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If you stack high powered materia to get to -103% you end up with 9999 HP. If you use level 2 weapons in Final Fantasy XIII you get access to Synthesis abilities you can't with level 3 weapons. Final Fantasy PSX games were once multi player games (controls in battle could be switched to controller 2)
I'll never get over that first time you see Anima summoned and he gets ripped out of the ground with a hook grabbing onto his jaw. Was even more brutal when you realise he's still sealed even though he's been summoned. Outside of his Limit Break he just attacks with the only eye that isn't restrained
@@maciej8132 Anima is also a feminine noun (the masculine would be animus). I'm also pretty sure that talisman around her neck is based on the Madonna and child which reinforces the Seymour and her mother aspect as well.
In FFX the Magus Sisters are more difficult to obtain than Anima, because having Anima is a requirement for obtaining the Magus Sisters, plus you must also obtain the Flower Scepter and Blossom Crown, which means you have to capture one of each enemy on Mt. Gagazet.
I've been a player of Final Fantasy since the NES days. So far, I'd say THE HARDEST summon to obtain would be the Cockatrice summon during Rydia's chapter of Final Fantasy 4: The After Years. Just like in the original Final Fantasy 4, and in Interlude, it is still randomly dropped by Cockatrice and other similar bird-type enemies. It is even possible for other characters to obtain Rydia's four random-drop summons within their own individual chapters to give to her at the final chapter when all parties come together. However, in Rydia's own chapter, for story purposes she is not able to summon ANYTHING unless or until a Goblin, Cockatrice, Bomb and/or Mindflayer drop their summoning items. Goblin is fairly easy, as it often appears in the Cave of the Eidolons. The Mindflayer is in a cave near Agart, and the Bomb is in the Challenge Dungeon once the chapter is completed. As for the Cockatrice, it resides on two floors of the Sylph Cave... but in the Playstation Portable version of The After Years, the encounter rate is TERRIBLE, and that's on top of a low drop rate for the item itself! In my last play through, it took a few months, then a break of a few months for giving up to save my sanity, and then a few more months. But, I did eventually get it. I don't think I'll be restarting a whole new game from scratch again any time soon.
Recently tried to get Fenrir in XI and i can say, yes it was a whole ass trial; i had to swap to Windurst and do the msq to get to the quest that gives you the item to bypass the Three Mage Gate on top of all the other things; it was quite an adventure.
The only reason I was able to get Alexander in Final Fantasy 7 in my first playthrough was because a friend of mine showed me how to do it. He figured that whole thing out on his own too! 😅
I rushed through 7 because I already owned the original Crisis Core and wanted to play that more, but figured I should play the original game first. I used guides and got Knights of the Round, but don't think I got Alexander. In fact, Rebirth is the first time I even heard of the summon called Alexander.
@@adrianschutz405 Not at all just 4 of them. I'm currently playing the game now since you can set the rules to "Open/All" you can win all cards in the BGU. I already have a lot of tentatcles right now and i'm still in disk 1. I'm a Triple Triad guy... I still think it's way faster than trying to encounter Malboro then drops the item.
I never did get fenrir in ff11. I had the rest of the summons. Rumor was that he would destroy a paladin tank. And the only way to actually tank him, was to have 2 ninjas using ustsusemi, to control aggro and survive. I don't know how true that was, as I never actually faced him. And this was before the level cap was above 75. I heard the game got a lot easier after I left.
To be fair, the meta in the 75 cap days was "everyone come ninja or sub ninja for utsusemi." A paladin might have been able to handle it, but why not just blink away all the damage instead (and hope that its shadow-clearing area desperation move doesn't flatten the party.)
Always looking forward to the FFU notification. Hope to hear your voice narrating some movie/video game level production in the future. It is that good, man.
The power of Doomtrain was that it could never miss unless the enemy had total immunity to that status. For example, casting Meltdown alone on Omega Weapon has like a 5% chance to stick the Vit0 status effect, while Doomtrain applies Vit0 100% of the time.
@@veghesther3204 I mean Terra Break isnt the problem with trying to summon doomtrain, if you attempt to summon him right at the start, Meggido Flame will be what kills him, not Terra Break, unless you have high compatibility. From the start it takes Omega around 4 actions before he'll do Terra Break on the 5th. And thats assuming he doesnt do any physical attacks in between. And if by some miracle Meggido Flame doesnt kill due to doomtrain having 9999 HP (which i doubt is even possible), then the following Graviga will finish him off anyway.
