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What is the BEST 3D Software? Maya vs 3dsMax vs Cinema 4D vs Houdini vs Blender 

Surfaced Studio
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Join our VFX & Film Making Community on Discord - / discord 🙂
What is THE BEST 3D Software?
What 3D programs are used in the VFX industry?
What should YOU learn?
Let's talk about the 5 main 3D programs out there: Maya, Houdini, 3dsMax, Cinema 4D and Blender!
Hopefully this video will help you figure out what is best for you!
Maya
- The main software used in the VFX industry. Powerful animation capabilities and scripting tools
Houdini
- The new player in the VFX industry. Complex, but powerful procedural 3D software application. Used for destruction, smoke, explosions and organic effects, e.g. disintegration and energy effects.
Cinema 4D
- Learn this program if you want to create title animations and motion graphics. Great for abstract 3D animations and clean looking renders.
3dsMax
- Learn this program if you want to work in the architecture, product design or engineering space.
Blender
- Amazing FREE 3D application. Great for beginners and pros, but not widely used in the VFX industry. IMO, the BEST program if you just work freelance or want to work in indie games or make fun RU-vid videos!
Blender Beginner Tutorial Series: • BLENDER For Absolute B...
All comments and feedback welcome!
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16 июн 2018

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Комментарии : 4,4 тыс.   
@SurfacedStudio
@SurfacedStudio 2 года назад
Hey everyone! This is a forum for discussing, not flinging poo at each other. I kindly ask that you are respectful in your communications with each other. I hold (and will use) the power to remove your comments (or hide your user from the channel) if I think you're just adding brown stuff to the conversation 😉
@amirkafae
@amirkafae 2 года назад
Hello Master, thank you for the good and excellent content you are posting
@user-tq8zd6le2e
@user-tq8zd6le2e 8 месяцев назад
@ProGamer-ho7lz
@ProGamer-ho7lz 4 года назад
I use cinema 4D to design 3D motion graphics on my 2D screen using my 1D brain
@SurfacedStudio
@SurfacedStudio 4 года назад
:D
@epicmaster833
@epicmaster833 3 года назад
Lol bruh
@androtchitchinadze3450
@androtchitchinadze3450 3 года назад
My teacher actually roasted me once, when we were learning dimensions in Physics.
@asrafalilaskar6955
@asrafalilaskar6955 3 года назад
Lmao
@psy237
@psy237 3 года назад
@Zayd Andres yes we all wanna try because we suck as much as you do!!!
@RexArtTv
@RexArtTv 6 лет назад
PowerPoint
@dylanlockemp3
@dylanlockemp3 5 лет назад
Word
@RexArtTv
@RexArtTv 5 лет назад
@@dylanlockemp3 Windows 7
@dylanlockemp3
@dylanlockemp3 5 лет назад
windows movie maker
@kim12d65
@kim12d65 5 лет назад
i use Paint to make models
@RexArtTv
@RexArtTv 5 лет назад
coding your game is easier than you think. you know, you should try this online udemy course
@emiloiu
@emiloiu 3 года назад
I used 3ds max for 14 years for 3D modeling, photo renderings and sometimes animations. But in the last years Blender was like a magnet for me for so many reasons. 3 months ago I decided to spend some time and learn Blender. In 2 weeks I made the complete transition. For my projects and workflow Blender is so much better than Max. My vote is for Blender 100%.
@emiloiu
@emiloiu 2 года назад
@@claudiamatteolo1459 You are either a beginner or paid by one of the companies, but one thing is sure: you don't know Blender. It is not that the software is free or not, it's all about its abilities and performance. That's why Ubisoft switched to Blender and other companies too. Cheers
@kanifis
@kanifis 2 года назад
@@claudiamatteolo1459 Whats with the attitude? You don't know anything about that guy and you go off on them for no reason. If they like blender, why the weird gatekeeping?
@kanifis
@kanifis 2 года назад
@@claudiamatteolo1459 Why are you 'quoting' every other 'word'. You are 'literally' spewing worthless garbage from your 'mouth'. Not a single 'person' asked for your 'expertise', so 'kindly' shut the fuck up and 'gfto'.
@kanifis
@kanifis 2 года назад
@@claudiamatteolo1459 It's youtube comments, and its getting pretty sad to see how seriously you take them. I'd find a better way to spend your free time.
@swgn3d
@swgn3d 2 года назад
@@claudiamatteolo1459 lol reddit neckbeard spotted in the wild
@Redeagle5747
@Redeagle5747 4 года назад
Cinema4D is truly the easiest, really user friendly and easy to get into if youre new Great comparison btw
@SurfacedStudio
@SurfacedStudio 4 года назад
Thank you :) C4D is nice and easy. Blender since version 2.8 is quite similar, still a bit rough around the edges, but a long way from earlier versions
@wokk9543
@wokk9543 2 года назад
​@Ice Leopard torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents
@SkintSNIPER262
@SkintSNIPER262 2 года назад
@@SurfacedStudio I don't want to overwhelm myself with too many software programs. Could you achieve similar Cinema 4D stuff with Blender + Houdini?
@djunn
@djunn 2 года назад
I'm currently retraining from 3d max to cinema 4d and it's not easy and user friendly AT ALL. It's a real pain in the ass and a killer of nerve cells. At every step you stumble and don't know what to do because the program just locks up and doesn't do anything and im spend hours for found whats wrong. In ~15 years in 3d max I don't remember encountering such annoying problems for no reason at all, and here it's just every step of the way. Cinema 4d have many cool feautures but its not friendly at all, it's a frustration generator.
@zhansayabulegenova358
@zhansayabulegenova358 Год назад
@@djunnhey there. Have you been able to try Maya after 3dsmax?
@Divineshot
@Divineshot 5 лет назад
I'm new here, I'm going to try out blender.
@SurfacedStudio
@SurfacedStudio 5 лет назад
Give it a shot! I'm sure you'll enjoy it. Check out my Blender beginner series here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-d5luANNKuEc.html
@FOGrainforest
@FOGrainforest 4 года назад
Me too dude
@pitiwazou
@pitiwazou 6 лет назад
The only thing I'll add is that Blender is not only for hobbyists. People should stop talking about free noobish software, it far from that now and with 2.8 it'll be yet another story.
@2009heyhow
@2009heyhow 6 лет назад
I am a student game design, and here at my school they changed from 3DS Max to Blender. Now a few years later i don't have many trouble to share files with users of different software. As long as we make good agreements on how to export the files everything is fine in most cases. Also imagine how much it saved me as a student. The study is not even considered ''expansive'' anymore, so more people will be able to go for it now. Also Blender has always been a bit behind. But with the real-time raytracing coming up soon in Blender 2.8 they will take the lead when it comes to rendering, and maybe even entirely when it comes to make animated movies.
@alexmayer8943
@alexmayer8943 6 лет назад
Of course they changed, it's free!!!
@FrancoFrames
@FrancoFrames 6 лет назад
blender was always free...
