The Outcasts weren’t introduced with DLC, they were in the vanilla game, based at Fort Independance where you could trade tech for ammo & healing supplies, as well as run into their patrols all over the wasteland. Lyons also directly mentions them (and viceversa) as well as some other BoS members.
@@roryscott2941 I guess they could have gone with that too, but I do like the fact that they went with "Outcasts" as a way to mock Lyons. I do would have liked to see a larger contrast between the two groups, which we see to small degree with BoS having some initates using combat armor and the Outcasts using robots to supplement their lack of renewable manpower. Perhaps make that difference more significant in some ways: -Give T-51b PA only to Lyons Pride among the BoS, the rest using T-45d and combat armor, while all Outcasts use PA and T-51b be a common sight among their ranks. -Like the above, give Lyons Pride advanced weapons, maybe not just laser pistols/rifles, but even plasma and gatling laser, while the regular forces continue sticking to more accessible weapons like R91 rifles. In contrast, all Outcasts have advanced weapons, essentially a case of "we have more (energy) guns than soldiers that can use them". -Have BoS troops be larger in numbers but include more non-PA soldiers among them. -Make Outcasts groups of 1 human soldier and two robots a more common sight. -Possibly remove the few robots we see in the Citadel, but definitely add robot security/workers to Fort Independence and other Outcast controlled locations, like the small Outcast Outpost next to the raider controlled Satcom array. And this is not to mention making armed conflicts between both groups a more common occurrence, even if mainly through random events, though possible also through making more Outcast patrol routes run by areas guarded by BoS troops. Lastly, and mostly in case we ever get a FO· remaster/remake, take a page from NV and FO4 and go with a faction approach for finishing the game, which in the case of an Outcast route could lead to a siege and eventual takeover of the Citadel, concluding with the execution of Elder Lyons by firing squad (something which Protector Casdin even brings up when talking about Lyons).
@@ZeonicFenrir Wow! Those are great ideas! I especially like the siege and firing squad ending. It would be great trying to feel out the ranks of Mainline BoS for the dissatisfied for the Outcasts or vice versa hunting down internal conspirators for Lyons like 'Seven Days in May'
I disagree Fallout 2 and 1 have some of the best ambient music in the series I still listen to Vats of goo and My chrysalis highwayman on repeat outside of playing fallout.
Excavator Power Armor also makes sense to exist. Tanks were based on tractor designs, so it's totally plausible that some companies went to the manufacturers and were like "Hey, can you build us some 'Civilian Grade' versions of this armor because they look useful to our mining business?"
Considering non-military applications for prototype powered exoskeletons (or that one thing Ripley operated in Aliens), civilian power armor for industry would make a lot if sense. Hell, I had no idea tanks were based on tractors till now!
@@raziyatheseeker Check out the Semple tank. It's a piece of construction equipment with corrugated steel bolted on. The tank equivalent of Raider Armor.
I mean so many military technologies entered the civilian market after they exited the "classified" or "too expensive for people outside the government to afford" stage. RADAR, resperation equipment, super glue and duct tape, submarines, personal computers, catterpillar tracks and so many other things.
Honestly? You've made a good case for the east-coast brotherhood. I still think they resemble the Followers moreso than the Brotherhood, but you do make a very good point regardless. Also, the Outcast's weren't introduced in the DLC, they were already a minor faction in the base game.
Yeah I really dont mind Lyon's Brotherhood being a morally good faction because it is very realistic. By the time he left California, it had mostly become tame under the NCR but he sees the Capital Wasteland extremely chaotic with super mutants being more violent and slavery being widespread. And he couldn't easily get reinforcements from back home to obviously he would lossen up on the BOS philosophy when it came to outsiders and especially to children who were simply born into the Wasteland and could be raised by the BOS, which proved to be successful. Also the fact that many of Lyon's members are skeptical of his decisions and the Outcasts exist show that this clearly wasn't a smooth transition
I was going to mention the outcasts, they exist its in vanilla game with casdin but defender morrils crew were Introduced for the "fort" or rather the outcast outpost
The attitude of the BoS in the capital wasteland always seemed logical to me, The BoS are descendants of the former US military and being in the original HQ and surrounded by the monuments of their past would be a stark reminder of their ancestors failure to protect the US public both before and after the great war, leading to a softening of attitude, and of course being a cult the split was also inevitable so personally i think they did a great Job in fallout 3.
@@visassess8607 My understanding is that the Enclave were a shadow government within the structure who eventually managed to gain control and then via an internal coup took over the US government before the war, however I believe that were a very small number of people within the power structure so while they did have access to official bunkers and the treasury for building their bases they was not representative of the actual government they were basically autonomous, I think this is reflected from the fact that you can find many bunkers including the presidential bunker in the game that were abandoned or died out after the conflict. The BOS definitely did not exist pre war they were however formed over time from the military units that survived in bunkers and other less hit locations before solidifying into the faction we see in the game, at some point maybe it was easier it’s decided that the preservation of technology is their primary goal but as seen they do defend civilians when its in their interests to do so, unlike the enclave who kill anyone that comes near them or interferes with their goals. The faction of the BOS you meet in fallout 3 has been cut off from their main forces for a while by the time the lone wanderer meets them so they have softened somewhat to the local’s plight hence the assisting with project purity and in the fight against the enclave and I think that being in a museum of their former glory had a profound impact on elder lyons.
