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7 Gears That Could Change Brawl Stars Forever 

Natics
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Brawl Stars Gear Concepts
#brawlstars #brawlstarsgame #brawlgaming
In this video I discuss my gear concepts for brawl stars.
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8 июн 2024

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Комментарии : 267   
@Blazkowicz.
@Blazkowicz. 22 дня назад
Even tho brawl star's Dev's are doing so much for the game it feels like there could be more balanced change and brawler changes rather than new brawler every now and then or skins
@Natics_BS
@Natics_BS 22 дня назад
Yeah but they did say they were looking to expand their team so I hope in the future they can hone in and do more regular or a greater amount of balance changes.
@geetoasty
@geetoasty 22 дня назад
The game compared to every other game is actually incredibly balanced. A lot of Brawlers are viable. Of course there's a meta, but there's always gonna be a meta.
@polynuclear2970
@polynuclear2970 22 дня назад
Unfortunately new brawlers means more money and more hype. Rainbow six tried that idea with a season of just balance changes and it went terribly.
@rqdom
@rqdom 22 дня назад
I love 3005
@ricardomilos9716
@ricardomilos9716 21 день назад
​@@Natics_BSexpand their pockets*
@namn9552
@namn9552 22 дня назад
I love the trio gear ideas. What if brawlers had a bonus if they played as their thematic trios: like if ranked had comps that played off team gear buffs instead of just meta brawlers, that would make it alot more nuanced on what to draft and ban
@oktsaring9506
@oktsaring9506 21 день назад
but then image casual, especially high rank casual. imagine you're pushing solo to rank 30 with randoms, but then encounter a coordinated team with a themed trio. your team won't have the theme bonus, but they will. would that feel fair?
@LordOverSpace
@LordOverSpace 21 день назад
It's a stupid idea. It limits stuff and makes stuff hard to balance
@milesweybright570
@milesweybright570 21 день назад
Whichever trio had the best buff would just be broken and control the meta
@hotlaseryt
@hotlaseryt 22 дня назад
2:30 giving melodie an epic gear is crazy when she is already top 3
@Natics_BS
@Natics_BS 22 дня назад
She’ll definitely get nerfed soon, and I didn’t want to let meta relevancy stop me from making brawler builds more unique.
@hotlaseryt
@hotlaseryt 22 дня назад
@@Natics_BS you're correct
@hotlaseryt
@hotlaseryt 22 дня назад
@@Natics_BS I was never replied so quickly, you got a sub. 🗿
@ImUmiRas
@ImUmiRas 22 дня назад
Shes number 1 right now😭
@hotlaseryt
@hotlaseryt 22 дня назад
@@ImUmiRas true
@Disgrace808HI
@Disgrace808HI 22 дня назад
WHO LET BRO COOK?!!! The trio gears idea was absolutely creative, and yeah, I love the trio aspect of the game! Though I find it sad that supercell hasn’t really acknowledged them
@shadowtd9982
@shadowtd9982 22 дня назад
Good concept. I like how you grouped brawlers based on similar traits
@nelleriver5359
@nelleriver5359 22 дня назад
heres some bonus trio commonalities and corresponding gear ideas that i can think of off the top of my head gift shop - ability to heal while still attacking (heal 15% of damage dealt when below 50% hp) superhero - supers buffing themselves (each super gives a stacking 5% damage and speed boost, up to 25%, and resets after death) space - general map control from spots most brawlers cant reach (increased range at max hp?) junker - tankiness (10% shield for 10 seconds after using super?) pirate - can get value safely far away from enemies (gain increased super charge when there are no enemies within 8 tiles) security - splitting up + remote communication (increased movement speed the further you are from your other half) candyland - being unpredictable/unexpected (hides their super being charged)
@nelleriver5359
@nelleriver5359 22 дня назад
extras (that might be more of a stretch) wild west - multiple projectiles per attack (adds one extra projectile to their main attack) graveyard - life/power steal from opponents (every kill heals 10% hp and gives a 15% damage boost for 12 seconds) retropolis - shields (20% shield when theyre the last brawler alive) stuntshow - mobility (heals 1% hp for every 3 tiles traveled) ghost train - super knocking people away (knockback is more effective?)
@fro7st_
@fro7st_ 22 дня назад
everyone would quit the game if this made it in 💀💀
@2608_sis
@2608_sis 22 дня назад
@@fro7st_ bruh
@thanathosgodofdeath
@thanathosgodofdeath 21 день назад
Bruh the pirate gear only benefits Darryl and tick most of the time
@nelleriver5359
@nelleriver5359 21 день назад
@@thanathosgodofdeath penny's splash reaches pretty far, and her turret has plenty of range too
@TheConzTheConquer
@TheConzTheConquer 22 дня назад
I genuinely believe that you should have up to 3 gears for a brawler at a time in a build. Especially with the amount you can own for one single brawler. This will also allow more situational gears to be used like vision as currently many gears just automatically take up the brawlers 2 gear slots (Like Damage and Reload). This will also give gears even more importance in the metagame and upgrading.
@AndreiOprea-ge5dy
@AndreiOprea-ge5dy 22 дня назад
I like the ideas. I always had the idea of having a 3rd gear slot, since gears barely have an impact, and being able to equip more would leave for more dynamic and diverse gameplay.
@GaebeBS
@GaebeBS 21 день назад
Excellent video natics! Continue with this format, it’s just perfect! Love to see your ideas, make more of that!
