Vault 95 in Fallout 4 is kinda depressing, it was designed to be a rehabilitation clinic for drug addicts, but after 5 years of the vault dwellers being sober, a huge stash of drugs is revealed. So everyone died of drug overdoses
+Archuleta55 The after 5 years part was also by design,It's a 2 part experiment. They first cured everyone of their addiction, Then 5 years later activate a sleeper vault tech agent(disguised as one of the addicts from the start) to try and sell drugs to the others. because...vault tech is evil I guess, It's in one of the terminals
What if vault 111 is out of every single vault the only one where it was designed to protect the residents like how they were told it would do without a sinister second reason, just plain used to survival
outsidexbox i didn't know there were used vaults that did that. I only knew the one on display in fo3 was designed to make people think that's how the vaults would be like. Wow more you know
There were a few control vaults where everything went smoothly. Vault 3 in New Vegas was one such vault. Unfortunately, when they decided it was time to venture onto the surface, they opened the door and unknowingly let the Fiends inside. Naturally, they were all murdered.
dylan irwin haywood In every scientific experiment, you need a "control". This is your baseline of how the environment should go when left as intended or unaltered. So, some people would be the lucky ones to just live there radiation free.
You got the 'Gary Vault' wrong. The experiment was made so that the Overseer, who like you said wasn't meant to live long, would be cloned upon his death to replace the original. The problem with it was that every consecutive clone got more and more violent towards any 'non-Gary's'. I believe one of them eventually broke out and freed the other's resulting in the death of every non-Gary.
what is known is that they never intended for the overseer to remain active past a few months. and the cloning experiment was to be done as a sorta side hustle. done without the rest of the vault dwellers knowing. the main experiment was a social one with the weapons, dead overseer, zero entertainment etc. the side hustle was that an individual would be cloned repetitively to see the affects on genetics and multiple cloning of a single specimen. it's not known if he really is a guy named gary, or one of the scientists named gary that the clone latched onto in an angry way. who knows. it's never confirmed or denied that the supposed "Gary clones" are actually people named gary. it is known that they can only say the word/name gary." there could be many reasons for why this is but fans just assume it's due to his name. for all we know the first word these unstable murder clones heard could have been "Gary" and their unstable minds latched on to this word and utilize it as some sorta basic communication between other clones... who knows the possibilities are endless. this is fallout after all.
"Isn't most of history just red vs blue?" Wrote this in my essay. Got an A+ with a note highlighting "Great analogy! Very interesting with simple meaning." Thx;)
I wish there was a vault which was just used as a place to protect people from radiation, but when the people found out that vault tec had been using other vaults as experiments, they ripped the place apart and killed each other trying to figure out what their experiment was.
Fun fact: in vault 11 (the human sacrifice vault) only one man survived, from the 5 remaining people 4 killed themselves and no one knows what happened after the only survivor left.... He may be still wandering around somewhere......
I always assumed that he was the skeleton of the guy who commited suicide in aerotech office park, the cruel irony of that very building becoming inhabited by vault 34 survivors fits with fallouts typically dark "if only someone was there sooner" mentality.
There was a vault that had no entertainment tapes of any kind, one that only had tapes of a really bad comedian, a vault with 999 women and one man, and vault with 999 men and one woman, a vault with one guy and a bunch of puppets, a vault with 20 men 10 women and a live panther.
I loved and hated that one. On the one hand, it had this kind of cool half survival-horror thing going, except you could easily kill most of the enemies. On the other hand...
Well, presumably some of them are the original vault dwellers that managed to survive this long. Isn't one of them called Patient Zero? Or am I thinking of something completely different? Also, another creepy thing is that they're still intelligent enough to operate doors, unless that's just a Bethesda oversight.
After thinking it over, I want a Vault-Tec Vault that clones multiple Andy's over that all shout "Loophole!" whenever someone complains that human cloning is impossible.
@Nightblade and @Cosmic, little did Vinny and the pasta jabronis know that after the Jahns left Vineland Island, we sought out new territory in the realms of RU-vid and all its cat-filled glory. May we ever find our chicken cutlets. @dirtymongrel, I think Groot would win that rap battle since they are competitions of word mastery. At least Groot knows far more than the other two with "I" and "am" and "Groot" (in that particular order).
There were a few vaults that worked flawlessly, but were later afflicted by outside variables. Two such examples in New Vegas: Vault 21: where everything is decided by games of chance. Mr House won a bet against them and forced them to leave before filling it with concrete. Vault 3: Designed to open after only 20 years. Inhabitants were massacred by the raider group the Fiends.
