12:23 - The pirate guy was just minding his own business when suddenly he got kicked right up the head. From that very moment on, he was brain-damaged and kept doing that spinny thing with that deranged vacant smile on his face, poor guy
"I'm looking for a Private Detective for a possible workplace disability scam that I believe an employee is trying to pull - can you tell me more about your methods and procedures?" "Well, basically, I just go in and beat the living piss out of everyone with wrenches and iron bars until the 'mystery' solves itself"
This game can't be played without breaking everything in the stage by throwing the enemies into the background. This is what makes 64th Street fun. Don't @ me.
As far as I remember game was for a long time available in mame, but emulation was incomplete and lacks background destruction effects, it was added some time ago.
I enjoyed the playthrough, but these enemies seem terribly weak compared those in same, Final Fight. Who would have known so many cats were lurking in the walls of buildings and sealed crates?
I can't with that ridiculous "MEEP" squeaky-toy SFX at _any_ pickup 😂 Backgrounds are actually shockingly period-appropriate, I'm guessing someone on the art team was a fan of old movies. Some of the enemy designs are also decently plausible looking toughs for the setting. At least half, unfortunately, are the usual crop of Eighties gangland cliches slash _Hokuto Shinken_ rip-offs that populate action games of this generation in general and thus rather painfully anachronistic here.