@Natics_BS
@Natics_BS 21 день назад
Absolutely GOAT 😎
@The_American_Gamer999
@The_American_Gamer999 22 дня назад
Get this man in the supercell balance team
@yunichasi
@yunichasi 22 дня назад
Finally a new vid. W Creator ❤
@Natics_BS
@Natics_BS 22 дня назад
Sorry for the wait videos will start to be more frequent during the summer 👍🏿
@yunichasi
@yunichasi 22 дня назад
@@Natics_BS nah it's all good bro, Quality over Quantity 👌
@user-zc2ks7pd3d
@user-zc2ks7pd3d 22 дня назад
They should add a new gear that lets you equip +1 gear 😎
@gabrielalvesrangon
@gabrielalvesrangon 22 дня назад
Wait....
@jihyoooo6172
@jihyoooo6172 22 дня назад
That's still 2 gears...
@brosnotthatguy
@brosnotthatguy 21 день назад
😂😂😂
@Shinsmilk
@Shinsmilk 22 дня назад
Trio gears are so good and creative, I hope one day the brawl dev team thinks about your concepts if they find your vids (also glad to be in the video)
@QuelloDelleIntro
@QuelloDelleIntro 22 дня назад
The concepts are spot on and they show that you are a very creative person. Keep up the good work
@Natics_BS
@Natics_BS 22 дня назад
I’ll keep trying my best 😎
@stupiditiusmaximus
@stupiditiusmaximus 15 дней назад
Gears are genuinely super underrated! I really hope Supercell starts adding them again...
@stupiditiusmaximus
@stupiditiusmaximus 15 дней назад
This channel is amazing! Which every video you make, you prove your expertise at balancing brawlers even more! Hopefully you will eventually be able to work with Adrian on at least a few changes! Keep going, I love your content!
@LiterallyBarracuda
@LiterallyBarracuda 20 дней назад
I NEED THAT LIFESTEAL GEAR NOW! As a Janet main I feel like that's exactly what she needs to finally be relevant again,and I'd love to see it in the game. The rest of the gears are also really well made. Fantastic job!
@Hexxed_Out
@Hexxed_Out 21 день назад
I love how you try to include logic and even some lore into your concepts, it is so unique
@StarPPzao
@StarPPzao 22 дня назад
very cool concepts my guy, banger video as always
@Ciciskills7
@Ciciskills7 21 день назад
I would love to see more Hypercharge concepts but probably as Shorts because we already know that 6 are coming each update, so it would not be worth talking about in long form videos compared to the mythic gears and epic gears with only 1 mythic gear being released per update at the moment
@thomasjay3291
@thomasjay3291 22 дня назад
Love the video! And I have an idea for a trio gear for the old town trio: Reaping the Benefits: Their supers leave a healzone once their damage is finished. Not much, more like the healing of a single heal pad for a few seconds, but the radius would be bigger and stack with Byron's and Barley's heals. Plus even add some clutch utility to Piper, tough I don't know if hers should activate where the bombs explode or where she lands.
@ludodettovico9434
@ludodettovico9434 20 дней назад
Love it! I think this concepts have so much potentials to change the gameplay of this game.
@nev1018
@nev1018 22 дня назад
always love when this dude post a video, would love to see more geark ideas along with other stuff like gagets
@kirbywithaknife7199
@kirbywithaknife7199 22 дня назад
some trio gears i thought of (idk im not good at balancing you can change the numbers as you like but here are the basic premises) -- Pirates trio (Darryl, Penny, Tick) - Plunder Gear: When this brawler's super hits the opponent, it slows down their speed by 30% for 3 seconds. Undeads trio (Mortis, Frank, Emz) - Fiend Gear: Everytime this brawler kills an opponent, their movement speed is increased by 5% and their healing is increased by 10% (stacks but caps at 3 kills). Gem Miners trio (Mike, Jackie, Carl) - Sturdy Helmet Gear: When at 60% or above health, this brawler gains a passive 10% damage reduction shield. Mystic Wanderers trio (Tara, Sandy, Gene) - Magic Wish Gear: After using your super, a small field is created under you that lasts for 5 seconds and slowly charges you and any allies super while standing on it. Superheroes trio (Surge, Max, Meg) - Heroic Gear: When at 40% or less health, gain an extra bullet slot (the bullet slot will go if you heal past 40%). The first time this is activated in a single life, instantly reload one bullet. Deep Sea trio (Otis, Hank) - Aquatic Gear: Hitting an opponent with your super will leave a bubble on the opponent that surrounds them. The next attack that hits the opponent will pop the bubble dealing 1.2k extra damage to them. Starr Park Hub trio (R-T, Larry & Lawrie) - Urgent Pursuit Gear: Your super (either R-T's lower body or Lawrie) will have 15% increased movement speed and deal 10% extra damage Enchanted Woods trio (Cordelius, Lily) - Mushroom Way Gear: When a teammate of the Enchanted Woods trio is inside your circle, increase supercharge rate by 15%. Swamp of Love (Willow, Angelo) - Heartbreak Gear: Opponents affected by your super splash a toxic puddle around them that poisons enemies inside of it.
@mrducknquack519
@mrducknquack519 22 дня назад
That first gear idea is so f#ing good Its such a good buff that frank needs
@Old_Duo
@Old_Duo 21 день назад
And the 2nd one too
@arkaitzurkola9703
@arkaitzurkola9703 21 день назад
The trio idea is amazing. For those who know it, I think it should be implemented like clash mini type buffs where if you have 2 brawlers of the same trio, your team gets a small buff that matches the trio theme. And if you have all 3 brawlers, you get a big buff across your team.
@Plyri_
@Plyri_ 21 день назад
Awesome videos I enjoyed all the concepts and would love to see more😎
@killbill2563
@killbill2563 21 день назад
These are all great ideas, good job! I can't believe how much effort you're putting into these videos, it's so great ❤️‍🔥
@lemon4318
@lemon4318 22 дня назад
Absolutely do more gear concepts
@DarkKnight-oj7ph
@DarkKnight-oj7ph 22 дня назад
I don't know why, but i enjoyed this very much. Good concepts, could fit in the game, and a very good video, keep up your work pal 👍
@Natics_BS
@Natics_BS 22 дня назад
I’ll try to bro 😎
@DougMain-yn2vc
@DougMain-yn2vc 16 дней назад
12:32 yooo, my favorite brawlers got the trio gadget, I’m so happy they’re getting attention
@Makoyoyo
@Makoyoyo 22 дня назад
Amazing video, super interesting concepts, could you do another video to finish all the mythic trio gears? These are super interesting! Keep up the good work!