@Jgvcfguy
@Jgvcfguy 6 лет назад
Until studios start using it doesn't feel very useful learning it.
@pitiwazou
@pitiwazou 6 лет назад
Sorry but you can use it in a studio if the studio allows it and for modeling IMO blender is the best.
@bharat5194
@bharat5194 Год назад
C4D + Houdini = Everything a VFX/Motion Graphic artist would ever need!
@SumanJKD
@SumanJKD 5 лет назад
Blender is much more light weight then any other animation software Blender is around 300-350 MB. Actually it saves all the Disk Space in my PC and it also easy to work with blender environment I Love Blender !!!
@SurfacedStudio
@SurfacedStudio 5 лет назад
Blender is an awesome tool and I can't wait for 2.8 to officially get released! I mainly use Blender and then Houdini for all the more complex stuff that you can't really do (easily) in any of the other programs :)
@alimantado373
@alimantado373 5 лет назад
If your doing 3d and worrying about disk space , what kind of work are you doing?, you need max ram max GPU max CPU to even start doing interesting projects , does Blender have network rendering at all? can you texture from within Blender? Nurbs? Sculpting? what render engine comes with it? a light MB software doesn't equal anything in 3d software. Just my experience of 10 years or so .
@chosenideahandle
@chosenideahandle 5 лет назад
@@alimantado373 You don't necessarily need max anything to work on interesting projects, and what is and is not interesting is also an individual's own decision. Yes, Blender comes with all of those things you mentioned, including three different renderers (for CPU, GPU, and real-time). Blender also has fur, hair, particle, and fluid systems that are in the same league with products you have to buy as plug-ins with other software. Blender also includes it's own compositor, a game engine, and an excellent camera tracker. For free software that's not too bad, but just my 25 years working in the industry (or so).
@kuldipsingh-eq6vn
@kuldipsingh-eq6vn 5 лет назад
Can u share the download link plss
@gevorkbabayan
@gevorkbabayan 4 года назад
Who cares. Does it do what other softwares can? If not who cares about space
@mikomausisa6828
@mikomausisa6828 5 лет назад
Lets just say *MUCH LOVE FOR BLENDER
@SurfacedStudio
@SurfacedStudio 5 лет назад
:D
@leonardliebler3510
@leonardliebler3510 4 года назад
@xOr Blender 2.8 was a game changer. This video is kinda outdated. Go for it. GameDev myself.
@sagesurya7221
@sagesurya7221 4 года назад
@xOr dude, you know UNITY c# scripting?
@sottozen
@sottozen 6 лет назад
Autodesk bought also softimage xsi, best animation software at the time in my opinion. And then kill it ! After that I started using blender and I have to say that I am today very happy. Blender is fastly growing up and becoming more powerful version after version.
@toxic7516
@toxic7516 3 года назад
How you feeling now? What software use for movies?
@tlilmiztli
@tlilmiztli 2 года назад
@@toxic7516 Nothing changed. I was using Blender for over decade and always heard that soon it will become "industry standard SOON". The "soon" never came to be and this video is just as actual as it was years ago.
@mequable
@mequable 2 года назад
I think `Autodesk is gatekeeping this industry.
@mequable
@mequable 2 года назад
By the way I just received the Maxon newsletter that says their all-in-one subscription now includes everything - including C4D and apparently Zbrush, which I had missed they bought. So they are doing the opposite, making it pretty affordable.
@tesha4444
@tesha4444 4 года назад
This video is exactly what I was looking for to get a direct, comparative overview of the different types of 3D software. Thank you so much!!!
@SurfacedStudio
@SurfacedStudio 4 года назад
You are very welcome :) I hope it's still relevant somewhere haha
@brendanthompson2082
@brendanthompson2082 5 лет назад
One thing that needs to be pointed out is that once you've learned one 3D application it is much easier to learn the competitors. They all have, for example, a way to add edge loops, extrude etc. The important thing is to get the core concepts (Houdini is the exception and not for the faint of heart)
@fhuzman
@fhuzman 5 лет назад
subbed cause he went straight to the fvcking point
@SOLMediaAZ
@SOLMediaAZ 5 лет назад
This was a FANTASTIC explanation of the pros and cons of everything. Cleared up a lot thank you.
@SurfacedStudio
@SurfacedStudio 5 лет назад
You are very welcome, thank you very much for your comment :D
@CJ-yf5cr
@CJ-yf5cr 4 года назад
Thank you so much for making this video!!!!
@SurfacedStudio
@SurfacedStudio 4 года назад
You're very welcome :)
@syedasadbukhari615
@syedasadbukhari615 5 лет назад
And i remember your first blender tutorial video when you said, : " If you mix MAYA , 3D Max, and Cinema 4D , ...don't be afraid....you get Blender!" lol, completely agree with you.
@Zeriel00
@Zeriel00 5 лет назад
3DS Max - Architecture, product design, it used to be used heavily for games in the past Maya - Animation and Video games Cinema4D - Motion graphics, advertisement and TV industry Blender - Indy development, personal use Houdini - Visual FXs Industry, it can be used for anything that requires extensive simulations like fluid, fire, explosions, smoke, grass, crowds etc. Modo - Excellent tools for hard surface modeling, can be used for any type of 3D design/concepts. It's really fast but tends to create poor topology, not a problem for hard surface but bad for animation. 3DCoat - Jack of all trades/master of none, it's used mainly for texture painting and retopology but it has tools for sculpting, UV Unwrap and other things. Zbrush - Sculpting and Concept art, used for high levels o detail. Models need to be retopologized but they can be used to bake normal maps.
@iSyriux
@iSyriux 5 лет назад
*indie
@chosenideahandle
@chosenideahandle 5 лет назад
It's not a bad general assessment of how things are currently.
@dondon3421
@dondon3421 4 года назад
just what if they just mixed it all the programs.
@rameezshakeel3701
@rameezshakeel3701 4 года назад
i want to learn character modelling should i learn Modo??? please help i am so confused
@gendalfgray7889
@gendalfgray7889 4 года назад
pin this pls
@m0rph3u5.
@m0rph3u5. 3 года назад
This is definitely one of the best 3D software comparison.. well explained and unbiased.. coming from someone who is switching from Maya to Blender
@SurfacedStudio
@SurfacedStudio 3 года назад
Thank you very much for the comment. I myself have travelled from 3dsMax/C4D over to Blender + Houdini these days :)
@milkbread5036
@milkbread5036 3 года назад
@@SurfacedStudio thank you!
@AkimboFennec
@AkimboFennec 3 года назад
I tried Maya, not sure whether animations are that great as everyone says, but 3D modeling in Maya is very unintuitive. When i stumbled across Blender, i shifted from totally hating 3D modeling to loving it and modeling in my free time.
@henrymeinesz759
@henrymeinesz759 5 лет назад
What an articulate no nonsense guy you are! Awesome!
