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3DS Max Copy Instance Reference Procedural Train Track 

paul neale
Подписаться 13 тыс.
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In this video I cover how to use Copy, Instance and Reference to build a procedural train track.

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27 авг 2024

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Комментарии : 32   
@bond1_mjblosser
@bond1_mjblosser Год назад
Nice to see 3ds Max videos from a true pro, becoming rarer on youtube nowadays. I always can count on learing something new from Paul.
@paulneale
@paulneale Год назад
3dsmaxtutorial.com/
@honhatquang598
@honhatquang598 Год назад
amazing as always Mr.Paul. Your tutorials make me better at 3dsMax. I was thinking about give up on Max and getting into Blender and Maya. But you and other Max guru (Arrimus, Archviz Artist, Changsoo, Tyson, etc...) keep me stay with Max and continue my Max learning journey. Thanks for your awesome tutorial.
@studio3point3
@studio3point3 Год назад
I see Paul. I Click, I like, I watch. Then I repeat.
@idontknow8898
@idontknow8898 5 месяцев назад
This tutorial was incredible! Thank you - I feel splines and booleans are super underexposed in the tutorial sector
@paulneale
@paulneale 5 месяцев назад
Check out my procedural hatches tutorial on how I use Booleans and primitives to build them.
@lindenvennard
@lindenvennard Год назад
nice and clean procedural set up ! it be cool to add to tyflow terrain
@F10F11hm
@F10F11hm Год назад
Beautifully flexible setup. Genius! Thank you so much.
@karambiatos
@karambiatos Год назад
Your tutorials are great, really amazing tricks you show us.
@qp_fa
@qp_fa 11 месяцев назад
Really helpful tutorial. Thank you Mr. Paul
@houdinini6715
@houdinini6715 Год назад
Really Thank you for your sharing!! I can always learning something new from you sir!
@PeirotheFirescare
@PeirotheFirescare Год назад
Great tutorial man love it never used reference in 5 years my bad ; )
@Bigalldone
@Bigalldone Год назад
Great stuff Paul. Thank you!
@olgasaenko3941
@olgasaenko3941 Год назад
Thank you! Learn a lot new things.
@yflow5337
@yflow5337 3 месяца назад
Nice solution! Thank you!
@hamed_ahmd
@hamed_ahmd 4 месяца назад
Very helpful!
@teofilattodeleonzi
@teofilattodeleonzi 6 месяцев назад
Awesome!
@MiNombreEsElCamaron
@MiNombreEsElCamaron 5 месяцев назад
How would you add the ability to manually control banking to this assembly?
@ChDSage23
@ChDSage23 6 месяцев назад
Hello Paul, I followed the tutorial and it's amazing. Just one question, when I move the vertecioes on the base spline along the Z axis the blocks on which the tracks are sitting change their rotation perpendicular to the the curve. Especially in turns, any idea how can I fix this? It's not super important for me, I'm just curious. I use railclone for most of similar work.
@paulneale
@paulneale 6 месяцев назад
Well... This is a known limitation which is on the list of things to do once the new geometry engine is completed. At the moment you can correct twisting in the PathDeform using the Driven Rotation.
@ChDSage23
@ChDSage23 6 месяцев назад
@@paulneale Many thanks for quick answer. I'm sure somebody will find your answer helpful as I did. I'll share the info with my colleagues tommorow.
@ArmoriaAravante
@ArmoriaAravante 8 месяцев назад
Hi Paul, please, how can I set the pivot to the place I need? I have a 2D section from autocad of a railway bridge and I always struggle with sweep. First I always need to rotate it 90 degrees. I understood, that I have to do it trough Transform type-in window, if I rotate it just with gizmo it doesn't understand that it is rotated. But then - how to set the pivot? All the splines from cad have pivot on the center of all splines. If I move it to the right location - axis of the rail - sweep ignores it and uses just center or the the points on the edges. I'm not a super expert in 3ds max, I just sometimes need to model bridges for architecture and it is really hard always to put it all together. I need to have all parts separated - concrete part, rails, stones, noise barrier etc. Could you help me, please, to understand the basic principle? I would be very grateful. Thanks in advance. Jana
@paulneale
@paulneale 8 месяцев назад
I would have see what you are talking about. Best thing I can suggest is join Stack on Facebook and ask there with images.
@fabiobarros4879
@fabiobarros4879 Год назад
Hey Paul, this scripts "PEN_ControlObjects" not fuction correct in recents version for 3ds Max not assemble all tools, What can it be?
@paulneale
@paulneale Год назад
I would need to know what errors you are getting as it works perfectly for me.
@fabiobarros4879
@fabiobarros4879 Год назад
@@paulneale It's not enabling all the tools just 3 of them, in old versions of Max it works perfectly.
@paulneale
@paulneale Год назад
@@fabiobarros4879 Don't know why, make sure you have them in the right location. Works fine here.
@fabiobarros4879
@fabiobarros4879 Год назад
@@paulneale Yes, directory is in the right place, it must be some problem coming from my operating system. I'll check it, thanks.
@alextrask4046
@alextrask4046 Год назад
In the 2016 version, the Array function is not in the Modifier List (only in tools, it's sad. Thanks for the lesson.
@paulneale
@paulneale Год назад
That is why you update software. It changes.
@mfrancisco_850
@mfrancisco_850 Год назад
do studios still even use 3ds max anymore I thought it became obsolete a while back ?
@paulneale
@paulneale Год назад
Hahaha, that is funny. Max is still the number 1 3D software as far as purchased seats. Welcome to reality. Don't listen to the bull shit you hear out there. Max out sells Maya and makes way more profit for Autodesk. I will let ILM know that they havevn't been using Max on every Marvel and Starwars movie and shows.
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