@TheNarrator_of-Corruption
@TheNarrator_of-Corruption 21 день назад
Mythical gear concept on buzz - "Saving boomerang". Buzz's float returns back to buzz (it doesn't give super again if it straight back to buzz). When he starts to come back, he may hit an enemy who is behind the wall, or end up in the wall itself behind him.
@Werewolf_32
@Werewolf_32 22 дня назад
Bro this was some of the best content you’ve ever put out 👏 so entertaining, goes super deep into gear concepts. Although I do feel some of the numbers are a bit too high, the ideas you come up with are masterpieces
@Natics_BS
@Natics_BS 22 дня назад
Yeah I tend to lean more towards the stronger side if I’m unsure about some numbers as I feel it’s always better to release something good and then tune it down later. Rather than release something bad and try to buff it later on.
@spikevanilla4041
@spikevanilla4041 22 дня назад
Where the trash can video?????😭😭😭
@Natics_BS
@Natics_BS 22 дня назад
Got delayed due to problems with the video and sound syncing.
@thehbr7133
@thehbr7133 22 дня назад
​@@Natics_BS my boy keeps getting down
@levonessOg.-Trampoposhka
@levonessOg.-Trampoposhka 22 дня назад
Ayooo one of most loved character! TRASH CAN🗣️🔥🔥🔥🔥
@PepsiForReal
@PepsiForReal 21 день назад
Ash the TRASH TIER
@bloonosdude
@bloonosdude 21 день назад
​@@levonessOg.-Trampoposhka but he is british 😱
@THESANDMAN1
@THESANDMAN1 15 дней назад
I LOVE the trio gear ideas. I totally agree gears have so much potential I hope they expand on them soon
@BableBeatsQuality
@BableBeatsQuality 21 день назад
Thank you for yet another quality video mr underrated
@cursedfdp
@cursedfdp 22 дня назад
I love ur vids theyre fr so good
@Simpstroyer
@Simpstroyer 22 дня назад
Great video as always Natics! I wish supercell could give us more unique gears, but hey, maybe one day...
@KingBanditt
@KingBanditt 13 дней назад
I think these are good ideas, but the gears shouldn’t be tagged to brawler backstory characters like music themed and more play style so that they match more
@warbled
@warbled 22 дня назад
Banger video as always!
@realkaddel22
@realkaddel22 21 день назад
Anyone remember Resistance Gear? Would fit on healers and aggros as an epic gear
@TheNightmare191
@TheNightmare191 22 дня назад
W videos as always man ❤❤ also looking at the video the splash gear you mentioned, doesn’t it seem broken? i mean for buzz(not doug) he is already a pain when you get stunned upon his super but adding a slow to it definitely decreases the survival rate of opponents to almost zero(that is if he lands the super)
@Natics_BS
@Natics_BS 22 дня назад
I don’t feel so, as most of the time buzz’s stun is around 1 second long unless he is directly in front of you. This means the slow will only be active for .5 seconds after the stun and he would have it in place of more damage with the damage gear, an extra gadget with the gadget gear, or a 900hp shield with the shield gear. It’s definitely on the stronger side but since his stun is already most of the duration of the slow I don’t think it would change interactions too much.
@TheNightmare191
@TheNightmare191 22 дня назад
@@Natics_BS oh so by slow you meant during the super as in stun and slow at the same time….that makes much more sense as it will only give real value when the stun is less than 1 s
@redraycoon1662
@redraycoon1662 22 дня назад
Trio gears is awesome, the combo one seems so fun! Most epic gears were cool too, just questioning the last one. It seems too useful, just a flat 10% of the top. Would prefer a larger boost under a certain threshold or smth. Love ya
@Perceptive-Abyss
@Perceptive-Abyss 21 день назад
Let me cook here. What is we had an epic gear that took all basic attack moves with secondary effects, like Bibi's knockback or Doug's healing, but removed them in exchange for extra damage. This would offer a good high risk, high reward scenario, especially with Bibi, who would honestly be better off without the knockback.
@davidii4452
@davidii4452 14 дней назад
The concept of Trio gears was something that I entertained a bit of a while ago and hoped that someone had the same idea, and you basically did it, but the way I approached it was a bit different. Instead of making Trio gears Epic gears but even MORE exclusive, I tried to make other so that the brawlers within the trio had a similar effect, but the stats or requirements were switched around or shifted a bit. For example, my first Trio gear was The stunt trio’s “stunning performance” gear, where if equipped, stu stuns people that he initially sets on fire for 1 second, Janet’s bombs stun assailants for 0.5 seconds for more of a supportive role, and to play further into that assassin side, enemies that bonnie land on would get stunned for 1.5 seconds, to make that form more useful. As you can see, the common theme with the gear is that each brawler can stun with their super, but sometimes it can be a simple stat tweak instead, for example, another concept I made is the wild west trio’s Gaurd Duty Gear, where Shelly gains 30% Damage for 10% Speed, Colt gains 15% Speed for 5% Defense, and Spike gains 27% Defense for 9% Damage. In this case, the correlation is that they gain and lose stats at a 3/1 ratio and the stats that change are in relation to the other brawler in their trio. In the case of the Arcade trio, I’d like to make the Boss Mode gear, where 8-bit’s Projectiles are larger when he has super, Brock’s Range is increased under the same conditions, and Rico’s bullet’s gain speed each time they bounce off of a wall (up to five times) under the same conditions. If you made it here to the end of me rambling, thank you for taking the time to read it😊
@Natics_BS
@Natics_BS 14 дней назад
I love the ideas and I dabbled with making their effects similar but varied with every brawler. But I ultimately decided against it as I felt it would be too complicated for the younger players in the game to understand. Like it’s a lot easier for them to know I get a certain buff with this gear rather than it this much for this brawler, a bit more for this brawler, and a bit less for the last one. Also I always love reading over peoples concepts, which is part of the reason why I started this channel 😎.
