The power of opensource. Imagine that Microsoft decides to make MS Paint opensource as well. Some programmers will pick it up and ad some more features to make it less crappy. After some more years more users will pick it up and so do more programmers. Within a mather of time a whole comunity would make Paint a worthy competitor to Photoshop. Because that is how open source works and why i love it.
i was learning on C4D and like it a lot, but its over priced and moved to using blender and i am hooked on it and the community. no more proprietary software again, open source is the only way to go now!
If only blender will adopt C4D learning potential and intuitive UI, it will be used not only by hobbyist. Now it is kinda more like Modo - fun to play around a little, but thats it.
@@rajdarshanr6335 There is additional addon(I think google it i just found it right away) that support udim. As I know blender can perform basic destruction. Not sure about high quality destruction like 3d max rayfire.
MageZ - Why are you people coming to this video being so combative and argumentative? It’s a simple comparison video. If you love Blender with all your heart, then use it and be quiet. He has the right to express himself and you people seriously need to calm down.
Animation 2020 & Everything Nodes. With so much done in Blender in just the past year, imagine what could be done with more than x2 the resources focused entire on only these two aspects.
DALi and future. It’s open source. Even if Blender itself would change to paid model. Anyone can take the stage just before that and branch off and continue development.
@DALi Blender is completely free to download use and create with (which means no creation/copyright/term of use licenses that most softwares can legally employ). You may help out the Blender Foundation with donations but you are not in any way obligated to. However, it's current success is because of the community's support.
The good thing some people can use both blender and c4d. Im a blender user and at the same time learning C4d but i still perfer blender since its free and capable of doing alot and also has a guru ¯\_(ツ)_/¯
C4Ds full integration in AE is hands down my favorite feature as a daily grinder in motion graphics. That and mograph is the boots on the ground pragmatism that isn't comparable.
I use AE a lot and that is truly one major strength of C4D over Blender. It will be interesting to see what the future brings. The great thing is that since Blender is free, it’s easy to use both (that is if you already have C4D)
Yup Cineware is amazing. Makes it really easy to do advanced compositing. In a Perfect world i would use Nuke or Clarisse iFX but I can’t justify the cost just yet.
As a c4d user and new to blender i would suggesting to change the title of the vid to ... "20 reasons blender is better than c4d" coz these 5 reasons are not enough at all. with all respect to U and ur channel which i like so much bro.
@@minwuan5768 yeah blender has some bugs (fun fact the first computer bug was a moth) but cinema 4d has also bugs. In blender you can correct this because it's opensource (in cinema 4d oh I find a Addon for my problem wow 300 $).
I have Blender installed. But I struggle with it because I am so used to using C4D. I feel like there are only so many hours in the day, week, month, etc, and so many hours left in my life that to spend them learning an entirely new3 package is painful (even if it's better). I feel like I could be learning new skills within c4d to add to those I already have. As good as I have gotten with C4D, I would prefer Blender if I was starting from scratch.
I think u could learn blender if u want to but not in a serous this is going to be replacing c4d way but just to know how it works, honestly if ur good at one 3d software learning a other shouldn't be that different, but thats if u want to learn blender if not then thats good too
You forgot Ubsoft and Epic Games pouring money into Blender's development, DAILY bug fixes and builds, superior sculpting (which will soon blow the doors off of everything not named Zbrush since Pablo is working on it), and not to mention the production of numerous short films, games, even a feature film.
Yes, blender is getting better and better every day, and the release of 2.8 made it amazing and is getting more advanced than other 3d programs and it is NON-PROFIT.
Dude it's not because of the blenderers that you get those dislikes it's because the fact that you literally comparing blender with c4d add-ons the only argument that it has better mograph system but not the best as you mentioned that award goes to Houdini
You people have too much time on your hands. At the end of the day, paid addons or not, Cinema4D’s quality is better. Will Blender improve in the future? Most likely. But he’s doing nothing but stating facts. If someone comes to your for work, they’re not going to care that you made an entire subpar project in one program, they’ll look for quality. Stop attacking this man and grow up. That’s like saying a render isn’t good because it needed OctaneRender to look that good and Octane costs so much. Who cares? It’s about quality at the end of the day.