@@visassess8607 Some time passed, but maybe someone browsing the comments will find it useful: BoS was founded by Roger Maxson, who was a captain in the US Army and saw first-hand the destruction caused by the Great War. Therefore yes, they are somewhat descendants of the US military, but not really 'official', rather just formed by it's members, unlike Enclave that has pretty clear ties with the pre-war government
Honestly I just wish they'd give us 76 as an offline singleplayer when they finally decided to pull the plug. I think it can definitely stand on its own and I really want to love it but all the horrible server connections and the really grindy slow progression nature of the game because they want to reel people into the Atom shop just keep me from having any real fun
That Linkin Park example is spot on. Hybrid Theory and Meteora were my shit in elementary and high school. I was hyped as fuck for Minutes to Midnight, bought it the day it came out, and spent the next few months trying to convince myself that I liked it.
What I find odd is that Chris declared the Fallout bible nor Apocrypha to be canon in his blog. It's likely due to Bethesda having the rights to the franchise, but odd nonetheless.
My hot take is that all the protagonists from all the games should have come together and opened a gentleman’s club in the wasteland called the buttered biscuit. I think that would add some much needed depth to the lore.
Fantastic idea in principle. However, that would require them to not have canonically been on opposite sides during their respective careers (Fallout 2 protag blows up the Enclave Oil Rig, but Fallout 3 protag can side with the Enclave over the Brotherhood and take over Project Purity in the Capitol Wasteland for them). The Fallout 1 protag lived in a time period when mere decades had passed since the Great War. The Fallout 2 protag is an Arroyo native and descendant of the Fallout 1 protagonist. Fallout 3 MC's father is a wastelander which immigrated to Vault what's-his-name, had a kid over there, his wife dies in childbirth, he leaves the Vault eventually or is banished by the Overseer, and his child grows up inside the Vault, some 200 years after the bombs had fallen. New Vegas protagonist is a wastelander, a courier doing a delivery for a mad lad genius pre-war entrepreneur, who kept himself alive (sort of) all the way from before the Great War and now rules the city state of New Vegas. New Vegas protag is born at least a century and a half, or thereabouts, after the Great War was over. The various protagonists are not only separated by space and time, date of birth, origin and general roaming area, but by likely ideologies as well. A protagonist who sided with Caesar's Legion in New Vegas won't have much in common with the one who blew up the Enclave Oil Rig, or the one who helped the Knights of the Steel Brotherhood secure safe, clean drinking water for the residents of the Capitol Wasteland. Not to mention the Fallout 4 protag, who's mostly stuck in the Boston area, and the Fallout 76 main character, who emerges from the safety of a Vault mere years (I think) after the Great War, when the mutants are emerging, and there are still buildings worth a damn standing. Not a Fallout veteran or even much of a fan, but I really like the series, the lore, and know a little bit about the general chronology.
@@mirceazaharia2094 I like to think that the buttered biscuit could over come all of those ideological differences. You are right about the difference in times however. I envision a club that last generation. Perhaps it is started by the main character in fallout 76 then is turned over to the vault dweller. After which it is handed over to his son. I’m the Final years of the chosen one’s life he meets the loan wanderer and passes the club over the him. Next the Courier carries the idea far out east to the Commonwealth. Where the sole survivor builds a new home for the biscuit. People for years have looked for a thread that connects all the protagonist, well I believe I found that thread and it is the buttered biscuit.
*Watches the whole video* : Yeah, I see where he’s coming from and I agree with some of this. *Puts Mr. New Vegas under Travis as radio DJ*: “Kill him. Kill him now.”
Gratz on 50k! I always liked the former NYC mayor's quote on agreement: "If you agree with me on 9 out of 12 issues, vote for me. If you agree with me on 12 out of 12 issues, see a psychiatrist." - Ed Koch
I haven't played Fallout 76, but I always have appreciated the creatures since the early trailers. Having an emphasis on cryptids and folklore, as well as the more simple creatures like the frogs. I also didn't know how good 76's ambient music is. I'm glad I now know.
I prefer the original fallouts style, (even though the games are older than I am) However, I understand that the original style isn't coming back and have came to accept that fact.
Something I love about Fallout 76, is the addition of Plans. What bothered me about 4 is that the Sole Survivor knows EVERYTHING, every plan, every component needed. It just felt so bizarre- Like knowing every mod for X-o1! But the addition of plans, recipes, and learning via scrap feels realistic and more like a learning experience! Like how in Fallout 3 there was craftable weapons after finding blueprints! Yet they remove it from NV and 4???? (Also, 100% agree with East Coast!) (Also also- I think that "Too official" thing about Mr New Vegas, is because he's voiced by the irl radio host, Mr Las Vegas!)