@elementalternate2321
@elementalternate2321 22 дня назад
Having trios a new concept is really great, I love the trios it gives them more character
@djbossxd3389
@djbossxd3389 20 дней назад
I think this video was pretty cool. If you ever do a video on Mythic gear concepts, I think there is one main thing that is pretty much required for all concepts and that would be that the gear affects the brawler’s super. This seems to be the case already when looking at brawlers that already have a Mythic gear (I’m not sure if I checked all of them but characters like Sandy, Mortis, Pam, Eve, Gene, Tick and Amber) all have Mythic gears that impact their supers. This may be kind of hard to balance though as a character like Sam whose entire playstyle revolves around his super and would probably always run whatever Mythic gear he gets.
@Natics_BS
@Natics_BS 20 дней назад
Yeah the only exception so far is crows with his affecting both his main attack and super
@xaius4348
@xaius4348 21 день назад
I do really hope that we will get basic gears variants to make them more viable on any brawler. Every brawler would still have the 5 basic gear types, but 1 or 2 might be replaced by their v2 counterpart depending on the brawler. For example: Shield gear v2 would replace the shield gear for tanks, and give them a 1000 damage shield whenever they use their super. Vision gear v2 would replace the vision gear for short range/assassin brawlers, by giving them 1 more tile of vision radius in bushes. Speed gear v2 would replace the speed gear for certain ranged brawlers by giving them bonus speed when they have their supers charged. Damage gear v2 would replace the damage gear for certain sharpshooters and misc brawlers, and boost your damage 15% against brawlers over 85% hp. health gear v2 would replace the health gear for low hp brawlers or brawlers with single ammo-bars, by healing them 180 hp whenever they attack Ideally, there shouldn't be useless or incompatible gears for any brawler, and limiting these gears to just 2 versions would not greatly complicate the game for players in my opinion. Also, adding the CC resistance gear back into the game for assassins would be cool.
@gonan0
@gonan0 22 дня назад
one gear i think would be really good is giving an attack speed gear to brawlers with delayed attacks, like bibi, frank, darryl, and maybe hank and angelo
@tkm0000
@tkm0000 22 дня назад
quite liked the video. keep it up
@galaxozo
@galaxozo 11 дней назад
ive been thinking trios need more recognition in the game, if im right you dont even see anything about trios themselves in game and its more of a fan grouping. the most recognition for trios is having similar stories/origins/designs and/or abilities, ie the shadow realm, but trio gears def seem like something to make the trios tie more into the actual game
@HigashikataJosuke5783
@HigashikataJosuke5783 21 день назад
I have an idea for a chuck rework Sometimes it feels like he is too predicable of a brawler so I'd make it that when chuck is riding the train he can press the super button again to stop at his nearest post This way he'll feel way less predictable and won't go "too far" like in the showdown or knockout smoke or to the other side of the map in brawl ball when your team is trying to defend a goal
@arthuruiugamesbr9777
@arthuruiugamesbr9777 22 дня назад
The Garden trio have all supers that help them doing what they are best at doing:tanking, landing shots and controling area, all supers are time based, so a gear that increase the duration by 15% could be interesting(overgrowth) Also the Undead trio have the same punishing range:the Max range of the carged mortis attack, the super area that you cant escape and emz super/spray. I think that giving them a 15% speed boost whenever a brawler is inside that zone(it would be a ring zone, so getting to close would turn it off) could literally help all of this brawlers with their problems(mostly baiting Frank attacks and people escaping Emz super)(Undead Frenesi). Also,the super hero trio is al based on getting stronger(Max getting faster, Meg mantaining her robot and surge upgrades) then, something like buffing damage by 15% for 3s after using their super could fit(SUPER FINISHER). The miner trio is all about using walls to your advantage(Jacky and Dyna literally ignore them and Carl get his attack faster when he hit it), so, something like getting nearby walls gives them a small damage boost.
@2608_sis
@2608_sis 22 дня назад
I like the idea all the brawlers in the game have at least or supercharge gear or reload speed gear, an example of a brawler who could have both is Chester
@patopiola273
@patopiola273 14 дней назад
I'm starting to REALLY love your idea of brawl stars. Kind of like Genshin Impact in a sense since brawlers could begin weak in the early game, be ass, suck totally, but once these skills start to engine up in the end game then the brawler would get swell!! Not really overpowered or anything, since melodie is overpowered, but she alone can shut down whole comps. So I'm a fan of brawlers being in their best potential when paired up in the 3v3 modes instead of being strong on their own!! REALLY love you Natics, keep cooking holy crap!!
@thanathosgodofdeath
@thanathosgodofdeath 21 день назад
I had an idea similar to a trio gear but it's different Team synergy is an new ability unlockable at level 6 and every brawler will have up to three of them two for trio member and the third one for specific interaction. Lets take Piper for example: she will have team synergy with barley and byron because they're trio and she will have one with Rico because they're canonacly dating. Team synergy will add some effects for example Mortis and Frank team synergy will reduce Frank's delay for 5 seconds after Mortis's uses super and when Frank uses super Mortis gets speed boost for 5 seconds.
@xaius4348
@xaius4348 21 день назад
I like gears because they help adapt brawlers to be more useful in a variety of matchups.