Blender has come a long way. As a long time 3ds max user I'm amazed of the stuff available in Blender 2.8 still missing in expensive software like 3ds. Multi object modeling, multi object unwrapping, vertex parenting, bendy bones, sculpt, grease pencil, volumetrics, best ipr in any 3d software, best and most custumizable UI I've used, nondestructive bolean - array and chamfer modifiers, best node editor I've tried, great rigging tools too and let's not forget EVEE. I've already used evee in numerous tv commercials. No more rendertimes, a real game changer. And Octane is free for Blender. Only place Blender is lacking is particles & vfx.
yes exactly no one outside of the blender community has any idea including industry pros who when they see are shocked at how much is in ther.. particle systems vfx will improve as well as everything nodes, the new particle system is coming along with manterflow 2.81or2.82 but its here... animation 2020 will resolve as much for rigging animation etc as has been done by pablo on the sculpting and painting side of things.
C4d user won't hate this video. We are looking into alternatives where c4d is weak at. Maya is awesome, Max is inspirational. I say blender is the new kid on the block. He learns fast and adapt fast and is friendly and helps freely where the other big bros on the block chage a buck or two. The annoying thing is the hotkey are so different and I know there is the switch to c4d kinda hotkeys but when you follow along with tutorials that does not help. I wish blender was better at following industrial standard w, e , r , t and alt keys and middlemouse button from the start.
I am still in Cinema and I have just started to know Blender, I have been keeping track of it for a decade and I think this is the time to start the transition, Cinema is becoming more expensive every day and still requires many accessory purchases, I suppose it took me one Two years later, I will completely switch to Blender but it is my chosen destination, I do not think that I will completely stop Cinema 4D, but I do think that it will stop being my main tool, and although Blender should improve in some ways, the truth is that it is beginning to Enroll in the industry little by little and Blendermania can only improve.
Some other unique Blender features? * Dynamic Paint * The modifier system * Integrated Python DOM scriptability, right through the whole app architecture * The driver system * “Animated everything”, where you can alter parameters for materials, modifiers, constraints etc right through the timeline Just a few off the top of my head...
There is also mantaflow, a fluid simulation tool comparable with real flow, that does smoke, fire and narrow band fluid simulation, already on testing on a separate build of blender, and is expected to join the main program on version 2.81, in a couple of months.
It´s missing the fact that the in the new 2.8 version the user intarface have been upgraded and modified to offer a more user friendly aproach, specially for the beginners!
@@dphang20 Everyone is confused when they start modelling in any software. It's called learning. But yeah, Blender is known for its notoriously steep learning curve but give it a couple years, and I reckon it will dominate the competition.
Yup, 2.8 is what got me loving Blender...it's past versions had the worst interface ever, that's why a lot of people hated it, and didn't want to use it.
I started with Cinema 4D in 2013. After two or three years, I switched to Maya, because it was (and still is) kind of the industry standard. As I started using Octane for rendering, I switched back to C4D, because the integration of Octane was that much better. Last year, I also learned some Blender. I realized just HOW good it was. Nowadays I use Blender for pretty much everything except a few minor things that still work better in C4D. This program has really come a long, long way.
I like both of your videos on this topic. As a Blender user, I held my tongue when you said you'll make this video after the first one. I could not complain about your 5 points in "Why Cinema 4D is better than Blender". I love Cinema 4D as well, and you're not wrong. This video however, is very flattering for Blender and Blender users. You're correct with all your points here as well.
Blender users got angry at you because of bias and misinformation towards one program, not because they didn't here the line "don't worry, I'll doing a why blender is better next time". All of your points were debunked quite quickly and thoroughly. You dismissed animation nodes for being an addon, yet praised x-particles , which is AN ADDON!!!(an addon which costs $300 USD). You say that C4d is easier to learn, yet this sort of thing is heavily subjective, you have a clear bias seeing as your entire channel is devoted to C4D, and you still give no facts or evidence to back up your claim. It also happens to have a $4000 learning curve, but I guess that doesn't matter too much... The same thing can be said for your UI/UX claim: extremely subjective, clear bias, no facts or evidence. You criticized blender for not having redshift or Arnold render engine support, yet glossed over the fact that v-ray and octane exist, and that redshift have literally said they are looking to get support for blender. You say that blender had no dedicated layer system, YET C4D'S LAYER SYSTEM IS JUST PARENTING OBJECTS! You have been able to do this in blender for years, collections are literally what layers are meant to be. Did you get your programs mixed up on that one buddy? You say at the end here the due to the price difference, being free compared to the various other solutions, it isn't even comparable, yet when you do compare them, you still manage to screw things up. I do not agree that blender is better in every way whatsoever, but you need to do proper research before you can day things like that and make a comparison.
