Nice tutorial, even issues are quite complicated in 3dsmax physics. I still hope that some day UI of 3dsmax are qiving more feedback how some parameters are effect to the model. Now you need to try a lot to know how large the effect when change value of parameters.
Miss your tyflow tutorials, always straight to the point and different from all other channels around, do you pretens to comeback to it anytime? Best regards dude
Hey dude I appreciate that! Lately, I've been playing around with code-related stuff, but I do plan to circle back and do some new TyFlow tutorials now that's it's a commercial product. I also plan to make a Discord for people to ask questions and chat, so I'll let everyone know my plans!
Hey Kyle, I recently discovered your channel and I really appreciate your dedication to the TyFlow community and 3d community in general. Regarding the effect shown here, could you do a short tutorial showing the classic soft body inflation techniques seen in Roman Bratchi's work and others? The soft body collision and cellular inflation example projects package with TyFlow are incomplete with respect to how to approach that type of project, including best practices, avoiding typical issues, etc.
Sorry to be off topic but does anybody know of a tool to log back into an Instagram account? I stupidly lost the login password. I would love any help you can offer me!
@Forrest Noel Thanks so much for your reply. I got to the site through google and Im in the hacking process atm. Looks like it's gonna take a while so I will reply here later when my account password hopefully is recovered.
Thanks! Really useful tutorial Kyle. I need your advice on how to make the bubbles not perfectly spherical. How to make them a bit more random shape (with tiny deformations) like they are in real life?
Hey Igor, sorry for the late reply. You could try adding a noise modifier to the bubble tyflow. For more precise control, I would create a sphere with a noise modifier, assign it to a TyActor with an animation for the noise, and instead of using a shape operator in your flow, you would replace that with an actor and actor animation operators. That way, you can control the noise animation on each individual bubble :)
Hey Adam, if you're trying to add a different letter to each bubble, you can just add your separate letter objects to the shape operator, and set the frequency for each object. That will randomize the letters that appear. Also, this tutorial is a bit outdated, and the duplicate flow for the pizza was a quick and dirty way of adding objects in the bubbles. You could add a spawn operator after the original shape operator, and after the spawn add a new shape operator to add your letters. You can use a particle bind operator to bind the letters in the bubbles or something. I might make a new tutorial to supersede this one if more people are trying to do this.
Hmm I'm not sure what would cause a crash. Have you updated TyFlow to the current version? Also, make sure you have enough ram in your machine, which could sometimes cause crashing.
For this scene, I made a duplicate of the bubble simulation and replaced the bubbles with the pizza slices. The I just applied the materials to each tyflow. It's a pretty cheap way of doing it, but it works!
Did you add a mesh operator in your flow, and uncheck "render only"? The bubbles in your flow need to be an actual mesh in order for the boolean to work properly. Otherwise, make sure your "film" cylinder is subdivided like in the video, or else the boolean might not work. Let me know if it works for you.