I was on the QA team for Tomb Raider: Underworld, so I got to see the original ending in the game before it was cut. I think it was actually some of the other QA testers who suggested changing it, because they felt leaving Amanda to die was inconsistent with Lara's character. It was fairly late in development, too; I was surprised the other devs actually listened to the suggestion!
i mean i can’t say i’d blame laura croft myself, that woman clearly wanted to bash laura’s head in with a rock, truly it’s just her protecting herself, i mean laura did leave her peacefully the first time after they worked together to get out i assume and then boom, lady comes at her with a rock, i’d shoot her too, and is there really a way they could prove i could trust a person after they try to kill me, nah mate, so yeah, just like laura id personally leave her to die too. personally i feel laura croft was justified there.
I still remember the day i found out dhampirs are actually an old folklore thing and not something invented by videogames or Hollywood. Granted, dhampirs were probably invented to explain why a widow could have a child over nine months after her husband died - without calling her out for having extramarital sex. Back in the day, that kind of thing mattered, and usually they probably just called them unpleasant things, unless of course the widow was someone like the mayor's daughter or the likes, at which point the village priest would probably go "Ah, uh, yes, she...had the baby with her husband! (Yeah, that's the ticket, yeah!) Who is now...a vampire! Which is bad. Very bad. So *she won't do it again.*" (side-eye look at the widow who looks suitably ashamed while stifling giggles) "So, uh, the child is a...dhampir. Yes. Which is a thing. Totally. Now I'll go put a stake in her husband's heart so he won't rise again, because everyone knows that works. And all you guys who wanted me to throw her out of the village can help me rebury him."
A Bard's Tale. Fight the boss... or, join her and go have implied kinky fun times with the demon lady while the rest of the world burns. Decisions, decisions...
Would have said Farcry 4, but not acting against the villain and just going home, not really the same. Does killing the villain, only to pick up his mask and let him take over count? Then Fable lost chapters.
I thought the Mass Effect one was gonna be about the ending that was planned that went into how the Reapers were actually there to harvest the buildup of Element Zero the galaxy's advanced civilizations created in order to prevent the universe basically imploding in on itself
@@MSte21 100%. Significantly better, because it actually makes sense. The whole "Reapers want to save organic life by exterminating organic life" shit is.. meh. Really, really meh. If they just wanted to prevent civilizations from creating genocidal synthetic life, they couldn't have maybe tried, oh I don't know.. talking to them? Maybe a public serious threat that if they find out AI beyond a certain threshold is produced, THEN they'll kill everybody, while gesturing to all the far more advanced civilizations they've destroyed before so that way people know not to fuck around?
I wonder if the Kingdom of the Flies mission in Metal Gear would have came before or after you find out the truth about Venom Snake Eli has a sweet line in that half finished cutscene “I’m not me, I’m just a copy of you!” Which would be nice foreshadowing if we don’t know the truth But if we did already know it would be a great way of showing the difference between snake and Eli by their reaction such a revelation
"Darn, I was kinda hoping the Last Of Us entry was going to be about that one gag take where everyone was sing-- ah, you're always one step ahead of me, Oxbox."
There was A LOT more cut out of the Mass Effect 3 ending. Originally, most of the game was going to follow a different path that would lead to disabling the source of the Reapers' power and unraveling their origin, mostly involving the dark matter plot thread that was introduced during Tali's quest-line in ME2. However, halfway through production, everything they had done so far was leaked and they had to rework a lot of the progress they had made. To make matter worse, they were still forced to meet the deadline of early 2012 and had VERY limited time in which to complete this reworking of the game, which ultimately led to BioWare having to cut short their work on the ending. This debacle was not only the reason they had to then invest so much into the extended cut to make up for what they weren't allowed to do to begin with but also resulted in the Leviathan DLC, because they had to find a new way of exploring the Reapers' back-story that couldn't be incorporated into the main game. A really upsetting reason for a lot of really upsetting backlash. :(
Let me guess... the devs wanted to keep working on the original plan but higher ups forced them to change it.. I hope whoever leaked it regretted their decision but I doubt it
It is that whole George RR Martin quote about "if you already set up that the butler did it". Just because people have figured out the ending doesn't mean you should change it, because you've ready built up to that ending and it would make the ending not work as well with the plot you've already developed
@@firstpersonwinner7404 exactly. I never got that “damn, someone figured out the ending so I need to change everything” attitude in games, shows, books, media in general really. Just stick to your version, or are you really that afraid that people won’t buy the story once the ending’s been leaked to them?
