stat five star weapon. So that's another 31.1% crit chance or 62.2% crit damage, plus whichever ideally some substats in the other one. It would also exacerbate the artifact farming situation, since now I need 6 pieces from specific sets, as opposed to 4 pieces, plus one that can be whatever, and those pieces we would be going for would most likely be goblets and circlets. Though these issues could be nullified somewhat if the added slot could only hold a flower or feather. That would avoid the issue of spiking damage majorly from crit and DMG main stats. Since those artifact slots also have a set main stat, they're also the ones we are most likely to have good options laying for, are the easiest to farm overall, and so would help mitigate the impact of that as well.
@Tfbrave
@Tfbrave Год назад
@@Axterix13 would it make farming more tedious? Yes, but remember what I said- currently there is no such thing as a 5-piece bonus- and more often then not people run one off set piece in their builds- since you only really need to farm 4 pieces to complete a set, my idea allows you to take that 1 off set piece and turn it into a 2 set bonus of a different set, which as I mentioned earlier would add more diversity into builds and strengthen the characters for harder content
@battypanic
@battypanic Год назад
there's a system in honkai (that isn't really used anymore unfortunately) that gave old battlesuits buffs called Augmentation Cores that kept the fundamentals of the kit of the unit but added some flavor and stronger abilities. this also often came with new gear sets for those characters to improve them further. I feel like Hoyoverse could implement something like this in Genshin and do an in lore explanation of the character gaining a delusion or being able to use two visions at once (like we saw in the inazuma story)
@Gamber63
@Gamber63 Год назад
Well an add-on for my previous comment, even though u can indirectly buff a character with new feature like new artifacts or implement second skill like u mention in video, but if their side properties doesn't support their main ones, it just doesn't work. We still can expect mihoyo fix some of the low pick rate characters issue by rearranging the attributes like Pantheon from League, but like what u said, the chances r low for a gacha pve game
@TobiasL1000
@TobiasL1000 Год назад
Did Thoma etc. ever saw any use? Even when he was new, nobody used him. Like Kuki…..
@Moonf1shDoron
@Moonf1shDoron Год назад
I would love that the artifact, talent and ascension domains would rotate. Maybe the artifacts locations move to a different one with each update (like emblem and shimenawa becoming the reward for the bloodstained/noblesse domain) or the enemies inside the domains switch up. Also, level 100 domains with greater rewards, like 2 guaranteed 5* per 20 resin would be great because some are getting a bit stale.
@zeromailss
@zeromailss Год назад
The best way to make them more usable is to increase their support capability since for DPS the number will go bigger and bigger so chasing number ain't gonna cut it I lvl my Lisa to 90 just because I can and I either put her on an a taser team or as a pair with Raiden cuz of TTDS and reduce resist on top of my C2 raiden get bonus resolve so I can pair her with character of low energy burst. It is a niche use and honestly not very worth using considering the other option is Sara but you need her C6 which I don't have but hey at least it is something while character like Qiqi, even if I went out of my way to use her it is rather difficult to find any team that fit her kit especially since I have lvl 90 C6 Diona with R5 sac bow, using 2 set melilith and 2 set emblem I basically have very tanky shield, super energy generation for cryo and a decent heal when needed as she almost have 100% uptime
@RoyalTfrii
@RoyalTfrii Год назад
The closest that we got to character/type specific bosses was shogun robot and anduris, shogun requires an electro character on your team or else the longer the fight goes on the more of your party gets 1 shot, and andruis is immune to cryo and anemo which are 2 really strong elements in the game forcing you to approach the fight in a new way if you only have cryo and anemo characters as your dps
@Ennnne
@Ennnne Год назад
