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Worst MMO Ever? - Trove 

Josh Strife Hayes
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Part Minecraft, Part Diablo, All Gamigo.
Trove is a melted mix of cubist block builder, hack and slash rogue like, social MMO and open world adventure, it takes elements from other better games and ends up being fun, but not as much as each of the individual elements.
Trove is a perfect example that adding in 'good ideas' doesn't always work if the 'good ideas' don't relate or work well together.
Thanks to the Patreon supporters and Twitch subs who keep the channel alive :)

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4 мар 2022

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Комментарии : 5 тыс.   
@younger544
@younger544 2 года назад
Man, is it just me or does it seem like almost every MMO can be summed up as "It used to be good, now its just a vehicle to push excessive monetization and/or loot boxes."
@benni5541
@benni5541 2 года назад
Difference between studios centered around people who actually help build the game vs studios led by financial executives. In german its called BWL or Betriebswirtschaftslehre, basically studying how to make the maximum amount of money. Thats ruining games and studios.
@SeppelSquirrel
@SeppelSquirrel 2 года назад
Destroy capitalism -> Get eternally good games.
@LaverniusTucker2410
@LaverniusTucker2410 2 года назад
@@benni5541 Wait a minute... I go to university for BWL
@ryanweible9090
@ryanweible9090 2 года назад
capitalism has a tendency of making things worse.
@KineticSymphony
@KineticSymphony 2 года назад
@@SeppelSquirrel No, destroy capitalism and get no games. There's no utopia. No perfect system. But at least we do have stuff now.
@D3th10rd
@D3th10rd 2 года назад
I remember this game from a long while ago. It got pushed out to fill the empty void that was left when Cube World went silent during its early periods. And to that extent, it was very good as a replacement to tide people over. It was also very much community driven. Each class outside of the few starting classes, was thought up of, and created by the community, voted on, and then out into the game. If I remember correctly as well, it was either the person who created the class and/or those who voted for it, got it for free or something. Community was immense for this game. Pretty much every zone, mob, class, Dungeon was made by the community outside of the starting one's. However, eventually people started seeing microtransactions layered on microtransactions and left, harming the community aspect they built up. When a game is built around community and you drive away the community, you are left with nothing.
@qalamitygsu7018
@qalamitygsu7018 2 года назад
RIP what cube world should of become 🙏.
@Tyler-og6hj
@Tyler-og6hj 2 года назад
what ever did happen to cube world?
@couch9416
@couch9416 2 года назад
@@Tyler-og6hj I think there was just nothing for years and then they changed a lot of stuff in it that made the game no fun. I don't remember much more
@D3th10rd
@D3th10rd 2 года назад
@@couch9416 No, you're pretty much spot on. Developers did a beta everyone loved. Went silent for *years* and then popped out the game suddenly that was nothing like what was previously showcased.
@pamelz
@pamelz 2 года назад
@@Tyler-og6hj it's eventually got released on Steam but with really bad choices of the gameloop which killed whole game completely. Only few things left from previews on official dev-blog. Tldr: It's on Steam And it's not worth it (Can be fixed with mods thou)
@scottbaileymsc
@scottbaileymsc Год назад
You could tell he hadn’t played it much when he said there was no lag and it was smooth. The lag is quite possibly the worst part of the game when it really hits. Not to mention the countless crashes you experience whilst playing
@eagletgriff
@eagletgriff Год назад
God and they ALWAYS came at the worst times
@CreativeHandleO
@CreativeHandleO Год назад
I just started today so thanks for telling me about that
@Papi_Buzz
@Papi_Buzz Год назад
Bro it once crashed and just fucking bricked my PS4 💀
@eagletgriff
@eagletgriff Год назад
@@Papi_Buzz Hello??? ☠️☠️☠️
@Papi_Buzz
@Papi_Buzz Год назад
@@eagletgriff ?
@coachboc
@coachboc Год назад
I have 3000 hours on trove and used to be one of the larger Twitch Streamers back when the game was in it's prime. A lot of the late-game came from min-maxing the RNG gear to speed run the bosses faster for leaderboard spots and a purple name. The clubs and communities held together the playerbase and added so much depth that wasnt in the actual gameplay. Shame that it didn't last.
@illdrno2343
@illdrno2343 Год назад
Yeah i just quitted trove
@zachby2690
@zachby2690 Год назад
it was amazing
@teamemrakul2550
@teamemrakul2550 Год назад
Which streamer?
@illdrno2343
@illdrno2343 Год назад
@@teamemrakul2550 i dought they are still streaming it, he was talking about in the prime days
@jessiersoriano2855
@jessiersoriano2855 Год назад
can u give me flux then lol
@toaster9922
@toaster9922 2 года назад
This game feels like something you would see in a movie being played by the main character's son.
@DATANK553
@DATANK553 2 года назад
t r u e
@jkeebla
@jkeebla 2 года назад
LOL
@marvelinopanjaitan6076
@marvelinopanjaitan6076 2 года назад
what does that mean?
@jkeebla
@jkeebla 2 года назад
@@marvelinopanjaitan6076 in movies they don't want to get strikes/law suit for using someone's product or game so they make their own with cgi and it usually looks like a mobile game mixed with a shitty forgotten mmo of the 2000s
@marvelinopanjaitan6076
@marvelinopanjaitan6076 2 года назад
@@jkeebla true
@werderlork9056
@werderlork9056 2 года назад
"Trove feels like a game that's already been completed, and you're just exploring the slowly fading embers of a finishing world" You've heard it, ladies and gentleman! Trove is the Dark Souls of MMO's - Josh Strife Hayes, 2022
@j-lo2098
@j-lo2098 2 года назад
This is exactly how this and wakfu feel
@Shatari
@Shatari 2 года назад
@@j-lo2098 Man, Wakfu makes me depressed. It could be such a good game (and it feels like it used to be), but it would require the devs to actually listen to people or play the game themselves.
@imbigo1947
@imbigo1947 2 года назад
@UwU DahWholesome Sadly, it's ptp (and it had some ptw elements, but i don't how is it now)
@keyman245
@keyman245 2 года назад
@@j-lo2098 It's a Shame that there's not a Lot of wakfu content besides low quality tutorials
@ATTENTIONseekinggaming
@ATTENTIONseekinggaming 2 года назад
cubeworld ugh never talk about that game and its devs
@DMaaaaath
@DMaaaaath Год назад
I’m shocked josh didn’t experience the infamous server lag and end up rubber-banding to hell and back or having to wait 30secs every 5secs for chunks to load
@TheEmeraldSword04
@TheEmeraldSword04 Год назад
I remember enjoying Trove back in the day, but I fell out of the loop for a long while, and when I came back I didn't really research any changes, but I did notice something pretty big. I remember you could create your own private world and build whatever you want, so long as you had the resources, and could share them with the public, and check out other players worlds and see what the community builds with a lot more freedom, I got a pretty scarring memory of getting lost on a triple-jump reliant maze and endured just because I wanted to see more of the user's builds. Now... the custom worlds seem to have vanished or got hidden deep in the menus. I enjoy this game, but removing or hiding such a fun and amazing feature is quite a turnoff.
@diefontysstagiere5395
@diefontysstagiere5395 Год назад
If you mean clubworlds then those still exist. Its just that they are way more expensive to make now. Its like 200 golden souls and 25k flux.
@zzzdarkcloudzzz4233
@zzzdarkcloudzzz4233 7 месяцев назад
Actually Golden Souls arent that bad, i used to farm them in the Dragon fire peaks, theres usually massive underground shapestone veins all over for thousands of blocks far apart, 1 in 5 shapestone ores there tend to have golden soul and sometimes you get two or three per ore. In an hour id get about 45-60, and id sell them on the marketplace for a thousand each, make lots of flux and buy everything else i needed, was fun messing around with the marketplace
@shawnhiggins1005
@shawnhiggins1005 7 месяцев назад
They are in the corner of the map…
@TheEmeraldSword04
@TheEmeraldSword04 7 месяцев назад
@@shawnhiggins1005 Really? I'll have to check the next time I log on. Thanks!
@salt7625
@salt7625 6 месяцев назад
​@@zzzdarkcloudzzz4233it's not bad if you're really willing to spend an hour just pure grinding, doing nothing but mining, listening to the repetative march of the sound track, the repetative sound effects of that laser and of blocks and random in world mobs exploding, the ring of you getting every block, knowing you will not experience anything new sure
@airagog
@airagog 2 года назад
The coolest thing about this game whenever it first released was the fact that almost nothing was for pay. Even the new classes weren't locked behind a paywall and seeing the classes that I know were free locked behind a paywall hurts. And the game devs REALLY care about this game. In fact they were so involved with this community that Candy Barbarian was a reward someone got to make for helping back the game. The game devs were involved, flux was only a currency because players decided it was as the game was meant to be truly free-form and had a deep focus on the community which extended even to the only form of monetization the game had, being pinatas which actually gave loot to not just you but everyone around you with you getting a copy of the best drop.
@TheDosss
@TheDosss 2 года назад
They are still free, but the newer ones are harder to craft and depending on your free time, it could take months
@ambi4903
@ambi4903 2 года назад
@@TheDosss Months? maybe if you are just started the game. You can buy premium coins for ingame money and then buy the classes or whatever you want in the shop. Kinda grindy but not the worst system
@user-yr5yl6zt5l
@user-yr5yl6zt5l 2 года назад
they need to make money mf
@airagog
@airagog 2 года назад
@@user-yr5yl6zt5l yes but no. Trove was originally made by Trion Worlds same as Rift but Trion was acquired by Gamigo which is just a holding company that doesn't make games. Their job is maximize short term profit for their public investors. As such they're okay if a game goes under in a year or two so long as it's profitable for that long since they didn't have to pay to make the damn game to begin with
@apersonwhocomments1901
@apersonwhocomments1901 2 года назад
I remember I was there and as things kept getting locked behind money I left
@shmillsyshmillsy6624
@shmillsyshmillsy6624 2 года назад
This game was absolutely amazing at its peak. I’ve never been a part of a more loving community. Greed killed the game
@MeEveree
@MeEveree 2 года назад
Yeah I used to love this game but I was never invested in the story and never progressed that far sadly
@marth2535
@marth2535 2 года назад
yea it was rly cool but the developers added very little content apart from more opportunities to make money
@swahilimaster
@swahilimaster 2 года назад
I must not have played at it's peak then, because the trove I remember had big guilds getting other guild's clubs shut down by reporting them to staff until they would cave, saw this happen numerous times whenever some smaller guild club started getting attention.
@tatsumaki8738
@tatsumaki8738 2 года назад
yea when trove first came out and the beta was great till they started stacking the cash shop with everything should have made it cosmetics only
@jordan_d3mon450
@jordan_d3mon450 2 года назад
Fr
@busofselfdoubt
@busofselfdoubt Год назад
the way you described the game as quite enjoyable for a bit, then forgetting about it for a long while only to maybe pick it up again months or years later for the same thing to happen again is EXACTLY my experience with the game. it’s quite enjoyable to hop on with a friend or two every few months, kill some stuff, build in our private club world, maybe play for a few days, then not pick it back up for another few months. all i can do is be grateful gamingo hasn’t run the game completely into the ground, it’s still actively updated, and isn’t completely p2w.
@ParamoniaMan
@ParamoniaMan Год назад
Trove for me was fun for the collecting of items, skins and mounts. I didn't really ever have to touch the store too much and there are loads of stuff you can't get from the store. Also i enjoyed building in a guild island, because you have the freedom to do whatever you want there. I've never seen the building really be useful/fun in the main world unless you're trying to cheese a boss with a ranged class.
@DeputyFish
@DeputyFish Год назад
a woah dont single me out XD. shadow hunter sniping through walls
@OneTimeACraft
@OneTimeACraft 2 года назад
The game WAS GOOD, it really was, and it wasn't a honey moon phase, it just didn't have paywalls back then. Paid things were mostly just skins and pinatas to hopefully get a mount from breaking them. I was a tester for the game, I still have good memories with it.
@be_that_as_it_may
@be_that_as_it_may 2 года назад
If I had a dollar for everytime I've seen a comment in similar tone to this on this channel, I'd have about $60. Sucks to see that the #1 killer of ambitious new MMOs is the nearly suicidal drive to over-monetize.
@mantovani825
@mantovani825 2 года назад
Used to love Trove, now, it's just that ex-gf you cant forget because of good memories and when you try to reconciliate it's not the same thing and the taste is bitter
@Azazreal
@Azazreal 2 года назад
I used to play Trove back then, as new classes and biomes came out and discovering things simply took time. Ah the Candy Barbarian release was fun. What a shame
@KUPSMusic
@KUPSMusic 2 года назад
back in the day when gunner and the knight were the default classes you could choose. good times, oh yea and the fun of grinding shadow towers early on (which are now pretty much useless)
@huskar2021
@huskar2021 2 года назад
The game is still kinda good just annoying If the devs didn't go the greedy route and made everything untradable This game could've been one of the best online games ever
@demithys6236
@demithys6236 2 года назад
Ooof I used to be addicted, I can see why it's here though. Can't wait
@elonleon4452
@elonleon4452 2 года назад
Oh boi, the people at GAMIGO are at it agian!