@@____________838 pretty much, it’s the same system. I think given more dev time they probably would have ported the F:3 weapons back in or added new ones to give it more depth but they didn’t really have time.
There's a lot to like about 76. I played it years after launch. It feels like the better version of Fallout 4. 1. If you have a companion in the game (another player) they are by default more competent than any of those insufferable NPC companions. 2. You don't usually have to deal with their insufferably angsty backstory. 3. There is an actual point to building these large impressive structures as you can now invite friends inside. 4. It has the most varied environment of any Fallout game. You got greens, you got urban blight, you got toxic Wastelands, you got Forrest, etc. 5. Compared to most other MMORPGS I have played it does not feel tedious nor grindy. 6. As far as FPS Fallouts go, its RPG elements are nice and tight and the best out FPS Fallouts. Not too much, not too little, easy enough to switch builds, enough variety to make a difference and specialize in a role. 7. Probably the best difference, as soon as they added NPCs, they junked that awful dialog system from 4. Now it's just a simple readable dialog tree. Not this bastardized "Mass Effect but shitty" system that comes off more as Tumblr Fan Fiction doing it's damn hardest to emulate Joss Weadon Snark. Not really new to RPGs but feels much better after witnessing 4's cringe. All and all I like it. And if anyone thinks it's the lowest point of Fallout has clearly never read Interplay/Black Isle's script for a movie based on Fallout One.
As someone who grew up absolutely adoring assassins creed, point two really relates to me. While I don’t think the shift of fallout has been near as drastic as AC, the feeling of watching something you hold near and dear being slowly chipped away until you’re left with an unrecognizable game that’s praised by the masses is really hard. There’s still traces of what once was, sure, the hood, the blade, the symbol, but it always feels like it’s a second thought, added on to make it look like it deserves the franchise name. So yeah, they definitely don’t deserve all the hate they get.
The really big difference here is that Original Fallout is sort of outdated, any isometric heavy-RPG wasteland game these days would be nostalgia chasing rather than a genuine attempt at making a fun game. There will always be a nostalgia element to making such a game, it wouldn't be a "Hey let's make a game in that style", it'd be "Hey what did Fallout 1 and 2 do right so we can make our game good?" Now original Assassin's Creed, that still has legs. Urban-environment Historic-setting Parkour Action _Not_-RPG is still a generally modern gaming idea. The only element here that's a bit outdated is Parkour that was really a big 2010 thing, but is generally considered a staple of the franchise that should not have been dumbed down, even in the modern games. Ubisoft would be perfectly capable of making an AC game like those from before, _but they won't,_ because this new RPG take on the franchise makes far more money. New fans of the series are actively hurting old fans' chances of getting an older style game. Fallout will never get a genuine old-style game without it just being nostalgia bait. Assassin's Creed could always feasibly return to its older style without being nostalgia bait, but each passing year and each successful RPG entry crushes that. Though, to go against everything I've said, there are rumours of an isometric Fallout game possibly being made by InExile which would be the original creators of the franchise, and AC of course has Mirage coming which is implied to be old style though could always just be an RPG take on the old style and be meaningless. But, we could see a return of both old styles of game, and only time will tell if they are truly nostalgia bait or genuine attempts at making those older style games.
@@EvilParagon4 If strictly speaking about wasteland (franchise and theme) games, then yeah your statement certainly has truth. but the style of game (isometric, turn based, RPG) would still have a genuine audience. but considering the audience that likes that type of game hasn't shrunk, and only became a minority as gamers increased, and about a third of the US population is too young to have played the first fallout game around when it released, I have no doubt that eventually people will be making turn based RPGs set in wastelands for the sake of it.