I find it annoying when I'm forced to use a certain type of character to clear content, I just want to use the characters I like, rather than being forced to use cryo against an electro fatui or take 4 minutes to kill him instead so I wouldnt go for restrictive/ niche content/bosses. Awakening/ second skills sounds much more interesting, many games include powerspikes for lower star characters, epic 7 has specialty changes that give 3*'s new abilities/empowered abilities which allows them to spike for certain content. Summoners war has second awakening which basically does the same thing, gives 3*'s a new form with powered up abilities that make them significantly stronger. I can definitely see this type of awakening mechanic in genshin for like the tutorial characters, amber kaeya ect. or just anyone that hasen't gotten a lot of love like razor :)
@xxx_lolidestroyer69_xxxuwu58
That's why I prefer the dps check we have right now (in abyss); we can use whoever we want without any specific element (looking at you, 2.6 abyss)
@jovelyndungog5366
@jovelyndungog5366 Год назад
Then pve gacha games or live service gacha games arent for you,you can't be using the same old characters all the time in these types of games if you really want to play your favorite characters to beat any content this is not it
@Ennnne
@Ennnne Год назад
@@jovelyndungog5366 I disagree, genshin is the perfect place to do this in, the only incentive to use meta characters is abyss and literally no where else, every event you can basically throw any character you want to clear things and that's what I enjoy about this game. If they make new enemies that require certain mechanics to kill them, like fatui shields or maybe a more annoying version of the flying ruined guard requiring archers to weak point it to fall down, it would be frustrating to play
@emberthecatgirl8796
@emberthecatgirl8796 Год назад
I absolutely see those “awakening” quests coming like what happened in Honkai with awakened battlesuits and agument cores.
@luckysgi-5karrow378
@luckysgi-5karrow378 Год назад
We all know that HYv has the tools to check everyone's accounts and sift through details to know what people are doing with their characters. They had done it with the old Teyvat Times posts which, iirc, stopped for at least the reason of people getting wary of a Chinese app tracking everything about non-domestic users. Nevermind the time they found and banned a beta test leaker by checking what was shown in screenshots even when the UID was covered up. Now we have the character build info for who is leveling up skills in mostly by which order, and stats on artifacts. AND THEN they easily could allocate resources (AHEMglobalwhalemoneytoppingappstorechartsAHEM) and labor hours for people to create such a rebalancing phase for the game. There is really no good reason HYv hasn't done anything yet. My best guess besides the usual "They don't care, " and/or "They're too lazy," is... Maybe they can't find proper people to hire because the right people also don't care to play or design for Genshin whether experiencing the game for themselves or through friends' experiences? For devs who are also actual gamers, I totally understand if they think Genshin is boring af. I think so too for the most part and just get on to spend resin each day and rush through events (or take my time if they're actually good) for primogems. Character building (fk you artifacts) and spiral abyss are the only things keeping me going.
@ArnoldFrost
@ArnoldFrost Год назад
A few things I'd like to add. -The way the current meta is shaped, a lot of people (hopefully the vocal minority) aren't really banking on newer units but on reruns of powerful units (case in point: the amount of people dying for a Kazuha rerun). The only time this rule kinda goes out the window is with some characters being waifu/husbando bait (based on some of the leaks I can already guess who'll be just that). Prior to Itto's release in 2.3, so many limited units were clear-cut improvements that de-incentivized building the older units (with a few exceptions). The case with Diluc and Hu Tao heavily amplified the issue the community had with Claymores in general, the speed. Not only did Hu Tao beat out Diluc in speed, she also beat him out in screenshot damage. Eula's arrival gave birth to Physical builds and never gave Razor a single chance to even compete simply because she had access to high-volume sustained + screenshot damage and fast attack speed, despite her weapons + artifacts being great on him. Kazuha, while not being welcomed well initially, was a godsend for people who didn't have Venti or even Sucrose for so long because his E-skill could stagger enemies not in the way Venti nor Sucrose could at the time (thankfully the weights were adjusted, but it