@IamaPERSON
@IamaPERSON 2 года назад
@@elonleon4452 oof, true
@badwolfxd3593
@badwolfxd3593 2 года назад
I remember getting myself and roommates addicted to this game back in the day...I think I was the real villain 😬🤣🤣
@DreWulff
@DreWulff 2 года назад
Same
@dakotashroom5401
@dakotashroom5401 2 года назад
@@elonleon4452 Actually, they're probably all bots. This wouldn't be surprising.
@dustiespring6591
@dustiespring6591 Год назад
Trove thrives when you yourself have a goal and are working towards it. Problem is, no direction is given so it is really easy, or inevitable really, that you’ll eventually get bored or lost in the waves of things you can do and just sort of… fall away. I’ve often said something it could really use is a catch that makes you actually want to be part of a group. They kinda were getting there a few times in the past, but always turned away at the last moment. They introduced the traditional RPG triangle at one point (healer, tank, and DPS) buuut never gave you anything that required you to use all three at once. Then just before they DID introduce Bosses (located in the shadow tower) that required knowledge of mechanics and seemed like a diverse team might have been needed… they removed the class types and just made it so everyone was capable of doing everything. They also used to have a capture the flag PVP which actually required you to use specific classes and abilities in unique ways and roles… however they removed that in order to implement bomber royal… which doesn’t care what class you are, and just has you use generic abilities only available in that “mode”. There is also a storyline buried in Trove, but it’s soooooo small and info so scattered, not surprised no one knows about it… honestly this game is fun to f**k around on for a while before moving on to more serious games, but it could be and is SO CLOSE to being waaaaaaay better! Wish I could just dump some ideas on the devs man, I bet I could make trove a number one in no time haha
@thegoldenone3428
@thegoldenone3428 7 месяцев назад
Back then I had a weird goal, I was obsessed with sonic so I wanted to try and get the highest movement speed on my character, think I mostly succeeded and stopped playing.
@MaxFerney
@MaxFerney 9 месяцев назад
I didn't expect to stick around in a video with a title like "worst mmo ever?", however, the fact that it's not all bad things, like actually points out the benefits. Also how explaining why things are bad, going well into detail with it. its not "oh the tutorial is bad", it's "Let me show you the tutorial and here's the reason why [it's not good]". I appreciate this format, and the way you present it. You don't tell people to stay away, you explain what you'll get directly.
@jonfalan
@jonfalan 2 года назад
"Trove feels like a game that's already been completed." You're right. Sadly, you're right. When it was still just the game creators running things, it was FUN. You would see devs in game, they would throw random parties, you could actually get general assistance and talk to them directly. After it was bought by that accursed German holding company, all the spirit was sucked out of it. Then half the studio got fired and everything that made Trove special disappeared overnight. All the fun that could have been had is long since gone. I held on so long that not even the good memories remain untainted. Yes, Trove is finished. It just needs to fade away and die.
@guilhermedalazen1366
@guilhermedalazen1366 2 года назад
I wish i could thell the original trove developers: "ay, go work with veloren" It's better open-source cube world
@strong541
@strong541 2 года назад
@@guilhermedalazen1366 whats veloren
@guilhermedalazen1366
@guilhermedalazen1366 2 года назад
@@strong541 a open-source project with tons of voluntary developers trying to achive what cube world didn't
@strong541
@strong541 2 года назад
@@guilhermedalazen1366 i looked it up using my pea sized brain idk why i didnt google it thanks for the info though
@guilhermedalazen1366
@guilhermedalazen1366 2 года назад
@@strong541 try playing It, you might see me around
@A_Prinny
@A_Prinny 2 года назад
The one thing Trove does really good is something the tutorial didn't really explain: the Loot Collector. It breaks down gear you don't have equipped and if you dont have the appearance of the item in your collection it gets added. Basically allowing you to get a ton of skins for your gear that you can change whenever you want.
@sheshin
@sheshin 2 года назад
That was like the end game for me, collect every “skin” in the game and repeat whenever new designs were added in the next patch
@projectsanctuary7944
@projectsanctuary7944 2 года назад
just like in GW2, love that mechanic, totally stealing the idea for my wannabe mmorpg minecraft server.
@TZARpixelforge
@TZARpixelforge 2 года назад
u missed the part when u realize that all skins are reallly bad... and dont match together at all. (except maybe chaos chest skins)
@Vin50000
@Vin50000 2 года назад
Yeah, and finding unique loot is a way of progression cause you can get notable rewards and a bit of extra stats
@endermanowa
@endermanowa 2 года назад
@@TZARpixelforge I'd say that's subjective
@swedneck
@swedneck 10 месяцев назад
I remember when i played this some years ago i was honestly almost exclusively drawn in by the aesthetic, almost everything just looks.. satisfying, and going around the areas was just inherently fun.
@cozyGalvinism
@cozyGalvinism Год назад
I had a ton of hours and remember vividly how the game slowly turned into a cashgrab. Around the time Shadow Caches were added, the game started turning into something more... sinister... You had various loot aspects in the game but there were some resources that were more efficient to get when you used Shadow Caches... Then after a good while, they added dragons, which were really cool initially, except when they started selling the stuff for getting the dragon faster on their shop. I also remember the day where they added Radiant gear as an upgrade to Shadow 5 gear and you basically had to go to hell and back in order to get them. I mean, you already had to farm pretty hard for Shadow 5, but Radiant was seriously hard...
@ohaimark6671
@ohaimark6671 2 года назад
This game is a husk of what it used to be. There used to be Shadow Towers! Massive multi-floor dungeons that you could team up with 7 of your mates to clear, only to be greeted at the end by a massive raid boss! The spike walker, the eldrich weeping prophet, the piñata god, the shadow hydra, the nuke-launching dreadnaught, and the goddess of the moon herself! All amazing experiences, and some of my best memories, gone, replaced by just another tedious grind and cash grab in the form of delves. And you didn’t even touch on how predatory the cash shop is. There’s another ranking system called mastery rank, you level it up by colllecting new gear and loot collecting it, crafting new mounts, costumes, pets, etc. every new collect is more mastery. And more mastery is more power. In order to reach top mastery, you NEED to buy EVERYTHING from the cash shop. All the potions, all the emblems, all the costumes, all the pet, all the mounts, all the classes. Not to mention that there’s mastery rank locked behind a “Patron points” you get one patron point for every $ spent, and you need 1000 points to max out the mastery for that system. You literally cannot hit max unless you spend AT LEAST $1000. And on the classes that can be bought. They are not all balanced. There are definitively best classes. Chloromancer or Gunslinger are the highest DPS. Dino Tamer and Neon Ninja are the best at farming dungeons as they go the fastest in move speed, to the point where mounts become redundant. All classes can be crafted, yes, but it’s heavily based on RNG weather you can get everything for all of them, while vanguardian and bard are SOOOOOO grindy, that the only options are spend 100hrs for half of what’s needed to craft one of them, or spend $50 per class for those 2. I love this game, it has a near and dear place in my heart alongside Wizard101 and RIFT. But it’s hollow. Gamigo is doing what they do best and just holding it on life support. This game is dying, and it’s sad watching what you used to love go so far downhill. Sincerely -a long time player with a little over 20,000 hours played
@Dosyi
@Dosyi 2 года назад
They removed shadow towers???
@amp4105
@amp4105 2 года назад
Wtf they removed shadow towers? Havent played since like 2015-16
@muffy_bunny
@muffy_bunny 2 года назад
No more shadow towers?! That actually sucks, it was so cool hopping into one with lots of random people and just having a blast killing the bosses
@rainmorga
@rainmorga 2 года назад
I replayed this game a few months ago, the shadow tower is still in the game but it is not randomly place in the world map. You have to queue up in the shadow tower map and choose the difficulty.
@ailurusfulgens1849
@ailurusfulgens1849 2 года назад
@@muffy_bunny They replaced shadow tower by delves. iirc shadow towers were a lag fest they couldn't fix so they removed it and redesigned the feature
@notsae66
@notsae66 2 года назад
So what I've learned from this series is to never, ever, _ever_ sell my creative visions to any corporation because they _will_ ruin it. Kinda already knew that, but good to see it writ large over and over.
@Wraiven22
@Wraiven22 2 года назад
easy to say, harder to do when a soulless corporation is offering you enough money to never have to work again and you get to retire in a big pile of cash. it's really just a problem with our current economic and political systems where we're all living under the constant threat of homelessness and starvation if we don't play the corruption game.
@joshbull623
@joshbull623 Год назад
Why do that when you can get rid of capitalism instead? Would be easier too.
@videoms1271
@videoms1271 Год назад
@@joshbull623 no better alternatives
@joshbull623
@joshbull623 Год назад
@@videoms1271 Democratic Socialism.
@khikokhoro3456
@khikokhoro3456 Год назад
@@joshbull623 Lol funny
@nitefurie.
@nitefurie. Год назад
8:30 As someone who who has played trove on and off since 2017, I can confirm the tutorial has been around since then. It seems to have been expanded with the shadow area, but remains mostly unchanged As for the tutorial plates, I’ve got no idea I’ve never payed to much attention to them 10:48 All of these currencies (Except credits) are non premium, and have ways to obtain them without buying them off other players/The store 13:46 You can mine/place just about anything, just not in dungeons Overall I’d say I agree with the points expressed. It’s a game you play for awhile, then just move on. You might circle back once in awhile, but by the end of that cycle the flashiness wears off, and the gameplay feels hollow. The main objective of trove is to just watch numbers go up. Most of the actual entertainment lies in the community, not the game itself. The gameplay might hook you for a week or two every so often, but it’s the people that will keep you coming back.
@dragonch0ch0ch06
@dragonch0ch0ch06 Год назад
you can also buy credits with flux. it uses the same system wow uses, one buys it for real money and sells it in the shop for flux. grindy as heck but it is an option.
@eboy5268
@eboy5268 Год назад
I Wholeheartedly agree with all your points. I used to play trove many years ago, on and off, played a lot over the pandemic as well. within the later stages of the game it is essentially just doing the same events, grinding the same few dungeons, and working on the gems and masteries for your characters. Some of my best memories within Trove is honestly just the times which I ran through the world soloing dungeons and chatting with friends in VCs, rarely about the game but just life in general. The creativity and potential for expression and experimentation was also a really fun part of the game, finding the right setup or making the best cornerstones, etc.. I do have to add though since you didn't really mention it, I never really felt like the pay to win was really shoved down my throat in the game, I feel like the game establishes itself as a grindy game early on and almost everything within it can be obtained simply through a long and tedious grind, whether or not the grind was worth it in the end never really mattered because in reality you still may have learned something new like a new way to gather, a new route for any dungeon, a better understanding of the value of items and if all else fails then a funny story to tell to your friends. The game definitely made people aware of the pay to win options but nobody in the community really encouraged or despised it, it was just an option that some people might have had and wanted to go with.
@osloyy
@osloyy 11 месяцев назад
My problem with this game is that once you do the first dungeon you have pretty much seen what the game has to offer. It's just doing the same dungeons over and over again.
@cloudkao8304
@cloudkao8304 2 года назад
13:52 it was designed like that so people dont mine their way into boss rooms, however you can still break those blocks using a crap ton of bombs, or using a dragon
@devarasaira3851
@devarasaira3851 2 года назад
that is waht i did back when trion still ran it
@mindfulselfindulgence
@mindfulselfindulgence Год назад
16:30 this depresses me so hard, because I remember, as a kid, finding and attacking some massive dungeons for the first time. Attacking the fae temple and Q’bthulu and the huge pirate island and my first Shadow Tower while undergeared because I didn’t understand how the gear system worked (thought more green meant better so my stats were all over the place) are childhood memories I legit hold very closely. It sucks that that sense of adventure has been extracted out of it by bloat and needless ‘streamlining’.
@franciscopereira5760
@franciscopereira5760 Год назад
Bro ur making me feel soo old, I'm 25
@equious8413
@equious8413 Год назад
@@franciscopereira5760 yup. I was out of university for 5 years before this even came out.
