I'm looking forward to Corepunk and Blue Protocol based on what I've seem of them so far. Hopefully at least of them is worth sticking around for, but even if not it's always fun to try games with their own take on what's been done before.
I’ve only a played a few MMOs each for only a couple hours each over the year. None of them have truly satisfied me but I keep coming back because I think the genre is the future if it gets funding and developers stop thinking so 1 dimensionally. (This is my opinion of course not an abject fact). Let’s hope we get some good stuff in the years to come. I don’t think I’ll stop chasing dragons any time soon.
The Gods of Olympus has abandon me. I heard this every time when I've no found new MMORPG coming anymore😭😭😭MU WOW Age of Wushu Guild War2 Black Desert....most people turn their way to Overwatch LoL Dota2 CSGO BattleRoyale game....till now 2023 almost last 10years still not yet have a good new MMORPG born. I've try Red Dead Online feel similar MMORPG for 1years Now I'm so boring still no new BEST MMORPG out come still waiting. so How about genshin impact? nah it just for kids. Bring me a good MMORPG please😭😭😭
Agree that a game can't qualify as an MMO unless they actually have a massive player count in the same shared space. Feel like the waters were muddied when Destiny 1 released. I recall there was an interview with some Bungie staff member where comparisons were made to MMO games. Since then you see the term thrown around a lot when it really shouldn't be IMO. In the case of Destiny, The Division & Warframe I think shared world shooter seems more appropriate. Maybe shared world RPG could work for games like Wayfinder seems to be? Dunno, I guess getting hung up on definitions isn't that important as long as the gameplay loop is described well enough and the player counts for different encounters is clearly stated. Developers should be upfront about it.
Wayfider looks sweet? Disagreed. I think it looks sterotypically horrible. I think you are attraced to light effects. This game seems to have added light effects now into armors, character skins and buildings too: it's everywhere. Spell and using weapons effects are crazy as always in East-Asian games. And weapons way too big (man I hate that "I have my huge weapon resting on my shoulder and legs spread" macho-stance 06:57). And running leaning forward. I think these game animators never have run. Or watched running. Or used axe or sword. It doesn't look sweet, it looks horrible unnatural shiiiit.