didn't change the fact that Kazuha's still someone meant to powercreep at least in the crowd control department; nor did it get nerfed). Raiden Shogun at the end of the day is a powerful unit despite her element (the same can be said for Fischl and Beidou), unlike Zhongli and Venti who are strong because they're Geo and Anemo respectively; not to mention, did nothing to elevate her element (which you mentioned) When Itto arrived, he didn't powercreep Noelle, at least not in the way Eula did Razor. Hell, he even elevated her already-present viability because most of their kit is similar with their own caveats (Itto needing more stringent rotations and protection but providing higher damage output while Noelle having a lot more safety and makes up her lack of damage with range and relative independence from safety nets as she is the safety net. Essentially people were not de-incentivized heavily for sticking to Noelle despite Itto's clear advantage in the damage department; and would still potentially guarantee some cash from Noelle mains thanks to Redhorn). Yun Jin's arrival gave Noelle another option to directly buff herself even without Gorou or even as a 3rd Geo option when Zhongli and Albedo are preoccupied elsewhere. Ayato in no shape or form powercrept Childe the way Hu Tao did to Diluc, and was established as his own independent unit despite some of the more questionable aspects of his kit (his Namisen mechanic feels like a band-aid solution to the horrible artifact RNG, and quasi-whale bait to get his C2). I don't know how long this is gonna go on, but what we can see from here is that Hoyoverse is in a bit of a dilemma at least in terms of what the English-speaking fans want. Because many people I've seen simply wanted more power/efficiency from newer units (i.e. powercreep), when that'll be a lot more harmful to the game in the long run. At least because of the more recent 5-star releases, I still would like to think that they'll still go this direction with Sumeru. -Nerfs in PvE games actually happen. In DS3, the Fume Ultra-Greatsword (aka the FUGS) got a relatively fat nerf because of how it steamrolled the initial content. In Nioh 2, there was a Soul Core (a "modifiable" skill that's similar to how Bursts work in Genshin) that was way too busted for the Anima cost (the equivalent of Energy; which can be gained by hitting enemies) that they reduced its damage output AND had to increase its base Anima cost (Yatsu-no-Kami) + there was a weapon specific move called "Changing Ways" that dealt so much Ki damage AND recovered so much Anima that spamming that and the Ippon-Datara Soul Core guaranteed a grapple/riposte hit on the toughest of enemies (especially towards high-hitbox yokai enemies like Azai Nagamasa, Ryomen Sukuna, or the rather infamous Shibata Katsuie). Also there was 1 Guardian Spirit (equivalent of supports) that gave a massive damage boost (40%) that literally trivialized so many Guardian Spirits, especially since it doubled as an ultimate radar and elemental spirit (Tengen Kujaku), and they nerfed his damage afterwards. Mind you this is a Souls-like, aka the bane of game journalists and one where build-choking (which the relatively tryhard part of the Genshin community kinda does with the National Team) was actually kinda welcome to first-timers because of the difficulty.
@jhmoxl
@jhmoxl Год назад
an idea i've always had is pair buffs that work like elemental resonance. I don't know how you do it or if you give every character a pair, but there are character like Xianqui and Chongyun, Jean and Barbara, Qiqi and Baizhu, Raiden and yae, Itto and Kuki etc who have clear relationships in the lore and in theory you could use that to buff characters. The danger is fuck Zhongli and Hu Tao getting a bonus to be played together?
@lexington762
@lexington762 Год назад
Combo mechanic might be interesting. So far the only one who has one is Diluc with his C4 and C6. I also like the idea of making situations where you might have to use specific types of characters more (although I'd rather it not be too specific since I don't wanna have to lvl up some of my weaker characters like Amber). But there are plenty of characters that I have that get very little use because I have more efficient options (Eula or Xiao for example). It'd be nice to use them again.
@ouf5794
@ouf5794 Год назад
we've already seen enemies that need more strategy from the weekly bounties, and from rifthounds. hoyo just needs to apply those types of buffs to more enemies in the rest of the game.