@pengrypt
@pengrypt 20 дней назад
4 Mythic Gear Ideas, 2 gadget ideas, and different a Star Power that I made for Cordelius Please rate them, it took me like 2 and a half hours. If they seem unbalanced, tell me what part seems that way and I'll try to fix it. Also, Cordelius's Star Powers and Gadgets don't NEED to be changed but these are just concepts. The only gadget that I think need's to be changed is "Poison Mushroom". Anyways, here's the list: *Mythic Gears:* *Enchanted Realm* - Cordelius's super lasts 2 seconds longer and the super projectile has +0.5 tiles of range. *Drowsy Mixture* - Enemies are slowed by 10% for 2.5 seconds after leaving the shadow realm. *Disabling Domain* - Enemies hit by Cordelius's super are muted for 0.5 seconds upon entering the shadow realm and have a 15% reduced reload speed for 2 seconds . *Domain Punch* - Cordelius's super projectile deals 500-750 damage if it hits an enemy. The damage scales depending on the range it has travelled (like a Piper shot). *Gadgets:* *Toxin Release* - Replaces "Poison Mushroom" - Cordelius releases poisonous gas in his super charge radius, poisoning all enemies inside. The poison does 900 damage in total to each enemy affected. It does 3 ticks of 300 damage including the initial hit. The poison also goes through walls. (One tick of poison per second, extremely similar to Crow's poison). *Domain Shield* - Replaces "Replanting" - Cordelius creates a shield (like Gus's super). The shield's health is equal to the amount of damage he received while in the shadow realm. It doesn't matter if it's your shadow realm or an enemy Cordelius's shadow realm, the damage received still goes towards the shield. Obviously, after using the gadget you have to re-enter the shadow realm and receive damage to use it again. If you re-enter the shadow realm before using the gadget, it doesn't stack. Instead, it resets the shield's health to 0 and whatever damage you receive now makes the new health of the shield. *Star Powers:* *Deathly Aura* - Replaces "Mushroom Kingdom" - Enemies inside of Cordelius's super charge radius deal 5% less damage to him, have a 5% slower reload speed, take 5% more damage from only him, and all healing they receive is 5% less. *Comboshrooms* - I'm keeping Comboshrooms because I love it, but I'm reducing the extra damage dealt by the second attack to 25%. For comparison, it was 30% before. I hope you liked this list because it took me like forever lmao
@Natics_BS
@Natics_BS 20 дней назад
As for the mythic gear I think in order of how powerful they are we have: Drowsy mixture Disabling domain Domain punch Enchanted realm A 4 second slow after the super is crazy, as that’s the same as squeaks star power. And it also means that the opponent has a total of 12 seconds where they are at a disadvantage compared to cord. So he doesn’t even have a reason to fight them in the realm unless they need the takedown. Disabling domain is just a buffed version of his gadget but attached to his super. Definitely a bit too strong for a gear and should probably only have 1 of the effects. Domain punch is just a solid bit of damage. Like a worse version of genes star power but a lot of gears and gadgets are like that. And finally enchanted realm seems mostly useless. As cords super already covers the range in which he is best effective and the extra time is only useful if he plans on running away during the realm. Which is done way better by the drowsy mixture concept. For balancing I would decrease Drowsy Mixture to 1.5/2s and remove the mute from Disabling domain while buffing the reduced reload to 20%. If I personally had to pick one to be his mythic gear I would go with the nerfed disabling domain or domain punch as they seem the least toxic and always get value.
@Natics_BS
@Natics_BS 20 дней назад
For the gadgets toxin release seems way too powerful, as it would give an assassin an immense amount of area control. Even though the damage is low a 4 second poison negates the enemies from healing for at least 8 seconds and they can’t tell the range, unless they have his super radius memorized. I do love this idea more than his current gadget though, so for my changes I would need it to 2 seconds of poison but 2 instances of 500. The other gadget seems a bit too complicated for a gadget, but cord is a legendary brawler so I could see it happening. I personally would still prefer replanting though.
@Natics_BS
@Natics_BS 20 дней назад
Deathly aura sounds a bit too varied in effects but again he is a legendary brawler so I could see it working. And I personally would not mind it replacing mushroom kingdom. As for comboshrooms I love the nerf. Even though he is an assassin cord is one of the best tank counters in the game due to his shadow realm not allowing them to charge super, him being faster than all of them, and his immense damage. Cutting down on his damage potential a bit would definitely be a deserved nerf. Overall I loved these concepts thanks for taking the time to show me 👍🏿
@pengrypt
@pengrypt 20 дней назад
Firstly, thanks so much for reading this! Now about the Drowsy Mixture, the overpowered mythic gear with the slow affect, I actually made an error. I was typing on bad wifi and had to keep pressing “Control + C” to make sure if it deleted I still had progress. I accidentally pasted 4 seconds but I meant 2.5 seconds of slow. I think it might be a bit overpowered, but it’s only 10% slow which isn’t a complete game changer. For comparison, Amber’s mythic gear slows enemies for 10% while walking on her super.
@pengrypt
@pengrypt 20 дней назад
@@Natics_BS Ik it sounds complicated (Deathly Aura) and that’s actually kinda what I was aiming for. I’m so tired of bush-camping Cordelius’s that just mash auto-aim and once they get low in the shadow realm, just eat the mushrooms from the star power, and spam. Low skill/new players might not fully understand the potential of the star power and might start playing Cordelius less in general since he relies on his star power for heavy healing. And thanks for acknowledging the comboshrooms nerf! I don’t play Cordelius much, but when I do, I always run comboshrooms even though I have Mushroom Kingdom. I soon realized that comboshrooms was broken and it needs even just a small nerf
@eddy-ei8zz
@eddy-ei8zz 18 дней назад
I got a trio gear idea: for the junker trio "Recycler gear" Projectiles that miss will charge the super for 20% of their normal super charge. Here's their super charges •Pam = 2 amo to charge: 15/18 projectiles •Jessie = 6 amo •Nani = 2 amo / 6 projectiles If gear is equiped: •Pam = 9 amo (75 projectile •jessie = 30 amo •Nani = 10 amo (30 projectile) I think this gear makes sense since their shots misses sometimes, especially Jessie with her slow projectile speed, this gear would make missing shots be less punishing. Do you think this might be OP, Or is it a blop👎?