I think 3D recreations of FO1 and FO2 *could* be done. But with a lot of caveats. - You would have to blend some MMO techniques in with a single player game. -- You would have to scale the game map down to reduce the amount of empty space between main quest hubs. -- You would have to rely on a *lot* of ambient storytelling techniques to fill in the empty spaces of the map with ruins, minor factions, etc that don't interfere with the main story beats of the games. Potentially a minefield of lore breaks and retcons. --- Adding these ruins would have to include some loot to make it worth going to them, which would throw off the economy of the original games. Ammo and weapons would be a lot less scarce. Power armor would be less scarce. Could upset the balance of the game. - Companions would have to be completely retooled. There are pros and cons here. Mostly pros in the case of FO1. The companion system in FO1 was *horrible*. - Dialog would be limited to existing audio in the cases of some characters like the Lieutenant from FO1 since Tony Jay passed a while ago. - You would have to scrap the "tell me about" system completely. I doubt many would notice or mourn its passing. - Combat would be retooled completely so it would be less reliant on "save scumming". On one hand, less annoying. On the other hand, deathclaws and super mutants would absolutely have to be rebalanced as an unlucky crit would be an instant reload. That would make the game feel a lot less dangerous. - There are a *lot* of characters in FO1 and FO2 who are not voiced at all. The end result could be a game with Morrowind style dialog in a prettier engine. Or a big budget for voice acting. - Radiation worked a lot differently in FO1 than it did in FO3 onward. I remember my first time going to the Glow. I went without rad-x and radaway. Dumb. I didn't even go down into the hole because I also didn't have a rope. (This was 1998. I barely had Internet, let alone game guides.) I was dead and didn't even know it until I died from radiation sickness on the way back to the Hub. 3D Bethesda radiation damage would be an instant death and reload. Different, but possibly workable. So *could* it be done? Yes. *Should* it be done? Probably not. A good compromise would be a faithful remake in a 3D engine, but still a turn based isometric RPG. The same game, but with better graphics and maybe a few QoL improvements to the companion system. But would it sell?
it'd sell to nostalgic fans and a niche audience, but it would likely not be seen as a worthy investment for bethesda, but would make sense for a smaller indie dev.
I agree with you about Lyons' chapter being a refreshing break from the BOS and that it was a logical movement for someone in his shoes to do. Let's face it, the OG BOS are a bunch of (insert swear here). In FO1 they send you off to more then likely lethal rad zone for a holotape that would confirm what they've already guessed. Elder Lyons' group made what was a power up pick up quest faction (FO1 and FO2, do the thing, prove your worth like your Link from LOZ gain a boost to your boomerang or learn a new song for your ocarina) into a group worth working for. I was so happy to join Danse when he offered me a slot in the BOS in FO4, and CRUSHED that I wouldn't be taking orders from Sarah Lyons when the Pridwen showed up. I was SO hoping for a chance to earn my way into the Lyons's Pride. :(
For me, I wish there was more done with the Outcasts and Lyons to try and console them. I do like how they broke off so much because they are basically on the other side of the country. Besides, since it is 200 years after the bombs fell, many Elders that have their own chapters will want to take their own path. Ironically look at what happened to Father Elijah.
Never. These two things will never be the same thing. Bethesda does not understand the original fallout and has twisted it into something else. And honestly, that is fine. The problem is people trying to bend it so it "just works". Everything breaks instead. There is no brotherhood of steel on the east coast, there is not enclave on the east coast, Harold did not cross the continent and turn into a tree, nor should there be super mutants and they definitely should not be fighting battles for over a century in one street in one city. These are just things straight up lifted from the old games because Bethesda is an intellectually bankrupt company. They could have just renamed them and made their looks a bit different, but no, theft it was.
@@yaldabaoth2bro what? They bought out obsidian for the rights to the fallout franchise? Yes the lore may have some plot holes but they did not steal anything
Yeah also, the reason the T- 60 likes like the T- 45 is that originally, they were redesigning the 45 but were like, “This looks a bit to different, eh let’s make it a new kind” (Learned that from “The Art of Fallout 4”, epic book)
I quite agreed with every point you made. From the diversity of the brotherhood to the weird power armor lore and even to Travis being the best awkward dj. Congratulations on your 50k mile stone, I hope you continue with your work and may ATOM bless thee with his Glow. May the water you find in the desert shine at you in the dark
I am so happy someone like you is on YT as a Fallout CC, it was stale with the cigar breath, whiskey stained fedora being the only like in-depth lore person for a while.
Sorry also for the double comment that doesn’t relate to the original one I posted, but I fell like maybe the just cause of all the mountains around the setting of 76 the center of the map is semi untouched because it’s a valley region
I'm glad you can recognize that pieces of Fallout 76 can be good, it feels good to hear it from someone well respected in the community. I really enjoy the game with friends now, it wasn't much fun at launch but came to become one of the only MMO's I care about.
I think an AI like Mr. New Vegas being professional isn't a problem. The problem is that we should be reminded often he is a machine to counter his character
Congratulates on 50K subs! I first started watching you when I saw your video on the chems of Fallout! I was eating a cheeseburger and fries and decided I wanted to watch a Fallout video and I watched yours! Thanks for all the cool lore info and to tell us all the wacky facts in this game series!
I actually feel a lot of these takes, especially defending 76's design and the Brotherhood of Steel in 3. 76 is in no ways perfect or my favorite Fallout game, but it's environment direction and diversity is a great step and I would like to see some expansion on biodiversity or even creature behaviors for the AI (running my custom TTRPG and deciding how creatures behave has been fun). 3 is also my favorite Fallout game (with my favorite radio host) and having a game that takes the Brotherhood in a different direction is great, though I would have liked some expansion on their anti-ghoul sentiments mentioned by the Underworld ghouls and a bit more friction in the pre-Enclave sections of the game between the Brotherhood and populace since they were still rather insular despite the good they were doing.