@altzard6170
@altzard6170 Год назад
Addressing the last point I think that forcing that sort of diversity on the roster is incompatible with the resources we have in the game, not only do we need to get the character but we also need a couple WEEKS to farm ascension materials and artifacts, if we where to have that kind of systems where a specific type of character is needed we need more freedom to farm for our characters
@Centurion305
@Centurion305 Год назад
For most end gamers, this is not an issue. I understand that early in the can't you might only have a handful of lvl 90 chars built but after hitting AR60 most people have even built their Barbara out of boredom lol
@altzard6170
@altzard6170 Год назад
@@Centurion305 I guess that's true but we gotta think about veterans and new players alike, it would be unfair to say well you should've started playing a year or two ago if you wanted x content
@Centurion305
@Centurion305 Год назад
@@altzard6170 the issue you speak of is the resin system not the character leveling system. Character leveling is fine for the most part. As long as you have friends to hop into their world for ascension materials, the rest is just resin gated. You can definitely level from 1-90 in a day with just 4-5 friends or random people's world to hop into. If there's anything to blame it's not the gap between veteran and newbie players. A lot of games get that wrong and end up screwing up the end game causing the game to become extremely boring really fast just because newbie players want to experience what veterans experience without any work. That entitlement can wreck a game. The problem here is just the resin system. If you were given more resin you could farm more artifacts, boss material, mora, etc for leveling up characters. Increasing the resin cap would not only benefit the newbie players but also the veteran players as well. Seems like a much better idea than punishing the veteran players hard work by retro fitting the leveling of characters to fit the wants of newbie players.
@altzard6170
@altzard6170 Год назад
@@Centurion305 I'm pretty sure I said resources in general, not the leveling system alone, it is as you say the problem is the resin, that's the reason you need a couple weeks to farm everything, talents alone can take 2 to 3 weeks if you weren't saving the talent books (I don't believe crowns are a problem but they can be counted as an issue too), my previous comment still applies on the simple fact that more days played equals more resin
@Centurion305
@Centurion305 Год назад
@@altzard6170 idk if you've played gacha games before but it's much different than a regular MMO. In gacha games there are usually resource limiters to prevent what you're suggesting which is speed running the game. This forces players to pay for more play time or wait. You can very easily resolve your issue that you speak of which is to pay for more resin with primogems to catch up with others who started before you. Gacha games are built mostly off of creating FOMO. This is why characters like Aloy and other free 4 star weapons like festering desire are time gated. I'm assuming you also want HOYV to bring back those limited weapons too? If you think so, then welcome to gacha gaming lol Not going to happen.
@frenchrevenge6406
@frenchrevenge6406 Год назад
9:20 What if instead of a quest, you unlock extra passives and bonuses for the character by raising their friendship to a specific level? This will make friendship exp way more valuable, since it's only use rn is in getting lv10, which only gives you a cosmetic item.
@Aureliaven
@Aureliaven Год назад
I would definitely love to see the third option: adding a new passive talent or skill to every character. I always thought 1 skill and 1 burst wasn't enough, but you have to consider that there's 8 skills/bursts to manage in a team. So a passive talent would be way more likely. It's risky but it is the most direct way to bridge the gap between strong and weak characters.
@zeoplayz8021
@zeoplayz8021 Год назад
yeah while a second elemental skill would be pretty cool, a 7th ascension passive talent would be more realistic. although they should probably either decrease the cost of leveling up to make grinding for books less shorter. Maybe even adding world level 9-10 and increasing ley line drops.
@thatisalll
@thatisalll Год назад
11:00 i feel like for lore-wise, the boss could be all about isolating people and like that's how it instils fear into the hearts of ppl
@evilynnduh
@evilynnduh Год назад
same and ur not even guaranteed the four star u want or need, unfriendly for f2p players with no luck to pay just to get the necessary character
@wakaranai3188
@wakaranai3188 Год назад
I think that its not really hard to at least buff scalings and constellations on older characters with bringing "balance update" and maybe update some of their animations without touching characters kit way to much,but Im only dreaming for such thing and Amber buff to ever happen at this point.
@FreakGeSt
@FreakGeSt Год назад
They can put mission on specific character when you have that character in certain friendship level.
