They didn't include hush in the main story for Knight because they didn't know how to make it into a tank fight
4 года назад
For real even though none of us even liked the tank fight yes we wanted to be able to use the batmobile but not like tht shit and when riddler makes u do loops and shit
I think we can all agree that the Hush side mission was THE WORST. All that build up in city just for some dumb quick time event. You mean to tell me that Hush did ALL that JUST so he can get past a receptionist LOL.
And then you have to listen to his broadcasts every two minutes until you solve all the riddles. I’m not gonna lie, I actually wanted to beat the shit out of riddler after the tenth one. It motivated me to finish them
@@henryknippling2408 that's one of my favourite things game developers can do. Actually make me truly want to get my hands on someone and do things I won't be proud of. Especially in games where it's someone who shittalks you throughout the experience. Examples: the watcher (darksiders), GLaDOS (portal) and handsome Jack (borderlands 2).(the last two are also funny so they add more to the game) Although none has fuelled me with hate nearly as much as the Riddler.
Alex B the riddler side mission in all these games in my opinion are not worth the hassle. Especially in Arkham Asylum when all you get is hear the cops arrest the Riddler at his hideout.
And there’s this thing when you do a couple of his races and challenges with Catwoman, but then the next one is in an area you still haven’t unlocked in the story so you can’t proceed. So you have to listen to Riddler mocking you every 10 minute about not going to his hanger even though you can’t do that yet.
Lol The reason why he's bad in City is literally explained in Origins. Everytime he use's his venom it affects his brain making him have short or long term memory lost. That's why he isn't smart in asylum or City.
Yeah, they're extremely proud of their creation, and let's face it, it's the most badass version of Batmobile in history of Batman ever. They even bragged about the car's model being 500MB in size alone.
@@legobatmanthevideogame3194 the Batmobile is definitely overused in Batman Arkham knight, but that aside it works just fine and is actually fun to use, just gets old quick
I also thought Calendar Man was gonna get a big role in Knight because of that hidden easter egg. Then it just turns into another one-second cameo and he leaves during the main story.
I appreciate how the unlockable story from Knight at least acknowledges Calendar Man planned to come back for Halloween. Scarecrow beat him to the punch in a big way.
TheSloths DoDuos *spoilers* He’s sitting in the crowd behind Vicki at the end as Bruce “kills himself”. There’s also a book you find in one of his hideouts which turns into one of the intel story/Riddler puzzles.
@@frisby7143 you are one of those people who simply can’t be pleased. They give you what you want, you complain. They don’t give it your complain more. Learn how to simply shut the hell up sometimes and enjoy.
Something I never thought of before but just had a breakthrough, but imagine that if Batman did “die” at the end of Arkham Knight, but Hush still acted as Bruce Wayne and took over the city? I feel that they could’ve teased that into a whole new game with Damian Wayne
Ric Squad I wish Hush never appeared in the main story and showed up after Bruce’s “death” as an extended side mission and members of the Bat-Family (Dick, Barb, Tim, and even Jason) had to work together in some respect to find out what was going on.
What if it was slightly different and the Bruce that 'died' wasn't Bruce but actually Hush. I know its unlikely but its still cool a cool idea and explains the demon bat credit scene
In Hush’s hideout in Arkham City, you see some canisters that some have said could have been Scarecrow’s fear toxin. They should have had Thomas perform surgery on Crane and become a co-conspirator in AK’s plot. Especially in terms of funding for Crane and Arkham Knight’s plan: Elliot could have slowly siphon money from Wayne Industries that somehow went unnoticed by Bruce or Lucius. Or even better, a part of the story could be that Jack Ryan or Vicki Vale found that the Arkham Knight’s operation in a Venezuela was traced back to Bruce thanks to Hush’s surgery.
Apparently Paul Dini's original story for Arkham Knight (the one rocksteady decided not to go with) had Scarecrow and Hush as the main villains. All that Hush set up in Arkham City makes more sense if you think of this.
The cloudburst Arkham Knight boss fight had already left a bad taste into me, and when I went to him and it is revealed to be the same boss fight with different villain, I literally didn't play the game for like a week. This fight isn't fun, it is annoying and frustrating that all these work lead to this.