Thank you Rad Dad. This was fanTASTIC background for something I have been putting off for like, a year now. I have finally finished modding a 20 year old game to suit my preferences
I largely agree with you even though I played FO1 and FO2, extensively, in my mid-20s. The first two games were a wonderful homage to the original Wasteland games in the 1980s but brought such a wealth of their own worldbuilding and content that I feel that Fallout is arguably the better game. Yes, Bethesda's Fallout 3 was a significant departure from OG Fallout, but I loved it so much that I put well over a thousand hours into it. The subsequent games received even more of my attention.
Honestly I feel OG Fallout Fans should move on to titles like Wastelands 2 and 3. 3 just might be the best RPG I have ever played. There are consequences for your actions and the game ain't going to give you a perfect ending in a bleak post apocolyptic world. That game is so good it gives New Vegas a run for it's money in quality and writing. It's everything a Wastelands, Fallout 1, 2, and Tactics fan could ever want from a game. Hits that perfect sweet spot of weird, hilarious, and desperate that 1 and New Vegas had. It's soundtrack is also pretty sweet.
@@alnu8355 Dunno about other people but I pretty much did what you suggested, leaping onto the crowdfunding campaign like a starving tick on to a blood bloated person balloon. Playing the illegitimate love child of Wasteland and Fallout 1 was fun, but that's just me.
@mprojekt72 Another good game stylized after Old School Fallout, that I immensely enjoy is Underrail (not to be confused with Undertale). Post Ecological and Nuclear Catasrophe that puts all of humanity underground navigating a massive railway system. Really fun and Old school. Isometric View, turn based combat, variety of combat options and possibly my favorite addition...psychic powers! Actually no wait, my favorite part is the option to export and import your character so you don't always have to start from level one.
@@alnu8355 O'Rlyeh? Thank you for the recommendation! I see that the UnderRail devs are still communicating with players. Nice! Money thrown their way and game DL'd.
I would love to hop back into 76, I have like 80 something hours in it, but It crashes anytime I try to launch it sadly. Congrats on 50k man been here for a while you deserve alot more, don't let it change you though.
Have to agree with all these, so twinning on these points, but each of them are certainly 'controversial' to a portion of the fanbase. Even as someone who would be considered a 76 apologist (cuz I love it even if some things could be better) the 3-4 things you describe are at or near the top of my list as well. Perhaps coming into the series with Fallout 3 while wanting to see where it came from, is part of what gives us this perspective? Anyway congrats on 50k and some really enjoyable vids along the way! I watch a lot of your long-form content and find it really interesting and well thought out.
The Witcher 3 covers multiple countries so maybe a remake could work like in that game. You could fast travel between the different locations like in the original and still have random encounters.
I honestly love what fallout 4 did with power armor, it feels a lot more clunky and more like power armor should be, a huge, slow, and heavily armored suit of armor that needs power to function. Not like previous fallout games where after you get the training you just equip it like any other armor. The only thing i don't like about fallout 4 power armor is that you dont need the training. Which makes sense if you chose the male character, who was canonically in the military...but it makes no sense when you pick the female character, who was a lawyer.
I consider the fusion core system to be the remedy for power armor training, you can’t just constantly use them, they do require Power to be power armor
I've never disrespected OG fans and understand where they're coming from when they don't like modern Fallout games but there are also people who are fans of the original games and NV but completely crap on Bethesda fans. I once said that I couldn't play the original Fallout games because I can't afford a PC and a bunch of people either accused me of "being afraid to try new things" or said that I don't deserve to be a gamer or whatever. And a lot of NV fans break the rule of "don't bring your political beliefs into video games" and will insult your intelligence just because you don't like the game. In short, the Fallout fandom is 90% of people arguing over the old games vs the new games, 8% people playing political horoscopes, 1% is Fallout RU-vidrs getting into drama, and 1% is everyone else just trying to enjoy the series as peacefully as they can.
Isn't fnv the most political game out of the bunch? Never seen anyone argue against politics in the fallout community tbh but maybe I'm just not that perceptive lol
@@yens1609 it is a bit political and I have no problem with games or other forms of media using politics in their stories as long as it's done in a subtle way. However, a lot of Fallout fans often misunderstand what Fallout is about and from there, it turns into a sh💩t show. I also usually explore all sides of the fandom so that's probably why I see this more often than others, so if you say you've never seen part of the fandom, trust me when I say you're better off not knowing.
@@yens1609 yes, but it's also not very mich more political than others, all fallout games are critiques of the society it was made for, ideological arguments are in all the games.
Personally while I've enjoyed New Vegas I find it hard to play I like a lot of the mods and the fan made quests and such but vanilla New Vegas is just hard for me to get into.
It’s one of the things that makes perfect sense but people who have made hating Bethesda their main personality trait like latching onto every discrepancy with past lore and complaining endlessly about it.