@sylveon4ever
@sylveon4ever Год назад
On the topic of indirect buffs, from the dendro leaks it seems like the dendro electro reaction will increase damage for the respective element based on your elemental mastery, that’s an indirect buff to Lisa as she acends with em which was strange and with her crowned skill charge having over a 800% multiplier she’s going to break the limits much more than she alredy does
@RogueBulb
@RogueBulb Год назад
I believe that new endgame content with modifiers that shake up gameplay would work best to have situational use for them
@nadaaqui7407
@nadaaqui7407 Год назад
These ads in the middle of the video just keep getting more random and I love it
@dying-on-the-outside8275
@dying-on-the-outside8275 Год назад
Creating different, specific resistances or statuses for bosses would be great. Hoyoverse already added corrosion to the game, which made Kokomi much more useful (along with the debut of ocean hued clam) compared to her original release.
@thetato6355
@thetato6355 Год назад
I’m going to say this once again. I honestly believe they should buff characters on the current banner. (Hey, you can get this new 5. Also we buffed the 4 stars in the banner so please roll)
@xxx_lolidestroyer69_xxxuwu58
The irony that Itto is possibly the most well-designed Inazuman character (besides Ayato, Ayaka, Sayu, and Kazuha) with a dedicated support & artifact set on release, but the 4*s besides Gorou says otherwise
@tink5488
@tink5488 11 месяцев назад
14:15 I think the main reason why they wouldn't add another skill/talent is because many characters are similar (as you mentioned) and by adjusting older characters they further limit their creative flexibility for new characters going forward. And it would also conflict with players chasing new characters too (as you mentioned). While she didn't exist at the time of this video, hopefully Dehya gets some TLC like Zhongli did. Xinyan too.
@villvbeloved
@villvbeloved Год назад
in honkai, they often add 'weathers' to abyss, which make certain characters better suited for different abyss cycles. if they could do something like this it could work well, and bring up character use
@TNinja0
@TNinja0 Год назад
As for weapon effectivity. We have seen them implement these for event Domains. In the form of "Buff Cards". Rather than enemies being weak to weapons, they made certain weapons better. Which I guess is essentially the same thing. But even with all that, people can still steamroll the event contents because lol overpowered Artifacts.
@king_tutt7063
@king_tutt7063 Год назад
I'm BEGGING you plz do a video reviewing all the battle pass weapons. Nobody has done this since the game was new. It'd be nice to hear your opinion of all of them with all new characters. I already have the weapons I just wanna hear people talk about them more so I k own more about them like for example solar pearl passive leaves me with questions
@Lucky180
@Lucky180 Год назад
Played too much town of Salem, read exing weak characters on the thumbnail and got incredibly confused xD
@Martin-se9id
@Martin-se9id Год назад
I would go the route of giving craftable or event feature weapon, like how they "buff" albedo. Maybe a hp/def scaling prototype amber claymore/spear. Would somewhat justify these characters spots in the team.
@dameslayer
@dameslayer Год назад
Chongyun mains will rise again, hopefully. We should make a server full of Chongyun mains
@goop4923
@goop4923 Год назад
chongyun fans will hold !
@yournerdking218
@yournerdking218 Год назад
So a good example of correctly buffing characters comes from dragalia lost where the 2.0 update brought buffs for all characters to make them all viable and introduced upgraded skill trees to come out monthly for those who needed it most
@ashina2146
@ashina2146 Год назад
An Example from another PvE Gacha game that MiHoYo/Hoyoverse once collaborated with is Girls Frontline, where common 2 Star units can be maxed to level 100 like 5 Star unit but can also be enchanced or MOD once they reached level 100, giving them new abilities that could rival 5 star units in some area and even becoming a 4 star unit in the process. However this process is very time consuming and many barriers are set to prevent mass enchanting all 2 Star unit at the same time.
@noaharnaud3301
@noaharnaud3301 Год назад
What if there were two (or even three, but that gets to be a lot for devs) elemental skills for every character that you could choose between? It could encourage different builds on the same character and open totally new play styles. I'm not sure how that would work for characters like Hu Tao or Ayato, but it could be interesting.