@DeputyFish
@DeputyFish Год назад
easy answer is dont listen to him. he didnt play more than 10 minutes
@fordakacar
@fordakacar Год назад
when i was a kid i played this for 25 mins got hella confused my adhd kicked in and quit
@Silverluckk
@Silverluckk 11 месяцев назад
ikr like i just wanted to remember having fun on this game but here comes random generic british dude that cant be happy with anything besides like elden ring or smth
@austinvedder3536
@austinvedder3536 Год назад
this game has changed so much, the atlas stone replaced the portals and i had no clue
@AutarchKade
@AutarchKade 4 месяца назад
When you have to stretch "it's ok" into a 30 minute video:
@violentnexus3563
@violentnexus3563 2 года назад
I remember playing this, I was grinding so much in order to get a flyable pet dragon only to get paywalled. It killed all my passion for mmo's, I still hate it to this day.
@una1764
@una1764 2 года назад
same dude! i played to the point where the only way to continue progressing was to pay lol
@nykom
@nykom 2 года назад
I got like 5 dragons, too much grind
@vizthex
@vizthex 2 года назад
you can get them without paying (I've done that, own like 40 dragons now), but it takes forever.
@Rocker-1234
@Rocker-1234 2 года назад
@@nykom yea i got one and have to agree, the coins are so much of a pain lol. its sad cause it didnt used to be like it from memory... i remember back in the early days when you could earn coins and souls and stuff from hourly challenges. i still got a soft spot for this cause this is game got me through my school years without eating a bullet but yea.... its a grind fest
@BeeWaifu
@BeeWaifu 2 года назад
I feel the pain.
@supergenius6256
@supergenius6256 2 года назад
Now I remember this game, played when there was a tower for Uber worlds and not an atlas. It was actually a good idea for an mmo. Can manipulate blocks to build or destroy, random generation, mobile bases, and even club worlds for more permanent projects. Sadly the game's content was next to nothing and the grind was bound to lead some folks into insanity. I guess I had a good run at it.. it's just a bad sad to see a game's opportunity like this getting dumped because of heavy monetization.
@mikoto7693
@mikoto7693 2 года назад
Reminds me of Star Trek Online and their monetisation techniques. But yeah sometimes I don’t do well if I’m tossed into an open world with insufficient instructions on where to go. The Hinterlands in Dragon Age Inquisition was one and I know there have been more but I scant remember which one.
@mikoto7693
@mikoto7693 2 года назад
Ah, Zelda breath of the wild was a big one.
@Pundae
@Pundae 2 года назад
@@mikoto7693 The difference is an open world has to encourage exploration. Here, it seems like there's very little reason too, but in BOTW you can run into like 7 different shrines to collect stamina and health boosts on your way to see the main quest, or you can just talk to npcs and see what they tell you to do. Also you do get a quest marker in BOTW as soon as you get off the plateau. Tells you to go to hateno village, which has a few people who ask you for stuff, and a place to buy some nice gear. After that you get 4 big quest markers, one for each quadrant of the map, and again plenty of stuff to do along the way
@adtrlthegamer7449
@adtrlthegamer7449 2 года назад
Yeah, the grind was the main killer for me. Like warframe it felt like most places where either a cake walk or beat-you-down-till-you-quit hard. Rarely in between.
@Astelch
@Astelch 2 года назад
i remember playing this with 3 of my friends long time ago. A year ago we decided to download it and see where we left off only to find my account was deleted while my friends werent. Trove support ticket said they sold the game to another company and they had to port over the game which resulted in some lost data. Shame Lost my money and time.
@idoblenderstuffs
@idoblenderstuffs Год назад
i used to play this game A LOT a few years back. me and my mates would play it almost as much as we played fortnite, it was definitely really fun, but once i got to the Jurrasic Jungle world, the difficulty just increased by a million making any further progression impossible. you can enter the boss tower at any point of the game, and the final boss was easier than the average dinosaur. there was still a lot of other stuff to do, and i spent like a year of doing other things in the game instead of progressing, but eventually i just couldnt find anything interesting enough to do anymore. the last thing i did before i left was completely crashing the economy by harvesting sunlight bulbs for a week and then selling them off for a tenth of the usual price. i logged back in a few years later to see that it had still made a lasting impact.
@TheEmeraldSword04
@TheEmeraldSword04 Год назад
Oh my god, you absolute legend!
@flyingduck91
@flyingduck91 Год назад
that's because of max crit hit starts, bassicly get good gems than make sure it has 3 stats from the beginning & those stats are: physical/magic damage (depending on ur class), crit hit, & crit damage, this basically 1 shots everything & if u don't know about this strat it makes the game seem like it has a difficulty curve
@idoblenderstuffs
@idoblenderstuffs Год назад
@@flyingduck91 oh alright thanks. ive actually been replaying the game recently so thats very useful! tbh back when i played a lot i didnt know about gems at all.
@flyingduck91
@flyingduck91 Год назад
@@idoblenderstuffs yeah, watching gem guides is useful, I would recommend scyushi's videos
@sukaikitsune
@sukaikitsune Год назад
@@idoblenderstuffs so the game is shit because of your Lack of knowledge, i get it now thanks💀
@Bushy12
@Bushy12 10 месяцев назад
I played the game back when I was young, I loved the game cause it was all I wanted. A MMO RPG where I could play solo, defeat massive bosses and fought screamed and yelled, even crying at times. It was the only game that truly made me think I was this Adventurer going off to unknown lands that he could get stronger. I played it religiously and eventually got to a stone wall where I could no longer progress, lag became unbareable and paywalls where every where. So I eventually lost interest and quit the game. Even still now, I look back on Trove and still wonder, will there ever be a successor that can replicate that Adventurer feeling I got so long ago- I doubt it, But I can wish cant I?
@thehaveninthehand
@thehaveninthehand 2 года назад
I played this game every day for YEARS. I had so much fun with people I met in the game, made massive statues in clans, fought my way close to the top, and it felt amazing. I got tired of the cash-grab nature that started cropping up, though, and I quit around 5 years ago. I still miss it sometimes, but I think it's mostly my memories clouding my judgement.
@sukaikitsune
@sukaikitsune Год назад
Clouding your judgement that is was better than it actually was? Its better now, and quitting for that reason? Kinda weird cuz you dont need to buy anything 👌🏻
@thehaveninthehand
@thehaveninthehand Год назад
@@sukaikitsune well you either need to spend literal thousands of hours getting the new classes, or 50 usd. How is that balanced? I mean, the cash shop is not pay to win, it's pay to win faster. That, and there's some mastery items that can literally only be purchased for real money.
@sukaikitsune
@sukaikitsune Год назад
@@thehaveninthehand you dont need Max Mastery
@HiImOmeleta
@HiImOmeleta Год назад
@@sukaikitsune sounds like a new player xd
@mild7523
@mild7523 Год назад
@@sukaikitsune don't buy anything and grind 200 years for a 10 minute content, yeah sure.
@Xaos_
@Xaos_ 2 года назад
Ah, my old addiction. I played this game from its early Beta period, up until last year, when I finally decided to quit. I put thousands of hours into Trove. It really was once a great game, but the original dev team, Trion Worlds, had a bad habit of ignoring their community. There was a time when every week, we would get a cool new event or balance changes here and there, and new worlds and characters every now and then, but, little by little, they would add in horrendous changes that the entire community hated, and they would rarely reverse those changes. Trion was bought out by Gamigo after they went bankrupt, and it's been for the better, and for the worse at the same time. The big hitter was them losing 175 of their total 200 person development team, which was spread across all of their titles. The most recent updates finally did it in for me, as this game was already becoming a chore as an end-game player, trying to keep my Chloromancer in the top 100, keeping up with weekly grinding to stay relevant, and keeping myself in the top 2k for mastery, all while focusing on my career and my life. The game was such a huge time sink, and it prevented me from wanting to play lots of other games because of how dedicated I had to be to Trove. This game genuinely used to be so fun, but in the last few years, it's been so sad watching it die, trying to relight the once passionately burning flame it held. The dev team was always lazy after the game gained a lot of popularity, ignoring what the community was asking them to add or fix, and even went back on their words on some occasions, adding in content that they would swear up and down they would never add. Once they realized the game became a good money grabber, that's all they focused on, and that led to their downfall eventually.
@SakuraIsAss
@SakuraIsAss 2 года назад
similar experience here i loved trove so much before and now it feels like a sad mess, i used to go around helping new player getting gear/lvl and adding them just to powerboost them a bit, made some great friend, some i still play other games with. i stopped playing a year ago and whenever i see video about the game i lose the will to go back
@windwaker.isthebest
@windwaker.isthebest Год назад
used to play trove as well (yes, a thousand hour in steam), only discovered it in end of 2015, although officially started playing in 2018 before geode was here (in march), mained dracolyte that i got from the starter class coin thing after initially giong for the tomb raiser, ive made new friends but most of them are just abyss for now i quitted trove live in 2019 or 2020, going to pts (idk why lol it seemed more fun for me), and then literally quitted trove this year god i will remember the good memories i had such as dragon hunting and pinata parties
@bruschetta7711
@bruschetta7711 Год назад
Explained pretty much my experience Addicting, but not in a bad way, until the "addiction" became an horrible experience, the addition of crystal gear and whatever hell that new space biome was killed it for me, the game used to have its biome and its world, that update was a new start, only 10 times worse In the end it was for the better i think, it was just grind, it got too slow and too inorganic and therefore i quitted it, and played objectively better games, alltho i kinda miss the level ups and the improvement of my characters
@DerKilianist
@DerKilianist 5 месяцев назад
Trove was one of the last games I played with my friend group short before we cut contact from each other. It was so fun waking up every morning and getting on Trove and playing a bit. The drive of unlocking new weapons and worlds just… had something different, it was very, very fun! With friends and finding new people all the time it was always something new. We always upgraded our homes and gear. Someday we all laid our money together to buy a clanworld from a guy we met a few days earlier. We built many houses, invited people, and our clan grew. Until… the passion slowly died. The progress got slower, friends were playing less, and in general it felt slower than before. A few weeks after, and we dont play it anymore. It truly was a great and fun experience that is now sadly over. Back then the servers didnt have issues, or we just luckily always joined good ones, and there were very few bugs, so it was overall just great.
@Yoshilisk
@Yoshilisk 4 месяца назад
i started playing this game in 2016, right around the mantle of power update. it's always essentially been "speedrun dungeons to get better gear to speedrun dungeons faster to get better gear: the game," but i found it a blast because of 1. the fact that the devs were always introducing cool new stuff - new biomes, classes, systems, etc. - and 2. player clubs and the community in general. i was part of a club called "the ganja guard" (only found out what ganja is like a month after i joined lmao) and we were always building stuff, holding club events like building competitions and scavenger hunts, doing bomber royale and pvp matches together... it was great. one of my favorite parts of the game, though, was the fae trickster class. it's a fragile dps that deals high damage with its basic mouse-click attack, but getting hit heavily reduces that damage for a few seconds. its gameplay centers around teleporting away from enemies and leaving an illusion of yourself behind as a distraction. it was considered one of the worst classes in the meta (probably didn't help that its class gem was poorly designed, so you'd just continue using a regular gem instead), but i loved it to death. i was even top fae on the leaderboard at one point because so few people were playing it at high levels compared to most other classes. i stopped playing for a few years & came back at the time of geode topside, and at that point i found i really loved the geode caves. slingshotting yourself through a cave system with a grapple hook and a jetpack was awesome. (everyone insisted the ability to lay down a tile that makes you run faster & jump higher was better, but that sounded so boring in comparison i never actually tried it.) alas, as soon as delves came out and gave an alternate source for geode cave materials, their prices dropped. kinda killed the point of farming the caves. and i hated delves sooo i quit.
@Dracas42
@Dracas42 2 года назад
"If you're after a serious, long-time MMO, this probably isn't it." I agree, but the game devs don't seem to think so. Some of those classes you looked at can be earned in-game by aquiring specific materials, but the process of earning those classes takes MONTHS of playing the game and hunting down what you need. I used to play the game a long time ago, back when all the classes could be bought for in-game currency (and relatively cheaply, too) but when Gamigo got their hands on it they started shoving monetization down our throats. Sure, you COULD grind for months to unlock this class, OR spend like $50 USD and get it right now!
@miuletzmitzu6641
@miuletzmitzu6641 2 года назад
Also, this game is mostly made for kids. Sure you can have some fun with it from time to time, but if you're treating it like you're treating your normal, teen/adult mmorpg then you're gonna be disappointed. It's like going to McDonalds and complaining that it's not as good as Beef Wellington or something. Kids don't like complicated stuff, they would rather eat nuggets than a michelin restaurant's course meal. It's long time, but not serious, and I think it's good for what it is.
@thaias9654
@thaias9654 2 года назад
Considering I had played for years (on and off) when I found out you can craft classes. Easily was able to pump out all the basic classes and 2 or 3 of some from the other tiers. Though, the high tier classes looked like they would take forever.