For the record, I did the bird mission after beating the story mode and it’s the funniest thing. Everyone just refers to Bane as if he’s still out in Gotham, once you beat Bird he’ll say “Oh it’s too late now, Bane has a much bigger plan for you which you won’t be able to stop
Across all 4 Arkham games, I believe half of the side missions are “there are X number of things guarded by unarmed thugs. Beat them up and destroy the thing. Repeat until all things are destroyed and you may or may not get to do it one more time but with the villain semi-involved in the fight”.
They are literally inteded as breaks from the story. Friend in Need and Deacon's mission (forgot the name). The game prompts you to do them after their activating story point and tags them in your mission screen. Normally the game either tags the main mission or no mission, this is the only case it tags the sidemission.
I hated the APC chases and Riddler races on my first run of Arkham Knight, but they're so much easier with the first person camera. I figured that out in my NG+ run and found myself really enjoying them. Also, the APC chases are considerably easier if you leave one or two escorts and focus on the main vehicle.
@@DegenerateJay I only found out because I accidentally pressed the RB button on my Xbox controller, I wish Rocksteady would have let players know that you could change the camera angle, because I'm not that good at driving the Batmobile and really struggled with the Riddler race tracks before I found out.
1. Riddler 2. Riddler 3. Riddler 4. Riddler 5. Riddler guest star: Edward The Riddler Nigma Honorable mentions to The Riddler based on a hateful remark by: ZLATENDAB
You’ve gotta remember that with the Hush storyline the previous writer of the Arkham games (Paul Dini) wasn’t involved with Knight so they pretty much just wrapped it up quickly instead of building upon it
Still not an excuse. The new writer clearly didn’t care because some other story parts in Knight are good. Or the new writer sucked. I think my favorite games story-wise are City, Asylum, Origins, and Knight. I was let down by the story of Knight and at the end of the day, it didn’t reach the climax it should have for the last game in the series.
The main thing that bothers me about Hush is regarding what Batman said in Arkham City. He told Oracle that he would be going after Hush tomorrow (one day after City's events). So, unless there's a comic I missed, did Batman just forget to pursue at the time? Or did he look for him once and said "Meh, I'll see him in a year". Seems really odd to me that Batman wouldn't pursue someone who could jeopardise everything for a whole year.
If you want to get into technicalities, remember he was captured by harley quinn after the events of city. I dont think it's an excuse, but they did say that crime rate fell after the death of joker, so I would assume batman was focusing more on dealing with the loss of the joker.
But in reality it shouldn't have taken that long especially since hush took bruce Wayne's identity. It's not like he could go in public without people freaking out
It also doesn’t make sense that Hush would wait a whole year after getting Bruce’s face. If you don’t wanna draw attention to yourself, you’re gonna have to hide your face cuz anyone in Gotham will recognize you. I don’t think Hush needed to wait a year to get past a receptionist
I'd have put in the Zsasz mission in City, it's so tedious having to hear the story told repeatedly during repeat plays, I enjoyed the time limit phone finding, and the final takedown, but that's it
@ I enjoyed the idea of urgency, how answering the phones stopped him killing the hostages, maybe something more fun as a minigame instead of following the tracker around the map during the phone call. Great payoff but it's frustrating
I liked the firefighter mission. It was really interesting thinking it was firefly, then realizing it was the chief just trying to keep his guys employed so they don't lose their jobs
Same. I just find it enjoyable in Batman games having missions that you just wander across by exploring the map. You could do them throughout any point in the story and it won't disrupt anything nor is it tedious because the enemies are always in a different configuration.
Spygun04 agreed, bane is so stupid in city, he gets trapped behind some tiny little cage fence and doesn’t even try to break them, like hell im sure even batman could break through them
I actually liked the apc missions, because using the batmobile as an actual car rather than a tank is cool, how the batmobile is supposed to be. Fun to do with the alternate batmobile skins as well.
As much as people don’t like origins, it did a lot of good things, especially like making you feel like an actual detective, something that was lacking in asylum and city
Yeah I was kinda disappointed they didn’t show more of why Batman is the greatest detective outside of Origins. There was a hint of it in City but I don’t remember it being anywhere else.