I think honorable mention should be given to Vaults 68 & 69 (A vault with 1000 women and 1 man & a vault containing 1000 men and 1 woman) & Vault 46 (20 men, 10 women and 1 panther) . Because...reasons.
+Ethan Ramos They are canon but Vault 68 had 999 mean and 1 woman whilst Vault 69 had 999 women with one man. They aren't shown in game but are mentioned and do appear in a comic called one man and a crate of puppets.
I wouldn’t mind being in that vault, as long as the 1950’s opinions of lesbians had mellowed out in the 2070’s. 998 other ladies in there, at least one must be into gals like me ;)
Ajehy I'd go for the one with the panther. Once the group of us takes out the fucker, my big bi booty is satisfied forever (assuming the fact that LGBT options in game mean that being gay isn't still 1950s legal aka not)
SliceofBri Well homophobia and racism have reduced dramatically in the Fallout universe as there are black soldiers serving in the Army and there’s an interracial lesbian couple in Pre-War Sanctuary, among other examples
There was vault 22, where almost everyone became plant people because of a pest control experiment gone wrong. Or vault 68, which was the reverse of vault 69 (1 woman, 999 men). Or vault 87 where they tested the FEV. Or vault 112, which only contained a virtual murder simulator where the overseer was God and no-one could leave. Then there was vault 53. Only had Mormons in it, without an adequate supply of clothing. Nothing wrong with the vault, or the Mormons, just found the mix of religious people and inadequate clothing funny.
Vault 101's experiment was that the Overseer would always be chosen for being a dictating arsehole. He decided to seal off the vault from the outside and the gene pool got so small pretty much everyone was a cousin to one another.
As far as I know, some of the California vaults were actually perfect (they were the only vaults with no intended experiments). That's why New California Republic was born.
It's an experiment over how groups of people will hate each other over arbitrary reasons, such as where they live. (So yes exactly like RVB but also like the real world.)
Everytime i leave a vault they just pull me back in. I loved exploring the vaults in the Fallout games end up spending hours in each one reading the back story to the vault and what came of it's occupatants. Also looking for that blasted violin.
DerekTheLlama Bring it back to Agatha, somewhere out in the Wasteland, you get 200-300 caps, and Blackhawk(scoped .44 magnum). If you also bring back the sheet music and ASK for a reward from her once you bring it back to her.
Also you forgot Tranquility Lane, (sure it may seem nice to be in a Matrix-y simulation but only ONE person is in charge and he went bonkers with power). Why does everyone forget to list Tranquility Lane?
half of the vaults were used for experiments and half were used as intended. i'm betting vault 111 was used as a cryogenic freezer, but not as an experiment. that would explain why you play as a guy/gal that entered the vault 200 years ago when the bombs dropped.
Vault 111 was an experiment but it didn't go as planned. The vault wasn't supposed to be closed for that long, only about half a year was planned so the Vault-Tec people ran out of food pretty quickly when they weren't given the all-clear. In short: No food - riot - radiation - everyones dead.
All we know for sure about 111 is that it is the second last vault to have been commissioned, after Vault 112 (Tranquility Lane). So therefore it is going to be much more advanced than other vaults we've seen, making the theories about cryogenic stasis quite plausible. It could actually be the vault that the Vault Tec scientists were planning on living in themselves, because I do remember such a vault being mentioned in Fallout 3 when you explore the Vault-Tec offices
At the end of the video "What is the story behind Fallout 4's Vault 111?" Me: Look in da Fukin' Overseer's Terminal and shit, it explains that they were experimenting what would happen if they made living objects unconcious without them realizing (or something like that) so they took a group of people and put them in cryo stasis, they were supposed to be there for 18 months or something but the people got impatient and a gunfight probably broke out because Kellogg wouldn't arrive until about 50 years later (Yes, I mean 50 not 210 because when you meet Shaun in the Institute he's sixty so he was unfrozen for about 60 years) but on the other hand, the Institute did use advanced technology to keep Kellogg alive to do their dirty work.
mikeegee21 Jane would build a car to run people over, Andy would construct a library of all historical wars and study them, eventually going mad and Mike would be given charge of all the explosives and flammable equipment in the vault. Its purpose would be to see who kills everyone else first.
Vault 111 was used to test the affects of cryogenic freezing on subjects. This test was meant for the government to find out the effects for going into space and needing cryogenic freezing fro long term travel.
Vault 8/ Vault Citiy was a controll vault too. I found this in the fallout wiki: 'A control vault, intended to open and recolonize the surface after 10 years with its GECK. Vault City is the result.'