@Charly_Chive
@Charly_Chive 6 лет назад
Blender is great for concept artist since it’s more an external part of production, and it’s already becoming real time :)
@avatr7109
@avatr7109 Год назад
I didn't get you? i love concept art but also want to be in Film industry... and i started with Blender
@JuanHernandez-ze3si
@JuanHernandez-ze3si 4 года назад
I went to school for Maya and used it for a couple of years while working in post-production studios. But once I became a freelancer I began to use Cinema 4D. I haven't used Maya again since. Maya is designed for big studios with lots of people in which each person does a very particular task. Cinema 4D is easier and better for a one-man or small studio. This would be the path I recommend. As for Blender, I tried it for like 30 minutes and the interface was way too complicated. Also, you can get away with pretty good VFX by just using Cinema 4D and After Effects.
@blissfulchants
@blissfulchants 3 года назад
Is it straightforward to learn? Thanks!
@AkimboFennec
@AkimboFennec 3 года назад
That is sad that you found blender not appealing. I started using Maya when i had a class in 3d modeling. I got so upset with 3dmodelling. Maya was so unfriendly to a user, lots of buttons, crashing.. Blender is a piece of cake. It is so good. Trust me give it a shot. It is the best software for 3D modellling and unwrapping. There is nothing out there that is as good in modeling as Blender.
@CGMiller
@CGMiller 3 года назад
I don't understand how Blender's interface is too complicated... Maybe since I learned adobe suite stuff first, but blender just seems to be pretty much set up like those. I hit the ground running right when I started using it. Though I am very early on in 3D work so maybe there's something I'm missing or those other programs would seem wayyy easier to me.
@hvroblox
@hvroblox 3 года назад
Try blender 2.8 or up
@soysource3218
@soysource3218 2 года назад
@@AkimboFennec I agree. At first the UI may look daunting with its many buttons like a plane cockpit. If you get to know what each tab roughly does everything, Blender is a really simple program to work. Super user friendly and tons of community support in terms of information.
@ehehjehehe5673
@ehehjehehe5673 4 года назад
Nok Nok who's is it Blender 2.8
@zentrocs
@zentrocs 4 года назад
Nice English dumbass
@flashicles
@flashicles 4 года назад
@@zentrocs bet you feel like some kind of badass by name calling someone who probably doesn't even speak English as a first language, fuck off.
@Naz-jh6qn
@Naz-jh6qn 4 года назад
Can't wait for 2.81 soon
@Alexander-mk4qf
@Alexander-mk4qf 4 года назад
@@zentrocs more rude..more loser
@Nesggy
@Nesggy 4 года назад
Knock Knock*
@tubedaduda5164
@tubedaduda5164 3 года назад
You just won a subscriber, thank you for providing subtitles in Portuguese!!
@SurfacedStudio
@SurfacedStudio 3 года назад
Thank you for the support! I’m pretty sure it’s a community contribution :)
@intothevoid2046
@intothevoid2046 5 лет назад
It is never a question "what" you can do with a software, but "how fast and efficient" can you do it. Learn all 3d applications to really understand their strength and weaknesses. You'll be using a variety of tools anyway if you want to work in the professional world. Never stop learning.
@GoldenArtsOnline
@GoldenArtsOnline 6 лет назад
I have used C4D for a long time and I know some important details about Houdini and 3dsMax. If you are new to the 3D scene so to speak and not sure what path you should go I would honestly say Houdini, the possibilities and flexibility I have seen with it are amazing, you can do a lot more but I think it also demands a bigger learning curve. Smoke, fire, water, explosions, etc, if this is what you are going to focus on, particle driven animations, go for 3dsMax. Cinema 4D has a clean and somewhat logic layout with good bits from all different perspectives and it shines at text, logos, commercial work as well as interiors, cloning systems and it also has good character system, animation system, a built-in motion tracker for live footage to use 3D objects with. It has now with R19 a really good fracture tool where you can break apart your models and control the breaking in various ways. Cinema has as I said a little of everything but it does not come close to anything you can do with the other 2 programs I mentioned when it comes to particle control, maybe not even with X-Particles, still, C4D is far from a bad choice because a lot of studios and websites/companies use it/demands it if you want to get paid for your work. What I'm trying to say is that to get some really excellent stuff out of C4D you really need to THINK outside the box because you are somewhat kinda limited to its tools and unable to go around them. I would go for Houdini if I had to suggest something. Just look at different animations or still images made with different programs. I prefer still images for now because I dont have the best computer.
@jjcosmio2225
@jjcosmio2225 5 лет назад
But Maya is future!
@chosenideahandle
@chosenideahandle 5 лет назад
I think you meant Houdini for smoke, fire, water, explosions. The particle stuff is where Houdini's reputation is. 3DS Max requires 3rd party plug-ins to make any of that look decent (Realflow, FumeFx, and so on), and it definitely wouldn't be relied upon for any major VFX work.
@lyogung6929
@lyogung6929 4 года назад
谢谢你,有你的这篇详尽分析,我知道哪款适合我了!
@danielalbero5402
@danielalbero5402 4 года назад
Thanks!!! What an energy and good vibes, love it!
@SurfacedStudio
@SurfacedStudio 4 года назад
Thank you so much for the comment :D
@OnePrintMan
@OnePrintMan 4 года назад
I love my Blender 2.8! Funny thing though is everyone has pretty much forgotten about Lightwave. I really enjoyed it with my trial version.
@SurfacedStudio
@SurfacedStudio 4 года назад
I have to admit I never used Lightwave. I do have to agree on Blender 2.8 though, that's a really nice tool and gaining more traction now :D
@OskarBravo
@OskarBravo 5 лет назад
Blender all the way.
@SurfacedStudio
@SurfacedStudio 5 лет назад
Same for me :) Just made a video for 2.8 coming out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fh29-ZgOLxY.html
@ziadmoghazy6429
@ziadmoghazy6429 4 года назад
@i .candy then you shouldn't learn any 3d program in general since they all require a decent pc at least for most scenarios , unless of course you are planning on getting a decent pc later on
@ziadmoghazy6429
@ziadmoghazy6429 4 года назад
@i .candy been learning blender for over 2 months now and i'm kinda struggling with these specs Ryzen 3600 Gtx 1080 16GB RAM
@bakastep3107
@bakastep3107 4 года назад
@@ziadmoghazy6429 Really? i have a gtx 1070, 16gb ram, and an i7 4790k. I'm doing fine :o
@ziadmoghazy6429
@ziadmoghazy6429 4 года назад
@@bakastep3107 good for you but since I'm aiming to become an environment artist usually my scenes get really dense so quickly
@chinmaytamhane
@chinmaytamhane 3 года назад
Thanks man, this video really helped me clear my confusion around all this softwares... my vision ahead is now more clearer... 😇😇
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad to hear! Thank you for the comment :)
@oversightmusic6923
@oversightmusic6923 2 года назад
You literally covered everything I needed to know. Thank you.
@SurfacedStudio
@SurfacedStudio 2 года назад
Glad to hear you found the video useful!