15:35 It should be illegal to have the intro to Symphony of the Night in a video if it doesn't reach the moment where Dracula throws his wine glass to the floor. I have "What is a man? A miserable little pile of secrets!" blue balls now.
Mass Effect 3 had an entirely different plot about dark matter/dark energy being produced by using mass effect based FTL killing stars. Using the mass relays minimizes the impact but the reapers exist to make sure Milky Way species don't overuse it and effectively rip the galaxy apart. Thus the murdering spacefareing civilizations. Lot more interesting than "AI bad!"
Don't know if to call them bad. Technically speaking, they are fulfilling the task their creators gave them, that of preserving life at all cost from the synthetic lifeforms they create and tend to go rogue. It's just the solution they ended up concluding to fulfill their purpose was one the creators didn't see it coming
More interesting, but to be fair, our universe is already being ripped apart by dark matter in a sense, so that would seem like a pretty fruitless motivation in context.
I think it meant in terms of art asserts. compared to finished MGSV art it's kinda like paper dolls on a stage and doesn't even have all the environment.
I don’t know how many times I’ve watched the unfinished chapter content for MGSV. Every time I watch it it just amazes me that they couldn’t bother to finish it. They could however be bothered to give us a garbage game that we didn’t ask for using the exact same engine.
For you, the worst day of your life was when you lost your home, family, friends and village. For me it was merely a Tuesday. -M Bison. Your favorite memories of your childhood were defined by what I made, for you it was the best time of your life. For me it was merely a Tuesday. -Kojima.
@Bleh I think Death Stranding was partially a thumbing his nose at Konami. Look what I was able to do and it still brought in money. I bought it, but it was mostly for the epilogue lol
@The Gaming Meta if anyone were to do this though it would be kojima. I think we'll get an mgs2 where we'll look back and see what a great game this is
Dark souls also has a deleted ending which is quite interesting: Originally Oscar, Knight of Astora was probably supposed to be saved by you or something like that and then you would meet him along your journey and then according to the ending you "choose" he would decide that you did the wrong thing and he will try to stop you for he is desperate play a part in the prophecy that will decide the fate of the undead
I am more intrigued by the "cut" ending to Mass Effect trilogy where the actual in-universe "mass effect" phenomenon would have factored into the plot and been a part of the solution.
Yes, finally my boy Raziel getting some limelight! I would add that a lot of things cut from Soul Reaver (and also Soul Reaver 2) ended up in Defiance (even Raziel killing Kain, although he got better), making that game pretty much an "alternate ending" sequel altogether. ...Although "sequel" may not be the best word to use here as Soul Reaver is actually set in the farthest future of the whole series with the other titles taking place all over the timeline.
Didn't the original Mass Effect 1 and 2 writer say the original ending would of had something to do with dark energy mentioned in Mass Effect 2's Tali recruitment mission
I seem to remember the idea was that dark energy was somehow destroying the universe at a rate too slow to ever be recognised my organic life, and the reapers were at attempt to imortalise organic races in the hope of collecting enough immortal being with different ideologies that they could solve the problem
Yes. A significantly more interesting conundrum, IMO, than what ended up being the final conflict (which ends up making the Reapers to be complete freaking idiots).
Nobody mentions the Life is Strange leaked ending where Max goes back and stops Nathan but gets shot, and goes to the hospital while both Arcadia Bay and Chloe live.
I find the lack of a demand for a Legacy of Kain series remake in the comments upsetting. Seriously, just keep the original audio files (because no one can top Tony Jay's performance), and have the original games as a completion bonus, and I (if not everyone) would be so happy.
Good news. Apparently bluepoint are working on a soul reaver remake for ps5 with "modern gameplay sensibilities" so I assume that means some sort of leveling system probably based on souls consumed (but probably not from slaugh) and rehauled combat probably with soulsborne similarities since they worked on demons souls and the concept of having to find portals when you discorporiate
@@incredibleflameboy I... I don't know how I feel about that. I was imagining a remake akin to the Medievil one. And if anything I'd imagine Soul Reaver was more Darksiders 2 than Demon/Dark Souls. Also, wouldn't it make more sense to remake Blood Omen first?