@cashbabbyy3262
@cashbabbyy3262 2 года назад
Took me like 100 hours to get all The classes exept The bard
@ryu_lidu
@ryu_lidu 2 года назад
I remember I was full F2P and had all classes maxed out with BiS equipment, had a big ass guild and it was really fun, stopped playing a bit after they released lunar lancer
@ninsthegoblin
@ninsthegoblin 2 года назад
The only classes that took me months to get were the Bard and Vanguardian. The rest took me only a few weeks for most of them, and about a month for the rest.
@Orpheus_Vault
@Orpheus_Vault 2 года назад
As someone who played this game when I was younger, I definitely see the problems from a critical lens. However, I'd also like to say that you were receiving blocks, you just weren't setting them to your hotbar. It sorts different blocks by color.
@normundsozolins2391
@normundsozolins2391 2 года назад
trove doesn't explain it really, it just drops the few "primal" colors so building mode doesn't fill up with them. then theres the cube factory that actually lets you change the type of block and the color of it.
@CAPTAiNC
@CAPTAiNC 2 года назад
@@normundsozolins2391 mhm, it’s all self exploration
@mihailos8701
@mihailos8701 4 месяца назад
Thanks for a good video. I would like to see in future another attempt at sandbox+mmo, because I feel like there was a lot of potential, that Trove dismissed
@robkiller205
@robkiller205 3 месяца назад
Being involved in the creative side of the community was a big part of the game for me. A lot of fun in Trove was making voxel weapons and dungeons then seeing them appear in game after they got approved. Sad to see what it has become, but I still appreciate that credit is still given to the community for a lot of the creative designs you see in the game.
@porcelainchips6061
@porcelainchips6061 2 года назад
The house-plot mechanic is my favorite element and I wish other games would use it in MMO/shared environments. I like the idea of creating a customized house that's save and can be "summoned" at these house plots scattered across the map and then, as you move on, you just need to find the next empty plot to summon your house again in the new area you are hanging around. It reminds me of a spell in Dungeons and Dragons where you enchant a door (or summon a free-standing door?) that leads to the interior of a cozy cabin that exists in the same sub-space as whatever the bag of holding uses. You can use the cabin to rest/recharge, craft in and do prep work before then stepping out again to where ever you just were. When I say this idea in Trove I was both excited to see it finally implemented in an MMO, but also confused why it continues to not be used very much. Letting players create a customized "home" they can bring along with them adds a feeling of ownership and investment. I liked summoning my house when in a party and then seeing the other players interact with it. The idea just makes more sense of MMOs then renting a house in a set location; most games have a heavy focus on traveling along as you level up and to only circle back to major cities for the auction house. So given this mechanic isn't wide spread, I guess I just wanted to ramble about it here to ask; Please, if you are a game dev, consider this!
@vahlok1426
@vahlok1426 2 года назад
I love that spell you're thinking of. That, Magnificent Mansion, and that one that summons a ethereal castle full of knights and servants who follow your orders are some of my go-to spells in a D&D campaign.
@idontwantahandlethough
@idontwantahandlethough 2 года назад
That's a really great idea. It would also promote the usage of "spaces that have mismatched interior and exterior sizes" thing that old games (like Banjo Kazooie for example) used to do. I miss that, it's a neat little thing that's easy to do in a game, but [obviously] impossible in real life.. and it just makes it feel that much more foreign/magical!
@katiehesse6578
@katiehesse6578 2 года назад
@@vahlok1426 Cozy Cabin is actually a spell in Pathfinder 2e and it's closer to tiny hut
@vahlok1426
@vahlok1426 2 года назад
@@katiehesse6578 It must be more then, because Tiny Hut just makes a climate controlled safe zone. No extra-planar space or anything fancy.
@katiehesse6578
@katiehesse6578 2 года назад
@@vahlok1426 Cozy cabin in pf2e just summons a normal 20x10 cabin that lasts 12 hours
@XionEternum
@XionEternum 2 года назад
Close, there is one minor inaccuracy: The game was originally made by Trion Worlds. The same studio/publisher behind Rift. As the company folded, they had to sell off their IP to the highest bidders and Gamigo got Trove. Most of the changes since have been pushing MTX and a slap-dash effort to restructure the game around the MTX. To be fair, much of the MTX currently there was already there from the start. Most of the unique currencies were there from the start. However most of them are actually useless... or were. IDK if they still are. The game turns into a gear-boosting Korean-MMO-esk game but without failures. You just need orders of magnitude more powerful boosting materials. It got... annoyingly slow very quickly regardless of whether or not you spent money.
@500superrich
@500superrich 2 года назад
Sounds like Warface :/
@TerrorLTZ
@TerrorLTZ 2 года назад
Cubits are literally useless. cuz classes (i don't know if the old ones can still be get via cubits) but the "super hero" one and the dino tamer can't be bought but crafted i think at a ridiculous amount of resources.
@squidbluie6813
@squidbluie6813 2 года назад
I also wanted to add that it was cube world inspired and not minecraft inspired.
@XionEternum
@XionEternum 2 года назад
@@squidbluie6813 I would say it combines the two concepts. Visually and in terms of combat it's very CubeWorld while also adopting Minecraft's building and terrain manipulation.
@Clobek
@Clobek Год назад
I think you should bring in someone who plays the games you review to get an idea of what the game becomes once you're past the new player point. It'd be a lot of insight for both you and your viewers.
@yaminarthem1977
@yaminarthem1977 Год назад
The best episodes of this was the tera and Neverwinter ones...because Josh play it before. It know how's it used to be, and can tell us. We could see more episodes of this whit guests, or whit an interview
@anactualloaf8134
@anactualloaf8134 Год назад
But then you're getting the perspective of someone who obviously enjoys the game. Creating a heavy bias.
@Clobek
@Clobek Год назад
@@anactualloaf8134 The goal of bringing someone in isn't to get their opinion on whether or not the game is good. The goal is to get an idea of what content looks like when you've invested 10, 100, 1000, 10,000 hours into a single game. Even if you were to get their opinion it doesn't mean they're going to have a positive review. If Trove is the example, most people will honestly tell you that the servers are not great. All you have to do is go on steam and you'll find negative reviews where people have thousands of hours in a game and continue to play.
@anactualloaf8134
@anactualloaf8134 Год назад
@@Clobek oh you mean as a collaborater
@vizthex
@vizthex Год назад
crystals are actually a regular currency you get all the time in Geode, and Gems are basically equipment, not a currency (though you did say so later). The only currencies are Cubits (gained for free) and Credits (the rainbow squares that you have to buy), and Clubits (also gained for free by converting Adventurine, and they're only used by clubs {guilds} to give every member passive stat bonuses). i do agree that the store is really overwhelming for a new player though. you can also mine any blocks that aren't part of a dungeon as well as place any blocks anywhere (it's just laggy af lol). Functional blocks can only be placed in a cornerstone or club world so players don't lose them when adventure worlds regenerate.
@Zombemi
@Zombemi 2 года назад
This made me realize a quit moment I've experienced in several games but just never quite recognized. That tagalong moment, in online games I'll have lots of fun playing on my own but then eventually the game will have something that requires me to join a guild or something. Then I go from feeling like a badass fighting for every inch (or a blade of death cutting through the Grineer like in Warframe) to that unwanted little sibling calling out "Sorry! Wait, I'm coming!" Especially in Warframe since on multiplayer maps they have doors that require two players to open so if I'm with one high level player they have to watch my name haul the slowest of ass after them. Those people are usually very nice, they want to help, want me to love the game like they do and I appreciate the help but...and this feels terribly ungrateful to say but: they take the fun out of it. I've seen high level players joking about bringing a friend through a level, "Don't worry, buddy, you'll get to play once we get your mastery ranking up!" and laughing it off when their friend is annoyed they're just running through level after level after level to extraction, never even seeing a fight much less the bosses. I do still sound ungrateful, don't I? I'm just venting.
@LibbyGrimm
@LibbyGrimm 2 года назад
you are 100% correct and oh boy does that resonate. You deserve your awesome space ninja moments and metagamers/high mr players ruin it for a lot of new players just by existing. When you see us, 99% of the time we are there to get one of x resource, not to do the mission or enjoy it, it's a 3 minute chore we do to play other missions. It's a sad state of affairs and taking time out of your day to play with people isn't what warframe encourages, sadly. I stopped helping people solve shit in WF, feels shitty being the jackass who solves everything for others and just making it all about me, me, me and always being best. Mind you a lot of entitled players scream at me i should solve the puzzlesfor them. I just refuse to. I explain to them how to have a 100% solve rate and just encourage them to fuck it up instead so more gameplay happens. Not everyone is happy about it but made a lot of people say thank you too. I've become more of a mentor than a player these days, it's more fun that way seeing people see interesting stuff the first time around than just breezing past it all since i have already done and maxed it all. Playing with people far more fun than playing "for" people. Low ranks is where the fun is, honestly, i'd never abandon my achievements and gear i collected but i also can let lot of it rest now, i don't NEED to max every stat every time, but it's a hellish attitude adjustment you need to undergo to get there. Well, unless it's my personal idiotism project of getting a gun that i know will not work out for me have 6 forma on it just to make people cry "why would you do this". I'm probably down and loss of some 3k platinum i could have sold this year just giving people free mods and gubbins and vaulted relics so they can do what they want to do better without me telling em "that's bad" or "it won't work" even tho i objectively know that it won't make em best. Slow rolling the game has made it feel alive again too, and a lot more social which is a saving grace for a mr30 vet who was laser focused on being the "best" for a good while there. Upon reaching that status, i quit for four years, i came back and started taking it all on humor and fun evolved out of it. It was strange coming back to a game where the hardest on-going difficulty (steel path) was my mr8 test to be part of my guild years ago. Kind a underlined how hard i went on being super good at it. I wish i did not. It honestly does fuck up the game and your own experience trying to meta it and i can't really blame the playerbase running after the rabbit, that's what everyone presents as gameplay. It's just not what game's good at being, imho. Looking back at it, i should have just enjoyed it calmly, being a stupid space ninja and screwed stuff up more and bashed my head harder at the puzzles instead of looking up guides. Main issue with WF is that the community is fractured as heck, doing all the sixteen thousand different separate things at once, there's no line of progression and nobody plays the same game from the same position towards same goals. Even if you do find same mastery rank dude, you will have so wildly different progression you aren't doing the same things or might not even understand what they are doing. You HAVE to actively choose to take part in others progression and skip yours to get the fun out. Is that a bad design or is the game better for it, dunno. Fun is back on the menu tho. Lowkey grateful there's no explanations in-game so I can help people be surprised. But there damn well should be a long goddamn read-me in-game you can reference instead of relying on wiki's and having phone open constantly while you play.
@moosecannibal8224
@moosecannibal8224 2 года назад
This is too real stop. I make a conscious effort not to fight actively if I'm tagging along with new players because I HATE this kind of thing, it takes away so much of the experience of the game for them. I'd much rather share the *idea* of the game with them, and if they like it enough to play it themselves, I'll help out where and when I'm wanted. I have also been the noobman tagging along with my 1 or 2 top level buds clearing every enemy and leaving me oblivious to the effects of my abilities in practice. It's never fun, it just makes it hard to learn (which is something super important to do and key for a lot off MMOs)
@miuletzmitzu6641
@miuletzmitzu6641 2 года назад
That's understandable. I think you should get matched with people around your level so you wont get carried through the dungeon/instance and have no fun. But if the game does it right (like Guild Wars 2) then it's amazing. I personally love group content, that's why I play mmorpgs, otherwise I'd play single player games. Are you disappointed about being carried or about playing with other players? Because if it's the latter I wouldnt recomment mmorpgs. Tgere's a few you pretty much play solo, like BDO or Warframe. Otherwise there's a lot of great games that have group content and you're gonna have a lot of fun without feeling like the younger brother since people are around the same level.
@studiesinflux1304
@studiesinflux1304 2 года назад
Yeah a similar thing happened in Phantasy Star Online 2 (not new Genesis). When Episode 6 released, it changed the meta that you had to grind mobs that had greatly reduced HP in dedicated level-up quests for hours and hours before "the good stuff". That said new players could actually score hits on the dedicated level up quests provided they knew about their own (not explained by the game at all) gap-closing skill, but it was still deathly boring for everyone. I probably would have quit if I joined at that time, but I was lucky enough to join when getting to the "endgame" was actually fun. (Then New Genesis came out and it was my quit moment.)
@icecreambone
@icecreambone 2 года назад
the thing is, speed in warframe actually has almost nothing to do with your mastery rank. if you learn to use the mobility tools effectively, you can go through levels just as fast as anyone else. of course, any boss without an invulnerability phase will still die instantly because there is no combat balance in the game. this is a classic case of what the video points out: two totally competing elements, one being a mobility-based game centered around farming items as fast as possible, and the other being one where you have to aim at and engage bosses thoughtfully. it's nobody's fault; it's just poor design
@MartZOZ
@MartZOZ 2 года назад
When will "Best MMO ever?" become a series, it would be fun to see Josh's personal favourite mmos and games over the years.
