We need more bosses: giga bowser, ganon, ridley or maybe crocomire, giga sanbag, some subspace emissary or smash ultimate bosses, masked dedede, others
One idea I’ve had was including the Dragon Balls into the game as an Item, they would be collectable like the Dragoon Pieces or the Daybreak Pieces and once they’re all collected, Shenron will appear and would grant the player either an extra stock, restore they’re health, spawn in an item or an assist, or maybe even give the match more time
True. But in Ultimate the meter is more balanced because you can't use it while another player is executing their final smash. In Crusade you can use it at any time
6:09 While Palutena's guidance may not be possible, since there aren't lines for Black mage, for example. WHAT IF: It was Cleodbot.exe's guidance for Sandbag? Telling how to pursuade his opponents?
My opinions of your ideas: 1.- It's a good idea, since 3DS doesn't have a mechanic at all in the water. 2.- You mean My Records? 3.- They will definitely do it, but with a lot of development time. 4.- It's also a good idea, I also want them to do My Music in the game. 5.- I would also like to see the other slots of other players when choosing the character. 6.- Master Hand has Stamina. 7.- "Imagine the frames..." Oh boy. 8.- I don't think they can add a mode from a recent game like Ultimate and Wii U. 9.- It is not that they are scrapped, but that the project is not ready yet. 10.- Yes they will, they are still pending. 11.- We also need to convert the Repeats to Video Format. 12.- Like the Openings of the previous versions, but that are video format. 13.- There will be turns of each player. 14.- Good idea! But they need platforms when they throw Sandbag. 15.- Same as Sandbag Bowling. 16.- There they have Global Smash Power. 17.- Good idea. 18.- Chibi-Robo also needed to recover. 19.- Something something... 20.- We must fix the error. 21.- Yes, there was the Teaser. 22.- OH YES, I ALSO WANT ME TO RETURN THESE STAGES! 23.- Advanced options, good! 24.- It would only happen in each Special Month. 25.- YES! 26.- Zelda Universe can help them with that. 27.- 🤣 28.- Good idea, so keep your custom controls profiles. 29.- Hmmm... 30.- GREAT IDEA! As Alternate Color, bruh. 31.- Something of a good idea, I see an Event where we face Mother Brain and an Exclusive Stage. 32.- Same as 8. 33.- YES! 34.- Like Brawl, of course! 35.- Good idea. 36.- I do not think so. 37.- Really? 38.- It's supposed to be April Fools, you silly. 39.- Nah. 40.- Ok, too much information.
About 8 with time i'm sure they can. Super Smash Bros Crusade has it and it's great but they don't have the smash ball. Another feature is that in SSBC you can activate it whenever you want (even if another player is executing it) and you don't lose it if you get out of the stage. But yeah I know the won't implement it in the next update.
Some ideas i got for ssf2: -a casual quick play mode similar to smash ultimate with preferred rules -a competitive ranked mode with a set ruleset like smash 4 -revamped training mode (I'm taking frame data, hit boxes, hurt boxes, changeable cpu di/sdi, a training stage like bowler said, dissableable shield decay, state saving kinda like Skullgirls, and cpu input recording) -dedicated inputs for each taunts do you don't have to use a direction input for a taunt -dk needs a bit of a sprite touch up (though i would prefer Loyd gets a revamp before dk) -a james McCloud alt for fox (also maybe a Krystal and or marcus alt would be nice with it) -Let Lucario jump cancel charging aura sphere like in ultimate (also i had this idea of letting him keep charging aura sphere even if it's fully charged but that sound a bit too good) -maybe different final smashes for sheik and Zelda??? If that's even possible??? -switch between marth's English voice in ultimate and his classic Japanese voice -Omega/battlefield/small battlefield versions of stages would be really nice but also really tedious And i think that's everything i can think of
TWO COOL TECHS! If GW inputs Up-B before double jumping, he can immediately fast fall then input double jump. When Sonic does Up-B, there is a short window where you can input side-B!