@user-pb3uq8mi9f
@user-pb3uq8mi9f Год назад
actually possibly making a artifact or in turn making an enemy that they could better deal with than other characters
@UncannyCreative8128
@UncannyCreative8128 Год назад
Other additional step would be if their potential wasn't locked behind constellations and it would be amazing if constellations for certain characters encompassed Island improved their kits but not tremendously
@notagain4398
@notagain4398 Год назад
Imo for a lot of starter characters, they could immediately be buffed if they made some of their constellations more accessible, making them just as viable as other 4 stars. Like for amber as an example (im an amber main), if they made her c2 baron bunny buff just part of the c0 kit, she’d be immediately more powerful now that she can trigger baron bunny. Simple changes like that can change the whole game.
@ZombeyDragon
@ZombeyDragon Год назад
Giving them an extra skill would also slow down development of characters, which I think is actually a positive. If they have 2 skills it can fill in the gaps on what the character is missing. And if they take longer to make the characters they also spend more time thinking about the characters. I feel like Yae Miko and Kuki Shinobu were both made without much thought, they both have a really random EM scaling. If they spent more time on the characters maybe they would have made Yae Miko even more or alternatively entirely not work with EM. Kuki would probably have been a full or highly HP scaling character as opposed to a bit of HP, EM and ATK and likely been much more effective as an electro 4* Hu Tao.
@pepelarrza3877
@pepelarrza3877 Год назад
3:45 In what world is Shenhe a better Chongyung? Those two are nothing alike 💀💀💀
@leleissick1852
@leleissick1852 Год назад
This one. This world. Planet earth in the Milky Way galaxy. Orion arm section.
@calvin3379
@calvin3379 Год назад
You only bring chongyun along if you have units with cryo damage bonuses, to get bonus cryo on normal attacks. If you have Shenhe, you can just buff the damage directly and do more of it. I don’t know anyone using Chongyun for off field cryo application either. They full the same role essentially
@ryzhik9608
@ryzhik9608 Год назад
@@calvin3379 no. You bring Chongyun along if you: - Want a quick-swap team like the national team - Want to optimize your party's cooldowns (Tartaglia) - want to have a speed buff (Ayato) - Want a cryo infusion on your character - Want a cryo main dps (that is Chongyun) None of the categories except cryo party wants Shenhe over Chongyun.
@VarsVerum
@VarsVerum Год назад
@@ryzhik9608 but there are few if any instances where chongyun doesn’t get beaten out by Rosaria/Ayaka/ganyu/Shenhe.
@ryzhik9608
@ryzhik9608 Год назад
@@VarsVerum okay, put you Shenhe on the national team and see how much better she is than Chongyun. We are talking specifically about Chongyun and Shenhe. You didn’t compare Chongyun to Ayaka, did you? That would be much better comparison, actually. Because they both have powerful ults that have most of their strength as a unit, they have a cryo infusion to help them do damage, their E work kinda similar (a huge chunk of damage). Why not compare them? The only difference is Ayaka is only a dps and Chongyun can be a support. But it’s the same as with Itto and Noelle.
@olivervoneschen8616
@olivervoneschen8616 Год назад
The point about quests/requirements to units is like the modules from arknights
@sairoof4704
@sairoof4704 Год назад
fun fac: xinqui is the only character to get nerfed directly i think from pre release to the game, they did something to his hydro application
@luxiwayfarer369
@luxiwayfarer369 Год назад
I'll just be hoping a New Canned Knowledge for the traveler, just to make his ascension fit it's rank (being a 5 star, 24% to 28,8% is surprisingly strong)
@fuzzyirulz
@fuzzyirulz Год назад
I'm excited at the idea of the 2nd way because of Kaeya's potential lore 😳. Like if he ascends into a new form or something, that would be super dope. So I'm not disappointed in the fact that he is a 4 star at the moment because there's still so much content to be revealed. So there's tons of potential it will happen many years down the line. But Mihoyo teasing us with his non appearances in events! D:
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