The Source engine is surprisingly reliable, considering the existence of Black Mesa, Garry's Mod, The Stanley Parable (still waiting for the Ultra Deluxe Edition), and Nightmare House 2.
Does anyone in this reply thread remember the mod for HL that was based around The Matrix, you could slow time while dodging and jumping around... the name has escaped me, I need to remember
Basically everything Valve has ever made is just a mod of another game: Portal, Counter Strike, Dota (2), Left 4 Dead. Literally Valve just got them to make a stand alone and published it as a game.
I don’t know about left 4 dead but portal wasn’t strictly a mod, it started out as a student project at DigiPen called Narbacular Drop. At a presentation Gabe Newell and some other Valve figures were invited to, the group of students showed off Narbacular Drop and its wholly unique Portal mechanic, and Valve hired them on the spot. It’s very much a similar story to the mods Valve got turned into games, which did indeed include Counter Strike, Team Fortress and Dota, only here it was an adaptation of a student project and not a mod
I would like to suggest The Stanley Parable, which was originally a mod of Half Life 2. Amazing how you can turn a FPS into a game about existentialism.
What about Enderal: Forgotten Stories? They turned Skyrim into what is essentially a completely new Elder Scrolls game, one that arguably has a better story.
Ikr? Unless they are doing these chronogically and in multiple videos starting from the beginning of time (when computer gaming started) then it's just criminal to leave Enderal off this list. For Shame... Shame 🔔 Shame 🔔 Shame 🔔 Shame 🔔 ...
Let's take a look at Enderal: Forgotten Stories. That mod overhauled Skyrim to a point where it became its own game, though admittedly a game that requires Skyrim to be installed to even launch. It still had its own voice actors, its own story, hell even its own world. Just needed the engine that was specifically designed for Skyrim and all of its assets.
I have two suggestions for the almost inevitable sequel to this list. First, there was an arcade flight simulator mod for Quake called Air Quake There were planes and, for some reason, tanks that you could control. I had quite a few dogfights in that mod in the olden days. Second, there was the Warcraft III mod which launched a genre - Defense of the Ancients, aka DotA, which all future MOBAs can trace some aspect of their lineage to.
Honestly surprised that Day Z wasn't brought up. Someone looked at Arma 2, a tactical military shooter, and decide there wasn't enough zombies in it. or basebuilding. or survival mechanics.
@@rabidredpanda2888 that is the crux of the problem with multiplayer games, most gamers just jump to the next hot multiplayer game and let the older ones die and rot.
Cry of Fear is such a good horror game. I’ve been hard-pressed to find another game that replicates the same amount of Scandinavian-flavored dread and isolation you feel while playing.
i mean, our grandparents are sometimes equated with dinosaurs, and due to their efforts during a certain time period i personally am not fluent in German, not that there's anything wrong with the language
No mention of the Silent Hill mod for Fallout 4? The one that blankets the entire game in fog & randomly sets off a siren to warn u before dragging u into the otherworld to fight an endless horde
@@Argoon1981 It's kind of like a reskin that increases the difficulty of the game as u can get dragged into the otherworld randomly. So u could be on ur way to complete a quest, hear the siren go off, get dragged into the otherworld, & end up fighting of an endless horde of feral ghouls, Silent Hill like nurses, mutant dogs, twin head screamers, & they even updated it to include Siren head that are set to ur lvl. It also gives u some of songs to play on ur pitboy & overalls most of the music of the game (Mod is called Whispering Hill)
@@eveakane6563 He also made ds1 into halo More accurately, he made ds1 have functioning matchmaking and pvp gamemodes. The halo part was actually just porting the Blood Gulch map into ds1, and filling it with enemies. All in all it was pretty cool, aswell as being hilarious
@@jimmyc3030 I would not call it just porting in the blood gulch map. In his video he explains how he had to make thousands of edits to make the code work just for the base map.
@@hallofguns8174 I know that, but in basic terms its porting over. Besides, compared to everything else he did thats just a drop in the ocean of pain and suffering xD
There is a godawful mod for Quake called X-men: Ravages of Apocalypse, where you play as maybe Bishop or Cable and you murder wave after wave of clones of X-men characters. It had a weirdly hopeless and creepy vibe to it, and the death screams where bloodcurdling. Ugh, just thinking about it makes me wobbly.