Just think about how amazing arkham knight would've been if instead of Arkham knight Hush would be working with Scarecrow. Scarecrow wants Batman to suffer and Hush wants Bruce Wayne to suffer This would have been the ultimate challenge for batman and maybe one of the best Batman stories yet
@@connorbramblett4661 true, but in the overal arkham universe, we knew earlier on what Hush wanted, if theyd explored that more in the main missions it would have been a much better game in my opinion
I think that the riddler trophies we're actually fun , like most of them are different and if you collected a amount you would get a cool side mission and a cool riddle , I said to one of my friends a riddle
I actually like saving the firefighters made me feel like a hero! Lol I hated the death stroke side mission in Arkham knight and yes hush in there was super disappointing
the most disappointing part of the hush mission in ak for me was the fact that up until that point lucius talked to you every now and then and gave you batmobile upgrades, but as soon as this side mission becomes available he just gets erased from existence because you couldve not done it the moment you got it so it wouldnt make sense for lucius to talk to you. but i love lucius' voice actor because hes lee from the walking dead and his voice gives me pure unadulterated serotonin and nostalgia but he just gets thanos snapped and alfred gives you the upgrades instead, i absolutely hate that.
It seemed more like a setup for something instead of the end to it. I didn’t catch that Hush was there until he failed the retinal scan. And I liked how Lucius helped take down Hush by hitting him with the small statue. But Hush is a character that goes along with a good story in the comics and more care should have been given to him.
I like a friend in need. The first time you play it, it's a cool little twist and I think it's a good piece of foreshadowing that Batman will reveal his identity to save a friend if necessary. After the first time, the novelty wears off a bit but at least it's quick so you don't have to waste much time on something you don't like
Since I had beaten Hush before the end of the scarecrow thing I really wish I had the option to use him at the end. Surely the writers could have worked out a way of incorporating that element if it was available in your play through.
I hated the end of the Pyg side mission. I liked using detective vision to look at parts of a body, but it should have ended with a detective vision hunt, not an aggravating beat-em-up where you have to do a finisher on every single enemy that you cannot cancel out of once you have pressed the button prompt.
@@henryknippling2408 Oh you're right my bad. Maybe it's using the Batmobile for most of them that makes it feel like there's more. Like I have almost 200 hours of Arkham Knight and I haven't collected all the trophies but managed to get every achievement in city in around 50 hours
I swear to god they finished Arkham Knight and were ready to ship the game until one of the interns spoke up and said, “Uh guys what about Hush? You know you left that loose end in Arkham City and forgot to resolve it” and then everyone else went “oh shit! Okay throw something together because this thing releases in 2 hours!”
I think the firefighter and political prisoner missions were great for what they were. In the midst of all the crazy plot stuff going on, it showed Batman still taking the time to help the little guy. I don't think they really needed anything more, as he goes in, does his thing, and gets out. It made you feel cool imo
The tank battles were so not-Batman it was ridiculous. The Batmobile should have been more chasing and escaping at high speeds. But they invested all their energy into the tank battles, so the chases were dull as dirt. Frankly, the tank battles were dull too. Neither were nearly as well designed as even the most rudimentary brawling and stealth in Asylum .
I love the chases. I just loved driving around, trying to catch up, and just slamming the other ACP's into the wall. I love doing them, but if I were to play it over and over and over again, I would get bored with it.
Arkham Knight pitch: Director: You have scarecrow, a guy who wants to terrorize Batman, team up with the Arkham Knight, a guy who knows Batman is Bruce. Guy in corner: you know we could have the Arkham Knight be a puppet master and have scarecrow terrorize the populace and the guy we built up in the last game to look like Bruce pull at the civilian life of Bruce. Director: oh forgot about him. Can we just wrap that up in two prompts.
It got to a point where I love all of the villains so much that any side mission like the fire fighters and the political prisoners that didn't feature a villain was a wasted opportunity
one thing to appreciate about the apc missions, chasing those things around will most of the time help you find outposts or mines so you don't have to hunt them down yourself. they mark on the map once your within a certain radius so you'd be surprised how much it fill your map after a couple chases
I can say that fot me, the redeeming part of Bird side mission in AO is that you get "Disarm and destroy" ability as a reward. I like the idea behind AO side missions that every side mission unlocks a specific upgrade that you otherwise cannot obtain in game.