@RamSingh87
@RamSingh87 6 лет назад
Lets divide industry in 4 Layers The leaders - Disney, Pixar, Blizzard, Imageworks Here people make their own software, render engines, production tools etc and use them in the mix with leading packages such as Maya, Houdini. Top Tier - Studios handling daily special fx and movie production work - These are the ones exchanging heavy data across multiples production houses and have to stick to common product pipeline. Mid Tier - Design and Animation Studios making mid-scale production such as Game Trailers, TV Ads, Music Videos etc. at this scale, you will see studio doing 2D Animation, 3D Animation, Cutout Animation, Stop Motion and other misc mediums etc and are very flexible about tools. Indie and Small Teams - Here basically anything works. I have seen blender making its way up, Its definitely used a lot by Indie and Small Teams, Because its one for all software and can easily give all solutions within itself. Mid Tier Studios are also using the Blender as its easy to exchange formats at this level. Top Tier and Leaders - no question only sticking to packages which have been running for years and it's going to take sometime before Blender reaches there. Now I have seen studios using 3DS Max for heavy cinematics, Maya for Motion Graphics, and Cinema4D for character animation as well, all of these are capable of handling much more than what their marketing team projects them as. To sum it up - There is no one software to rule all. There is no one software for one particular industry. There is no certainty how long the leading packages will last ( RIP softimage XSI and get well soon 3DS Max ) Now to make it more easier for you - Modeing - Is not completely handeled in one software ( nerds do ) but industry uses it in combination such as zbrush+maya -Texturing- Substance , Mari , 3D Coat etc - Animation - Fundamentals are same ( xyz, curve editor , motion capture workflow etc) - Rendering- All the render engines work exactly same across all packages. - Lighting - Is more of a theory thing you need to clear, and less of a software thing. - Fx- Realflow, Thinking Particles, Crowd simulation softwares etc are external plugins and these if required you can easily learn . Now i doubt if one person should be actually doing all of it. Pick one or two specializations. I understand the idea of your favorite package not being used in industry is nightmare, but you cannot be sure of any package that way. Now those who came here for blender - Its a superb software, Imagine i had to use it in production because team was using blender and i felt handicapped for almost 3 months ( coming from max and maya ). But guess what - after i used it, i just cannot go back. Its like a magic wand - You will be doing much more than what you came in for - in blender : ) My index finger hurts, as i type with one finger, Apologies to grammer nazis as i am not english person. www.crossmind.com/tbt/
@SurfacedStudio
@SurfacedStudio 6 лет назад
Hi Ram, thank you SO much for this massively detailed comment! I really stoked for Blender and can't wait for 2.8 to be released, but I also appreciate all the other great insight and information you provided in your comment :) I only have a limited view so it's always great to get everyone else's view and experience and opinions! :)
@jannchavez9257
@jannchavez9257 6 лет назад
I thought C4D is best at motion graphics and Maya is best for character animation.
@RamSingh87
@RamSingh87 6 лет назад
i meant, people do motion graphic in maya and character animation in c4d as well. just because they are market that way doesn't mean they are not capable. :P ------------------------- www.crossmind.com/tbt/
@trancerp2411
@trancerp2411 5 лет назад
@Sasori Tobi , I know the feeling. I invested half my life in 3ds Max, but I am very disappointed how Autodesk has only made cosmetic changes to it for the past 18 years, yet now wants to charge a subscription at a hefty price. My feeling is that many users will simply choose alternatives, especially now that machine learning, AI, and programming are making developing amazing tools a piece of cake. Blender alone now is almost too tempting to keep hobbling along with 3ds Max, especially now that I do a lot of my work upfront with ZBrush and I can do the box modeling part with an old license of Silo or simply use Blender.
@IamNeighborlee
@IamNeighborlee 5 лет назад
Except, NOT be able to edit , in any meaningful REAL-TIME way, edit meshs of the size around 2 MIL tris. I know , its crap. Be honest!
@Gireshahid33
@Gireshahid33 6 лет назад
I love Cinema 4D, I'm doing everything in there vfx, motion graphics etc..
@elitefew8537
@elitefew8537 6 лет назад
how is it with character animation? I've been using maya for a year and it is still highly unintuitive imo. I see it's power and all but everything seems to not flow very well. Does cinema 4d have capability of rendering fur? I'm a character artist so I render a multitude of beasts.
@Gireshahid33
@Gireshahid33 6 лет назад
Chaney TV check out in Internet,,, C4D is very capable software,, you ask for fur!! Check out man vs machine website they mad amazing animals come to alive! Totally insane work with C4D! I hope you manvsmachine studio!
@kangddan8228
@kangddan8228 6 лет назад
I am C4D rigging er, I am now ready to learn Maya, I think Maya can let me learn more, C4D has many problems that I have to give up.
@Gireshahid33
@Gireshahid33 6 лет назад
Kangd dan what kind of problems!?? rigging in C4D! C4d have very good tool for rigging and animating stuff related I saw...
@kangddan8228
@kangddan8228 6 лет назад
I uploaded some of my demo rells, you can click on my channel, indeed, Maya can do C4D can also do, but C4D has priority issues, this is a particularly troublesome problem when I make complex Rigging, I will take a long time to try to solve it, but Maya handles the priority a lot easier, we don't need to worry about the general animation logic, so C4D is relatively backward in this method.
@VHM777
@VHM777 4 года назад
Yes, you answer all my questions dude! Thanks for the video!!
@SurfacedStudio
@SurfacedStudio 4 года назад
No worries :) Glad it helped!
@chuksmerill4717
@chuksmerill4717 3 года назад
Thanks for being so precise and on-point.
@SurfacedStudio
@SurfacedStudio 3 года назад
No worries, hopefully you found it (somewhat) helpful!
@SurfacedStudio
@SurfacedStudio 6 лет назад
A few CLARIFICATIONS and ADDITIONAL INFO - also thanks to the feedback from so many friendly people!! 1) I apologise if I came across as 'dismissive' towards Blender - that was not at all my intention. I personally love Blender. It's what I use for all my 3D work. That, and a bit of Houdini. It can be (and has been) used for many professional projects and will gain a ton more power with the upcoming release of version 2.8 :) However, as of right now, it is not as widespread in the industry as Maya or Houdini. Hence why I am - at this point - recommending Maya over Blender if you want to get a job in one of the big studios. 2) Houdini has been around for a long time actually. However, only comparatively recently has it exploded as THE tool to use in the VFX industry for destruction, fluids, energy effects and the like. So calling it a 'new player' might not have been the best choice of words, but I feel it's steep rise to stardom has been fairly recent :) 3) Blender has a LOT of support. Bugs are more likely to be fixed much quicker than in the big players like Maya, C4D or 3dsMax. However, there is no *legal* liability for the Blender foundation (or the open source devs) to provide this support. And it's the lack of this *legal* support that is one of (many) facets that adds to Blender being taken up rather slowly in established studios. Let me know your thoughts and I will update this comment as required to provide the clearest information I can :)
@MakiNoAtorie
@MakiNoAtorie 6 лет назад
Hey! thanks for the video it helped a lot! However, I wonder if can you guide me a little bit more. Im a total beginner in 3d, my goal is to make static cartoony or anime style figures, nothing too much realistic but not that simple either as well as make 3d sketch of backgrounds for my 2d artworks. So I was thinking 3dsmax or blender would be the best option for me but im now quite sure. Im already practicing with Zbrush but I would like to learn a more "traditional" 3d software. Hope you can help me.