Half of your "argument" relies on the premium pricing for a premium tool, and the other half relies on incompatibilities. Yes, C4D costs a lot. It's a premium, professional motion graphics tool. Yes it's addons cost a lot, they're premium, professional addons. You say there's a $4,000 learning curve, but fail to mention at all that C4D provides a fully-featured (watermark free) version of their software for free, indefinitely, for non-commercial use. Arnold and Redshift are not compatible with blender because the professional industry did not use Blender until recently, and therefore does not provide a need for compatibility. The only reason blender is moving up in notoriety above it's previous user base is because it's suddenly become cool to support the underdog. You can see a similar effect with people suddenly mainstream animating with Unity.
@@MoMCdlThe term "premium" doesn't even apply, and to call it a "professional" tool, whilst trying to insinuate that blender isn't is a little rich. Oh and you forgot to mention that your "free" release is actually just a 14 day free trial so quit it with your BS. Did we also mention that blender is open-source? All I see is someone being salty that their program isn't that great anymore.
The major problem I have with ANY open source software, be it an OS (Linux) or 3D Graphics (Blender), is if something goes wrong with the software, there is no direct support from the developer and the only solution is to "wait until the next version).
I used Cinema4D, 3ds Max, Maya and I'm using Blender recently. Cinema 4D is a great program, There are still some features in the blender that the basic parts are not implemented. However. The best thing about Blender is that it is the fastest growing software, and users around the world are actively involved in developing Blender and revolutionizing the open licensing program. And now Blender is compared to Max, Maya, Cinema4D, Houdini and others. The only open license program is Blender. The more you use it, the more you expect it, and the more you use it, the more affection you have. Personally, Blender is the only such program.
@2:12 Blender's video editor is not just used for basic editing as you said. As for the smoke simulation, I believe mantaflow in blender is coming to change all that.
@@litjellyfish the feature was ready to merge on 2.8 already, butwas cut out due schedule to that release. It's going to be on 2.81, only a few months away. And there is the build you can download and use already, on blender.comunity/graphicall
Libertim Produções ok great. Still I state that at the time of this review it was not included. Blender (other 3d software as well of course) has always had a strong “modding” community. Still if we look at products from starter pov it think it’s important to base it on what is included as default. Many users that want to start out with 3D is not so technical. I think this I the area Blender now is advancing most. The UX is more standard and simpler. Without sacrificing to much of speed out workflow. And with the extra focus and funding I think Blender will be a very well balanced product both on features and UX (and I mean even without a lot of extra add Ona so just deafault Blender) un say 3 years. I just started using it. Have given some tries over the years but it has to much UX differences from other products so I did not feel giving it that time. Now with 2.8 i directly got in with little effort. I hope to be able to contribute with UX feedback / reports and maybe even some code to push. Like there is still many small legacy details (say how cursor states is handled is very inconsistent) maybe those small things is not super important but I always feel the devil is in the detail. And with more UX designers contributing to the product the more coherent and easy to learn and quick to use product we will have. :)
Grease Pencil is a Beast for 2D animation. I've some cool stuff done with it by Independent artists on Twitter, even when it was in Alpha. There's a French animated movie called "I Lost my Body" in Cannes now that was made entirely in Blender's Grease Pencil! How insane is that!
Placing and scaling Materials & shaders on objects in blender and unreal sucks. C4D is so intuitive here with a gysmo in texture mode just scale and rotate like you want for simple structures. And the new UV Editor in C4D is just superb.