Basically, all of these complaints highlight the fact that the Arkham series is still expanding on the first game when it should have been changing the game. in 2015, MGSV and Witcher 3 came out. MGSV's systemic dynamics would have greatly benefited Arkham Knight. Had the ATV chases had a variety of approaches, they wouldn't have been so repetitive. Had taking out Bird affected your battle against Bane, or the world in general, or anything, it would have been more interesting. Had rescuing the political prisoners given you some important info, or benefited you in any way, they wouldn't have been so lackluster. On the other hand, had Arkham taken a page from the Witcher, and offered anything more than the barest minimum of story for any of these quests, especially the Hush quest, what a difference it would have made. Imagine if you could spend even half as much time as Hush as you spend as Vlodimir in Witcher, gleefully trashing everything Bruce Wayne has built, what an opportunity to build a character bond with both characters! But because it's an action game, they avoided character building like it was poison. Yet it wasn't an action campaign either. It wasn't even a detective mystery. It was basically nothing. The same is true for the firemen you rescue. What that whole side quest could have benefited from is some good old fashioned branching choices. Making judgement calls about a morally complex situation would have made you more involved with the story, and let you feel like Batman in the one way the game never does. At the end of the day, this whole list just shows that the Arkham formula, great as it is, has reached its limits, and needs to evolve like the rest of gaming. The next Batman needs to be systemic game, as well as an RPG with branching choices. We've been Batman the brawler and Batman the predator. The next step is to let us feel what it's like to be Batman the character, making hard decisions in a morally complex world, and having those decisions change the game. Not just in a telltale games kind of way, but in a Mass Effect kind of way, where our decisions effect our reputation, which changes how criminals interact with us, or cops, or Gordon, or even our sidekicks. Where the choices we make affect the game. That's an Arkham sequel I could get excited about.
Ted Naifeh Facts. That’s honestly why Knight doesn’t like the other games that much, because previous hero side characters you’ve interacted with don’t acknowledge what you did, unless you go into the GCPD lockup, but that’s not even that interesting either. In Asylum any villain activity would either directly tie into the story, or would completely finish the Island events. In City, (besides the side mission mentioned in the video), everything tied back to an upgrade or an legit interaction with a side character. In origins, any side mission that didn’t give an upgrade, was at least acknowledged and appreciated by either Gordon or his daughter, fleshing out the dynamic between Batman and the GCPD. In Arkham Knight? Oh yea, thanks Batman, I know we could’ve never actually done that shit, so we appreciate that. That’s it, just a thank you and a lemme put u in a cell later, and that’s it. You get more lore from the equipment lockup, and just talking with the villains. Not that Knight is anywhere near bad, but they put too much time into Tank Warfare that they couldn’t world build with the characters they already had
Yeah, I replayed the entire series just now (including platinums, lord city took forever), and... They're just super repetitive games period, if it weren't for the story and aesthetic and such they really wouldn't be notable games at all! Adding new gadgets isn't changing up the game, and other games have better tank combat, better action (Arkhams is too simple and easy), and better stealth. Gameplay wise, they are very weak games... They need to completely reshape the game, I'm not asking for DMC level combat, but just something far better
@@kiwakokirigiri3923 The one thing these games have going for them, other than great atmosphere and great scripting (at least on the first two, courtesy Paul Dini) is the brawling and the stealth. Both were clever and innovative, designed perfectly to be engaging for a novice, and get deeper as you get better. That's why everyone fell in love, and they were right. Add to that the deep exploration of Batman lore, and you have a game worth spending time with. The problem is the game had way too much padding. Eventually, brawling with street thugs got so repetitive that the mechanic turned stale. Tracking down trophies would have been great if they'd been capped at the 150 most interesting, challenging ones, instead of 243 in Arkham Knight and a whopping 400+ in City, which I'll wager is why it took you forever. Almost all the side missions were challenging at first, but eventually began to feel like busywork, just a task to be checked off. The problem many games face now is that, once they get past the scripted quests, there's no more reason to play them. And the you can only create so many scripted quests. So to create the perception of extra value, the cut-and-paste challenges appear, things like collectables, or the same enemy xeroxed and littered all over the game map. With, say, the firemen, the monotony could be broken up with variations in who's guarding them, and how. I remember one group having two or three big burly guys that could take out Batman in two hits. Another was four guys surrounded by auto-guns. That was tricky, as it was hard to keep Batman from leaping into firing range when he was jumping from punch to punch. But after twenty or more, the variations ran out. Of course, this wasn't nearly as dull as the landmine tank fights, or the incredibly repetitive watchtowers and checkpoints. So the real question is how do you solve this problem without losing something valuable, without making an already overly long development time even longer? Do you just pair down the sidequest lengths? Fewer riddler trophies? Less watchtowers, etc? I think that's the obvious answer. But I think also, the best moments in the game were the aha moments when you were given the challenge of a device you came to rely on suddenly not working, and you had to figure out a new solution. I think there weren't enough of those. And if you think about it, the most celebrated boss fight in the game is the one that's made entirely of those moments. There are twelve ways to attack Mr. Freeze, and each can be used only once. That dynamic could have applied to every watchtower, checkpoint, hostage, etc. as well. The game had a dozen gadgets and tricks that you never use, because the smoke, the basic battering, and the bat-claw were more or less enough for everything. But once you get used to them, they get old. Take them away and you have to get used to a whole new skill set. That's what keeps the game fresh. But I think the next Batman game should dispense with most of the Arkham format. It's not fresh anymore, and yet another game of the same brawls and stealth will impress no one. Arkham was an amazing game in its day, but its time has passed. The new generation demands a new kind of game. I hope they've figured that out.