Zodiark from FFXII deserves the mention. In order to even unlock the dungeon in which it sleeps, you need 10 other Espers including the ones in the main story. Two of the story Espers are near the top of the Pharos, so if you don't clear that, you need both Chaos AND Ultima -- and both are annoying as hell to get, especially Chaos. Once you unlock the dungeon, then and only then can you attempt to obtain Zodiark. Therein, however, lay the issue: this dungeon contains the game's strongest normal enemies, and there are no save points between the Gate Crystal in Staging Shaft and Zodiark's lair. This meant that you first had to survive the most brutal gauntlet of regular enemies the game has to offer, and the dungeon is not the easiest to navigate, either. Then, after you make it to Zodiark, you have to take it down...and the fight is about as luck-based as Ozma from FFIX. The main issue with the fight is that Zodiark's big Darkja spell can instantly kill the entire party even if you have Black Mask and Demon Shield equipped. And the likelihood of this happening is fairly high every time Zodiark uses this move. If you don't know how to deal with it, you'll likely get a Game Over, sending you all the way back to Staging Shaft to try again. And even if you win, you still have to escape the dungeon before you can celebrate your hard-fought victory.
The enemies inside the henne mines arent too bad to deal with, there's a different exploit for each of them if you have trouble getting past them the normal way. Plus a glitch you can also utilize in the last area if you feel like it lol. I've personally never had an issue fighting them even without those tricks though. The only place in there i can see is the abysteel room, but you dont have to actually stay there and fight. Also Zodiark can be cheesed if you know how, that fight isnt really that bad if you know the right strategies. Darkja has a 50% chance to insta-kill, but this chance can be halved with shell, 25% isnt that high. Also getting out of the dungeon after the fight is cake, since you can just take the shortcut from the other end of zodiark's room which leads back to the story portion of the henne mines, those enemies are too weak to kill you by then unless you keep yourself on like 1HP for whatever reason lol
Thundaga2 you are so awesome, you didn't have a problem with the deeper Henne mines? That's so cool. High five! Everybody get a load of this guy, he could single handedly beat Absolute Virtue with his eyes closed even before the patch.... hooray!!! Now for the rest of us normal players, getting to and taking down Zodiark could be quite the feat.
@@scitizenkane1 Getting through there just took me figuring out strategies lol. If thats not something other people can do then i dunno what to tell ya.
@ThundagaT2 not that seasoned a FF player, so can't really comment lol. Knowing how cheesy some of the cheesing can get with 12 I can see that, especially if you know how to set up the functions ( is that what it's called. Been awhile since I last played lol) to leave your party members to their own devices lol.
I casted Berserk, Bravery, Haste, Protect and Bubble on 3 attackers, went in with Vaan and tried to steal which triggered Darkga, swapped to them and hit 4x speed and he was dead within seconds. I didn't even get to see how much Excalibur was doing. 4x speed and dead within like ten seconds. I was level 72-80 though so I was probably over leveled.
A core memory of mine was trying to get Tonberry King in ff8 at that desert tower, i wish the more recent entries in the ff series (I'm looking at you, ff16) had such a wealth of side content like the older games did. The islands of heaven and hell are a great example, i was really disappointed when i 100% completed every single side quest and explored every area in ff16 it really lacked a lot of what made the games so great to begin with.
I could never find Alexander in 7. And my guidebook for 8 said I needed 666 of the 3 items needed for doom train. And let's NOT talk about the absolute pain it was getting Knights of the Round in 7.
Farming battles outside the chocobo sage's house to get him to remember everything about breeding chocobos was the key everyone missed. People often found his house once in passing, grabbed the enemy skill from his chocobo, and left without ever returning.
@@callmeshaggy5166 Even with a guide explaining it all to you it was a massive boring grind. Then you get kotr and it basically breaks the game. Iirc, it one shot sephiroth, then two shot safer sephiroth in the one game I went through all the effort to obtain it.
@@danhaden9933 I mean yeah, sephiroth isnt exactly tough to beat, I just mean that it utterly trivialized the entire final boss battle. Im not a fan of that sort of thing in games really. Unique effects and even powerful ones sure, but not ones that are so strong they might as well play the ending cinematic when you loot them.