Just when I decided to go back to the game, both of you and mcleodgaming uploaded a video. LOL. One suggestion will make the game better, releasing the 1.2 version for the public.
Make it so in Training Mode you can set the CPUs to do more actions than what we have now. I mean things like DI left, DI right, Air Dodge every possible frame, DI up, DI down, DI up & away, DI etc, SDI etc, jump every frame, attack on every possible frame (set it to Jab, or Back Air, Side Special, etc), etc.
yo, that sounds awesome! although might not be too okay for online because people might like troll and make weird/creepy? colours XD . Maybe just for local ?
here are some ideas: 1. make an actual turbo mode, where you don't need to hit in order to instantly cancel the move's end lag; maybe call it TURBO turbo haha 2. special smash and arena on online 3. add back final smashes 4. more rewards for just playing the game, whether that be in vs mode, or online mode.
I think the Palutena's Guidance could work if they substitute it for characters who either don't need voice acting or can be sampled somehow. Like Flint (Isaac's Djinn), or Telly (Chibi's friend), or maybe the cast of Tales of Symphonia or Kingdom Hearts.
Add option to toggle melee air dodge so we can get our wave dashing game on. Rework Lloyd's moveset because he's IMPOSSIBLE to combo with after the resprite. Change Luffy's neutral B to his grab and give him a new neutral B, because he's missing a WHOLE move by having the same grab on both moves...and please...PLEASE...FIX CHIBI ROBO'S DOWN B-
Porting it to C++, i think that would solve almost every problem, i understand that they want to push the limits of flash, but they could do so much with C++
Hi i want to share a op trick with pacman he has an up B that can kill if the thing is red when a player touches it you cant jump or freefall the way to do it is do an Up B close to a ledge and use pacmans Grab and back throw to the up b that bassicly kill them in 0% if you do it correctly (sorry if my grammar bad)
Heavy agree with the replay fastforward feature so I don't need to bang my head against a wall to make a sick montage hinthintwatchmycombovideoplsthx Fr tho a Final Smash meter would be AWESOME, esp if the final smashes could be relatively balanced among chars
I would love that mcleod makes more unlockable characters, but yknow from the ones that already are in the game, like making these characters unlockables: Isaac All the smash bros 64 unlockables Falco And gnw Suggestions for unlocking methods: Gnw: clear classic mode with 10 characters in any difficulty Puff: Clear classic mode in hard difficulty without continues Falcon: Clear classic mode in medium difficulty or more in short timelapse (like n64) Ness: Reflect 10 projectiles in a match Luigi: clear classic mode as mario, but in the first stage u gotta end with a timing that ends with a "2" Like 1:32 Falco: spike 8 times in a match in sector z Isaac: play 5 times in battlefield
if i could improve ssf2 character moves and also give some buffs and nerfs then it would be: Mario gets fludd and it's old down b will be his down air Luigi gets extended grab tether Making Peach's float nair and down air becoming easier to do Bowser's fire breath no longer being a projectile Yoshi's get's a extra jump or gaining vertical distance on up b if used in the air Wario no longer has his old side b and has his bike Waluigi's pirantha plant lasts longer and has hit points in order to dissapear DK's up b gains more vertical distance and last's longer Link has more ground speed and his bomb's fall faster in the air and designated faster zair can be angled Zelda and Shiek have their smash 4 down b's zelda gets more ground speed but has less knock back on her lightning kicks Sheik has a biigger hit box on her nair fair but has slightly less knock back and her up air is multi hit Captain Falcons raptor boost and up b have more vertical distance and have less lag Pikachu's f smash and down smash have more knock back JIgglypuff will be 2nd lightest ( Pichu will be the lightest character ) and has improved ground speed and tilts have more knockback Pichu has reduced damage on discharge and tilts and aerials have bigger hitboxes Lucario has more ground speed and on base form all of his attacks have more damage Kirby has a different dash attack and gets hammer flip Meta Knight can glide but for 5 sec and up b is only one hit