She's also the blink and you'll miss it waitress that cap saves in the first avengers film. I think she has a small speaking role at the end of the film thanking him for saving her on the news reports
14:00 correction. There is footage of the cut content. Before facing Kane, there is a snaking corridor which shows alternate timelines and it shows cut scenes without audio. Raziel is seen in one of these striking Arial with the Reaver and it made the reaver white and “pure” . He does this in the third game but it was originally meant to be in the first game.
Wasn't there an alternate ending to Shadow of the Tomb Raider involving a letter from Natalya or something? Removed in a day one patch, but a few people who played with the unpatched version saw it anyway.
Yes there was. Internet legend has it that only a single player saw it because of crappy Internet connection so he didn't download the patch and then wasn't believed until much later when dataminers found it
That was quite entertaining. I especially appreciated how deftly you managed the several endings for which there was limited, incomplete, or even no data that could be inserted into your video. Well done!
@@insaincaldo Isnt worth it, the both epiloges a basicly the same, the furniture has different color and they removed a easter egg from Tomb Raider 1, because the new Lara has nothing to do with the original Lara, its just not the same Universe. The unpached funiture is more wooden, give the cinematic a darker look, the pached version is white color and gives there cinematic a nice, brighter and more hopeful look. Personally, i like the pached version more.
To be fair to Neil Druckmann and Naughty Dog, that unfilmed epilogue is really just the prologue of The Last of Us Part Two, so anyone who's played part two or even just seen a playthrough of it has seen it.
@@marhawkman303 maybe. I figure they wrote the first game and were pitching ideas for a follow-up throughout, and someone came up with that scene that didn't really work as an epilogue in the game so they performed it at the One Night Live as a test run and....
What about the Fallout: New Vegas ending where Mr. House strikes a deal with the NCR where he gives up the Mojave Wasteland except for The Strip in exchange for becoming an NCR citizen?
id be preordering it so fast mostly bc the controls back then ruined me duo to WASD and space to jump was not the established standard back in the day apparently xD
Good news. Apparently bluepoint are working on a soul reaver remake for ps5 with "modern gameplay sensibilities" so I assume that means some sort of leveling system probably based on souls consumed (but probably not from slaugh) and rehauled combat probably with soulsborne similarities since they worked on demons souls and the concept of having to find portals when you discorporiate
I think most video game protagonists could be described as the person who kills a ton of (whatever) in order to (insert reason here). So having amazing hair is a vampiric power. And Jane has amazing hair. So...
It's my favourite. The reboot Lara never became the badass Tomb Raider despite devs alluding to a defining moment. Plus, Keeley Hawes's VA can't be beaten by Camila. The old Lara didn't have an exceptional personality, but it sure is better than the wooden spoon we have now.
@@thegreatpineapple4425 I personally see the Survivor Lara as the same one from the Tomb Raider Trilogy, just in an alternate version of it were she had to go through hell MULTIPLE times before going there literally twice (as Xibalba and Helheim are the Mayan and Norse hells xD). Mind you that does create some continuity problems with TR1/Anniversary but I see it more as her repressing the memories of the last three games xD
@@pockylovingranger Well, also, in the original TR, Lara alludes to having been around the world and done stuff most people never even dreamed of right? She doesn't really say WHAT....
@@Kartissa i can never forger how awful my 10 year old me felt. English is not my first language, and I just mashed through the last dialogue not knowing there was a choice there. I never meant to kill my friends :(
Love the livestreams. Super engaging on their own and if push comes to shove the witty banter is a great way to fall asleep. Thanks to the oxbox crew, you're excellent.
As a long time LoK fan, I had never heard anything about this ending before today. I always felt there was stuff left out, wandering the game you can find all kinds of things with no explanation. I'll never forget the feeling of seeing that cliffhanger ending, and waiting two years for the continuation.
yeah that's the big problem with environmental story telling... things get left up to interpretation... but worst of all... sometimes you put in things that tell the other story you thought you removed from the game :p
@@marhawkman303 I like to see them as spurring the imagination on "what-ifs," playing off of how time travel created numerous paradoxes throughout the series.
I was about to make a joke that Mass Effect 3 should be on this list. Surprised but also not at all surprised that it is. It's no Indoctrination Theory, but it's something.
I love mass effect and I've never heard about a reaperfied TIM being an actual endgame boss fight, it sounds interesting, maybe they will include it in the remaster...please.