@@SentientMeatloaf1 I don’t like Bethesda’s Fallout, or at least, how they’re handling Fallout, but I personally really like the departure of what they did with Lyons in 3. They were doing a good thing I think personally would be worth fighting for, but there are obviously people inside the chapter who disagree greatly. The worst thing I can say is that Lyons chapter is similar to the Minutemen in 4; bland, goody two-shoe faction. But even I can’t say that with confidence cause there is more in-depth with the BoS in 3, not much, but certainly more than the Minutemen in 4
From my perspective Lyons may have not really diverted from the original goals of the Brotherhood, considering that pacifying the Capital Wasteland would have made the search & discovery of Technology much easier. It may have even motivated the local population to aid the Brotherhood in this in the long run. Be it out of gratitude, or in return for rewards in form of caps or trade.
This. Compared to how the BoS are in New Vegas, Elder Lyons’ approach netted more results and gain influence without pissing off as many locals as they would have had they gone in like the other chapter.
Personally, my favorite DJ was Three-Dog and I feel it was kinda all downhill from there. Mr. New Vegas and Travis just didn't do it for me the same way Three-Dog did.
@@tylerleach1833 To be racist one would regard their own race superior to all others. I hold a single particular race inferior than all others. I follow what the evidence shows. Also *yawn* on the 'racist' label; as if that fucking means shit.
I would have to agree with you on all counts. Some for my own reasons. It is stated in the lore that the capital waste BoS were effectively shunned by the west cost due to Lyons choices so i see it as a good fit and a smart choice to show what a more helpful BoS could be. As for the power armor you are spot on with the point of each branch wanting their own models and even today we have many close limited run platforms used for testing, also the retooling idea is wonderful. Especially in a resource limited time they would definitely use a preexisting platform to make the base of a new one saving time and cost. All in all it is a good list and I look forward to more content when you can make it.
Hey, congrats on 50k! Your videos are always informative and make me think. Regarding a couple of your points: 1- Elder Lyons was a Paladin during the purge of The Pitt, before continuing on to DC. I would think that gave him the motivation to change The Brotherhood's direction. Here's another city, destroyed and almost full of mutants, ghouls, and raiders, and some innocents. So the question probably was "Do we purge this place like The Pitt, or do we actually use what we have to help people?" 4- Fallout 76 had its moments. They were few and far between, but they were there. It's just the 'story' that I found lacking (not to mention the bugs and exploits) But I respect people who like 76, because I did for a little while. For about 2-3 months. Then the grind, the repetition, the unimaginative quests, and the constant need to repair everything killed my interest in playing any further. Keep up the good work!
A real world example for the ideological difference in the West and East coast Brotherhoods would be the various Potestant movements in Europe, both from the Catholic church and from each other. Many of which fought vicious wars over their right to exist and practice freely, often with living memory of their founding. more rapid and more bitter divides have occurred in the real world.
Actually, Interplay was living it s last months... To make it all happen, Bethesda should buy whole studio. And F3 would come out together with Tactics 2. So Tactics would be received as spin-off.
Probably never would have hapend, but Troka game a studio where a lot older fallout developer when was trying to buy fallout before Bethesda barged it.
@@marlowbob6795 this is a misconception. Troika games is NOT a fallout developer, it s founders of Troika games were in developing team of Fallout 1. They left Black Isle during work on Fallout 2, as they told, they lost control on project and lost feel of family. Chris Avellon for example worked on 3 Fallouts: 1,2 and New Vegas.
I didn't have a computer back when Fallout 1 and 2 first came out, but when I was a young teen those games were given for free with gaming magazines, and this was around the time when Fallout 3 was already announced, and the games were basically marketing for the magazine's Fallout 3 articles. So around the time I finished 1 and 2, 3 was released. So while I was in the Fallout 3 generation age-wise, I played 1 and 2 first thanks to gaming magazines, and I also felt that sense of "this is like a different band entirely" as a result.
In Fallout 76 I have only encountered 2 main bugs recently. 1. My missile turrets will attack ghoul traders nonstop but traders can't be killed by the turrets. 2. I have the marsupial mutation and when I jump somewhere that feral ghouls can't reach they run away at hyperspeed and when I jump down they gang up on me at hyperspeed.
Fallout 76 has gotten much better, for sure. I do enjoy hopping on every now and then. Unfortunately, the game is way too grindy in its postgame and I’ve been turned off by that.
I wish the old games were remade but made in the fashion of something like Baldur's gate 3 or divinity original sin 2. i feel like the fact that people miss the story's of the first 2 really suck and it would be nice for people to be able to play it.
I agree with the 76 take. While certain aspects of the game are not great it did do a great job with many things, and example you didn't mention but I really like is how they managed to bring back maintaining/repairing your gear and working it into the scrap system Fallout 4 introduced. This was something that kinda annoyed me with 4 as I feel that sort of maintenance of gear would be important in a post apocalyptic setting. A lot of the environment stuff, I also believe benefits from this rural setting and not having to squeeze in some major city. Also the Wastelanders expansion did bring in more skill checks and traditional dialog boxes, which I also personally deem as an improvement over 4.