@deuswulf6193
@deuswulf6193 6 лет назад
You forgot Modo, which is right up there with the rest. In fact its one of the first to have VR support within the 3D viewport itself.
@bowblend1396
@bowblend1396 6 лет назад
:)
@kandysman86
@kandysman86 6 лет назад
Lol, blender is fixed faster with no government regulations, yet people don't use it cause they want regulation. I hate people .
@daveindezmenez
@daveindezmenez 6 лет назад
I personally know of one animation studio that has dropped using Maya and is now using Blender exclusively. Why? Because the high fee to license Maya was breaking the studio. If, by "the big studios", you mean places like Pixar, Disney, and Dreamworks, I should point out that they have their own proprietary software that they are using and that Maya is not it. As for Maya being an industry standard, it shouldn't be written off as a possibility that there may be upstarts who aren't married to AutoDesk and their high license fees (as well as others in your list) and might use Blender so they can devote their resources elsewhere.
@AntonioKowatsch
@AntonioKowatsch 6 лет назад
I've been using blender for years now but lately made the switch to Autodesk programs because of the projects that I was working on at that time. Blender hasn't been getting enough love in the "professional" community. That's at least my experience.
@shamalinevgi4333
@shamalinevgi4333 3 года назад
Thank you so much for sharing your knowledge with us. I was so unclear about the 3d software. This video helped me a lot.
@SurfacedStudio
@SurfacedStudio 3 года назад
That's great to hear, thank you very much for your comment :)
@theraisinoftruth4370
@theraisinoftruth4370 5 лет назад
I love your videos! Keep up the great work!
@modernodj
@modernodj 5 лет назад
C4D and Houdini is my favorite soft!
@Persephone01
@Persephone01 5 лет назад
I’m trying to learn Maya on my own, I’m an independent animator that traditionally uses 2D animation software (Dragonframe).
@SurfacedStudio
@SurfacedStudio 5 лет назад
Never too late (or early) to learn anything (and everything) :D
@ananthuom4902
@ananthuom4902 3 года назад
It's easy to learn your self.
@studiooftheory
@studiooftheory Год назад
Thank you so much! That's very helpful.🙏🏼🙏🏼
@SurfacedStudio
@SurfacedStudio Год назад
Glad to hear!
@3d_blunders
@3d_blunders 3 года назад
Thanks man for help... I really needed exact this thing... Now i know what to do .. no confusions
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad to hear you found the video helpful!
@mihailazar2487
@mihailazar2487 6 лет назад
BLENDAAAR MASTER RACE !
@abdullaishfaq3166
@abdullaishfaq3166 4 года назад
The most professional softwares I've learnt, in order: 1. Blender 2. Paint 3D 3. PowerPoint
@isuruthiwanka9448
@isuruthiwanka9448 3 года назад
hey buddy? Can I use blender instead of Solidwork? is it worth than solidwork? Can we do simulations as in Solidwork?
@abdullaishfaq3166
@abdullaishfaq3166 3 года назад
@@isuruthiwanka9448 I don't know about Solidworks but blender is free and open source, you can animate, model, rig, texture models and even do VFX. Physics has something to be desired but it still is a great package
@johncyril5117
@johncyril5117 3 года назад
@@isuruthiwanka9448 bro solidworks is for mechanical engineers it doesn't do animation blender is for film animation artist
@isuruthiwanka9448
@isuruthiwanka9448 3 года назад
@@johncyril5117 yup.. I know.. Dunno that is there any alternative for linux instead solidwork?
@rafaelhenriquez1439
@rafaelhenriquez1439 5 лет назад
Thanks! Enjoyed your clear and direct communication.
@SurfacedStudio
@SurfacedStudio 5 лет назад
Glad to hear that :)
@produtoradelirios
@produtoradelirios 4 года назад
Really illustrative and helpful video. Thanks for share your knowledge about the topic!
@stef1896
@stef1896 6 лет назад
Learn Blender because it's free, so you don't need to bother with licenses. Which software you will learn first is irrelevant: the most important thing is to learn fundamentals like understanding topology, UV mapping, texturing, the type of maps... All these things you can learn in any of these softwares. And start as environment artist because this is where demand is. Later on you can try with animation, effects, 'specialization'... Learning fundamentals is what most important is. Learning new software is a minor thing. Once you learn one software and grasp fundamentals you will see how easy really is to learn a new software. So don't bother too much with which software is the best (it's like bothering which car is the best. It's irrelevant! The most important is to learn to drive: once you learn to drive a car you can swich the brands easily), just pick a Blender and you will be just fine.
@KellySmith555
@KellySmith555 5 лет назад
Thank you. That's good advice.
@bazonga9085
@bazonga9085 5 лет назад
Yeah don’t listen to this guy if you’re reading this.
@Luxalpa
@Luxalpa 5 лет назад
As someone who has switched a lot between Blender, Cinema 4D, Houdini, Maya, Mudbox, 3ds Max and ZBrush (during college we had free access to all of these) I have to say that this is unfortunately not true. Sure, dropping in some objects and moving polygons is the same in all software but that's pretty much where the similarities end and pretty much all of the noted tools have significant custom toolings that you won't find in their respective counterparts, but are crucial to use. Rigging your character with CAT or envelopes in max for example is completely different from rigging it in Cinema or Maya.
@KellySmith555
@KellySmith555 5 лет назад
+Smaug Then what tool should you learn? I know Zbrush is must for sculpting organic models, but what about for other things? Like rigging a model? Or working with particle effects? Any advice?
@shekhrussel6304
@shekhrussel6304 5 лет назад
well said bro... such a grt advice😍
@Asta_Dena
@Asta_Dena 5 лет назад
I'm in the industry since 1994, started with 3D Studio R3, loved the first release of 3D Studio Max but soon learned to know Alias Power Animator and a bit of Softimage. The step from Alias (Power Animator) to Maya wasn't that big, so arround the year 1998 Maya became my weapon of choice. Today i mostly use cinema 4D because my focus shifted to Motion Design and for that, in my opinion, Maxons Software is the best you can get. All of the mentioned softwares have a speciallity, so it depends on your needs, what is the best 3D Software for You!
@GudieveNing
@GudieveNing 5 лет назад
Brilliant and so helpful! Thank you! Short and to the point, no waffle. :) Right, decision time...