@@rottensquid It took forever because of doing the map challenges, with all 4 characters. Not the riddler stuff, but yeah that does take longer than it should in city. I disagree with the combat getting deeper, it starts simple and remains simple. Yes there's some enemies that you need to use certain tactics on but that's about it. Just a matter of memory, not really skill But yeah that's a very good perspective and I agree, although there will be plenty that would bash the game for not being anything like the older ones if that were to happen
Riddler challenges from Arkham Knight we’re just exhaustingly tedious, Riddler has all that time and resources to make a giant underground death racetrack? Cmon now
Very late, but they actually planned hush to be the main villain. That’s why there’s so much emotion when batman says “you did it you killed them didn’t you” but it was scrapped for what we got and they just kept it as a small side quest.
@@pogggaming4470 That I'm not sure... But it probably was maybe a 60% - 40% or maybe Firefly took a little bit of the money and did the rest for the fun of it, but that's just a guess, but I definitely know they mentioned Firefly being hired to do it.
I loved Armed and Dangerous as well as line of duty. Each mission in line of duty was a new fun combat encounter and some of them had some interesting obstacles and environments. Armed and Dangerous was the most dynamic gameplay option for the batmobile in my opinion. It feels really cool ramming into cars and chasing around a big APC. I found it dynamic and fun to play as apposed to the tank fights.
Man, I really thought I remembered the chief working with Firefly. It had nothing to do with beating Firefly's side mission, which could be done independently, but I did think it tied in.
It did kind of yeah. I mean the chief was essentially getting Firefly to do it but we were trying to simplify the plot. The chief is behind it technically but I suppose FF is the one actually igniting them. It ties in, it's just not a super interesting tie in imo. Better than nothing for sure.
@@DegenerateJay I think the actual story of the side mission is pretty okay: the chief is trying to keep jobs for his guys, and is using FF in areas that don't seem to matter to help them for job security. But his conscience is bothering him and FF is a loose cannon, so he tries to call it off somehow, and FF hits the crew. (Just not sure how thugs tie into this... He had them in Origins, but they were borrowed from Joker/Mask.) It's a heck of a lot more nuanced than the Firefly missions themselves, so it really helps those by extension. It's just, as you say, the application of the side mission is repetitively bleh. At best it's a less random red-crime system from Origins with a story tie in: go to areas figure out how to fight the mob, do that, repeat.
1. Riddlers revenge in Asylum 2. Riddlers revenge in City 3. Riddlers not revenge in Origins 4. Riddlers revenge in Knight 5. Catwoman's jewellery in City
1. Riddler ( Knight) 2. Nora Freeze (City) 3. Deadshot ( City) 4. Escaped Prisoners ( Origins) 5. Mad Hatter ( City). It's okay but the best Mad Hatter for me is the side mission in Origins where you go through a nightmarish Wonderland to stop Mad Hatter from killing his latest victim. The Mad Hatter side mission from Knight's pretty good too from what I've seen, haven't played since I don't have it, but it too is better than the Mad Hatter side mission in Arkham City.
3:40 its one of the very few things you can do in the game with ANY of the batmobiles tho. That made it more fun, having these cinematic moments with the different batmobiles. Made for some cool shots
Regarding the Bird side mission in the comics Bane had 3 lieutenants, not just Bird, each with different abilities. Would the mission have been better if it had involved taking each one down and each one requiring a different way of being taken down and each one of them fighting in a different way, and it was a requirement before the first fight with Bane?
