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3DS Max - Tip - Attach Geometry With ProBoolean 

Miled Rizk
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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.
#3dsmax #3dsmaxtutorial #3dsmaxtips
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Please watch: "3DS Max Easy Modeling - Simple Chair - Part 1"
• 3DS Max Easy Modeling ...
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26 мар 2024

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Комментарии : 3   
@MiledRizk
@MiledRizk 3 месяца назад
If you have any suggestion or requests, please leave them in the comments area. Also, if you like to support the channel further, you can use the Thanks button, thank you.
@user-hz4fj5xw2u
@user-hz4fj5xw2u 3 месяца назад
not quite sure when this comes in handy...
@MiledRizk
@MiledRizk 3 месяца назад
Hi, well if precision is important in what you're doing, you can combine several primitives so that they are not separate objects, this will make it easier to work with less objects, and at the same time, at any moment, you can comeback to any of these objects and change some of their parameters. One example, building columns, you can attach multiple boxes and/or cylinders, and if, for some reason you want to change the radius of one the cylinders to a specific value, or the width, height, length of a box column,... It can be handy in some scenarios
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