The thing is that, even if I have learn all of these things since the very first start to 3Ds long time ago, I still enjoy watching most of your basic tutorials all over again. Very professional work!
Denis, thank you very much for taking your time to upload such quality content. Even though I am not a beginner, I am self taught and just do things the way I think work. Seeing your workflow, makes sense, and is teaching me better modeling techniques. Gold indeed
+Javier Oropeza Here is the thing, i have been doing this for over 8 years and even with all the things that i do know i sometimes see myself as a beginner at times. I love learning new things and new ways of doing the old things. The reason for making the videos that i make is so that i can share some of the things that i have learned myself and hopefully help someone else learn something new in the process.
This is 1 of the best explanation(which would never exist) about how CG software behave under sub-D. Simple and clear. Maybe the speaker know the fundamental of bezier, NURBS, etc.
+Mojomatrix This is the third time that i've been told that i am giving Digital Tutors a run for their money :) NURMS isn't the route that i usually take when i model stuff as i am much more comfortable with poly modeling and edge confinement. But in any case i'll see about making more videos about modeling as i see a lot of people enjoyed them.
Hello Mr. Keman, thanks for this great and very clear video. Using the spline sample, was the right thing to do! Somethimes, we can loose track of this simple concepts and really create a mess of our models.
Great tutorial. Very useful. Although I've already knew most of the things, now I can understand the principles of what I was doing just like a robot. Thank you very much
+British Eddy From the positive feedback i am getting from people i might actually go over and create more advanced topics. Anything in particular that you would like to see modeled ?
+Denis Keman A model that uses a wide selection of surfaces maybe. So people can see how to model curves into flats and such, something like a few select objects from an interior scene?
lol glad i helped! i loved the tutorial btw, i'm using Modo and Blender for about 4 years but i'm new to 3dsmax and i'm really having a hard time to adapt, I don't know yet if it's just who's not used to it yet or it's really slow relatively :/
Just give it some time as it takes a bit of adapting on where the options are hidden. I've also been trying out Modo but not Blender, screw that right click is left click idea they have in there :) joking aside, rigging in Blender seems interesting and more fun then doing it in Maya.
Lol yes that may be weird if you're new to blender but trust me, if you want to model really fast, I don't think there's a better software than blender, my clients require .max format but I still model in blender than export to max
When it comes to speed it's all about how proficient you are in the software. I'm pretty fast when it comes to modeling in Max compared to anything else, but that simply because it's my primary software
You are great teacher bro!!! I'm subbing and starting teaching from your huge experience. Hope you gonna keep this channel going pro and still ahead of all opportunities ;-)
Great video. However, in recent versions of 3dsmax, the OpenSubDiv modifier is a much better choice for subdivision than Turbosmooth. It fixes the UV and creasing issues that always plagued Turbosmooth since its introduction, and has a lot more flexibility. This new subdivision modifier is only available in 3dsmax 2015 with subscription addons, and 2016 releases.
+John Malcolm Good to know John. This is the best part of the whole internet community, the comments portion where everyone can come together and leave their bits of information and their experiences. Most of the time you can learn from the comments as much as you would from the video, so once again thanks for sharing the OpenSubDiv route. I've actually seen how the OpenSubDiv works but i haven't really used it as i haven't had anything that would require me to use it on, and the fact that i've been using Turbosmooth for all this time has made it a bit of a habit.
Denis Keman Keep up the great work, Denis. Your videos are excellent. The main reason for using OpenSubDiv would be to avoid using support loops for accurate creasing. It could save significant geometry resolution on certain items, if that's a requirement. Also, it allows a linear UV workflow, which Turbosmooth doesn't have. Turbosmooth will smooth the UV's, which can, in some cases, cause UV seams to become noticeable, with some stretching and smearing. This can be corrected with some tricks, but it's easier and faster to use OpenSubDiv to avoid this. Lastly, if you use Mudbox to create high res displacement or normal mapping, then OpenSubDiv is a must, since it's the subdivision algorithm used in Mudbox, and translates the levels directly back to 3dsmax.