@BT_Blade
@BT_Blade 22 дня назад
Best BS RU-vidr❤
@Natics_BS
@Natics_BS 22 дня назад
Thanks GOAT 😎
@aweebtaku429
@aweebtaku429 21 день назад
I think that maybe in the future many brawlers could end up having multiple epic and mythic gears And maybe more gear slots
@asifqadeer770
@asifqadeer770 22 дня назад
Buffs: hank gets fast movement speed, faster attack speed (opp can't heal) and tank trait. Frank gets new starpower instead of sponge. Frank can now move forward 1 or 2 tiles every 3 or 2 seconds. Stu gets dmg buff. Chester gets star power reworks
@muhammadafkar661
@muhammadafkar661 22 дня назад
a gear that buff attack speed would also be a good idea, works for maisie, jessie, spike, and anything
@lancer44O
@lancer44O 22 дня назад
i love your videos ❤❤
@yulianreschovski8586
@yulianreschovski8586 22 дня назад
i do believe that some of these gears are a bit overpowered but overall the concepts are rlly good
@SeveredUniverse
@SeveredUniverse 22 дня назад
do more trio gears, but either way whatever you make will be amazing content if its like this
@Natics_BS
@Natics_BS 22 дня назад
Gotcha man I definitely want to do more concepts, as I love working on brand new things to introduce like this.
@KrikorBrawl
@KrikorBrawl 21 день назад
New Trio Gear idea: Survivor Gear 🩹 This brawler can passively heal and restore 10% of its missing HP while attacking or getting hit... ➕❤️ This gear is a available for the Wild West trio 🌵 (Shelly, Colt, Spike)
@jasonsummy7924
@jasonsummy7924 17 дней назад
My idea for a trip gear: for lily and Cordelius how bout a gear that when they are in shadow realm they see the enemy location and vice versa where when they are in normal realm they see enemies location who are in the shadow realm
@machpower3074
@machpower3074 20 дней назад
The trio gears i think they would be legendary gear and Supercell should increase the gears to 3 and you can get them in competitive mode, for diamond rank they give you a super special gear, a mythical one, an epic one...
@tetovar.mapper
@tetovar.mapper 20 дней назад
Now we need Trio Gears for all Trios
@jonfrankel2398
@jonfrankel2398 21 день назад
Splatoons gear system is an example for how gears should work
@creativeusername237
@creativeusername237 13 дней назад
The experience gear could easily break the game Byron, already a meta brawler could spam heals even more with this and he could probably also take down assasins on close range combat because his super charges with only 4 hits and being able to hit those 4 hits very quickly gives him and impressive supercharge rate
@Natics_BS
@Natics_BS 13 дней назад
Yeah that’s why I’m always open to others peoples suggestions on the numbers, but I feel with the current state it would be a tradeoffs for Byron. Yeah he would have a greater burst heal but the total healing would be the same. And even though faster healing sounds great his reload speed would still be the same so it actually could be worse for him. if the opponent decides to wait out the initial healing all the stacked healing would be wasted on a brawler who is already full hp and the gear would be useless. It’s a very similar counterplay as Rosa, bull, and Angelo supers. On the other hand when it comes to assassins that was my goal with the gear to allow the brawlers getting it to be able to compete better up close. For Byron since his damage is still over time he would more often than not still trade takedowns, but he would actually have some situations where he would come out on top. But again to have this gear equipped it would have to be in place of one of his other popular gears in the damage shield or gadget gear. Meaning he would have to give up healing/damage, better longer ranged matchups, or an extra gadget.
@wBob2
@wBob2 21 день назад
the dmg reduction gear is basically just 10% more hp to a brawler which is basically what shield gear offers
@Natics_BS
@Natics_BS 21 день назад
The damage comes out completely different Ex. Brawler with 6400 hp with shield gear has 7500 hp. gets hit by piper for 3400 and now has 4100. On the other hand a brawler with 6400 hp gets hit by a piper for 3400 but the damage is reduced by 10%. So instead they are hit for 3060. This brawler now has 3240 hp. The 10% reduction is not as good as the shield against singular shots, but since it is always active it is better in situations where you can’t build back up the shield gear.
@AndreSkipper
@AndreSkipper 22 дня назад
Makes me wanna play with those gears ngl
@Petitepoire27
@Petitepoire27 21 день назад
The epic gears also need requirements, reload speed needs you to have missing amos, pet gear is active only if you have a pet and super charge gear works only if your super isn’t fully charged. Good video tho 👍👍
@Natics_BS
@Natics_BS 21 день назад
I’ve mentioned this in other comments but unlike the super rare gears they don’t need requirements in the match to be active as there is no way to turn them off. With the damage gear you only get boosted damage at low health and with the speed gear you only get speed in bushes. No matter what you do you will always have a boosted reload speed, spawned unit, and supercharge with the epic gears. So when coming up with ideas it can’t be something that could go back to regular in the match like a reload buff only when you are at half health.