@SurfacedStudio
@SurfacedStudio 5 лет назад
Thank you! I like waffles, but glad you enjoyed it :D
@KabeeshS
@KabeeshS 4 года назад
the best explanation so far on the internet. started learning cinema4d ... great video
@SurfacedStudio
@SurfacedStudio 4 года назад
Thank you for the comment, glad you liked the video :)
@bity-bite
@bity-bite 3 года назад
From personal experience, I use Cinema 4D above Blender; I've tried both, Blender took me LONG time to learn, but yet Cinema 4D few weeks and I'm feeling home.
@bradstoonz4703
@bradstoonz4703 3 года назад
me too.
@fabiof4946
@fabiof4946 3 года назад
Do you have any tutorial sugestions for C4D ?
@bradstoonz4703
@bradstoonz4703 3 года назад
@@fabiof4946 check out greyscale gorilla, eyedesyn and cinversity and check for the basics. Its all u need to know as a beginner.
@soysource3218
@soysource3218 2 года назад
For me I learnt Blender really quickly as well. But I never used C4D as it costs a real price.
@anthony_leckie
@anthony_leckie 6 лет назад
Amazingly informative video. Thank you so much.
@SurfacedStudio
@SurfacedStudio 6 лет назад
You are welcome :) Glad you liked it!
@readyfordooty4737
@readyfordooty4737 3 года назад
You have earned yourself a subscriber!! What a wonderful video, Crystal clear :D
@SurfacedStudio
@SurfacedStudio 3 года назад
Thank you for the comment :D
@paulaa327
@paulaa327 3 года назад
thisss , just what i was looking for, what a nice guy
@SurfacedStudio
@SurfacedStudio 3 года назад
:D
@SanneBerkhuizen
@SanneBerkhuizen 4 года назад
2020, wanna make a flim? Blender + Unreal + quixel. And you're good to go
@SanneBerkhuizen
@SanneBerkhuizen 4 года назад
@Lance Anthony lmao, the answer to your question might be Ian Hubert. He makes movies and stuff in blender. But maybe I haven't started correctly that blender might be a tool to make stuff for unreal. And Unreal is being used to make... Well the mandalorian. No that's not a film it's a web television series. To finish up, have you heard about the Lion King? They used quixel assets.. So yeah, I think it's safe to say that people actually do use these tools for professional film production.
@sulaimanMk
@sulaimanMk 3 года назад
Wow thnks
@archcast5550
@archcast5550 3 года назад
@Lance Anthony you live in mars dude? wake up blender is the future
@apang1831
@apang1831 3 года назад
​@@archcast5550 Open source software can't survive in the big industry tho. In case you're producing in the indie or small movie industry, it will be fine.
@archcast5550
@archcast5550 3 года назад
@@apang1831 what makes you think blender is only used in movies. I use it on construction industry.
@_Vishhh_
@_Vishhh_ 6 лет назад
Just what I wanted :)
@SurfacedStudio
@SurfacedStudio 6 лет назад
Great to hear!
@nicolasmiranda957
@nicolasmiranda957 2 года назад
Excellent video. clarified my doubts. Thank you very much!
@SurfacedStudio
@SurfacedStudio 2 года назад
You're welcome! It's a bit of an older video and Blender's definitely gotten a heap better with version 2.8. But so have all of the others so in terms of recommendations I'd still say about the same - the standards in industry are still mostly Houdini / Maya / C4D / 3dsMax (also used heavily for games). Blender is a great tool, but not sure how likely it'll ever manage to break into the big companies
@puniaman
@puniaman 5 лет назад
Thanks for sharing! Really helpful!
@SurfacedStudio
@SurfacedStudio 5 лет назад
No worries :)
@Helloworldandyou
@Helloworldandyou 5 лет назад
Wow the blender community really has grown. I remember I chose to learn Maya because it was “industry standard “ & at the time the blender show reels looked corny but honestly I think I will transition to Blender.
@SurfacedStudio
@SurfacedStudio 5 лет назад
Blender 2.8 is looking amazing and I can't wait for it (in fact, I didn't wait and am using the daily build): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fh29-ZgOLxY.html It's going to be amazing!
@tryctan2399
@tryctan2399 Год назад
well, now it's just one of, if not the best program for 3d. it quite literally has everything and the community made addons just makes it better
@wallacesousuke1433
@wallacesousuke1433 9 месяцев назад
@@tryctan2399 is it as good as Maya for animations? Be honest plz
@frenchyproductions9692
@frenchyproductions9692 5 лет назад
Blender is a good place to learn the basics of modeling and animation, though once you have the basics you should move onto learning some industry standard software.
@chrisharden7033
@chrisharden7033 3 года назад
Excellent video, thank you so much!
@SurfacedStudio
@SurfacedStudio 3 года назад
You're welcome!
@TheBigLou13
@TheBigLou13 3 года назад
The video was very helpful and well made with good arguments, examples and contexts. Extra Kudos for using the video description in a very useful way!
@SurfacedStudio
@SurfacedStudio 3 года назад
Thank you for the friendly words :) It's pretty old video now, but hopefully still somewhat useful
@psssantosh
@psssantosh 6 лет назад
In my opinion, every software serves different purposes , and every software is AWESOME!👍❤️ annnnd , AWESOME VIDEO TOO!🎉👍
@unfa00
@unfa00 5 лет назад
I'm pretty sure if you wanted to use Blender in a big movie production, you could get a deal on developer support with the Blender devs.
@benjamingraham3066
@benjamingraham3066 5 лет назад
Great stuff thank s for the knowledge
@lisas3838
@lisas3838 4 года назад
thx! you helped me out a lot :)
@derschimpanse8399
@derschimpanse8399 6 лет назад
I use Houdini and I think its the best 3D software because you can do everything so detailed. And there are so many features. And its also good for motiongraphics. And I like the procedual workflow.
@SyrDoN
@SyrDoN 5 лет назад
I agree. Once the logic makes sense, houdini has become the only app I need. I use Adobe cc on occasion. Plus the ability to look into nodes and understand how they work and how we can create our own or remove parts that we don't need. All the buttons on the top shelf seems to scare so many off. I find it ironic that the shelf tools are not even needed.
@DeificSirenic
@DeificSirenic 5 лет назад
I am inclined to agree
@xpez9694
@xpez9694 5 лет назад
ok ok...I got Houdini. I have been not getting into it as I should. reading this gives me more faith...
@brightgarinson3099
@brightgarinson3099 5 лет назад
@@xpez9694 With you there. I'm a dynamics guy so it's a long road ahead.
@AniMatrix0101
@AniMatrix0101 5 лет назад
Blender has a license option for studios that would like technical support, it's about the same or maybe cheaper than Maya's monthly subscription so there is that
@troulitrouli
@troulitrouli 3 года назад
Very very helpful video, thank you for sharing!!
@SurfacedStudio
@SurfacedStudio 3 года назад
You're welcome :)
@fritzcreates
@fritzcreates Год назад
thank you, awesome. Helped a lot indeed! Very entertaining! Coming from a graphic design branding & packaging design background, getting now more into 3D Art. As i said, this one helped!