I find I have to agree with everything here, although I doubt I'll even really come to like Fallout 3 or '76. In defense of Fallout Tactics, this was actually a pretty common practice at the time. The idea was to take one aspect of a game that people loved (usually the combat system) and make an entire game based around it. The games weren't necessarily meant to be canon and usually existed in a sort of limbo, with the player deciding if it was canon or not. A really good example of this (which was also a flop) was when they released an XCOM-based flight sim where you flew a fighter to take on UFOs. For those of us old enough to remember when it came out, the game was horribly panned because it strayed too far from the source material, despite it not being a horrible game on its own. In terms of whether the original games should be remade, I agree that Bethesda should leave them alone. Bethesda is a company whose profit margins depend on there being fewer scandals, so they would HAVE to take out important aspects such as slavery to avoid a lot of slandering, even though those topics exist BECAUSE they're meant to spark thought and discussion. On the other hand, modders don't have to worry about political opinions and can focus on including all the original content without penalty. It's possible they'll solve the overworld travel through use of a "travel map" similar to the original games, with only the locations and random encounters being in 3D, which I think is a perfectly workable compromise. When it comes to power armour, I look at the East-West Divide before judging. We know that the eastern seaboard has a very heavy emphasis on the '50s retro aesthetic, as well as a very nationalistic view. Meanwhile, the western seaboard is much less interested in nationalism or retro aesthetics. In fact, there's plenty of evidence in the games (an I believe Bethesda did this intentionally) that the riots led to something of a split in the nation, with the east being turned to nationalistic propaganda due to its proximity to DC, whereas the west coast kind of went its own way and was largely ignorant of what was going on in the east. So if we take the East-West divide as fact, it stands to reason that defence contractors on the east coast (the hotbed of the nationalist movement) would have developed the T-60 as an upgrade to the T-45, as well as additional armours that may or may not have ever seen active service. Meanwhile, most of the troops returning from Anchorage wouldhave filtered down the west coast where much of the T-45 and T-50 production was likely based. This would explain why we only see those armours in the early Fallout games. The passage of time is yet another consideration, with Fallout 2 happening well before Fallout 3, giving the Enclave plenty of time to develop new power armours. However, this does leave '76 to stand out like a sore thumb, since the sheer abundance of unique armour types that are found nowhere else and yet are all prewar kind of turns everything on its ear. That's the one place where I can't find a justification that makes logical sense at this time.
I wouldn't mind a remake of the originals because at the end of the day the original versions would still exist for anyone who wanted to play them. It's not like they would be erased and honestly it would be interesting to see what a smaller more compact Fallout 1 or 2 would be like.
On your first point, you forgot to mention the events leading to the rise of Ashur, which is tied to both the Brotherhoods history, and that of the Pitt region. On the point you made about Bethesda's acquisition of the Fallout series, I can agree to some degree. I do think the Fallout 3 we got was still decent, but Van Buren would have been great I think. Also I think Tactics is a good game, and while a departure from the traditional style, had promise in terms of lore and story. Also there were some interesting creatures in the game. I think Tactics was trying to do something that in it's time might not have stuck.. but I think if a Fallout game was made today in a similar way, it'd be well received. Think a Fallout game made in the XCOM style. You could add co-op, and have a larger world like 76(not as big to allow for some streamlining and more efficient development). You'd walk around in normal fashion (also a vehicle would be an option to get, or mounts). And when you enter combat, instead of the traditional VATS system, you'd have an XCOM style tactical system.
That’s a big miss on me fam. If a fallout game isnt free moving or whatever you call it. I’m not playing. A world that’s big and open that doesn’t allow you to explore from as close as a real perspective is a miss.
First off congratulations on the 50k. You really do topnotch work here. Second I couldn't agree more with your first opinion, that the East coast BoS was a good change an ideological shift is bound to happen over 200 years. Lyons was already a upstart among the other Elders. His chapters journey across the wasteland only cemented and gave clarity to his different beliefs. My controversial opinion is that Fallout 4's Maxson's BoS is not a wild departure from Lyons' vision as I've heard people believe it to be. Infact Maxson's east coast BoS is still overwhelmingly Lyons' vision of what the BoS should be. They still produce and distribute Aqua Pura, still openly defened, educate and recruit from the wasteland population, still anti-mutation be it supermutant, ghoul ect, still against the abuse of technology. The difference is Elder Lyons was older and learned to speak softly and carry a big stick. I could easily imagine a younger Lyons being just as passionate and frustrated as Elder Maxson seems in fallout 4. They both were practically exiled from the thing they loved most, Lyons because his views were considered controversial and Maxon because his bloodline was inconvenient. Point being Owyn Lyons and Arthur Maxson are FAR more similar in there vision for the BoS then the fans give them credit for.