I think the story of Vault 111 must be similar to Vault 11. Let's face the similarities here. 1) No one survives, except for one person. (Fallout 4 developer mentioned at E3 that you're the sole survivor.) 2) Both contain repeating 1's in their names. This could be evidenced by a theory that the corresponding numerical Vaults had the same experiments done.
Everyone would survive but Kellogg and his institute buddies turned off all the other pods life support system and cyro systems killing everyone but you were supposed to be “backup” so he kept you alive.
What about vault 101 from fallout 3? It caused a guy to let a woman get eaten by rad roaches, just because her son bullied them as a child, a child whom was then subsequently brutally bludgeoned by a baseball bat.
Richard Kaskiewicz First off, you chose to do that, don't act like you didn't want to do it (Hell we all thought about doing it) and secondly Vault 101 was designed to stay indefinitely closed
Planet man of MC animations Nah the Overseer is like that in just about every vault. The experiment was to test what would happen if that position was inherited, and the vault had very limited gene pool.
I actually rescued his mum and accepted his apology for all the abuse. Though when he gave me his tunnel snakes jacket I pissed in one of the pockets and made him eat it.
(4:30) I love how the human brain works (and, sometimes, doesn't). Talking about people going crazy, I see "Feedback Loop," and my mind jumps to "Fruit Loops." No, Not "Froot Loops," the cereal. My Memaw liked the cereal (or liked me liking the cereal) so much that, when someone acted crazy, she'd say that they'd "Gone Fruit Loops."
I just now had an idea for a vault: Paranoia. It's run like legitimate vault meant to keep its dwellers alive. Except a Vault Tec employee spreads a rumor that the entire vault has been hypnotized by the Chinese. The resident are told that their entire personality has been completely fabricated. Their likes, dislikes, fears, memories, mannerisms, etc are all a product of Chinese hypnotism. Then they all spend their whole lives wondering who they really are
Meanwhile, in Vault 824(mine) Reactor room B Dweller 15: ...so, when are they going to let more people in? Dweller 57: I dunno, Jim. The Overseer said we're at max capacity, but I still see plenty of space in the barracks. Dweller 42: I wonder about it myself, Jane. But hey, at least we got decent music and entertainment. Meanwhile, in the Overseer room Me: GOD DAMN THIS ARBITRARY 200 PEOPLE LIMIT!!! LET ME EXPAND ALREADY!
Well, it's not that super fucking crazy. It was just one man alone for a year (or maybe more), that has gone crazy. Some other vaults intentionally *massacred* people and used is as real guinney pigs.
I would legitimately cry if someone made a Fallout Fan film where it showed a young boy trying to save his mom from being the next sacrifice of Vault 11 and he tries his best to save her but fails then at the end show the boy grown up and as the last survivor listening to the final announcement of the Vault tech speaker congratulating the vault dwellers for not sacrificing shut would hit me right where it hurts...
Jinhunter Slay Vault 112 already exists. It's part of the main storyline in Fallout 3 where this mad professor trapped everyone in a simulation. The dwellers felt it was all real and the professor would kill them all for fun then load them all up in another world making them suffer again and again.
Ziru322 Nice! I think you might have it. You ARE the Replicated Man (or woman) of many androids escaping the Commonwealth in Boston Massachusetts where Fallout 4 takes place.
Ziru322 How about cybernetics? We've already seen examples of robots driven by human brains but none of them ever looked like a human being...until, perhaps, NOW.
BlazinVoid It is an easter egg because you wouldn't know it was there unless you actually went to vault 19 and read the logs pertaining to the vault and the experiment.
BlazinVoid That doesn't stop it from being a Red vs Blue Easter Egg (both groups are segregated into groups, they have no Idea why they are enemies/rival they just know that is what they have been told and anything bad that happens is immediately the fault of the other and it just happens that the two groups are separated into Red and Blue Colors). They have Easter eggs in a variety of games pertaining to other forms of media, just because it isn't in halo doesn't stop it from being an easter egg (hell they have a Minecraft easter egg in Borderlands 2).
Connor Calder Dude, that is not an Easter egg, that's like saying fishermen are Easter eggs of the Titanic movie because they are both on water. Did you think there was no such thing as "arbitrary colour versus arbitrary colour" until that show started?
vault 11 just gets under my skin so much. just imagine being told that your life was a lie and it was at least partly your fault that many of your friends died.
the gary clones dont actually only say "gary", that is their battle plan. if you can be really sneaky you can hear them chatting about normal things. like "good day" or "how is it going?"