+John Malcolm This is actually something that i should really check it out. As for the High Res creation software i use ZBrush opposed to Mudbox, but then again you have plugins for ZBrush that allow you to import mesh and give it unique polygroups based on the smoothing groups in Max which is great. In any case i would really go over and check out the OpenSubDiv VS Turbosmooth and see how it fares out in my case. Cheers
+stxfano The ability to understand complex geometry is based on your understanding of the basic principles of modeling. Little things that everyone should know when starting out with modeling
Hello Denis, first of all, thanks a lot for sharing your knowledge with us. I´ve seen almost all of your videos and you´re just a master. I´m kind of new in 3dmax because I´m an architect and usually we introduce into 3d world with autocad and I´m so used to the offset comand to do a lot of things. Is there any way to do something like that with objets and edges in 3dmax? For example, in a simple box, can I make a copy (offset) of an internal edge or a loop of egdes at certain distance to any side? that would be very helpfull to create more realistic and precise models. Thaks a lot for your time reading this, and I hope you can help me improve my skills.
The shortcuts are all about what you need to use, as for shortcuts on the side i think you are addressing the buttons that V-Ray places there once you install it. So as you can see i really haven't modded my UI all that much.
I want ask you , how can you texture model after turbosmooth ? can you texture for example low poly model and then you click edit poly and set model with texture and after use turbosmooth ?is it coorect?
Just so you are clear .. you do the uv unwrapping AFTER you put on the turbosmooth. If you do the unwrap first and then put on a turbosmooth you will end up with stretched UV space.
Well i don't really know about a genius but i'll take the compliment :) In any case this here is modeling fundamentals that everyone should understand.
Someone... I need help 11:02 I can't manage to make the same mesh, you said it was a plane with a hole, but I can't wrap my head around how to make that hole, AND have the same edges, because on the first mesh the Diagonal edges don't go all the way, they go only to the cylinder hole, while the the other 2 go full lenght.
Nevermind, I actually figured it out. I forgot I had the extrude/chamfer functions. Also you can chamfer a vertex to make a circle just figured it out.
This tutorial was great. I have been trying to make a frame for a greenhouse and when i smooth it basically explodes. this helped with the bottom of the frame and it is now squared with smoothing nicely, however where it meets the arch for the top is still exploding and losing shape. can you make a video that shows how to keep the shape where an arch meets a squared surface please :)
+Michael Morrow I've made a few videos that were meant for 3D modeling as a basics, using those tricks you see in those videos should help you get your geometry to flow correctly. As for having a video for any possible scenario that is a bit far fetched and unrealistic, but if you take and use what you see in the videos here i am pretty sure you can find a way around your issue.
+Denis Keman Thanks for your quick reply. I will look at the videos you have provided and as you said i am sure to get it to work. Actually working on it now, starting it fresh with your techniques and is working out great. thanks again, it's nice to see that you are very active and give prompt feedback. I will definitely be visiting your channel quite often and referring my friends here also
Yeah i've been told that on a different video .. it's actually the software that "cleans up" the sound. For some reason it amplifies the mouth smacking sound and annoys everyone :)
Denis Keman Well that's sad but not a big problem. Your tutorials are so good and I'm learning a lot from them as a young student please keep up the good work!
For the spline, like i said in the video it's a simple ARC. You go in the creation menu, splines and in there you will find the Arc option to create the spline you see in the video. As for the menu items on the left, i assume you are talking about the icons on the side, those are Vray specific items you get when you install Vray.
Since i've been using Max for 10+ years i would say Max, but my opinion would be bias. The real truth is that they are both valid choice as they are tool with which you can get the job done. New version of Blender is up there for modeling nowadays as well.
@@DenisKeman The problem is that I do not know modeling well and I do not have experience. In your opinion, how can I learn it or good sources to learn it, I do not know English very well and the content in Arabic is very bad and primitive. What I want to communicate from an idea to you is that I have not studied any major in graphics design, and it is just a hobby no more, can it be learned from the Internet only ? Thanks bro 😘 ...
@@microsoftflightsimulator476 I study architecture, and have been using diferent 3d programs for modeling; from my experience, the easiest program for someone who is starting, is sketchup (it's incredibly easy to use) but is rather basic without plugins; then i would recommend you blender, i think with the 2.8 update is much more friendly towards new users
+Geworg Hovhannisyan Edge extrusion is great for when you want to add new polygons, but when you want to add extra edges on already existing geometry that is when you need to use the Swift Loop
Great video. Love all the tips you give. CAn you help with perspective camera match? Im trying for this image " q-ec.bstatic.com/images/hotel/840x460/452/45206289.jpg " for my practice session but i'm not able to achieve what i want. Any help? This might be a good topic.
it is very advanced, not suitable for "basics', also if we do n to know where you get your shapes and how they were created it gets very hard to follow.
More or less ... It's the basics of poly modeling and having proper edge flow that would transfer well over to the turbosmooth in 3ds Max or the smoothing in Maya