@siluda9255
@siluda9255 2 года назад
No good mmos anymore its a dying genre for now
@demon_spawn1535
@demon_spawn1535 2 года назад
@@siluda9255 well, I think Lost Ark is a good MMO, and I dont think its going anywhere… well, NA EU release might if Amazon ruins it, but KR and RU should stay around for a long while
@siluda9255
@siluda9255 2 года назад
@@brokendoop none
@gamingmoyai3950
@gamingmoyai3950 2 года назад
@@siluda9255 FFIV would like to know your location…
@kurtoskalacs9116
@kurtoskalacs9116 2 года назад
@@gamingmoyai3950 there is a item shop but you have to access it from the website. Stop spreading misinformation
@Tr4pZ_YT
@Tr4pZ_YT Год назад
Iv played this game when it first came out and dropped it after a few months. Now in 2022 iv gotten back into it and have explored the mechanics more and the overall experience can be overwhelming at times but eventually you get accustomed to it like every other game. Trove has some unique gameplay features not found in other MMOs which I personally favor for. Base building gets amazing after awhile, Clubs are a must also! Being nice and social is very key to this game and having anxiety in physical situations made it difficult for me to initially engage with other but eventually after random players being very kind and respectful iv honestly broken out of my personal shell more and it's amazing. Everyone will have a different experience in this game and it's about what you make of it. Everything can be bought with currency while your also able to obtain everything by gameplay also so noone is ever left out behind a paywall. The microtransactions are there for people who don't want to play and just get nice looking stuff fast, no overall advantage over anyone except for time.
@cde9885
@cde9885 7 месяцев назад
When you asked whats wrong with the opening cinematic i didnt even notice it was off centre xD I thought you meant the bad anti aliasing :P
@Gerpar_
@Gerpar_ 2 года назад
I used to love Trove, it had a great progression scheme for gear where it went Shadow Lvl 1-5, then Radiant gear. They later added Stellar gear, which was mostly okay, only difference was if it was upgraded you couldn't trade it anymore. THEN they had the great idea to add Crystal lvl 1-3 gear, gear that is untradable at all, and easy to get the low levels of it, even crystal 1 was better than stellar gear, making it all useless now, especially considering you couldn't upgrade stellar gear to crystal like you could with all the previous ones by using souls from the same level. Speaking of the souls, they used to be a good way for new players to make Flux, by farming lvl 1-3 shadow gear to loot collect them, since the souls actually had a decent demand back then; now they're practically worthles, even radiant gear / souls are pretty much worthless now. Typical issue of power creeping stuff out of existence. It's a shame really. The old hub used to be so much better IMO, when you came in, you had a tower with all the world portals lined up in order of difficulty (Lowest difficulty at the bottom, highest at the top), and with some of the higher difficulty ones, you had to actually craft the portals to get there, which gave more value to collecting the ore in the world. The big gameplay loop back when I used to play revolved around Shadow Towers, the endgame content at the time, basically a weekly large raid dungeon with 8 players, and then fighting a powerful boss at the end. The community was worried when Trion Worlds (the original devs) got bought out by Gamigo, and well, looks like things haven't exactly improved at all since they did.
@stephenmisener1659
@stephenmisener1659 2 года назад
Ya i remember playing back in the day. Endgame farming was fun to me. Kill boss, get good loot, get good stats, reroll stats. Then you could do it on other characters. Simple but effective and fun. Now its all about run super fast to the end of a dungeon, kill big boss, repeat. It sucks
@IloveJellow
@IloveJellow 2 года назад
ya and what got me was just repeat till you get better while getting nothing but junk.
@mistywww3199
@mistywww3199 2 года назад
i think crystal gear was the worst thing they ever did like i remember if you saw someone with stellar gear you know that they knew what they where doing now you cant even tell if someone has c4 gear cause its so bland
@romakryvytsky8018
@romakryvytsky8018 2 года назад
I played before Trove and what you just write about crystal gear idea sound awful. Stelar gear should remain the Endgame gear. What about they thinking?
@jackfish297
@jackfish297 Год назад
The tutorial was so much better back then like everything was explained/done in the world you would play in and it gave you a simple direction to get to the next portal in the tower which meant interesting your power level then the next and so on until you got to the end game
@Dr.Titanium
@Dr.Titanium 2 года назад
I loved this game. I owned a club, tried to submit a skin through the sub-reddit, and even defeated the Daughter of the Moon. But i stopped because there was nothing left to do. The update that worked on clubs was just released, which added dailies, but you needed multiple people to do. The club I was in was just some friends and 1 or 2 randoms. I stopped playing and a newly added mechanic made it so that i lost the ownership of the club and someone else took over. I looked back at the game about a year ago so see whats still standing. The club world was griefed with a single sign, "I hope you like my remodeling", I never looked back
@Forsefire
@Forsefire 2 года назад
wait even if you are the owner you can still lose ownership?! also yea i pretty much did the same thing, it got too boring and it felt like nothing was challenging other than leviathans which are boring and i slowly just left ( this is from an ex. top 1.5k neon ninja in pr )
@gimbly8801
@gimbly8801 2 года назад
@@Forsefire It's so bad, me and my brother owned a club world with both of us as the admins. Precious memories ruined by this new shitty system that assigns ownership when you're inactive to someone active below your rank, if the club officer is offline then it could be A MEMBER. Holes in the buildings, bomb scars. You can turn it off in the club settings AFTER your new "owner" is also inactive and you reclaim it.
@sselesUneeuQ
@sselesUneeuQ 2 года назад
@@gimbly8801 Club Permissions > Rank > Presidential Candidate
@itsmeadam_
@itsmeadam_ 2 года назад
well how about spending 2 months to grind PR like i did hahaha.... :(
@Forsefire
@Forsefire 2 года назад
@@itsmeadam_ laughs in 28k pr before leviathans released
@zolaire
@zolaire 5 месяцев назад
I remember being able to build with the blocks you mine? Did they remove that or did you miss it? I noticed it says "You got X Primal Yellow block" at 19:53 I might be remembering wrong tho.
@langleysenterprise5134
@langleysenterprise5134 27 дней назад
You can still build just gotta be in build mode
@Willbotx
@Willbotx 7 месяцев назад
My house in trove Was a large purple hourglass with green glass, with a portal room right below the ground floor.
@milkshake0802
@milkshake0802 Год назад
trove is like when you finish all the fun quests in skyrim and now you're just sort of doing stuff like enter random dungeons to keep playing the game
@rusm5710
@rusm5710 6 месяцев назад
Skyrim had fun quests?
@rickthebrick200
@rickthebrick200 6 месяцев назад
who the fuck wants to finish ""fun quests"" skyrim?? wtf??? like just play morrowind????
@Ernie_HSR_Taka
@Ernie_HSR_Taka 6 месяцев назад
@@rusm5710 no, but you get the point they're trying to make
@frog6054
@frog6054 5 месяцев назад
@@rusm5710 Yes or else it won't be the highest selling elder scrolls game.
@TujaSan
@TujaSan 2 года назад
I played this a few years ago quite actively (2016) and it used to be such a wonderful and F2P friendly game... until the devs decided to sell it
@Ithirahad
@Ithirahad 2 года назад
Sell it? The devs basically _went out of business_ and Gamigo scooped up the remains.
@MadjGB
@MadjGB 2 года назад
@@Ithirahad With the way Trion handled things, that's probably accurate
@Rocker-1234
@Rocker-1234 2 года назад
@@MadjGB its 100% accurate, im almost certain trove was their cash grab to try and keep themselves afloat, unfortunately between their contant server failures and the fact its nothing more than a dungeon crawler not a forever game it just wasnt enough
@huskar2021
@huskar2021 2 года назад
The devs didn't sell it The game was fantastic until the gem update and while yes the gem update did add a lot of new things it was also the update that made and started the cannot be traded items era which killed Trion worlds and Trove.
@murrmirr6556
@murrmirr6556 2 года назад
@@huskar2021 they did sell it. The original devs sold it to Trion Worlds which was later sold to Gamigo
@HarumiYu
@HarumiYu Год назад
I remember I dropped this game when after a few years they implemented the classes, even the old ones, cash only. To see how it became over the years is so sad, the game was hella fun.
@aveshatesit
@aveshatesit Год назад
Oh uh now there is no cash only classes and it's been more than a year for a certain.. You literally can craft anything, and it's not that expensive, i have like... Almost every class by not even grinding for them, but there are also two new classes that are really hard to get, meh, but still... Possible i guess🤔 anyway please do not come back hahah
@garyp3644
@garyp3644 Год назад
U can craft the classes. Everythings free in trove u just need to farm to get it
@DeputyFish
@DeputyFish Год назад
there has literally never been a time in trove where you could get classes with only money. i can say this since ive been playing since 2015, they moved classes from class coins to chaos combinator. so instead of oh i got a coin let me grab X class now. its let me see if i can craft X Class. there is now harder to craft classes such as solarion but nothing impossible. (and no more buying with cubits which thank fuck, cubits are hell to get and having to waste them on characters when you can buy gem converters constellation keys potions emblems skins ext ext)
@Wyrrlicci
@Wyrrlicci 2 года назад
The most hilarious thing about trove is that it's Raiding scene is INSANLY hardcore.
@amp4105
@amp4105 2 года назад
its very hard
@callmequaz9052
@callmequaz9052 2 года назад
that is kinda funny
@Litwolf9
@Litwolf9 2 года назад
Yea spent years grinding but end up stopping after finding out i cant transfer my ps4 stuff to pc
@Zioni21
@Zioni21 2 года назад
@@Litwolf9 you can? What about from pc to ps5?
@Litwolf9
@Litwolf9 2 года назад
@@Zioni21 cant my bad
@ripvanwinkle6449
@ripvanwinkle6449 2 года назад
I worked at trion when this was in development, and before gamningo bought us out. This game... was something. We GMs would multi box 4 or 5 accounts on our lunch break, crush a shadow tower, the loot duped for each toon there up to 8, and you could just drop your alt loot to your main. Was kinda fun.
@Frost059HD
@Frost059HD Год назад
Trion employees openly exploiting features 💀 that's funny. At least you guys had passion and played your games unlike most companies lol.
@Alx56
@Alx56 Год назад
Bringing your own alts is still a thing if you play from the Glyph launcher. (You can have several game windows open with different accounts on the same computer)
@VjjQueen
@VjjQueen 10 месяцев назад
Love it. Got a buddy who does it still now lol. He keeps trying to get my old account. We used to box realm of the mad god HEAVILY. Till we got #1 guild out of memes 😂. Good times.
@zekihvh
@zekihvh 10 месяцев назад
I will admit, I abused the simple client/server communication system and built a followbot system. You'd once or twice see 10 players walking with
@DarkSoulsGaming
@DarkSoulsGaming 11 месяцев назад
I've been watching all of these videos as I grind out Grand Chase Classic, an MMO you should definitely do a video on. This Wednesday (May 24th, 2023) they will be releasing an update making the new player experience much quicker, easier, and with more loot making it the perfect time to check it out! Elsword was technically a sequel to Grand Chase, but I never personally got into it. It would blow my mind to see this game get some attention! I even named my son after one of the main characters! Currently have just over 100 hours on trove on xbox and working towards some of the final achievements
@Haperski
@Haperski 6 месяцев назад
Ooh I played this back in the 2015 I think. I remembered when they started adding ambiance critters like squirrels, butterflues and whatever and the new ninja class. I mained as Necromancer back then because its the least played class. Joined a bunch of dragon hunters, skipping trough worlds and boundaries to hunt giant dragons to get their eggs (it think ?) Which can be sold for money and use the money to buy new gears. Joined multiple guilds too ! I remembered building the old version of the sun goddess statue in the guild spawn only for the game to update the design of the sun goddess statue.
@r4yker442
@r4yker442 2 года назад
Trove was my first "serious" game... it's sad to see it now in such a disastreous state, riddled with paywalls and pointless grind. As someone said before, this game is a husk of it's former self... and sadly it happened to other games too - Robocraft, World of Tanks, just to name a few
@trashboat7354
@trashboat7354 2 года назад
robocraft was crazy
@jonathanjoestarjojolion98
@jonathanjoestarjojolion98 2 года назад
Yeah
@mac1cam
@mac1cam 2 года назад
Robocraft have since removed the P2W transactions, but it'll still never be as good as it was before.