Lightscribe225 that's a better theory. i thought cryogenics cause in the game play the robot says the main character was in the vault for 200 years and he didn't even know it.
Cryostasis sounds right. Generally in science fiction, when the power fails, nearly everyone in stasis dies. One example being the Protheans from Mass Effect, the survivors were in stasis, but the AI controlling them cut off all power to the stasis chambers, killing all the survivors in the process.
An AI controls the vaults systems. ZAX supercomputers I believe. Even more likely in the commonwealth/Boston, due to android technology being available in that area. I hope there's a murderous toaster who wants to destroy the world in Fallout 4, it would be an awesome decoration for player houses.
I have a vault idea that might actually go pretty well: Have 11 years of supplies, enough power armor and weaponry for HALF the people in the vault with a door on a 10 year timer. See what they do with the gear. Also, the scientists' vault has a disabling mechanism for the power armor, so if the science area gets discovered, they can shut off all the power amor/guns
My favorite part about the gary vault is all the cloning shenanigans happened way before the power was supposed to fail. Vault tec was beaten to the punch by GAAAAARRRRYYYYY
Don't All Great Internet Shows Boil Down To The Simulated Conflict Of Red VS Blue? Yes, Yes They Do. Broadcasting From Blood Gulch Outpost Number One, It's Red Radio.
I would like to believe that the trick to vault 111 is that only 1 of the stasis chambers worked. And to document the reaction of the only one left after they leave stasis.
I'd create a vault where everyone was given an object with different levels of human qualities, such as a companion cube, a toothbrush, a doll, etc. and seeing if they developed a bond with them. For maximum Vault-Tech inhumanity, you could even seal each person off from the rest of the vault-dwellers.
Play all of them aside from tactics.If you want to rly understand the lore start from one(obvius).But the best in the series in my opinion is 2 then 3 and then the first one but I recomend you'd play them all.
GhostShadow661 Young gamers seem to get put of the series if they play the early games first. IMO Fallout 3 is the best for newcomers, once they play through that they're hooked and want to play all of them.
The Gary clone vast is still the scariest vault I've been in....and I've been in A LOT of vaults. Not sure why it spooked me so much, I giggled throughout it but I was so creeped out too. Haha Gary!!
hudsonk1racer i know, but the legion would be non existent at the press time if tactics didn't happen, and it would be an army of deranged robots against the ncr instead.
There's also Vault 75 in Fallout 4. Vault-Tec wanted to know what happens if a Vault is inhabited only by children. They even supplied it with toys and even shooting ranges for BB Guns, and big shock; a couple of years later they become the Gunners: One of the biggest and most ruthless Mercenary groups in the Wasteland Oh, and also Vault 77: Just one man and a crate full of puppets. Guess where that's going.
The people I have locked up in vault 88 would love those vaults. I made a giant underground prison where each resident is locked in a single cell too small for a bed and are left until they’re nearly dead before being fed or sent to the arena to fight for they freedom while I sit on my throne watching with my raider gang stopping them from escaping
about the radiation vault you need to remember that the fallout universe is different from ours, they didn't advance household tech after the cold war (i think) that is why there is still old tech despite it being the year 2077. it was focused more on nuclear weapons, and robotics
I think vault 111 was basically a few security guards, an overseer and the scientists while there were a few people frozen. Eventually the institute came for Saun and killed everyone still alive in the vault. Or everyone killed eachother long before that out of boredom, not understanding the purpose of the experiments they were doing or just wanting to leave.
Kaleb Bruwer not only that but it's implied that Vault tec intentionally gave that Vault a bad overseerer(the person absolutely refused to open the Vault doors) and if check out the vault a little more you can see that they were only stocked on food and supplies for a couple of months at best.
My friends name is Gary and I was in a PSN party with him and all I heard coming from his TV was "OH GARRRYYY!" and he started having a mental break down
I think the reason Vault 92 used musicians is pretty simple. People who work with sound as much as musicians do (especially good ones) are more likely to be vulnerable to subtle noises than the average person. I haven't played the game so idk if the reasoning is already well known but that's just my guess.
I think 111 is to study the effects of some kind of stasis on the human body where every stasis pod had either something purposefully wrong or just some slight deviation to the what ever it is that they used to put people into stasis.
Its actually kind of funny in a way. Vault 111 was one of the less cruel ones. Putting people to sleep and testing cryogenic freezing on them. True, all of the residences, aside from you and your son, died, but at least they weren't driven insane, tortured or die in horribly painful ways.