@sairupesh1344
@sairupesh1344 4 года назад
who started learning blender 2019 2020: who else stoped learning learning blender :D
@komailahmed8903
@komailahmed8903 4 года назад
Me :)
@subeg
@subeg 4 года назад
🙌
@delightfulsquirtle316
@delightfulsquirtle316 4 года назад
me, too :)
@oussamababaahmed8475
@oussamababaahmed8475 4 года назад
me today lol
@hesamdesigns
@hesamdesigns 4 года назад
I'm starting right now 2020 :)
@barbe00brune
@barbe00brune 5 лет назад
I learned 3dsMax in school and I like it for everything. I even do animation and some rigging in it. of course I use zbrush also for my high poly. Ill try some other programs at some point when Im comfortable enough with 3dsmax
@SurfacedStudio
@SurfacedStudio 5 лет назад
Sounds good - learn one tool properly first, it'll make transitioning a whole lot easier in the future as you'll know all of the basics. In the end, all of these tools work very much the same (except for Houdini) so knowledge is easily transferred from one to the other
@PowerWildMetal
@PowerWildMetal 3 года назад
I chose cinema 4D because I like the dynamic link with after effect, interface is user friendly, main tasks i'm gonna learn are environnement creation, camera tracking, and compositing, my purpose is to target music video clips on green screen, architecture, commercial product showreel, so this software fits with what I'm looking for.
@atanasatanasov1366
@atanasatanasov1366 5 лет назад
I will start CINEMA 4D! Thanks for your help! :)
@SurfacedStudio
@SurfacedStudio 5 лет назад
No worries at all!
@marcusunivers
@marcusunivers 6 лет назад
I think Blender, from version 2.8, is becoming more and more of programs like Cinema 4D. Many tools and design changes on the interface of Blender show how Blender wants to approach the competition. I think that when 2.8 is done, more companies will be able to switch to Blender more easily. Sorry for my bad english ^^
@SurfacedStudio
@SurfacedStudio 6 лет назад
I am really looking forward to 2.8 - there's so much awesomeness coming that I can't wait for. Well, technically I'm already halfway there as I like using the experimental builds :) It might still take some time for companies to switch to Blender (due to established pipelines), but the better Blender becomes the more incentive there will be for them to upgrade
@KeikoFXDesigns
@KeikoFXDesigns 6 лет назад
I use after effects but, I keep running into road blocks. So I decided to go with Blender as my second tool. Combine both After Effects and Blender I think it's good enough for what I need.
@MillennialDaddyPH
@MillennialDaddyPH 3 года назад
Thank you, Tobias. :) great insights. I felt that you worked hard to explain all the options clearly in this video.
@SurfacedStudio
@SurfacedStudio 3 года назад
Thank you very much for your comment Gustav! Happy to hear you found the video helpful (though I likely missed a lot of options and detail XD)
@MillennialDaddyPH
@MillennialDaddyPH 3 года назад
@@SurfacedStudio That's the thing, isn't it? we can always surpass ourselves. :)
@FxmediagroupRu
@FxmediagroupRu 4 года назад
Awesome video and awesome comment by chillinator. Great help. Thanx!
@marwaalmufatesh4426
@marwaalmufatesh4426 5 лет назад
I just wanted to hear ( it's the easiest ) thank you ... it's cinema 4D
@erenjeager2003
@erenjeager2003 4 года назад
3.999K
@gamersworld7926
@gamersworld7926 3 года назад
Simpal one by one learn everything 🔥😃
@SurfacedStudio
@SurfacedStudio 3 года назад
:D
@aliciamosby
@aliciamosby 3 года назад
This was really helpful! Thanks you!
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad to hear!
@zlatindimitrov8644
@zlatindimitrov8644 5 лет назад
Thank you! Helped a lot
@SurfacedStudio
@SurfacedStudio 5 лет назад
Glad to hear you found it helpful!
@Yukina._
@Yukina._ 5 лет назад
I Use C4D To Make My Mc Intro And... The Quaility Is Godly Good!!!!
@SurfacedStudio
@SurfacedStudio 5 лет назад
Everyone likes something different and as long as it works for you, that's all that matters :)
@Yukina._
@Yukina._ 5 лет назад
@@SurfacedStudio Thats Right Dude :)
@theweeknd8399
@theweeknd8399 4 года назад
hawaiizFX do you mean that c4d has the best quality
@XionaZiba
@XionaZiba 3 года назад
Wih ada hawaiizfx
@Yukina._
@Yukina._ 3 года назад
@@XionaZiba 🗿
@cg.man_aka_kevin
@cg.man_aka_kevin 3 года назад
My 3D software that I will use in the future in my life : - Blender - Maya - Cinema 4D
@morcosnabil4229
@morcosnabil4229 3 года назад
Man your video is great and straight into the point!
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad to hear :D
@joaoarantes9054
@joaoarantes9054 5 лет назад
This video is amazing :) For sure subscribed.
@SurfacedStudio
@SurfacedStudio 5 лет назад
Thank you very much!
@alimantado373
@alimantado373 5 лет назад
hands down C4d everything is there. in one program or you have plugins for it. you dont have to leave the software except for post production in Photoshp or After Effects. Ive been using it for many years tried the rest , this program has the quickest learning curve.
@chosenideahandle
@chosenideahandle 5 лет назад
I'm a C4D user as well, but you don't even need to leave Blender for compositing (regardless your comparing it to software that costs thousands of dollars). Blender of course has loads of incredibly powerful add-ons that you might pay a few hundred dollars for in total, vs. spending perhaps two hundred, five hundred or more for each C4D plug-in. I haven't even had to use any documentation to start using Blender, so I'd say it's not very difficult to learn either. I do really enjoy working with C4D, but it's kind of goofy not having Blender on my machine when it costs nothing.
@zampoo7114
@zampoo7114 4 года назад
Hail blender 2.8
@chosenideahandle
@chosenideahandle 4 года назад
Troy Lewis yeah C4D is solid, and has been my main tool at work for the last five years. The place I’m working now is heavily invested in plugins (we bought into Redshift early on as well). I’m in some plug-in as often as the native tools. We’ve spent close to as much in plug-ins as we did for C4D itself, but not much choice for things like advanced particles and fluid sims. At home for my freelance work, moving to Blender makes more financial sense, and it’s amazing what you can do without any add-ons (even if they’re dirt cheap to buy anyway). I really enjoy both C4D and Blender for what they offer.
@MegaBexon
@MegaBexon 4 года назад
@@chosenideahandle C4D Plugins, 2000$ ??? Lets try it.. X-Particles + Cycle 4D 700$, Turbulence FD 480$, RealFlow 600$, Octane 600$, Redshift 500$, Forester 300$, Few Grayscalegorila Plugins 500$,... I think another 3500$ will be the best guess for the Plugins... Don't get me wrong they're all awesome tools but expensive .
