Good video, thanks. A few improvements could be showing the final result in all it's glory, in the first 10 seconds of video. 2 - Keyboard shortcuts on screen.
I just want to say that I've wasted like 2 hours watching a whole bunch of garbage from bigger channels, this is everything you need to know in 6 minutes, great job.
Thanks a lot for this great video, its my first time using the particle system and its really awesome! The only thing I don't really understand yet is that the particles don't collide with the sphere when I render it.
So I actually didnt bake the particles but now it works. I’d still like to thank you a lot for offering to help me. I’ll certainly keep following your channel. Keep the good work up👍
Hi, Loved the tutorial, my only complaint about this one is the camera position on this screen. Sometimes I can't tell whether you are working on object mode or edit mode.
Might I suggest you add a highlight to your cursor to make it easier to follow? I'm stuck watching on a very low resolution so I've had to go back squinting quite a bit to see what was selected and changed. A good guide to get us into the particle system though thank you
First, I want to thank you for the very helpful video, I am a complete beginner in blender. Can I change the speed of the particles? For example, I want them slower for the first few seconds and then gradually increase their speed?
hello is it possible to make jigsaw puzzles and laser-cut afterwards? A 500mmx700mm square boundary would be filled randomly (or using a slider to reach the desired shapes).
hello! I’m having trouble with getting the particles to be directly attracted to the sphere (and not go in and out of the sphere), may I know how I can solve this issue? Thank you!
@@valentincavillac-codemard6428 As soon as you switch on the rendering, at 2:35, all of my particles disappear from the system, and go into the "collision" sphere.. I retried it several times. Keeps happening. I run the animation, and the balls are just dropping down from the sphere. How can I keep the balls in the system until it is time to shoot them out?
Hi. Love the tutorial thanks :) however when i try to render it, the particles just moves through the sphere and dosent collect on it like when i play it?, this happens even if i follow your tutorial perfect and like i say it works in playback but not in render. I tried rendering in different formats but that does not change anything? do you have any idea that could help me out? :)
How do I make the particles not stucking back after they out of the sphere? Like I want to make a animation where there’s a sphere and some sprinkles, and the sprinkles falling from above and some sprinkles stuck in the sphere and some are just fall in ground, how do I do it?
Broski how to I bake it ? Let’s say I wanna add a displacer in the sphere where the particles are forcing on, into a wave like surface, how do I bake the particles before I add displacer ?
Thanks for the vid, however part way through things didn't work for me, the particles were much smaller inside my cube and were unaffected by the size of the particle uv sphere, also they would not be attracted to the force field for some reason. I went back and rewatched a few parts and felt like I did the same thing but got different results. I know Blender is complicated and sometimes it's just one little place needs to be turned on for everything to work, but I couldn't find it.
I made a animation and it uses particles. But when I render it the particles glitch and get stuck to the spawning plane and group up, until they then they fall in waves, it seems it's not rendering right, also they dissappear at the same time although spawning at different times. Is there anyway to fix this?
Hi. Tell me please how to copy the particle settings, but so that it is a unique copy, not an instance. I select the target emitter, then the source emitter, then ctrl + L, select the modifiers. Everything is transferred, but if I continue to work with the emitter as a target (change the start time, etc.), then the source gets corrupted. How to break the connection between them after copying?
Amazing info, thank you very much. I am using the random scaling option but all the smaller particles are going to the center of the force field, how to adjust this?
Hello any idea on how to make the particles to distribute evenly and not to overlap each other? Like for example you want a tiger to be a wireframe right ? So the particles distribute evenly over the wireframe without touching each other.
I want to have a particle system with the outside particles a different material I have no idea how to accomplish this I think I need to use angular velocity
Hi. At around 2:51 in your tutorial you ask us to scale your system particle box using a cage. I am unable to understand how this scaling feature works, and you are very quick to show it on this video. Can you explain how to enlarge and fit the particles using that technique? Thanks.
Hey there! Sure; basically, under the Render tab of the particle system at 2:45 you can see the Scale slider that you can adjust according to your particle size. I suggest you go into front or side view and scale the particles so they don't overlap with each other. Hope it's clearer!
Love your tutorials.... like this one espcially.... I am trying to make an animation of a man walking..he is made of balls... but they are not stuck to him..kind of gently swarming his shape (hope that makes sense) can you do a tutorial on that please
Hey man, thanks for taking the time to check them out! I think I understand, that's a great idea for a tutorial and I think I know how Id figure it out 👌
Great video, man!. I have a problem that is not discussed in the video. When I play the animation it looks perfect, exactly as yours. But when I am click on "render animation", the situation changes totally as none of the particles remain in the surface of the "collision particle". Any suggestion?. thanks
@@blatadej5474 Thanks for your reponse. I have the feeling is something different. Very weird. When I am rendering the animation at some point frame like 60, the particles collide, but are immediately repelled, whereas in the "play animation" mode everything is fine!!. If you are curious, let me send you my blender file
hey there! Great tutorial :D I was wondering, can you make the particles parented to the emitter. So when you animate the emitter moving from A-B, the particles will move with it instead of being emitted as it moves away?
The only question I'm left with: Is there any way to make the cube that acts as the system not visible? Hiding it also hides all the particles it creates.
hi, i have a problem, in the viewport the animation looks great, but when i render the animation te particles pass trough the colition object, and i dont know why
That's a good question, I just baked the particles then moved the mesh out of the view of the camera! You have to bake the particles anyway before rendering so it's no extra effort
LEUKICK if you know so much would you mine answering another question of mine? When rendering the particles and my collision object don’t collide. Do you know how to fix it?
@@patatislekker145 Oh I didn't even see that someone else answered lol, their answer seems better. And I actually don't know so much lol I just been using blender for a month
i want to import this made tutorial file into keyshot,when i am doing it i am unable to find the animation in keyshot software...how to regain movement of particels in keyshot if i import into keyshot..