What you want to do: 1:25 : Compute Normals: "Filters \ Normals, Curvature and Orientation \ Compute Normals for Point Sets" 4:07 : Remeshing': "Filters \ Simplification and Reconstruction \ Surface Reconstruction Poisson"
I love how he says “neighbor number is pretty self-explanatory”. Haha! Well maybe to itself, to me he hasn’t explained himself. Should I knock on my neighbor’s door, perhaps he would know? In any case, moving on, I’ll try to copy his 13 and see if it works with my point cloud...
This was a great tutorial. You mentioned that you planned to do a follow-up on how to convert the meshes to a solid. I have tried to do a filtered search for it with no success. Was one ever posted?
Hello I need Help. I have some mesh data and that data having some problem. I can't found that problem so give some advice which tool help for finding my problem.
First of all, point normals, which is not a thing, should be part of the meshing, not discrete functions. Second, it should not leave all that garbage geometry. Third, it's format intolerant, fourth, it crashes left and right. Fifth and the least of its offenses but still, I tried it on vegetation from a small section of a neighborhood and it failed spectacularly compounded by the idiocy of leaving artifact unmatched faces of the less than impressive algorithm. It had one job, instead created a myriad of other functions, all useless. Any meshing software even remotely decent is 4 grand. This is pathetic, folks.