@Igryanik
@Igryanik 21 день назад
Man, imagine Draco when he in Dinosaur form with Music gear. Like he has that amber attack where spits like 10 projectiles per second, also have 11000 health, so it would be a 20% heal aka 2200 health and 15% (if i remember correctly) shield by default when in Dino form. This thing gonna be unkillable. Edit: Ok i realised there is 0.3 seconds cool down, but its still gonna be very unkillable, cuz 2% is 220 health which is still good
@Natics_BS
@Natics_BS 21 день назад
Yeah his and melodies mechanics were the reason why a cooldown was added. But again even with 660 healing per second you have to keep in mind that the gear is only useful to him for the 10 seconds he is in super if he is missing health and landing his closer ranged shot. Otherwise he could get almost no value with it as his base can only give 220 per attack.
@Tapood74
@Tapood74 21 день назад
Those epic gear ideas will completely break the game idk about that chief
@lilatsili7295
@lilatsili7295 21 день назад
New gear concept:claws of love Kit after launching into a teamet he will give them a 6%speed boost a shield that reduces damage incoming by 12%and 100 more health (if it's to op I'm sorry)
@r3nddd
@r3nddd 15 дней назад
dynamike with the unload gear already sounds like living hell
@furiousflames657
@furiousflames657 22 дня назад
Wow, I really like this new style of videos. Your reworks are obviously amazing and as a person who loves the balancing aspect of the game, I always look forward to those. However, this content is also great. SC introduced Mythic Gears, but then stopped making them bc they weren't as exciting as the new HC mechanic. However, I think it would be really cool if they would reintroduce this to us with some unique ideas. I wanted to share some proposed balance changes (made some edits) with you. I hope you'll be able to share your thoughts with me and give me feedback. Keep up the amazing work❤ Angelo Movement speed decreased from Very Fast to Fast Empower Star Power healing decreased from 600 to 500 per second Melodie Health decreased from 4100 to 3900 OR Super range decreased from 5.33 to 4.33 tiles Sandy Hypercharge multiplier decreased from 60% to 50% Hypercharge Super no longer silences enemies for 0.5 seconds Piper Auto Aimer Gadget no longer activates Snappy Sniping Star Power Charlie Spiders Gadget health decreased from 1400 to 1000 Cocoon health decreased from 4200 to 3800 Frank Decreased attack delay time from 1.3 to 1.1 seconds OR Increased main attack range from 6 to 6.67 tiles and Super range from 7 to 7.67 tiles OR Frank can now move while attacking (similar to Ash) The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health Power Grab Star Power will now also give Frank a 10% movement speed boost on top of the damage boost upon defeating an enemy Power Grab Star Power duration decreased from 12 to 10 seconds Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 2.5 seconds Health decreased from 7000 to 6300 Main attack damage decreased from 1240 to 1200 Super damage decreased from 1240 to 1200 Hank Super charge rate from fully charged attack: 4 to 3.5 hits Hank will now only be visible in bushes after his main attack is charged more than 50% It’s Gonna Blow Star Power speed boost increased from 10% to 15% when Hank’s main attack is charged over 80% Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after Hank stops standing next to a wall OR Take Cover! Star Power now activates when Hank is within 2 tiles of a wall instead of having to be right next to it Chester Hit needed to charge Super: 7 to 6 hits Main attack damage increased from 640 to 670 per projectile OR Reload speed decreased from 1.9 to 1.8 seconds Jawbreaker Super damage increased from 200 to 500 OR Super projectile speed increased from 3000 to 3300 and stun duration increased from 1 to 1.5 seconds Candy Beans Gadget healing increased from 420 to 448-560 and now scales with Power Levels Penny Health increased from 3200 to 3300 Main attack damage increased from 980 to 1020 Gus Healing from spirits increased from 800 to 900 Gus’s spirits will now drop as soon as they reach max distance or hit a wall Gus now takes 4 hits to fill his spirit bar instead of 3 Barley Super projectile speed increased from 1504 to 1700 Ash The amount of damage taken needed to charge Ash’s full rage bar reduced from 125% to 100% of his total health Janet Main attack damage increased from 980 to 1020 Vocal Warm Up Star Power is now baseline New Star Power: Tuned Vocal - Janet main attack now deals up to 10% more damage when fully focused OR Stunning Show - Janet’s Super will now stun all enemies with a small radius for 0.5-1 seconds upon takeoff (I don’t know how long the stun should be) Surge Super charge rate is now based on Stage level: Base Stage: 2 hits Stage 1: 3 hits Stage 2: 4 hits Stage 3: 5 hits Increased base movement speed from 650 to 700 (Slightly below Normal) Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split no matter what every 5 seconds Doug Gained the Tank trait - charges Super from damage taken OR Gained the Buzz trait - charges Super from staying near enemies Main attack healing increased from 600 to 720 Grom Health increased from 2800 to 3000 Hits needed to charge Super: 6 to 5 hits Bull Speed while Super is active increased from 1800 to 2400 Increased Hypercharge multiplier from 35% to 40% Maisie Slightly increased Super recharge rate (It will now take Maisie only 1 ammo to fully recharge her Super is she hits two enemies with it) Pinpoint Precision Star Power now makes her main attack deal up to 25% extra damage at max distance, based on distance traveled OR Pinpoint Precision Star Power reworked to Faster Fuel: Pressure rocket now travels at a 10% faster projectile speed Crow Health increased from 2400 to 2600 Lou Hits needed to charge Super: 8 to 7 hits Main attack damage increased from 440 to 460 per projectile Hypercharge multiplier decreased from 40% to 35% Tara Reload speed increased from 2 to 1.9 seconds Black Portal Star Power health increased from 3000 to 4000 and damage increased from 800 to 1000 Healing Shade health increased from 2400 to 3000 and healing increased from 400 to 500 BTW, I know it's a lot to take in, so if you read through this, you're the goat🔥
@furiousflames657
@furiousflames657 22 дня назад
Also, if you have any alternative changes that you think would work better, I'd love to hear them. If you agree, then I'd also love to hear your thoughts as well.
