Hi, nice video and tips for your audience. I am a VFX artist and have some experience with 3D scanning. For photogrammetry I used number of softwares and Photoscan - Metashape is one of my favorite. Few tips for you. 1. If you want to build 3D mesh you can try new method in Metashape. Skip the Build Dense cloud step. Go for Build mesh and choose Depth map option. You can build mesh from sparse cloud - very low Q, Dense cloud - Good details, better for some objects, Depth maps - faster and most of the time more detailed and more clean for mesh building. 2. You can clean your point cloud with Gradual selection tool in Model menu. Very good practise is to clean your Sparse cloud and use Optimize cameras option to get better solve for camera positions. Data for checking the accuracy is in Show info dialog. 3. You can show grid and place object to the origin and orient it correctly. 4. The bounding box - Region is there to determine where you want to calculate your model. It can be useful for you in two main ways. Speed of reconstruction - bigger means longer compute times. Selection only of some part of the model to be calculated without deleting the points. Some datasets are calculated based on this region. Depth maps are the example. This will be probably changed in the Metashape 1.7, but up to 1.6 is like this if I remeber correctly.
Very cool ! From watching videos about drones / high end drones / found a forum post about someone using metashape to model land-enviornments, then I did a search on metashape blender and I found your vid !
Haha! “I don’t know what I’m doing”. Intuitive for you maybe. I’ll watch this 20 more times and start to put the pieces together. But seriously, this is the workflow I wanted to see and you show it beautifully. Thanks!
I appreciate this video. I love that you are open about the fact that you don't completely know what you are doing. I think it does take some technical experience to make using those programs feel "intuitive" but since I already have some experience in those things, you aren't using any terms that I've haven't already heard of, I can follow what you are doing easily. :) great concept, and I was happy to have learned some things along the way!
No need to delete the tie points at the start - the model is generated from what's in the bounding box. Also, for this type of subject you would be best served by using depth maps and skip dense cloud generation. Thumbs up for your model. Well done. BTW, you can orientate your model in Metashape by using the Rotate Model button - although you will find that on import into Blender the X axis is rotated by -90 degrees. In blender you can select the filter (top right - the funnel symbol) to show the render switches to turn the lights on or off.
For hiding the lights from the render as well as the viewport you can go to the filter icon above the scene outlier and toggle on some more visibility buttons. You can select hide from render in there.
Awesome, I figured there would be an easy solution to that, I was pretty confused the first couple of times I rendered images with some of the lights "turned off" so I ended up just deleting the lights I wasn't using. This is very helpful, thank you!
Love it man! Like you, i've been looking into this. I see a lot of potential for product photography/videography and VFX work for those who are noobs or uninterested in learning sculpting
You should get better results on noissy models (photos), masking the photos before you process on metashape, you could also use alpha channel as mask, even on metashape you could mask out the important subject
Nobody would 'intuitively' know how to add an object constraint in Blender. I really hate people who play fake modesty and downplay the amount of time they've spent learning a piece of software to come off as some kind of genius. You are more experienced with Blender than you are letting on. You didn't just 'figure out' anything. You also talk with an irritating upward inflection at the end of all your sentences like some kind of surfer girl.
As a photographer/videographer you naturally want to have the lights lock to the subject and I've seen some of the beginner tutorials recommend it with the camera. I'm very inexperienced in Blender and I figured out how to do that. It's not that unreasonable to think he had only been using Blender for 2-3 weeks to do the stuff he was doing.