@dominickpohnert6008
@dominickpohnert6008 2 года назад
Trove was the first game I played seriously too. It’s definetly not the best or worst mmo ever but it was a really good game at its peak and will forever hold a place in my heart
@ARandomEliatrope
@ARandomEliatrope 2 года назад
agreed
@Kiboune_YT
@Kiboune_YT 2 года назад
Best idea from this MMO is how you can bring your home with you on exploration. You don't need to teleport back somewhere if you need to craft something, just find empty place and your house will spawn before you
@Alx56
@Alx56 Год назад
The house isnt useful in this game anymore since you can press ctrl A to travel anywhere now (Which is so much better) its just a pot refiller Before you had to craft and place portals in your cornerstone (house) or club world
@DeputyFish
@DeputyFish Год назад
@@Alx56 well not really most of the portals have always spawned in the hub. the crafted portals the only one was i think u8 which was the highest i believe at the time. and radiant skys. all the others could be found in the hub. since like 2015 when i started. unless you started in like alpha.
@wrofiir9697
@wrofiir9697 7 месяцев назад
I had fun exploring and doing the basic gameplay loop. It doesn't last forever and imo it doesnt have much to 'grab' you. But if you just want some free game to waste some time with and have some fun it's not a bad choice at all
@SinfulCreature
@SinfulCreature 8 месяцев назад
The only reason I still occasionally play Trove is because I've challenged myself to seek a very specific item. Years ago, I submitted a cosmetic face item and it was approved for use in the game. I know it exists out there, somewhere, but I myself do not have it.
@yorickvlt1021
@yorickvlt1021 2 года назад
I have 500 hours in this, and I met one of my best friends by overhearing him talk about it at our archery class. I'm biaised, but I love the game for what it brought me. Nevertheless, there's a reason why i'm not playing anymore. It's just too time-consuming if you wanna progress without paying. I also want to state it wasn't always like this: You used to be able to select any class when you started, not simply the "starter" ones, as they're now called. The game would hand you out a few tokens to unlock two more for free, and the rest could be bought using the yellow currency, not the premium rainbow one that is now the only mean. Technically, you can still craft classes, but it involves a whole lot of RNG as one of the main components drops randomly from daily-capped chests. The endgame experience used to be very nice, with the Shadow Tower providing raid bosses and group content up to Ultra difficulty, that was really challenging. Now it's all been replaced by the grind that is Delves and ennemies having a "darkness stat" functionning as armor, pierced by a "light" stat on your gear. That effectively turned any piece of gear of a rarity other than "light" useless in a single update. Used to be a great game, got some amazing memories and dear friends out of it, as well as a lot of fun, but it's gone very, very far downhill.
@Aquabrandon44
@Aquabrandon44 2 года назад
Dude, I've also got 500hrs in the game so far... your comment just sounds like a nostalgic lense, rather than the games current existence... Yea shadow towers are gone but Delves are literally the same thing just a different map and more generous, I did play the game in 2016 as well I remember shadow towers, they weren't as different as you remember just a bit less repetitive than delves are... Also yea the Bard is impossible to craft (the trading market doesn't even have enough Bardium for one person to craft the class), that's basically the one class you are forced to buy... and Vanguardian annoyingly takes like 2 months, or less, to collect the materials for (still did it tho')...
@kyros1283
@kyros1283 2 года назад
@@Aquabrandon44 delves absolutely killed my joy for this game way back when they were added
@Amiculi
@Amiculi 2 года назад
@@kyros1283 This. The whole delve update and having to essentially replace all of your gear and gems yet again was the end for me. Sounds like they did that again with the light stat too, which wasn't a thing when I quit. It definitely peaked just before the delves.
@divineholinessjr
@divineholinessjr 2 года назад
I have palyed since beta, and basically left the moment the game properly released. I have checked out the game like 5 times since then. The shadow tower has gone through so many changes, and I honestly think all of the versions should have stayed. Shadow Towers used to be in the main open world. But, not the dungeon. No, you would rarely get materials to make a shadow key (I have no memories of how exactly this worked, but it was the qthulhu stuff, either that or that was the reward and you straight up got the key, it has literally been years) and that would create a portal. And often times after that due to the value of shadow towers everyone would jump in. It would normally be an instanced dungeon with multiple floors that was randomly generated and was quite difficult. Sometimes it would even be a wave based arena. This was eventually replaced with the same exact system but you had to place down the entrances yourself; the shadow towers would no longer spawn in the open world. They then eventually overhauled the entire ass system. I played this probably once or twice so this is bare memories, but this is half improvement half ruination. The dungeons I believe were still accessed the same way, but everything mechanically was generally changed. First: the dungeons were now somewhat tailor made. The randomization still existed for most of the system, but the final floor had a special boss, not just a random enemy out of the pool. You know what the boss is going to be before you even enter. Second: No keys required anymore. You just access them, but I believe you had to be in a guild (or whatever they're called in Trove) to really get in. This system was actually pretty neat as the game improved some of the grind for the first couple hours by making it more unique compared to the rest of the game. But less randomization means it gets a lot worse with grind. And apparently now the towers don't even exist. Really should've kept every single version of this system, each had its own merit and own fun.
@andermedievil
@andermedievil 2 года назад
i used to play this game too,i started as a warrior,got myself a necromancer and them the Undead one that looked like a dullahan,i dont remenber well his name, the costume stuff that was destroying items and getting the looks was cool,i found a nice looking dragon head for my dullahan,i made my cornerhome a HUGE Skeletal Skull of a demon,and inside i haved like 4 floors or something like that. i remember that at least 2 newbies through that it was a dungeon.but it was my home. man it was a good game,i played it for months,sadly that it die by microtransaction,like a thousand of games.
@Kerosiin
@Kerosiin 2 года назад
I used to love this game, mostly because I played the bow guy and found it so fun to stack my jump up to like 67 and just pew pew from a tree 2 miles up
@colinouille2786
@colinouille2786 2 года назад
yeah that just opened so many memories man
@FrostGlader
@FrostGlader 10 месяцев назад
Used to play this game a TON, it’s actually my most played game on Steam. Haven’t really touched it in years, but it actually was created by a different company, then Gamigo brought them out. What’s shown in the video is about the same as it was beforehand. Again, haven’t played in ages. A lot of the MTX when I played it were massive beginners traps, you can earn basically everything by grinding the loot. Again, no clue what it’s like now, but I greatly remember grinding out the Candy Biomes for HOURS looking for an extremely rare Monster Spawn, a Candy Dragon, so I could kill it to get a Dragon Egg Fragment, while keeping an eye out for a event that occurred every 20 Minutes so I could earn some Dragon Coins. It was a long grind, but my eventual reward was a new mount that WAS that Dragon. They’re some of the best mounts, and they come with permanent stat buffs. You can also buy Greater Dragon Catches, which have a CHANCE of giving Golden Dragon Eggs that instantly unlock a Dragon. You can’t guarantee these. I actually spent some money on these, and I actually got one, the Pirate Dragon. All the Dragons can be earns through normal gameplay, with the “Tier” Dragons being the easiest and the “Craft” ones being the hardest. That Golden Key is a scam on basically everything that isn’t the Shadow Cache, and that has Pity anyway. It also doesn’t guarantee the rarest reward, either, it guarantees a Rare Reward, but some of the boxes it can be used on have loot that is SIGNIFICANTLY rarer than 90% of the stuff available. You’ll also note there were two forms of Credit purchases, the Bags are actually items that can be traded on the Player Market for some of the Freebie Currencies, Flux having more value than Glim. Apparently, a lot of the flaws and limitations the game has are a result of the original developers underestimating the potential popularity of a Voxel based MMO like Trove. Game is also undeniably Pay to Win.
@mrworsethanall0102
@mrworsethanall0102 7 месяцев назад
i was a long time player, basically when the higher ubers were being introduced as a concept. in that time there was still a bunch of curencies, dailies and etc etc, i turned my brain off and grinded, i ddint have any other games and it was fun, plus QOL mods and a clan/guild i was designed to work hard play hard, and i enjoyed it. the MC aspect was primarily for harvesting and base building, all you have to do to traverse dungeons is to craft bombs and put them in a hotbar to blow away. but the point it, its a highly streamlined class system and if youre not upfor it then dont even try, theres just WAY too much crap to worry about
@vaporwave4069
@vaporwave4069 2 года назад
i was lucky enough to play this game in its hayday, AS a young teenager. it was a fantastic experience that made me fall in love with the mmo genre. its sad to see how far its fallen
@supermarketone
@supermarketone 2 года назад
Honestly the best thing about the game for me was getting wicked speed on Neon ninja and mastering its movement. Kept me playing for a long while.
@jujub5557
@jujub5557 2 года назад
For me it was building a candy barb class that couldn't be killed
@cannoli2442
@cannoli2442 2 года назад
I loved being able to backflip in the air at high speeds from dungeon to dungeon with neon ninja. Good memories
@Scorch052
@Scorch052 2 года назад
Literally 1:1 with my experience. Was about to quit the game when i decided to try ninja and that kept me on there for a while.
@ilikeburntbacon7310
@ilikeburntbacon7310 2 года назад
Maxed out its energy and speed. Lost account with 2015 limited items ...
@runner0233
@runner0233 Год назад
the mar ryder is more used for when you want to build tracks in your house or on some rare dungeons that have tracks
@degentester7224
@degentester7224 10 месяцев назад
You can create a track for the mag cart around your base and makes some cool rides n shit
@OneLynnK
@OneLynnK 2 года назад
Nothing will beat doing the hardest floor of the shadow (or was it Moon?) tower right after Revenant came out. Nobody knew it's potential besides it's players, so when everyone besides a singular Revenant was dead on the final fight, all of us were losing it seeing this one person solo that boss down. It was amazing, both the spectacle and the popcorn I got to accompany it. Sad to see what happened to this game.
@fieri-malum
@fieri-malum 11 месяцев назад
... since the Shadow Towers died out and all their loot confiscated to be placed in another biome the game's staleness has moved from the tower; the ST remains only to collect the titles after boss defeats, no other reason.
@thazmania120
@thazmania120 11 месяцев назад
​@@fieri-malum I never played shadow tower, is there TOTALLY no reason to go there?
@fieri-malum
@fieri-malum 11 месяцев назад
@@thazmania120 yes and no. No as in there is no significant loot in it as of 2023. Yes because if you're "collecting" badges, there are several like example Defeat Darknitk Dreadnaught on hard 300 times.
@kingofwhitepowder7784
@kingofwhitepowder7784 11 месяцев назад
​@@thazmania120 back in the day stellar weapons uses to hit hard 😢
@michaeldameron1543
@michaeldameron1543 7 месяцев назад
I was once one of those people who had to slowly whittle down the last Revenant's health bar while everyone else was dead. Playing on the Archer with like 30+ jumps made it very hard for anything to hit me since I was basically flying. Took me like 15 minutes since my damage was shit but I managed to do it a few times. Man, Trove used to be so fun...
@jackrjtv
@jackrjtv 2 года назад
"Its the chaotic imagination, of a Minecraft loving child, who used to watch they parents talk about Warcraft, made into a game" Bro made the best resume of a game I ever seen
@DreadlyKnight
@DreadlyKnight 7 месяцев назад
Miss playing trove back in the day, haven't played it in ages but iirc the classes used to be free? I know i used to main a candy barbarian and it was fun I remember picking up like ice cream cones or candies or something? Man that feels like a lifetime ago
@Resjek
@Resjek Год назад
I just started Trove last night. I've been avoiding it for years but every game I play isn't fun to me anymore. I played a lot of fps games competitively before my 20s and in my mid 20s. I'm turning 32 this year, if you guys find a game that's fun just have fun don't take things too seriously. It'll be a bit hard since the gaming industry builds games around their marketing team and how they can turn us into dollars not just players. Thanks for the vid I'll play this for as long as I can but everything you're saying is absolutely right it feels like a shell of something that used to be amazing.
@Trippsy05
@Trippsy05 7 месяцев назад
I recently started a couple of games that I always kind of avoided as they didn't look like my type of game. Instead, I ended up really liking them, and it was a really refreshing experience. Sometimes, you've just got to put yourself out there and/or go into a game blind to see if you like it. Playing the same Call of Duty or Madden game copy and pasted for the 50th time can get super boring.
@SiennaReborn21
@SiennaReborn21 2 года назад
I used to be addicted to this game, it's always kinda sad to see how much it's gone downhill. It used to be a simple game, but they kept adding too many systems, currencies, and so on. They tried to turn it into a "hardcore" game even though imo it really wasn't designed to be that. I loved how players could make custom models for weapons, costumes, mounts, etc and submit them to potentially be added to the game. I even got a couple of my weapons added, the Chaos Cleaver and Kitbashed Carver.
@Zeverinsen
@Zeverinsen 2 года назад
I find predatory monetization like this especially egregious and disgusting when specifically aimed at kids and other mentally vulnerable people. I wish they'd at the very least make confusing currencies illegal, and demand that the cash shops use actual real currency to let you buy items outright. Also making it so that no game with in game purchases can be rated for everyone would be great! Just gotta make sure that implementing monetization post release will be punished/illegal.