What you should have talked about at reason #1 is the fact that a 3D open-source piece of software usually seen as a hobbyist tool is even comparable to this massive industry-standard giant. Blender sure has come a long way
You (MographPlus) can not have much experience about blender that's why you making those type of video. You should stop doing that. No Software is better then others, but they all is better on their own way. look,I use both of them And i know something is better in Cinema 4d And also something is Better in Blender Too. So kindly don't make those type of videos. If you want to make videos like those then try "Why Cinema 4d is better then 3ds Max" or "Why Cinema 4d is better then Maya" or "Why Maya is better then Cinema 4d" or "Why Maya is better then 3ds Max" or "Why 3ds Max is better then Maya" or "Why 3ds Max is better then Cinema 4d" or "Why 3ds Max is better then nuke" or "Why Maya is better then nuke" or "Why cinema 4d is better then nuke" or.......................................................................
Half of the reasons you picked kinda irrelevant. I’d say my top 5 would be 5: incredibly robust sculpting tools 4: finished modeling and uv tools 3: grease pencil 2: render engines that have powerful industry standard shaders and work with both major vendors even if you mix them 1: very powerful native particle system 0: it’s free ps: been using both for over decade in studios and for personal projects and ended up ditching C4D completely in favor of blender+ Houdini. Checking what’s new in c4d every year and keep being disappointed. Oh also Linux support is a huge +
If you are a graphic designer or motion graphics designer, C4D is for you, on the other hand I hate C4D for 3D modeling. You just need to know first your needs before you choose the software.
C4D has always been a good, and easy modeler...I always found it fun, except the boolean system...where the object is hidden instead of being a true subtracted booleaned object for example.
The kid is grown up now and it is a time to leave Cinema 4D and learn Blender. Why? Cause it's becoming better and better on a daily basis. That is evident and the exponential growth can't be ignored. Their code is being constantly optimized and simply said, It works fluidly, utilizing the hardware in the best possible way (the power of the open source and the community development vs. the corporate approach which is a profit driven and lacks innovation and optimization compared to the power of a community development driven by passion and creativity). Imagine a lazy giant interested only in a stock prices, money and licences (Cinema 4D) and a thousand working ants caring and sharing the most progressive technology today (Blender community)... what do you think, who is gonna create a better software at the end? ;)
@@ibrahimt.1730 And the new LuxCore and YafaRay and AppleSeed. Those are all awesome render engines in their own ways. But I think Cycles is still the best for most use cases, being so fast and well integrated.
@@talkysassis Can you elaborate, what features does Octane do better than Cycles these days? I've tried Octane in the past but didn't really find anything specific that stood out.
A little off-topic, but something that I can see blender eventually adding is AutoCAD (Engineering-based) software at some stage as well as improving its video editor. If we could build using sketches for use in manufacturing machinery and such, and simulate the systems with fluid dynamics or active-animation dynamics, that would be amazing - yet I can see it happening (Obviously in the long term). Imagine I was designing hydraulic systems and could simulate actual material properties, fluid and pressure with active animation rather than static colouring (similar to fusion360). Then render and put it in a product pitch in the same software. I can see blender becoming the leader across several computerised animation/development/design fields.
There are so many things that are better in Blender than C4D that you didn't even bother talking about like, Way way better modeling tools. (Booleans, bevel etc.) Better nondestructive modeling (modifier workflow) Way better sculpting tools. Way better texture painting tools. Way better UV editing tools. Way better character animation and rigging tools. So many cheap community based addons for doing things way easier and faster. Better node based shading system for procedural texturing. And now realtime view port compositing with gpu And not to mention everything nodes which is being able to control all aspects of Blender with nodes like Houdini which is way Way better and more advanced than anything C4D has to offer.
it depend on what you work ? you don't mention in your video! for me best chose c4d the mograph and compositing with after effects no other application have it ,
Also Blender has quite good texture painting mode so you dont have to use Substance Painter or other external software for texturing and painting on your models
you can also use cel-shading etc in your 3D in blender, blender is also getting an upgrade to its fluid etc with flip fluids, you can buy another flipfluids addon which are just a couple of things.
Thanks vor the video. Since C4Ds subscription model i am not willing to pay monthly PLUS being trapped using C4D only while paying. Considering to switch... meanwhile i use R21 as long as possible.