Bioware planned it, but dropped it because it went against T.I.M.'s personality. That creature was too brutish, he was a thinker, planner, and the conflict we got was more inline with that. I think that having ways to fail the conversation to Shepard's death (and maybe have victory a little more dependent on actions taken in game) would have improved it, but otherwise the ending, as a whole, was excellent (with expansion dlc) and better than anything else planned.
With it being my favorite series for more than just nostalgic reasons, seeing anyone else continuing to mention Legacy of Kain makes me SERIOUSLY happy! 🖤🦇
What do you mean? Starchild? Picking colours? All I can remember is Shepard paying respect to Anderson and retiring to Rannoch with Tali. Gotta help the Geth with the renovations!
As far as I'm concerned my Mass Effect ended with Shepard waking up next to his boyfriend, Kadien, after a house killer party and having a late breakfast with all their friends before heading out to play endless matches at the Armex Arena. Good times.
@@cyberpersephone Aww... That's so sweet. *EXCEPT YOU LET KAIDAN LIVE!!!* On a serious note, my renegade broshep could've romanced him, but Tali is such a sweet alien cinnamon roll. I might try Kaidan when I inevitably play the trilogy again.
@@thegreatpineapple4425 Tali was my strong second choice for romance, in fact, I think I have a ME2 playthrough where I did romance Tali since Kadien was being such a scrub in that game and she's awesome.
@@cyberpersephone Tali romance is special cus of the compromised immune system of their species. She goes to great lengths to make sure she could be with Shepard. It could be fatal for her. That's how much Shep means to her. At the end of ME3 when Shep asks her to go back and build herself a home, she says she already has a home. Needless to say, I was bawling my eyes out.
Legacy of kain games were my all time favorite growing up. The voice talent and epic story elements put these games in a league of their own. Especially soul reaver. Been waiting for a sequel to soul reaver for decades.
I liked the Mass Effect ending they planned from 1 and 2. The one where the dark energy field expanding the universe was collapsing and the Reapers were making organic races into Reapers in order to stop it. The choice was supposed to be, defeat the reapers and figure that problem out later, let the reapers take most of humanity to make the one reaper they needed next in exchange for leaving everyone else alone, let the reapers take most of humanity and take control of that reaper, and I think there was a fourth one but I honestly can't remember.
As a die hard Legacy Of Kain fan, I sure am glad they didn't end it like THAT. Though I'm still peeved they never concluded the story. I stopped gaming 14 years ago, and I have sworn black and blue that the only game that will ever bring me back from the gaming wilderness is a new Legacy Of Kain game.
Anyone else want to actually experience that Mass Effect 3 final boss fight? Just me? oh well. Side note Knights of the old republic 2 has lots of end game content cut out in the original release. Some of it has since been recovered and is available as a patch.
Regarding Mass Effect 3: Bit of a side story, though in the same vain of gaming easter eggs - In ME3, if you choose for whatever reason to not help Jack and her students at the Grissom Academy, she'll get indoctrinated by the Reapers and you'll have a chance of running into her as a Phantom (crouching katana-wielding enemy) in the final mission. She even angrily screams "SHEPARD" while trying to kill you, which is completely justified if you chose to let her fall like some kind of soulless monster.
Always breaks my heart we never got Dark Prophecy. Would've helped resolve the question about Vorador being mysteriously back from the dead in Blood Omen 2.
The Legacy of Kain series is, to this day, probably the single most well written and acted game series of all time. Legitimately shameful how many people have never heard of it.
at the end of assasin's creed 3, the main character Connor was supposed to give a speech that made him realise that what he did wasn't going to be important in time and made the character get some more development but the speech was cut.
Wasn't the whole thing about the ending of The Last of Us was that there was a good chance the Vet Doctor would not be successful in the operation, just like all the other times they thought they had a lead but lost it after killing said person?
William Golding's 1954 novel "Lord of the Flies" tells the story of a group of young boys who find themselves alone on a deserted island. They develop rules and a system of organization, but without any adults to serve as a civilizing impulse, the children eventually become violent and brutal.
@The Gaming Meta the person on the video said it was called lord of the flies coz they killed all the gaurds but seeing as its basically same plot this would seem better explaination than what was offered on the video
I was gonna say, if Legacy of Kain wasn't mentioned...! I'm obsessed with that series, so I at least have heard about a number of lost possibilities we had with LoK. My heart STILL hurts that we never got Dark Prophecy, though... 😩
I am grateful that the ending of Soul Reaver was not the generic "We win, so every vampire dies" , because as we go through the game we see that the world is decaying and the vampires are going down with it, the pillars were broken in the prequel so we really can't save the world that's where the crazy time-wimey-time jumping of the sequels comes up to resolve the paradox....because history abhors it. God I fucking loved that series.