@idontwantahandlethough
@idontwantahandlethough 2 года назад
That's a pretty good idea. As it stand now, the rating system is mostly useless anyway.. but if they made it so that micro-transactions made you get some sort of "secondary" rating type thing, that'd be neat. But then again, I don't think the kinds of kids who are using their parents credit cards on these games have the type of parents who care about ratings in the first place, ya know? Honestly, I think we should just make the whole loot-box thing classified as gambling (and thus 18/21+), because that's what it is. Doesn't fix everything, but it's a start!
@theapexsurvivor9538
@theapexsurvivor9538 Год назад
@@idontwantahandlethough just make microtransactions a hard R18+ rating. Parents will happily give out M and MA, but only the most negligent parents would allow little Timmy to buy something in an R18 game, and at that point, I think Timmy kinda deserves to empty his parents bank account anyway...
@theapexsurvivor9538
@theapexsurvivor9538 Год назад
@KOTNW yes, and?
@darkithnamgedrf9495
@darkithnamgedrf9495 Год назад
@@theapexsurvivor9538 Microtransactions arent nescessarily bad, and in some cases the only way some games keep maintanence and updates coming. It all depends on how its integrated, and making sure its not P2W
@ianwaltham1854
@ianwaltham1854 Год назад
It is possible to play Trove at a high level without spending any money. I used to pay for Patron but not any more, its not essential. I bought the Sweet sixteen pack a year or 2 ago so I could unlock the Vanguardian but I didn't have to, it was my choice. Many of the classes can be crafted quite easily, though not the Bard. I'll probably buy the bard eventually if the game doesn't die first. Buying the Bard isn't essential, you don't have to have it. Sometimes I go for months without playing Trove and to be honest when I return it never seems to have changed much. I think P2W in Trove only gives a slight boost, you can play Trove perfectly well for free.
@sdg3363
@sdg3363 7 месяцев назад
This honestly brought me a really strong nostalgia sense from my middle school years
@zanec14
@zanec14 2 года назад
Yeah the magrider is mostly a thing in clan instances, absolutely no use in normal gameplay, even in the very few dungeons where you have rails, but some pretty nifty community tracks around. Ohhh yeah, Trove is currency and crafting hell. The endgame is also spreadsheet hell, the stat game actually goes pretty deep later on. And the game never actually had any graphical consistency or story, most of our negatives in the game nowadays are just from the *much* more aggressive monetisation, you are either a veteran, a new player who *literally* grinds like its a second job or you spend money.
@divineholinessjr
@divineholinessjr 2 года назад
"a new player who literally grinds like its a second job" the entire game has always been grind, it just happens that the grind used to be fun and they have made it infinitely worse not just through monetisation but also simply expanding it with every major update. The main part of the game once you have a piece of gear you like is increasing the rarity and god knows how long it will take you to get a full set of max gear
@loturzelrestaurant
@loturzelrestaurant 2 года назад
Literally today, Hbomberguy dropped one of the best and most interesting Game Reviews not made by Josh Strive Hayes.
@zanec14
@zanec14 2 года назад
​@@divineholinessjr Yeah, it's a scale, expanding the grind = more opportunities for monetisation.
@jmel1000
@jmel1000 2 года назад
Mag rider is for music! not a true vet of the game unless you mention this.
@newciouss
@newciouss 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tT9DXJtwcOw.html .
@realisraphant8236
@realisraphant8236 2 года назад
I used to have a lot of fun in this game when I was younger. Had a high level Shadow Hunter. Then when the Neon Ninja was introduced I tried him out for a bit and quit the game. I didn't come back to Trove until after the Geode expansion. When I returned I realized that I lost my Shadow Hunter, Gunslinger, and other classes. Leaving me with just the Neon Ninja unlocked. The game took away all my progress and for that, I will not ever recommend Trove.
@MrMisticZ
@MrMisticZ 2 года назад
A slight correction: Neon Ninja was added way way way before Shadow Hunter. It's one of the characters introduced in beta versions of the game.
@theblackphoenix2135
@theblackphoenix2135 2 года назад
Same. Tried out the game last year and it had deleted my progress on all characters. Wrote to support and was told they were currently looking into it. Still haven't fixed it.
@babyninjajesus2669
@babyninjajesus2669 2 года назад
wait really? i had a candy barbarian that was decked AF and tons of flux, are you telling me all tahts now gone??
@ari_woof
@ari_woof 2 года назад
That happened to me too! I was maxed in beta, came back for delves and stuff and my stuff was gone. Opened a ticket with support and they DID resolve it relatively quickly. Logged on a few days later and my stuff was back to the way it was.
@high-value2776
@high-value2776 2 года назад
Lol i’ve just relogged after years and my stuffs didnt disappear
@soy_12_sauce7
@soy_12_sauce7 7 месяцев назад
I used to play this game all the time. I was around for a lot of the big community events and special dungeons. It is genuinely saddening to see the state that the game is in now.
@wintergreen9949
@wintergreen9949 Год назад
i built a skull base, very glad there was an option for underground levels or it would have been very cramped
@HenryStadolnik
@HenryStadolnik 2 года назад
As someone who played this game for a good few years (starting in 2015), the best part of this experience by far was the community and creative aspects. It was so cool to be able to design and submit items and even dungeons to the game and have them actually get added in and made playable if they made it through the review process (incidentally, they actually paid you in premium credits for this so it also functioned as another way to buy shop items). The game also had a substantial cosmetic modding scene, which I got very into once I got bored of the very repetitive and grindy main gameplay (my handle was Jusiv, if anyone recognizes it). It was the first internet community I ever got involved with, actually. The devs were even kind enough to accept player mods into the game if they caught their eye (and now have a more formalized process for mod submission too). It doesn't look like Gamigo has totally killed these aspects off even after acquiring the game from Trion, so that's nice at least. As far as being able to acquire some blocks and not others, that doesn't actually prevent you from acquiring the cool props you see around altogether. There's a special type of lair that gives you random crafting recipes for props, and these let you construct and place your own decorations at will (this is also a category of player-submitted items, so many of them are community-designed). And on the subject of building, some players got DEEPLY invested in making expansive, intricate club worlds (and cornerstones to a lesser extent). You mentioned mag rails not having a point in the main game - while this is largely true, they really shine here, especially since they can interact with the craftable music blocks to make actual songs that play as you ride. I highly recommend taking a look at the club worlds if you want to see more of the creative and building side shine. Also yeah as others have mentioned the shop used to be completely pay-optional. Just about everything you could purchase there for credits was either craftable in-world or buyable with the main currency. Many of the other "currencies" you looked at are more specifically crafting resources for a specific type of item (ex. Dragon Coins are used to progress along the tasks for acquiring dragon mounts & allies & items, and the various luck-related items are used with the gem upgrading system to improve RNG chances). I guess that still makes them currencies in a way, but I will note that those predated Gamigo and were gradually added to the game as they expanded the range of systems and features. But yeah, what ultimately killed the game for me is that (like you noted) it gets incredibly formulaic and has very little combat depth. It's not a game you ever go to for any semblance of narrative. The coolest thing about it always was that its content was so deeply collaborative between the community and the developers. I don't think they could have achieved that level of creative freedom if they tried to lock the aesthetic down harder and made it more cohesively focused (tho to be fair, players did usually have to submit items with a specific biome in mind and follow some simple style guide rules to keep things feeling reasonably Trove-y). As I got increasingly bored with the actual gameplay, it was entirely the creative side of things that kept me with the game, and ultimately I probably logged close to as much time making stuff for Trove as I did actually playing it. If you ever played this and used loot or costumes or mounts or mods by the user Jusiv, thank you!
@CorrosiveH2O
@CorrosiveH2O 2 года назад
Thank you for your contributions!
@sukaikitsune
@sukaikitsune Год назад
He just looked at the game for 2 minutes, he thought gamigo made this, do you really think he knows anything deeper than that🤣
@DavidJCobb
@DavidJCobb Год назад
@@sukaikitsune bruh, he has an entire video about how gamigo buys declining MMOs and destroys them for profit. he knows gamigo didn't build this game
@sukaikitsune
@sukaikitsune Год назад
@@DavidJCobb he said "made by gamigo" are you shitting me rn?
@mild7523
@mild7523 Год назад
Oh I loved your mods, I was one of the heavy mod user that had hundreds of mods installed since the old "override>.blueprints file" days, it was very nice to see your mods actually made it into the game. Really a shame of what the game is now.
@DevilMayKye
@DevilMayKye 2 года назад
I remember amassing so many hours in this game that it's still one of my most-played titles on my Steam account, and that's not something I'm proud of. Trove used to be fun, and enjoyable. Something my school friends and I would kick back and play. Trove was simple to play, easy to understand. The classes were fun, and unlocking other classes didn't take any expensive currencies or grinds to unlock. Once the power gem system and the Vanguardian class were added however, I feel like that was the moment when the game became extremely pay-to-win. The crystal system prevented you from advancing to higher-leveled worlds even if you were able to access them before the new system was implemented. As for The Vanguardian, it was the first class that you couldn't buy straight-up with the in-game daily login currency. Which is fine, but then they changed how you could unlock other classes by making them have the same grind process as Vanguardian for unlocking. I stopped playing around the time the Geode update came out, and they added yet another power gem of sorts. It's a real shame that Trove ended up like this. My friends and I amassed so much time and resources into making our own club world, and unlocking the Sky Portal before it became painfully easy to obtain. We had all the crafting tables, and classes unlocked, and all these perks. We all stopped playing when this game gave a middle finger to its audience and got rid of any enjoyment we had. Last time I checked, Trove was recently added to Switch, and a new Bard class was released. Bard is the first new class since Vanguardian's inclusion in 2016. My friends liked this game because they grew up liking Minecraft. I liked this game for its RPG aspects. Would I play this game again though? No, I don't think I ever would. Trove is a bittersweet memory now.
@GodlyEddy
@GodlyEddy 2 года назад
Yep geode was a total kill, but like an idiot I kept playing lol. Got maxed C3 gear and new gems. But then delves happened, FCK that.
@T0NI_
@T0NI_ 2 года назад
I remember finding this game randomly (I think it was Steam that recommended it to me) and going "Wait a minute, is this just cube world but developed?" and, yes that's the vibe I sort of got and I absolutely loved it. Played 100 hours in about a little over a month. Then, I got to the beginning of the "endgame" and everything went to shit. I started running around with no idea what to do because I felt soft-locked at my power level, and the things I was told to do to progress were so hard I basically had to beg stronger people to come carry me through them. This was in 2018, and the game had been good for so long that I'd been lured into paying 35 euros for some nice things and a class, but then I just had to stop playing because it felt like I was wasting my time
@furiousdestroyah9999
@furiousdestroyah9999 2 года назад
Yeah, it was really fun at some point, my brightest memories with this game were running around behind the streamer doing endgame content and vibing with guildmates but at some point it just became boring and I dropped it. I tried to get back into it a few times after I left but there was so much new stuff that I was always completely lost on what to do so at that point I'd either have to start a new account and lose all my mounts and stuff or just stay at hub and chat. Shame it turned out this way
@elainenolan9190
@elainenolan9190 2 года назад
Mate I’ve just downloaded it back fuck the haters, a disgusting amount of hours on the shadow dungeons and fishing in my club world
@simply.skyler
@simply.skyler 2 года назад
I personally started playing Trove at its launch. With the loss of Cube World and just the idea of a kind of MMORPG Minecraft I was in. Launch was a mess, crashes and queue times hours long. Didn't matter to me much, I played as much as I could when I could and I loved it regardless of the mess. I can forgive a game a bad launch when interest is so clearly high and hyped. Grinded myself a Sky Portal, built my own club world and hand designed giant swords jammed through a fae forest. Worked my way through earning every class, designed a weapon for the gun users, a pair of wooden pistols (took them over a year to get them in the game for some reason). But then things got more pay to play. Grinds were removed and paywalled instead. I ended up dropping Trove because work kicked up and the pay for play changes were too much. I just checked that Bard class and, of course, the thing is paywalled and the trial doesn't give you a real experience with the class because the ult is integral to every ability it has so you can't even do proper testing to see if you want it thanks to their level locked trials. Edit: Did more digging on a new account to check how classes can be earned without money as I thought I might be missing something. Looks like bards aren't entirely paywalled, just grindwalled. With a big grind. Still a stupid trial level though considering.
@firebreathgamer6259
@firebreathgamer6259 Год назад
You can craft certain classes at the class crafting station that you can make, but there are so many different crafting stations that I have them all in one room and just go through them one by one until I find which one I'm looking for, but you have so many options for building and decorating and inventory management... I think I might be a little biased... Trove is an amazing game in my opinion, and I only request an easy help screen, even though the wiki serves me that purpose I guess...