I only saw FF7,8,9 before as a kid but had no chance to have a PS1, so FFX is my very first FF series and left a mark on my childhood. As of today i had a copy of PS2 greatest hits, PS Vita, PS4 X, X-2. As i continue to play and enjoyed it i didn't get all the Destruction spheres and i almost finished the game. Thanks to my classmates in high school who told me that i needed to start over again to get Anima coz all of them started over again 😅
I came across Alexander's materia by mistake during my first playthru by chance. From then on and almost yearly playthrus Ive never came across it again and basically thought I Mandella Effected Alex's existence in the game. Then i did a platinum trophy run when it came out for ps4 20 years later and came across the cave like "Wait wth???"
I hate progressing without unlocking stuff and exploring as much as possible, Alexander was one I got first play through. Anima, KOTR and the others usually took me a 2nd or 3rd okay through to find out as I detest using guides.
I remember when I was kid and I watching all days my older brother Play Final fantasy X, imagine my surprise when I once come to home from my school and I find out my brother just have Anima as his summon, my god I have never seen someone been so proud of himself as my brother that day, a magic situation.
when you know about the requirements of doomtrain you should choose malboro cards as rewards whenever possible while going for collecting all unique cards to ease the pain of fighting morbols early when first getting to go outside of esthar
Guess I was lucky in my completionist urges playing FFX the first time. The moment I realised there was a secret reward in each Cloister, I just had to get them before moving on.
Thats only after the Lunar Cry, and they're still kinda uncommon there, your best chance at finding them is on the Heaven/Hell Islands. Personally for me i have higher odds finding them at Heaven since there's only 4 different enemy formations that can be encountered there as opposed to Hell's 7.
You're not exactly flying the garden to the island closet or heaven or hell, so the lunar is a moot point as you don't get the Ragnarok until after the lunar cry anyway.
Correct but the 100% RNG trick PS4 remaster ONLY works their it will NOT work outside of Grandidi Forest which is where those FIRST show up ON DISC 2 at all.
I think you could easily do a List, only containing FF VIII Gardian Forces. They were so complicated and some could even be missed entirely if you didnt have a draw equiped at all time!
I don't know if I'd say Doomtrain is the hardest to obtain in FF8. The most obscure I suppose, as you need to get the clues and the specific items, but I wouldn't say hardest. I would actually rank Tonberry King and Eden as harder GF's to get. Tonberry King, for unprepared players, is very difficult due to the need to fight so many Tonberry's, and if unprepared any 1 Tonberry can kill you. When that's combined with how the King shows up during a battle you're already fighting, and not as a separate battle, that can be difficult to be sure. Meanwhile, Eden requires you to first fight Bahamut, then complete the research center, and then fight Ultima Weapon, drawing Eden during the fight. Given that enemy difficulty scales in FF8, Ultima Weapon is a very tough fight no matter when you gace it, one of the hardest in the game. So, in terms of "hardest", I'd probably put those ahead of Doomtrain.
From a purely subjective standpoint, I was able to get Tonberry King and Eden on my own without much issue. Doomtrain was actually the hardest one for me.
Normal Tonberries shouldnt really pose any problem, you can kill them before they even start attacking you if you have enough strength. And if you dont, you could always just Renzokuken them to death lol
@@veghesther3204 first time I played FF8 back when it first released, I killed Odin, and it was grueling and hard. I was running back down to leave and save… and I was attacked by a tonberry who killed my whole party. Teenage me was absolutely distraught at the fact I had to reload my save and do it again given how hard it had been.
About that all of the normaly Tonberries they only hit 1 party member while the PS4 remaster has that God mode cheat its useless I had its EG counters always do 9999 damage if Squall hmself is the one HIT by it else I had it hit the other 2 for barely 2000 damage but had Squall Zell and Irvine all at lvs over 50 with more then 3000 HP.
Imagine skipping on the destruction sphere in Macalania temple... You can kiss getting Anima goodbye. Unless you were already planning on going the full 9 Yards., because the level of preparation required to tackle the Dark Aeons (and Penance) is quite absurd and it is a task I have yet to scratch of my Final-Fantasy-To-Do list.
I'd say Diablos in VI Advance was harder than Crusader by far! Not only did you have to defeat all 8 Legendary Dragons in the World or Ruin, thus obtaining Crusader and unlocking Dragon's Den, but you then had to BEAT Dragon's Den, wherein you found all 8 Legendary Dragons again, but this time powered up and operating under special conditions which you had to fight under in order to beat them (such as one being immune to physical, another immune to Magic, Ice making 3 copies of himself, Fire you had to survive, Thunder being in constant Runic, Undead you had to drain his MP to 0 rather than his HP, Earth now absorbing Earth Elemental, I can't remember Holy's gimmick...), with other Bosses peppering the dungeon, once all 8 were felled once more, you opened a final chamber wherein lay the strongest Dragon of them all: Kaiser Dragon! After beating HIM then you could go claim your prize of Diablos... but it doesn't end there! Come back once more and you can fight Omega Weapon! Yeah, you beat these Legendary Dragons, open up a new dungeon, fight them again but stronger and sporting absurd gimmicks, beat their boss to get one final Esper and then you can come back to fight one of Final Fantasy's most well-known and recurring Super Bosses!