8:04 - Shepard probably never knew how absolutely biizarrely cynical that sounded as in the end he .. and as an extension the player .. had no chance to make his own choice at all. Because then Shepard (at least my Shepard) would have stiletto-heel punted the star child off the Citadel .. hacked the Reapers into Self Destruct and would have done another "death burning at her heel into a waiting dropship" Ellen Ripley style. Now *_that_* would have been an ending I needed to see. Definetely not a second rate Reaper Man Saren-Clone Bossfight you were bound to win anyway. One slide Bioware. Just one slide of her surviving this ridiculous dialogue and mourning at the grave of her Lizard Man Space Boyfriend. One slide and all your faults would have been forgotten.
Just couldn't stop laughing hearing the text: "I' getting a 'No'!" after claiming that there were no discussions about the Ending of Mass Effect 3. The timing, the intonation, everything in that phrase was perfect.
What I love about the legacy of Kain ending is they literally ret-conned it in the opening cinematic of the VERY next game. In the PS1/Dreamcast version, Kain gets his butt kicked and limps through the time portal. In the opening cinematic of Soul Reaver 2, Raziel gets completely wiped across the floor and Kain walks through the time portal more than slightly taking the piss out of him.
Seeing as they have the voice lines already it would be cool in the future if they ever remaster MGS5 that they'd finish the final mission and add it in. Probably won't happen knowing Konami, but it would be pretty neat Also, I thought Mass Effect 3 had crashed the first time I finished it. I reloaded my last save and played to the ending again just to realize that, no, the game didn't crash at the end and cut out 30 minutes of the game, but just sort of ends suddenly. I was a bit shook
I wonder if they may find some way to implement that ME3 original ending in the Mass Effect Legendary Edition? It sounds fun, and by fixing the ending, they could hype people up even more for the next Mass Effect.
btw, the whole "ending that lets you side with the main antagonist" thing? While it's not exact, Dragon Quest Builders takes place in an alternate timeline, where the great hero Erdrick sided with the main antagonist instead of slaying him. Which wasn't an option in the game it comes from. As a result, the world gets ruined and everyone forgets how to make things, except the protagonist, who has the role of the Builder, who apparently is immune to losing knowledge on how to make anything.
Why not? It's not like OutsideXbox had exclusive or super-secret "videogame RU-vidrs ONLY" access to the sources of information relating to these hidden endings...
@@davidchu2001 I'm assuming you are referring to Oriol saying "hidden" when the title says "deleted" but they are right, there is nothing about this video that a few trivia savvy watchers couldn't contribute to.
@@oriolgonzalez9328 Hidden endings are those still actually obtainable within the game. These are endings that are not legitimately obtained because they weren't in the final product. I also say basically because there probably aren't that many gamers aware of various other removed endings like the ones mentioned. I was only aware of the MGS5 one myself (courtesy of another OXboxtra video). The cross section of "people who watch OXboxtra" and "people who know of other removed endings" is going to be pretty slim just thinking about it. It's one of those very niche categories, basically. Not saying it's outright impossible, just extremely difficult.
I know I’m way late to the party, but Among the Sleep originally ended with the reveal that “Teddy” was actually a skull-faced boogeyman who tricked you into gathering ingredients for a pot of stew. Three guesses what the main ingredient was.
ok, just had a thought here, but stay with me on this. mass effect 3 with the original ghost catalyst, 3 colored explosions ending, AND a conversation boss fight to book end the series (begining: talk to saren before fighting him, end: talk to elusive man before fighting). Instead of the conversation being a puzzle that avoids a phase of the boss fight as with saren, why not have the conversation be an overview of the players save data and the most important paragon/renegade decisions? each paragon or renegade decision talked about would reduce the bosses eventual shields or armor based on the outcome. not only would an overview of the players decisions make them feel more important and epic, it would give a reason why sometimes Shepard is a pure paragon, or renegade until the final choice, looking over his/her history caused a change of heart. as an alternate ending for mass effect, without changing any of the actual outcomes, i think it would help make player choice feel important.