@drakocjo7905
@drakocjo7905 7 месяцев назад
I really like how the jump is a stat. And the dragons were great too. Too bad it was all grindy as hell. But sometimes I wanted that. It was good
@Karanthaneos
@Karanthaneos 2 года назад
To be perfectly fair, maybe picking the class that involves sending waves of minions against enemies and watching them attack each other instead of you was not the best way to experience the game. That said, it doesn't excuse the class for making it feel so detached from the experience, but still.
@magnatcleo2043
@magnatcleo2043 2 года назад
I've played the gunslinger and swordsman classes, and can confirm that the combat can be difficult when you don't have a constantly regenerating stockpile of meat shields at your disposal. The swordsman felt like dice roll when it came to dungeons and large groups of enemies. The gunslinger was a relatively safe option, provided you could keep your distance and watch out for enemies that had projectiles.
@thegamesforreal1673
@thegamesforreal1673 2 года назад
@@magnatcleo2043 I used to play a shadow hunter (until they decided that classes people had earned should be taken away and put behind a paywall...) and you can kind of play shadow hunter as like a bow-wielding stealth sniper. You build up this special arrow by shooting regular arrows, and you can also charge the shot with the special arrow to do more damage. The amount of damage that class can do from a single fully built up and charged shot is staggering, and I often managed to oneshot bosses before they even aggrod on me. It was both hilarious and super boring but my 14 year old brain was like 'big damage number go brrrr'
@moosecannibal8224
@moosecannibal8224 2 года назад
I'm glad you pointed this out, though from the class description which I couldn't read, I assume it probably didn't outright say "no combat, just watching" 100% agree though, most likely didn't give the best experience for someone looking for combat depth.
@chaotixthefox
@chaotixthefox 2 года назад
I loved playing Tomb Raiser. The minions constantly spawning is new though. As in, within the last two years new. You used to passively build up souls, and you still do front what I see(the purple things going around Josh) and then use them to make minions. Souls were also collected by killing enemies. 3 souls at one time, so you could make 3 minions in one go max iirc, but killing enemies allowed spamming them. Then you could combine them to make the big guy, sho scales off how many minions were combined. Capped at 4 or 5. You and your minions healed off the damage you inflicted with the left click attack, and you could become spectral to get out if a bind, gaining 90% damage reduction, movespeed, and increased healing. Very fun to manage the minions and get the max power golem+5 minions.
@chaotixthefox
@chaotixthefox 2 года назад
@@magnatcleo2043 Gunslinger can kill anything with enough jumps, stalling in the air.
@altrivotzck6565
@altrivotzck6565 2 года назад
This game really was "What if we tried to turn Minecraft into an MMO?" I'm not sure if it still does, but the game used to have the "Infinite landscape" mechanic that Minecraft had. You would open up a new "world" with a few other players, then go complete some auto-generated quests or overarching gameplay quests, hopping from randomly-placed-fanmade-dungeon to randomly-placed-fanmade-dungeon across various themed biomes (Including candy, ice, cyberpunk, grasslands, undead, and magma), collect loot, maybe have some more players join into the "world", then the "world" would stop allowing new players to join (unless they used the friend system), and the "world" would eventually delete itself after everyone in it left. The hub world of a server was originally just a huge area full of a few "main" buildings that you would find in every hub, alongside many, many, many base plots where users could put their mobile base. It really did look like a Minecraft server. At the edge of the area with these base plots, it would open out into the same kind of dungeon-filled biomes you could find in the infinite worlds, expect that they weren't infinite. I remember that there was this guy in the server I joined who just made some 3d Super Mario Bros. pixel art on his plot (a question mark box above a green pipe) who just placed his base on one of the plots near the middle of the hub, and then he managed to keep it there for more than a week. It was iconic.
@CamoCraft109
@CamoCraft109 2 года назад
If you want a Minecraft MMO Wynncraft already does that *in* Minecraft.
@freshlymemed5680
@freshlymemed5680 2 года назад
I remember that when I played it way back with some friends. I remember just mindlessly running in one direction killing anything we could find for an hour.
@McFwoupson
@McFwoupson 2 года назад
It wasn't really inspired by minecraft but by cube world.
@altrivotzck6565
@altrivotzck6565 2 года назад
@@McFwoupson You can't build things in cube world. You can't in most of Trove, either, but there are some places you can build. It does look really similar aestheically, though, so maybe it was inspired by it in that way. Actually, now that I'm thinking about it, I'm pretty sure there are a couple of other things in trove that are very similar to things in beta cube world, like wings/hang gliders & healing flasks, so it probably was, after all.
@michaeldavis6702
@michaeldavis6702 9 месяцев назад
I watched a "High-Level" player play this game once, they speedran like 20 dungeons in like 5 minutes, bombing through walls of the dungeon, straight to the boss.
@DucksAreBad
@DucksAreBad Год назад
I would love for you to come back to this game with me and a few people able to help show you the game, maybe a trove revisited?
@magnusmarvik5540
@magnusmarvik5540 2 года назад
I remember playing this back in the days too, and even though the gameplay was almost as "braindead" back then, I remember how the community made the game amazing. You would make a lot of friends, and grind together all day. There was also the speed-killing parts where you got a purple name for a week if you killed a boss in top 10 (speedkill) or what it was.. Not to talk of the mount collecting, skin collecting and all of that.. It hurts to see how they ruined Trove, it was a game that had a lot of potential..
@ejsuperstar
@ejsuperstar 2 года назад
I remember playing this quite a bit a few years ago with one of my friends when he was into it. But then progression slowed down to an absolute crawl and the only way I could get anywhere was to pay in the cash shop. Needless to say I dropped the game.
@Masquerade404
@Masquerade404 2 года назад
I played it on Xbox, and definitely was my quit moment too.. Also, I hated the PvP loading screen.. Just static image and makes you question "Did... Did the game just freeze?" without any indication of the match loading.. No Loading bar or moving graphics.. Just boring static image.. Oh and the hit detection was miles off and was more of a guessing game of where the hitbox is compared to the player model.. Usually I spammed bombs/AOE for reliable results.. Precision attacks and melee was more Spray'n'Pray/Flail Wildly and hope you clipped their hitbox..
@Mike322161
@Mike322161 7 месяцев назад
Oh my sweet summer child, you just can’t dismantle the dungeons or the hub. Everything else is free game
@totalignition1259
@totalignition1259 8 месяцев назад
Tried this a few weeks ago, and the scaling issue with the intro cinematic is still there. After a year. Also tabbed out during it and I think it broke and just skipped past it, which is possibly no bad thing.
@Terrados1337
@Terrados1337 2 года назад
You know that feeling when you actually have a good day, everything is going swimmingly but then you remember Gamigo exists? Knowing Gamigo exists is like knowing how a public restroom on a scorching summer day smells.
@GamePandaXXL
@GamePandaXXL 2 года назад
I played Trove for a long while and i never quite figured out why i'd get so bored sometimes while having massive fun. This video points out the flaws i never could put into words. Thank you
@zasdyxd
@zasdyxd Год назад
I played Trove in his first years, it was amazing, in that time not everything was p2w, you could buy characters with the money you gained in game, the dragon coins where obtained by daily and weekly quest, there where a better tutorial that gives you a purpouse in the game. There where so many features for f2p gamers that you never get bored, but when they added the feature that makes the characters p2w or crafteables, the game started to die. I really loved this game, it help me to understand english and learn to talk with people in english, it make my days get more happy, now I wanted to go back to this game, but with sooooo many things new and irrelevant (theres literally another game in the game), and obiously the p2w system, I really don't want to get back to this game... So many good memories :C
@DeputyFish
@DeputyFish Год назад
its still not p2w at all, everythign except skins are free. just slightly time gated if you want to learn how to play the game f2p look up LateCom now im not saying play like that madman. but its possible which literally proves its not p2w he did in 15 days and 3days in game. in what i did in 8 years. because im lazy he's not you can easily get to highest of mmr (now you are gonna win no leaderboards for mastery since no skins for mastery) but hey you can do u11 thats more than i can say you just said p2w or craftable. THE FUCK. wait so if you can craft a character easily mind you. its still p2w cause you can buy them? holy fuck man i wont tell you about warframe. you know WoW you have to pay 20-40$ bucks a month to play the game with also having to buy the game? until the last 2 weeks ive only ever put 20$ in the game. you know what i bought with that 20$. a boat and the pirate captain. not because i wanted to skip to instantly own him. but because ive played the game for 2 years they gave me a cool boat skin (when boats first came out) and wanted to support the devs. recently i put another 40$ in like 6 years later. and just on credit pouches cause i wanted mroe flux and didnt want to work on it. (also bought solarion with it cause i wanted him and again cool skin didnt have to kinda he's hard to grind til u11. but completely possible)
@descuddlebat
@descuddlebat 10 месяцев назад
Man I need to pick this up for a few weeks tops sometime again, just a quick trip down memory lane
@sleepinbed
@sleepinbed 2 года назад
As a Trove veteran, with some thousands of hours in, who quit a while back, I have a few things to say. Trove used to be very, very great - but the point of the game, if you wanted to look for one, is getting stronger. That's all there is to all the items, dungeons, classes and builds. Everything used to be obtainable for free, tradeable, spending money was just getting it faster and right away. All you had to do is level. That was not the point of Trove. It never was meant to be. My fondest memories of this game are of building my club world with friends, throwing pinata parties, I used to use the game as a chat, as I would use discord now, and my friends would too. It wasn't uncommon for us to /sit in our club world and just talk, whether through text in Trove, or through voice via Skype and later Discord. That's what it was for Trove. I have met some very great people on this game, I thank them for the time they have spent in my life, it seems very silly to say that about a game that looks like this, but anyway. Trove was ruined the moment it was sold off, and everyone really knew that. Servers became slow, the game became extremely laggy and buggy, very poorly optimized, suddenly everything was becoming untradeable - you can still get all you need for free, there is no mechanic locked away behind a paywall, just cosmetics - but the pure amount of grind you have to spend without paying! When level 30 first came out, honestly, you could level five entire characters in Lost Ark from level one to level 50 in the same amount of time it used to take to get a character from level 26 to 27, and the amount of XP increased exponentially. Everything became RNG based and the RNG is worse than Genshin - and speaking of, leveling from 29 to 30 before the XP buff felt like going from AR 59 to 60 with chests! That all sounds like it would feel very hellish, but it did not. The gameplay requires zero brain power, its all mechanical, and what I was actually doing was spending time with friends, talking and having a laugh. When everyone was offline, it didn't really matter how close I was to a goal or what I did today as far as progress in the game goes. It was easy to quit, and really once there were no people, it's like the game encouraged quitting with how boring everything gets. The game relies on people wanting to exchange money for time. To me, it felt like a social media that didn't want to keep you hooked - it wanted you to pay to play less, and hang with people. I miss the times I was on this game all day with my heart, though it won't be coming back for good. It's the group of people we all met and lost at some point, and maybe it's the reason I look through this with rose tinted glasses, but Trove was one hell of a game for it's time, I can call it the best one I've ever played, but not for the game itself. It's quite shitty at being a game - and all this ended up longer than expected, haha. Goodnight, y'all.
@adam-lz9jo
@adam-lz9jo 2 года назад
grinding in this game is worse than trying to survive off the stock market and 50€ for a year
@sleepinbed
@sleepinbed 2 года назад
@@adam-lz9jo true
@factorY100
@factorY100 2 года назад
I could have grand kids before hitting lvl 30
@_Chessa_
@_Chessa_ Год назад
Very well put together and very true. It was fun while it lasted in the very beginnings of the game and I will hold onto those memories of it.
@chewthysteak
@chewthysteak 2 года назад
man, I remember when I was super into this game, the grinding was like months on end for certain things like dragons, but the old devs (before trion was bought by gamigo) were generous with the class coins at one point, so I managed to unlock the rest of the classes (minus Vanguard and Bard, since they weren't introduced back then) without credits or grinding. The one thing that would keep me playing towards my endgame days were the shadow towers; giant buildings with a boss at the top of each floor. The shadow tower still exists, but they give out less rewards due to the delves being the new way to grind out the time gated materials. Nowadays, there are a ton of microtransactions and other useless garbage polluting the in game store, not to mention the devs "fixing" classes, only for them to be worse than what they were originally. I still like the game, but without the community and the shadow towers being the main weekly dungeon, I just can't bring myself to come back. its a shame as well, as I have put 1.2k, almost 1.3k hours into Trove.
@rompevuevitos222
@rompevuevitos222 2 года назад
The economy got ruined around the time the Revenant got added, it was when they added the PvP stuff and shifted to pure freemium and grind Before class coins where even added Back then you just earned normal qubits trough daily quests and got a class every 3 days or so, leveling said classes was it's own thing tho
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