amazing as always Mr.Paul. Your tutorials make me better at 3dsMax. I was thinking about give up on Max and getting into Blender and Maya. But you and other Max guru (Arrimus, Archviz Artist, Changsoo, Tyson, etc...) keep me stay with Max and continue my Max learning journey. Thanks for your awesome tutorial.
Hello Paul, I followed the tutorial and it's amazing. Just one question, when I move the vertecioes on the base spline along the Z axis the blocks on which the tracks are sitting change their rotation perpendicular to the the curve. Especially in turns, any idea how can I fix this? It's not super important for me, I'm just curious. I use railclone for most of similar work.
Well... This is a known limitation which is on the list of things to do once the new geometry engine is completed. At the moment you can correct twisting in the PathDeform using the Driven Rotation.
Hi Paul, please, how can I set the pivot to the place I need? I have a 2D section from autocad of a railway bridge and I always struggle with sweep. First I always need to rotate it 90 degrees. I understood, that I have to do it trough Transform type-in window, if I rotate it just with gizmo it doesn't understand that it is rotated. But then - how to set the pivot? All the splines from cad have pivot on the center of all splines. If I move it to the right location - axis of the rail - sweep ignores it and uses just center or the the points on the edges. I'm not a super expert in 3ds max, I just sometimes need to model bridges for architecture and it is really hard always to put it all together. I need to have all parts separated - concrete part, rails, stones, noise barrier etc. Could you help me, please, to understand the basic principle? I would be very grateful. Thanks in advance. Jana
Hahaha, that is funny. Max is still the number 1 3D software as far as purchased seats. Welcome to reality. Don't listen to the bull shit you hear out there. Max out sells Maya and makes way more profit for Autodesk. I will let ILM know that they havevn't been using Max on every Marvel and Starwars movie and shows.