@Natics_BS
@Natics_BS 22 дня назад
For the first four I still agree with the piper and Angelo changes. And in addition to one of the Melodie nerfs I think she should no longer be able to get her notes from things like turrets and the heist safe. And then for Sandy rather than removing the mute I would nerf its charge a bit more to 40% so it’s only every 2.5 supers. That way even though it’s a strong hypercharge you will only get it at most once a game.
@furiousflames657
@furiousflames657 21 день назад
@@Natics_BS That Melodie nerf seems a bit much, as not being able to get her notes from targets such as turrets or the heist safe would hinder her viability in so many ways. Maybe they can do both nerfs instead, but I’d say taking that ability away might make be too much and we wouldn’t want that. The Sandy change makes sense. It honestly charges way too fast rn so nerfing it to 40% would be a great idea. As long as you can only get 1-2 a game, even if it’s a really strong HC, that nerf would balance it out (my idea was to remove the silence bc it allows him to interrupt enemies on top of the big speed boost, but this would be better). Thanks for the great feedback.
@furiousflames657
@furiousflames657 20 дней назад
@@Natics_BS If you have time later, could you please give me feedback on some of the other changes. Just 1-2 at a time would be greatly appreciated.
@furiousflames657
@furiousflames657 13 дней назад
@@Natics_BS Hey, I know you said you’re off from college and working, but would you mind giving me some feedback on more of the changes. No problem if you can’t bc of your schedule, but I would appreciate if you could let me know. Thanks🙏
@red_facundo2000
@red_facundo2000 21 день назад
i would like one that makes so then nita and leon are together the efects of theirs supers combine since they are brothers and they can help each other
@Ocram0
@Ocram0 21 день назад
The combo gear should’ve been everytime you hit you get a damage boost When you misd the dmg boost disappears
@SeveredUniverse
@SeveredUniverse 20 дней назад
Since brawl stars reworked hypercharges to make them more focused on increasing their strengths and niches rather than make up for their weaknesses, i think that Janet's Hypercharge should be something like improved flight control, speed control (distance from the joysticks centre) and larger carpet bombing that leaves bushes and players in "dust" that leaves them visible and unable to hide unless its a leon hypercharge. The main idea is added flight control and zoning potential from visibility because I feel that she is like a support marksman if she's helping teammates gain control of the map.
@PedroVitorLealMachado
@PedroVitorLealMachado 22 дня назад
You should do more trio gears
@LanaIsUnderrated
@LanaIsUnderrated 22 дня назад
8:33 I would say you can make an argument for both Kit, Ruffs and maybe Crow, since I feel like someone such as El Primo probably wouldnt feel too good punching animals compared to a regular person But then there is an actual ton of animal brawlers in brawl stars, so that makes it kindoff complicated (like mico, angelo etc.)
@Natics_BS
@Natics_BS 22 дня назад
Yeah the analogy is kinda weird with animals
@IramFloo
@IramFloo 22 дня назад
Man this concepts are like better than the current ones, idk why is so difficult to the dev team to come up with something like this 🙄
@redsunsoverparadise
@redsunsoverparadise 22 дня назад
undervalued part??? bro have you seen what crow is able to do with his 2nd star power and the mythic gear??
@arthurhellstrom5515
@arthurhellstrom5515 22 дня назад
I honestly believe that all gears should be free once you level the brawler, spending upwards of 6k just to have your options open is crazy...
@Natics_BS
@Natics_BS 22 дня назад
Leveling brawlers is part of the way supercell makes revenue. If anything I would rather gears just be around 500,750, and 1000 coins instead.
@baluexe
@baluexe 22 дня назад
I'd say that Sam should get the 20% less super charge because his main objective is to tank for the teammates and be aggressive, so he's going to get hit a lot
@Natics_BS
@Natics_BS 22 дня назад
He and gale were actually originally on that list, but got replaced with Chuck and bibi after I kept going back and forth between their kits. Thats why I also decided to give them a gear anyway as they were really close to being on that list.
@red_facundo2000
@red_facundo2000 20 дней назад
and also bo it would be a good trio gear
@x88.berkay
@x88.berkay 21 день назад
cool
@firekoovin3347
@firekoovin3347 22 дня назад
for me the problem with the trio builds is that the in most cases most of the trios don't synergize well, example the arcade trio are gonna be doomed by an edgar or any comp that's consistent.
@Natics_BS
@Natics_BS 22 дня назад
They don’t need to be together to get the gears they would just be gears that only those 3 get similar to mythic gears.
@firekoovin3347
@firekoovin3347 22 дня назад
@@Natics_BS ohhhhhhh, sorry for the misunderstanding; not sure if the game is making me zone out when you start diolouging on the specifics.
@kittenplayer51
@kittenplayer51 21 день назад
I guess it should doesn't mind that one Brawler should have more than 1 epic gear
@sangeetarawat7397
@sangeetarawat7397 15 дней назад
Its hard because mythic gears need to be stronger than damage gears but weaker than gadget gear
@W1nyu
@W1nyu 22 дня назад
What about a gear for lily and cord, Shadow Veil: Lily and Cordelius gain a permanent 15% shield when their health drops below 40% due to their insanity.
@zinashzeleke5719
@zinashzeleke5719 21 день назад
8:00 this gear should have been the shield gear ngl
@CorruptedEclipse
@CorruptedEclipse 22 дня назад
I got a tara who ONLY had a gadget charge gear, and pet power gear. No gadgets, no starpowers.
@QUACKtm
@QUACKtm 22 дня назад
make a video redoing bad hypercharges please
@ihko
@ihko 21 день назад
The resilient gear that makes it charges 20% less super, should be available for tanks only
@Natics_BS
@Natics_BS 21 день назад
It would be broken when paired with the tank trait
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