I dont get it.... Reasons Cinema 4D is better than blender, blender users get mad, now, reasons blender is better than Cinema 4D, blender users are still mad??? why are blender users just mad??
4:04 I’ve heard people say you should call Cycles “path-traced” rather than “ray-traced”. But I don’t see why we need different terms just for different stages in evolution of the same basic technology.
Let's be honest. It's just a matter of time before something like Tyflow is either integrated in Blender or as a plugin. A complete vfx tool with cycles and real time EVEE will be hard to beat. CD4, Maya, 3ds max etc will be in a very tough position.
My only reason is, *its not 100 dollars a month* and *people who use C4D say it isnt that expensive* And yes, I'm aware the annual is 60 dollars. *Thats still expensive*. AND YES, im aware about the trial.
The question is not which is the best, but which one you identify with. I've tried several and blender is where I can take a job from start to finish without any major problems.
I had over 4000 finished commercial work done in C4D. so its worth it to pay 3k for a software. Still tryna to model a chair in Blender on and off. hik hik hik XD
ok so an expert in C4D but cant model a chair in Blender? with all the free tutorials out there? sounds like you're resistant to change or have no time? even a simple chair in Blender is like possible within a few seconds to a few minutes depending on your skill ability. I have seen a lot of so-called industry Pro's try to just use Blender as they would Maya, and other packages, did none of you experiment or use tutorials or other resources to work in those clunky and confusing applications? or are you just resistant to Blender and learning it?
I think that the ruling in this case needs some time, with the opportunity for all companies to show their full energy and desire to serve the product and the customer, especially after Blender appeared free and open source.
I find Blender a lot easier to use than Cinema4D. 🙂 I might be one of the few. I usually read articles on the Internet claiming that Cinema4D is more beginner friendly than Blender is. But for me, it's the opposite. I find Blender easier to use.
Very good camera track and sculpid tools with dinatopo, Better UVW tools, paint PBR on a mesh, Workbench and the multiple way of seen the shade in viewport and render It right away, create and animate trees easily, archipack to create archviz procedurally, drag and drop images as planes, multiple objects editing, copy and paste between blender files, alt B to hide and show masked in your viewport... And so on
What you present seems the enthusiasm of a blender user , frankly with the 2.80 version blender has come to age meaning is a serious choice for Professional Artists out there not only serious hobbyists at best , other than that this presentation is more like open source vs closed source , indeed C4D is a better choice for small studios and independent users but that also means other closed software usually coming from Adobe Corporations as a whole the package is harder to learn and the workflow does not seem smooth unlike blender but it is up to what you want what you need what needs to be done , Both Philosophies are quite interesting and if you like the graphics and animation field with enough time and brain investment both philosophies are most promising.
I am a graphic designer and 3D Motion designer for more than 20 years. I did not find a 3D program more complex than this blender. All of its tools are very complicated compared to Cinema 4D
C4D user for many years and today for the first time I downloaded blender. It's time - it's so bloody good now. Only thing I'll keep hold of C4D for is X-Particles. X-Particles has come SO far in the last two years that it's a real heavyweight particle engine now. Insydium are legit one of the best companies I've had the pleasure of buying software from - I really hope they one day decide to bring their awesomeness into Blender.
You use the application that gets the job done. If Mac Paint gets your job done than that is the best app for that job. I never understood why people argue over this stuff.
I use C4D and learn Blender on the side. There's nothing more annoying then hardcore Blender fans who get angry when you say that something is better than Blender. I bet many of them would switch to other softs if they would be available for free and Blender being free doesn't make it a better soft, it just makes it accessible for everyone. Imo there's not and will never be "the best" 3d software and the only "best" choice for 3d artists is to be versatile.