In any open wold game where you have to find something or someone to progress a side quest, I always look up the location. People say that is more authentic to just find them, but I just find it tedious, and I derive no pleasure from doing it.
Enigma Conundrum in Arkham City just because of all the challenges you have to do just to unlock the rescue missions which are pretty short and the payoff in the end is only a little satisfying
Batman had SO many opportunities to use Hush. Throughout the play the 1st time I kept thinking Batman is going to use Hush to get away and he never did.
1: Bird Side Mission (It's forgettable and a big time-waster) 2: Riddler Trophies (Especially in City and Knight) (It gets too tedious, and it's too many trophies that takes ages to collect) 3: Armored and Dangerous (It was kinda fun first time, but a few times more, I hated it) 4: Campaign For Disarment (This is the most repetetive side mission in game-history) 5: Friend In Need (One button, done. And I wish Batman didn't talk when Hush talked. It would improve it more if he would shut up!)
Jack Theflash I meant that moment after when Bruce said “Take your best shot, Tommy” And then Hush is starting a monologue and it sounded interesting, but they had to throw in a voice over. It’s super dumb
Collecting riddler trophies should be up there. while some of them is creative and fun in their own rights, they created too many boring ones that outweight the good ones. I think they should just stick with about 50 in each series and that is it.
I can't say Hush's mission was the worst but it was one of the most disappointing if not the most disappointing side mission in the Batman Arkham games. And the reason that actually didn't make me think it's so bad while playing it was that amazing transition! Like seriously that was smooth and I did not expect that... And them telling you to "Use the retinal scanner" a second time only to actually "Use the retinal scanner" on a different person xD was good to me and caught me off guard. BUT that doesn't go to say that Hush wasn't a disappointment like everybody's saying. I totally agree. But I didn't see anyone talking about this and that might be just me...
Riddlers side mission in asylum was the worst. When you beat asylum there's no more thugs so you're just walking around collecting trophy while he nags you, and your reward for finding them all is just hearing him struggle as he gets arrested
honestly im surprised that campaign for disarmament wasnt on the list. its grindy as hell, needing you to destroy something close to 30 bombs, and every single one is a tank fight, some of which go on FOREVER and have you fight over 50 tanks at once.
Disagree with the firemen sidequest. Previous Arkham games the villians would be out and out baddies. It was good to see someone who wasn't a supervillian as the antagonist for a change
It's kinda funny how all of Hush's elaborate scheming & killing to get Bruce Wayne's face is undone in an instant by a retinal scanner. Not at all satisfying, but still funny.
Did not think of Hush as being bad until you fellas brought up the City hype from it 😆, to me the "Go find this somewhere" got annoying, the mines, the Riddler sonar stuff, the trophies and smashable items can be obtained by interrogating but those you have to come across like the guard barriers got annoying.
Could've had Hush committing capital crimes or murders in public as Bruce Wayne, get him wanted, add US Marshals or CIA. Vale and Ryder on Media Circus patrol. Then have them constantly bumping in to Batman and/or conflicting with Gordon or Fox at random parts in the story where Hush eludes one or the other parties. Near the end of the story have Batman have to infiltrate a fully-fortified Wayne Tower that's already wired to blow to save Fox.
-The ludicrous racing mini-games from the Riddler. They're simply out of place, and serve only as a showcase for the car/tank. -The fact that the Batmobile is no faster than any other vehicle in the game, including old Taxis. Seriously, try to chase one down. -The APCs hug the road like a sports car, and can turn on a dime at 140 MPH. Meanwhile, the Batmobile's handling gets incredibly sloppy, and it suddenly becomes nose-heavy, making your drift technique useless. Not to mention the escort humvees and the slo-mo kill cam when you take them out, which usually messes up your guidance and snap out of the kill cam to find the APC took a left and is shooting well out of range. -The EMP against the drones. An EMP does permanent physical damage to circuitry. Rebooting is not going to help. There will be components you have to replace because the EMP caused them to physically overheat to the point of burning or melting. Yes, this would make the drone battles very short and relatively easy.
Wait I thought you could engage APCs on foot. Land on the them and take them out using a charge or gel or something with prompt like with the flying sentry drones. Am I misremembering?
I honestly dont mind the firefighter missions in Knight. I thought it was pretty "Batman-ey" to be soaring around the city, using detective mode looking for them. Plus it got me pretty familiar with Gotham. But to each their own!