Hearts of Iron : Darkest Hour. The mod team literally rebuilt the game, and now the modded version is (well, was) officially supported and is the main purchasable version on steam
On that note HOI4: Equestria at war. Play my little pony at the brink of world war. Not a gimmick mod, genuinely a detailed total conversion and arguably a better game than the standard version even if you don't care about ponys.
I remember playing that at a LAN party. I thought we were just gonna play some WC3, but some of the guys had a cool mod, which let you play as one of the heroes. Which could lvl up and you'd do objectives in teams. I didn't particularly like it, and I had no idea this was the basis for all MOBA games untill MUCH later :P
Because DOTA was still recognizable as a mod for WC3. Most models/meshes were re used. The mods presented in this vid are totally unrecognizable i.e. you would have no idea what base game it came from unless you knew the mod
6:16 Mike “i need to start stocking up on sub-machine guns.” Also mike “hi gran, how you doing? Good good, listen imma need to borrow your uzi. Yeah... yep future tokyo zombies. Thanks” lol
Cry of Fear is so great that I always forget it's a mod until someone mentions it again. One of the best horror experiences in video games for me and still can't believe it's free!
I'm sorry, but if the next edition doesn't cover Enderal: Forgotten Stories, then what even is the point? The story is deep, the soundtrack is a master piece, and the world itself is gorgeous beyond belief. I will be stanning this game from now until the end of time.
@@michaelandreipalon359 it's probably dead by now but there was a mod called Breaking Point. I never played Day Z but everyone I knew said Breaking Point was better than DayZ, either version
* ahem * All versions of Unreal Tournament have gestures you can have your character do. Not exactly silly dances (for the most part), but close (and definitely silly) enough imo.
I hope to see a "7 more" edition of this video, great theme! For example, didn't someone make a Age of Empires 2 scenario that is a Lord of The Rings co-op RPG?
Wicked Whims for the Sims 4 definitely transforms that game into... Something else entirely lol. (Not that I have any experience with it, or anything 😳)
Also surprisingly The Sims 2 still has a fairly active modding community. Just last week someone was finally able to make a neighborhood wide story progression mod. Clean UI is a mod that updates the entire game UI to something more modern and sleek looking. The game runs better now than it ever did years before despite originally having major issues running on current PCs.
@@RediRoc It becomes an entirely different game once mods come into the picture. Between Wicked Whims, Basemental Drugs, Slice Of Life, and countless other mods and CC your Sims can become degenerates, lol. But I love it. I especially love Basemental Drugs since I'm a recovering addict IRL. I love having a sim hit their rock bottom only to have then go to Rehab and rebuild their lives 😂 I've actually talked with Basemental about ways to improve the "recovery" aspect of the mod, and they said they had very similar ideas in mind. I hope they can implement them!
The best part of it that Maxis and EA is completely aware of it and its enormous popularity to the point they put an Easter egg with furniture named after the infamous mod. But they don't give any trouble to that mod neither put any lawsuit despite the questionable morality in the mod. And in the era where a lot of fan made custom content is paid. a mod this huge and constantly updated is still available free is amazing
@@rockzs74r It’s pretty much a win win for them. People that use the mod get it for free and might actually consider buying expansions which they might have never bought if the mod was banned. At the same time they get to keep it at the favored age rating as the mod isn’t part of the product you buy.
Simon's Destiny is great, one of the best mods ever. And the guitar, I'd stop and listen to it! And the boss fights were some of the most fun I had in years.
Holy crap, I remember Quake Rally!! There were several good ones, I also remember Quake Fly(Air?) a planes conversion, and Quake Navy Seals where they replaced all the guns with fully modeled pistols, rifles and grenades with realistic clips and reloading!
Enderal: Forgotten Stories? The revamp of some gameplay mechanics, superb storytelling, psychological horror, amazing wordbuilding, beautiful (and terrifying locations), cool enemy designs, and awesomely composed music by Marvin Kopp is clearly a top contender for this list
Guys, what about Mechwarrior: Living Legends? That game is a fan mod of Crysis that is not only one of the best battletech games out there, but one one of the best combined arms combat games! Dev's are still active too, which makes our small community very happy.