yo le di varias oportunidades a blender, pero es poco intuitivo, si bien hay muchos tutoriales, no es tan facil como cinema 4d, yo he aprendido cinema 4d muy facil, casi sin tutoriales, y si bien no soy profesional, yo creo que mis modelos son buenos, pero cuando trato de usar blender es un suplicio, me da dolores de cabeza, ansiedad, entre otras cosas mas que satisfacción, no he podido hacer nada, he hecho una prueba con mi amigo a ver quien modelaba antes un hidrante para ver que era mejor, mientras que el se tardó 4 horas, yo solo me tardé 1, y ninguno de los dos somos expertos pero llegamos a al conclusión de que cinema 4d tiene mas herramientas y es mas facil de usar que blender, lo digo como Argentino, prefiero pagar 2000usd en un programa que me va a ahorrar dolores de cabeza y me dará mejor flujo de trabajo, que no gastarme nada y estar toda mi vida estresado con blender
I don't want to say which one is better than other. Every tools has their pros and cons. But the current Blender features and tools are better than the previous Blender. In my opinion, Blender has a lot of pros than others.
you absolutely don't know anything about cinema 4d. especially new release r21.if you deep dive to cinema 4d.you figure out cinema 4d is the best 3d software.
A lot of studios still use Cinema 4D over Blender, though... which is why I still feel like I'm obligated to learn it anyway, lol. But aside from that, yeah Blender is definitely an amazing tool for something that's free and I've seen people make high quality stuff with it and point out how it avoids some of the minor headaches that the industry standard tools have. Just a shame that more studios aren't integrating it into their pipeline... though I don't really understand why since it seems like everyone and their dog is using it now, lol.
The Only real point Is the 1... The facts that Blender Is free and at the same time a powerfull 3d and 2d tool set make him an incredible program. But for the others idk... I think that a professional figure prefere using Photoshop, Animate, Afte Effects for 2d Design, Motion etc... The fact that C4D does not have this features make him less complete but more professional. Talking about 3D, C4D Is the best choise professionally speaking. Easy, Speed, powerfull with a lot of plugin and the best Render Engine behind him like Arnold, Octane and Redshift. Onorable mension for both: Blender have an incredible community behind him Blender imho Is sligtly Better for organic modeling and VFX animation Blender Is free C4D have One of the best Rigging ambient and tools C4D have powerfull mograph tool C4D have the best UI ever seen in a 3d Program
You should have focussed on the modelling toolset in Blender. A lot of Cinema users are looking at Blender for modelling as Cinema's toolset hasn't had advancement since the polygon pen. And don't get us started on Cinema's UV tools…
@Spenser Dickerson I use Rizom too, but you still have to create a UV map in cinema first, then export to Rizom, make a map, import to Cinema etc etc. And Rizom is based on the Max / Maya tools. Cinema is a graphic designers 3D application, so a modelling toolset is gonna come second to a feature that allows unlimited creativity - Fields / volume modelling - that's ok. Just that after every iteration, users are crying out for better fundamental tool overhauls and they just don't get better, so naturally the users will start to think 'ok, no updates to the UV editor, I'm gonna have to look elsewhere. Same for modelling' and then tools like Blender are more valued, and they grow…
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema? Спасибо за видео, а что лучше в плане полигонального моделинга - блендер или синема?
You left out that Nvidia added Optix to Blender so it can fully utilize RTX making cycles even faster also that Ubisoft animation studios commited to using Blender and in creating new tools for it for all to use.
I dont know why hobbyists and single PC users have it in their heads that they could possibly achieve production level smoke or explosion simulations that they see in blockbuster movies. The differences in processing and memory availability between say weta or ILMs studios and your home PC are orders of magnitude. So yea maybe you can achieve production level smoke simulation on your PC if you are happy with a rendering wait time of about a year.
Nowadays is totally possible archive in 1 computer not so expensive the same results than any major studio. Sure, you will not have a renderfarm, but overnight you can get a serious explosion going on.
I can't understand your speech during a lot of this. RU-vid's CC can't either. Your rhythm includes a lot of long, rushed, quieter parts where the syllables kind of run together. 3:33, for instance. No idea what that sentence was. CC shows it as "filled flow and import drill floss I'm using Olympic format but...". My advice would be to slow down and include more emphasized syllables to break up the syllable streams.
Next clip: Why cinema 4d is better than blender. Thousands of videos(peoples) cinema4d vs blender and what it's better.! Both programs are insane in their fields. I use both, so on you it's to claim what you need. Both are highly special and can't replace each other!!! You can't use c4 because you don't want blender ! ! ! I recommend to use cinema 4d for begginers