but does a lot of damage and can glide down b has reduced lag Bandana dee's smashes has more knockback and back air kills earlier get's 4 jumps up b has more vertical distance and vertical mobility Fox and Falco's up b's have more angles ( The Mango and M2K angles which can be used by specific button inputs ) falco's up smash has more knockback and up b slightly has more distance and fox has reduced gravity and up b and side b comes faster but will not be faster than falco's Krystal has more vertical distance on her up b has more range on up tilt and up smash Samus can angle her tether dash attack has more knockback up smash has more knockback ZSS has zair and her smash 4 up b flip jump buries in the ground okay thats only half of the character cast i will do the other half next i don't think i did very well at some parts due to the lack of knowledge on the character and certain buffs are very repetitive and i barely gave any nerfs though but that's just being to harsh on my half :)
Hey Bowler, Adventure Mode for SSF2 was already a thing, but it wasn't heard in all those years (Flash of Shadows) and wasn't work in progress (since early 2010s)
They have the compatibility for Game Cube controllers already, but I think Nintendo Switch Pro Controller compatibility would be nice. I'd really want as many controllers compatible as possible but that's not necessarily realistic.
I think the new idea. How about the boss battle? SSBB in Story mode and the boss battle are simple! If a boss battle comes out, Mother Brain will decide...I want SSB brawl or ultimate bosses, Ansem, Xemnas, Bison, Sigma etc...
Remember this: Is a flash game. Do you really want all of this on a flash game? I understand this from Rivals of either and Brawhalla but SSF2 is a flash game.
@@victorn2555 I see you were the first idiot to ask this. Understand that the flash games are kind of limited and not everything he is asking could be added.
Flash, although limited, is actually capable of making all of this possible. It's only limited in accessibility in terms of how you can create programs with it, although difficult.
1) Can luffy get a new moveset. Like make his down-b a choice between gear 2 and gear 3. Gear 2 could have downfalls like Goku's Kaioken ad gear 3 would inhibit his mobility and after using either one there's a recovery time before it either can be used again. And change his side-B to red hawk. I think it would work like falcon-punch but with with more range and a little less power. His neutral-B could be his current side-b but directional maybe and change his up-b to gum-gum storm. I feel like his specials are mostly just a bunch of grabs as of now... 2) WHAT DO I HAVE TO DO TO GET A STORY MODE WITH CUTSCENES?! (kinda like subspace :))
Make gokus side taunt do damage like in jump ultimate stars And add piccolo back to planet namek Also bowser having his voice from the mario games would be cool
Zss tether grab, but she actually does have two (side b and up specifically) also simon could tether with his aerials like he does in ultimate nonetheless.
finally someone who mentions lloyd and donkey kong for a good resprite.....it would also be great if they put the omega stage and mii custom would be cool that i think Xd
I wish donkey Kong gets a resprite Like there are so many things that needs to be fixed Two taunts only Lacking down b aerial Up-b giving atleast more hight Cargo down throw And finally his sprite looks so hanky You can just see dk's win screen and see how janked his mouth is But the biggest thing I need Is costumes
Already I'm already hype to play with Waluigi that I'm still waiting for Game 1.2 to play it; But I will be so hyped if there are these 40 ideas! oh shit !!!
Correct me if I'm wrong, but I believe the devs have said on the forums that walljumping will be in one day. That information could be outdated, who knows.
They don’t give dates because they literally can’t tell when it’s ready, if they threw out a random date then it’d probably be wrong and that helps no one
Okay so 1. Make it not use flash since flash will die in 2020 2. Make online good 3. Add slightly better graphics 4. Make ledgegrabbing easier and wall jumps, other gameplay 5. Uhh idk ADD FINAL SMASH 6. Single player story??
Well that’s just a case of updates being kind of expensive for their servers and also them just not being done in general, it’s not really anything to do with Flash