Man, those -- those are freaking impressive. The ability of some people to actually make an entirely new game out of another game's engine and assets in their free time is nothing short of amazing. A lot of these totally deserved their own stand-alone releases. Kudos, folks!
My old man once rented one of the "Transmorphers" movies, "Fall of Man." He didn't realize it wasn't Transformers until he got home and I pointed it out to him. Still made us watch it for a bit, "in case it was good." Then about 15 minutes in, the robots showed up, and he said, "Okay, you can turn it off."
Oh man, the first Killing Floor was a ton of fun. It taught me that adding a class system to the basic Left 4 Dead formula makes for a great alternative. You wouldn't expect "spending a lot of time in each game soldering doors shut" to make for a fond memory but so long as servers were lively, even that more boring element was just fine. It also taught me that a British word for cash is "dosh," adorable!
I would love to see a list of "Upcoming and Released Re-Makes of Older Games in Newer Games' Engines". The Elder Scrolls remakes, Skyblivion and Skywind, have had me salivating for years, and Half-Life: Black Mesa is fantastic.
I feel like you really missed out on DayZ. It almost singlehandedly spawned multiple game genres, in the survival sim and battle royal, as well as dozens of spinoff mods
I really hope they do a "Commenters Edition" for this one for CS, DOTA, PUBG, Team Fortress, GMod, hell if someone can think of 1 more there's an episode right there
Yup, DayZ took a fully functioning game, in an unheard of twist added zombies, made the experience damn near unplayable THEN released a standalone that somehow did it worse and remained in early access for 5 years before they whacked a 1.0 label on it and claimed it was done. At least most of the experiences on this list were more enjoyable than a root canal.
You forget that Unreal Tournament not only has silly dances, but they are actually power-ups! You activate your adrenaline powers by tapping the directional keys.
My favourite transformative mod is Sim Settlements 2 for Fallout 4. It added an entirely new and well-implemented city management system that completely reimagines the comparatively shallow 'Settlement system'
Gunman Chronicles. Was supposed to be a mod for Half-Life 1. turned into a full-fledged release, with a really innovative weapon design... still wonder why more games don't let you customize your weapons like that...
For me it was the iNeeds and Frostfall mods for Skyrim. It was a whole different dynamic when jumping out of a freezing lake to go run around in the snow would end up killing you, or being exhausted or starving in a dungeon.
Tropical Skyrim! Not a "total conversion" to a different game, but a massive transformation of the base game. I didn't get that into Skyrim when I first played it because the dark, cold aesthetic just didn't do it for me. I was hugely skeptical of the Tropical thing but once I tried it I was hooked- instead of snowy mountains think more Macchu Picchu. And it makes the jungle areas a lot more challenging, since you can't see the enemies through the trees and vines. Forsworn ambushes in particular become way more tricky and fun.
An older Pc game, Mount and Blade: Warband has some insane overhaul mods but one which changes everything is Warsword Conquest, it turns the medieval sandbox game into Warhammer fantasy of all things
I keep thinking of how the Starcraft II editor encouraged players to do crazy things like turn the game into a JRPG or tower defense, and so on. I think someone even made it into a Mario Party riff.
that reminded my of AirBuccaneers mod for Unreal Tournament 2004. It was a mod, wher literal air ships (ships with huge baloons on top) were fighting in the air, and you would shoot cannons (also from the ground) etc.
The specialists was a great mod for Half Life, had all those action movie moments you wanted and great gunplay and bullet time from matrix. Pirates, vikings and knights was another great mod for half life. There were tons of full conversion mods for half life that was really good. Day of defeat, vampire slayer etc etc.
To be fair, whilst there weren't funny "dances" in UT2004... there *was* the match-winning taunts you could do by pressing certain buttons on the keyboard. Personal favourite? Hip-thrust! \o/
I miss Neotokyo. I used to play for hours every night. They still do matches, but you have to be some kind of wizard to keep up with those guys. Another one is Project Reality, a mod of Battlefield 2, and the predecessor of Squad.
You *need* to mention SureAI games. Used the Oblivion engine and assets to make "Nehrim", and then turned around and used Skyrims engine and assets to make "Enderal". Both of these games are total conversion mods that have totally reworked mechanics, deep lore, and provide *hundreds* of hours of top notch RPGing for completely free. Not to mention completely new soundtracks and voice talent.