@MasterYoda389
@MasterYoda389 4 года назад
​@@chosenideahandle question, I've been using 3ds mostly but I need to start branching out. Is there somewhere like a compiled template of plugins with blender I can refer to? When you've customized the crap out of your software it's uncomfortable moving to another , I need reassurance :( ....
@devadev12118
@devadev12118 6 лет назад
I think blender is great free 3d software
@SurfacedStudio
@SurfacedStudio 6 лет назад
I concur! That's why I've started a tutorial series for it :)
@3dvfxprofessor
@3dvfxprofessor 6 лет назад
Yes, it is and it's just a matter of time that it will find its place in the professional industry.
@Aiduss
@Aiduss 6 лет назад
el profesor it allready did. i use it in my studio. ps. switched from 3ds max more than year ago and god im happy i did so
@richardpitak9669
@richardpitak9669 6 лет назад
i changed from 3dmax to blender, cant understand why so late :-D
@3dvfxprofessor
@3dvfxprofessor 6 лет назад
Same here. I am running my own business for almost 25 years. Started with Softimage in 1992 and we (were forced) to replace Softimage with Blender in 2016. We miss Softimage but it was a very good move.
@hamidmohamadzade1920
@hamidmohamadzade1920 3 года назад
very crystal clear definition, thanks
@SurfacedStudio
@SurfacedStudio 3 года назад
You're welcome :D
@markmurex6559
@markmurex6559 2 года назад
Very helpful. Thanks for this.
@SurfacedStudio
@SurfacedStudio 2 года назад
You're welcome!
@haydenzadeh4978
@haydenzadeh4978 5 лет назад
Coming from15 years of working with almost all of the professional 3D DCC tools (3ds Max is my Core), seeing how Blender is growing is very exciting. It's the 80/20 rule which is universal and can be seen in many fields. Once the Blender can achieve 80% of the work that professional DCC can do (which is almost there), since it's free it'll surpass all of these traditional 3D tools. If you say studios don't use it, that is because their work pipelines have been developed at a time when Blender wasn't there. I'm not saying 3Ds Max, Maya or C4D will die and Blender will takeover. I'm saying a lot of new studios are using Blender and once they grow, you'll see more job ads asking for Blender Artists. I worked with blender 2.8 a few weeks ago and the shift from 2.7 to 2.8 is so amazing. Houdini is a different story, there is nothing capable of what it's doing in the market. So if you invest learning it, you'll have a safe desk in VFX industry. Regarding the 3D renders, I'd like to point out to the rise of real-time render engines (game engines). This is totally new area and right now it is dominated by UE4 and Unity. If you are new to 3D and would like to work on 3d render for Visualization, I'd encourage you to learn UE4 and possibly a little bit of coding. All of these offline render engines don't have to offer more than image+video and that is where game engines start shining, giving you the opportunity to create interactive apps on different platform (desktop, touch devices, VR headsets etc etc..)
@Ghartanker
@Ghartanker 4 года назад
I have tried to use Unreal Engine at work and it is hard to master for visualization work. The assets it leaves on the hard drive is ludicrous and bloats up very fast (it is a game engine primarily). A lot of things are frustrating and don't make sense. Ex: I can enable transparency selection with keyboard "T". Works great for selecting parts through a glass door in a big assembly (over 3000 parts)... but only in the perspective view!!! If I need to do the same in an orthographic view from the front or any sides... guess what!!?
@johnmr568
@johnmr568 Год назад
Thank you for that comment :)
@AoOniTV
@AoOniTV 6 лет назад
How do people even afford Maya?
@educate3d
@educate3d 6 лет назад
青鬼TV by working.the return on investment. But theres different versions of maya. You can buy the lt license, its around 250 a year i think. But 1450 a year for the software when you are using it to produce income is nnothing in cost
@aaronaidoo5407
@aaronaidoo5407 6 лет назад
Free for students dude.
@steve00alt70
@steve00alt70 6 лет назад
Maya LT for freelancers and indie devs is 250 a year hardly breaking the bank
@ElmoElbadry
@ElmoElbadry 6 лет назад
Piracy afford it, we don't.
@alfahalfah5304
@alfahalfah5304 6 лет назад
they simply crack it
@shiuandai0426
@shiuandai0426 Год назад
thank you for your introduction. it is really useful
@SurfacedStudio
@SurfacedStudio Год назад
You are welcome!
@hasanaliimran1179
@hasanaliimran1179 5 лет назад
The very best and honest opinion after a long time. GOOD WORK! :)
@SurfacedStudio
@SurfacedStudio 5 лет назад
Glad to hear you got something useful out of the video :D
@TheSanjayKumar
@TheSanjayKumar 6 лет назад
NYC video....thank you
@Sithhy
@Sithhy 6 лет назад
New York City video? *What?*
@TheSanjayKumar
@TheSanjayKumar 6 лет назад
It's nice video 😂
@yoericktv9610
@yoericktv9610 6 лет назад
yeah idk where that came from...
@rezo856
@rezo856 6 лет назад
Really awesome explanation. I loved this video tobias really! This is exactly what most people need to see :) From 3D programs I have tried out all of this and I choose Cinema 4D Because its the easiest 3D program (More easier then blender) and its professional too. I was learning it over 2 years. 3ds Max doesn't fit on me. Maya was too hard to understand. Later I started blender and I really liked it! I love when I see people created awesome arts with blender! Blender is totally worth it to learn it. Its really amazing 3D program with its main awesome photorealistic render engine. And really finally in the end I have found Houdini. The program which fits on me 100%. This is and will always be a 3D program that I want. I love making vfx the most so houdini is definitely super beast for that. Maya is very awesome too for vfx but mostly its beast for animation. So I would say these two are one of the most used 3D programs in Filmmaking/Animation/VFX. You are right about everything you said in this video! Its about which program fits on you. Its about what you want to do. I want to do vfx mostly for film so I choose houdini. While houdini is for creating highest quality vfx! I found that it can also be used perfectly for other things too like modeling. animation. etc. It has everything that I need! What makes me so much happy is that it doesn't need any plugins and it doesn't even have any plugins. It has absolutely everything that you need to create highest quality vfx and so on. I m learning houdini since 8 months now and I hope I will have more great skills! ( Since it needs many years to have awesome knowledge). Anyway. Really amazing video. Again I loved this video so much! Its totally worth it to watch! There is another video on youtube which uses almost the same name as this video 'What's the Best 3D Software?' By FlippedNormals. Which has more in depth explanation. So with that said! I Liked this video and plus added to favorites :) Cheers Tobias!
@michaellemmetti4528
@michaellemmetti4528 3 года назад
Great tutorial. Thank you!
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad you liked the video!
@user-jq3ss9gq8u
@user-jq3ss9gq8u 3 года назад
Thank you so much bro. It was very useful info for me
@SurfacedStudio
@SurfacedStudio 3 года назад
Glad to hear, thank you for the comment :)
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