I agree with you saying Bethesda wouldn’t do something Interplay did. But you said slavery wasn’t in any fallout past three but in Nuka World there were many slaves around the park
WV is, by far, my favorite Fallout map which surprised me as I always gave that title to the Capital Wasteland. Just the amount of stuff to see and explore (especially after Wastelanders) made it one of my favorite experiences in a walking simulator. It was the one of the only reason I stuck w it from Beta until Fractured Steel/Steel Dawn.
Man I am so happy you hit 50k. You’re one of my absolutely favorite people on here. Honestly if it weren’t for you and some others I’d delete YT. If you play 76 on Xbox HMU in fact if anyone wants to play let me know
I like how Power Armor works in Fallout 4 and 76 because it feels like real armor something Iron Man might make a prototype of in 3 and New Vegas I hated the power armor training having to wait near the end of the game
Between FO4 and 76's power armor being as powerful vs small arms as the OG suits, and it not being just an outfit you can stuff into the inventory? It is my fave version too.
You missed the point lol in fo3- nv your character has no idea how to use power armor that's why you need training in fo4/76 your character was a soldier/ and a specifically trained person so that why you can just use it
When you made the "old band you loved that changed over the years" analogy, that really hit home for me, and that band for me is ironically Fallout Boy lol.
The Brotherhood in Fallout 3 remind me of the Minutemen in Fallout 4 because they want to help Capital Wasteland like how the Minutemen help the Commonwelth
Great vid. The band you're looking for is Genesis. It's understandable that classic Gabriel Genesis fans have little stomach for Collins' later 80s pop identity. Starkly different, much like fallout2/3. It's important to remember that, like Gabriel's Genesis, Fallout1/2/Tact did not pay the bills. Changes must be made to genius ideas to pay those bills, and the broader reach earned by changing is worth the flex.
Speaking as an old bastard from ancient times who played the first two games back when they came out, I agree; they should not be remade as 3D games. Obsidian did make PoE and PoE2 though… so… remade as isometric games still, but without the insane bugginess and with the cut content put back in? Yes please. Oh, I’d love that. (Plus: I dig Julie. I like optimists and idealists. Plus I think her narrative on the radio speaks well - she’s wistful and bittersweet - to a world that has been destroyed within living memory.)
I’ve always understood the original Fallout OG’s complaints. For me, Fallout hasn’t felt the same after New Vegas. But I have gotten some enjoyment from Fallout 4 and 76, just not nearly as much.
Bethesda is a great world builder..... a storyteller though, not so much For bethesda games such as fallout 4 and skyrim your character is less of a 'character' making choices and more of a vessel for predetermined mildly branching actions. The game play is fun, but you only ever get 1 or 2 actually unique playthroughs
Ideally, Obsidian would be re-hired to continue the franchise with Bethesda's tools and additional support, whilst they focus on Elder Scrolls and the general technology.
@@xeibei4804 the lead writer for obsidian at the time of fnv's release was not with Obsidian anymore when they began developing outer worlds. So the dip in quality from Obsidian is because it was basically a new development team
I honestly wish they had made something like Fallout Extreme since I had the original Xbox as a kid and it would've been awesome growing up with a (presumably successful) franchise of Squad based Fallout FPS's. Imagine what it would've become by the time of the 360 and Xbox ONE.
i absolutely love travis, i like that all his lines and whole attitude changes after completing his confidence quest tho i prefer nervous travis, also i love “ooohhhh we’re all gonna die”-travis
I agree with your take on power armors but I disagree only with the retcon with T60 armor. I think it would’ve been better implemented if it was a post-war BoS evolution of the T45b like you said. They managed to get Liberty Prime working and build the Prydwen so I don’t think it’s too far of a reach that they would also be able to develop and advance the T45 armor especially after defeating the enclave in 3.
Man you're making me tempted to give 76 a full play, I tried it a few months before the wastelanders update in a free trial and it felt so empty, but so many people have said it's massively improved
It’s a game that requires a different mindset to play, I think that’s why it got so much shit, it definitely doesn’t play the same as 4 despite the same control scheme, it’s an online game with some survival aspects but a bigger emphasis on looting and grinding, first play through for me was kind of shit cause I didn’t understand the mechanics, I died constantly and felt like everything was just unfair, second play through is when I learned the game more and did a melee build I found online, third play through was the best because I was able to understand the game more, I definitely wouldn’t of needed 3 play throughs to play any other fallout game, it’s not a bad thing, it’s just a learning experience each time, which everyone inevitably goes through
Thank goodness I'm not the only person who doesn't care about power armor designation retcons. I'm a lore fanatic. I'll argue about jet inconceivably being in pre-War locations, FEV existing (or not existing) in places where it shouldn't (or should) exist, and most other things. But retcons involving power armor designations are just not worth bickering about. I could never bring myself to care about it.