For that version Diablos is worthless I could have all 14 party members AT lv 99 and all Diablos does for its exp bonus is give out MORE HP then Bahamut per lv up so its still worthless and so its the spells learnt off of it. The only Gimmick of the Holy Dragon is that it counters EVERYTHING by using Cure 3 on ITSELF.
@@veghesther3204 Well, I'm doing a Let's Play of the GBA Version at the moment, I'm about ready for Kefka's Tower, but I'm hovering around the Lv 50 mark on purpose, but once I'm in Postgame I'll be Levelling like crazy for Dragon's Den! And I'll be hitting Holy multiple times per Round anyway (thank you, Quick!), so I doubt he'll be able to keep up! In fact, that might be why I keep forgetting his gimmick, his Curaga being so ineffectual, cuz I'm hitting so much! And all max damage as well! Locke's going to be hitting 16 times per Round at max damage, it's going to be crazy!
About that I still UNCURSED that shield around lv 65 but even at lv99 I find the NORMAL enemies more annoying then the 6 Dragon bosses but yes The Holy Dragon their counters everything by using Cure 3 on ITSELF Holy Dragon can only counter with Curaga/Cure 3 if it doesn't DIE but yes 8x 9999 hits will off it instantly. One of the trapped chest enemies Neslug is similar to the Welk boss at the start of the game but ANY HITS to its Shell causes it to instantly kill its attack but Megaton Press is physical death so it won't connect if you Vanish tyhe party but when Neslug DOES heal its HEAD its always going to do 9999 damage. Theirs also a 8x Pink Puffs chest battle and like the FF4 enemy they can use a Berserk Dance effect but I'm not sure IF Ribbons in FF6 GBA actually NULL the Berserk effect.
Doing a remaster playthrough now. I know I missed one treasure. But not Bevelle, or Be said. So, I should still be good. I also never knew the dark aeons were a thing. Not back in my day. This sounds fun.
No... they're really not! 😅 Great IF you like devastating challenges... and Penance is worse. AND, if you have the Remaster, there's Apocalypse, the WORST Weapon Creature in HISTORY. Good luck! 😉
Got a good number of those summons. Doom Train I remember being so much work the last time I played through FF8. Not exactly looking forward getting it in again as I play through the HD version.
1. Other status effects from Doomtrain were nice, but the main reason for summoning it was that it inflicted Def 0 with 100% accuracy. Meltdown was usually reserved for Vit junctions, as it gave the greatest increase and didn't have the same accuracy. 2. Like everything in FFVIII, if you knew which materials were needed, the magazines were irrelevant. The only barriers were a) obtaining the ring and b) fighting Malboros or playing Triple Triad.
For the first point meh, I always preferred casting meltdown instead. Sure it has a lower accuracy, but its not too terrible most of the time. And i generally triple cast it anyway to ensure it hits. I use a different junction for Vit since i generally dont need the best spells on my junctions anyway. It helps that i prefer meltdown's animation over doomtrain's lol. As for the second point, you forgot that Alexander was required for Med Lv Up to get Remedy+. WIthout that you'd need to rely on Angelo Search, and good luck with that lmao.
Nice video but I would really appreciate it if my RU-vid channel named was spelled correctly here 😂 And if you asked for permission for my clips. I am all for keeping Final Fantasy alive and well though. Cheers for what you do and all the best
They have used you a couple times and your name spelling has always been wrong lol. Love what you do for FFT and honestly, it is a shame FFU hasn't asked for you to come on and talk tbh
Hey J7! Many apologies for the channel name being spelt incorrectly, that should not happen again in the future. I'll make a pinned comment about it. No harm done, I hope ~Darryl
Anima itself was not hard to get, if you did not miss any of the temple spheres. Eden in FFVIII was a nutcracker, considering the amount of battles one had to go through just to get to him... But perhaps Helltrain was more of a pain, since killing Malboros was a huge pain in the ass...
bruh getting Anima in the late game was like stubbing your toe with a nail in it if you didnt try go for it as you progressed the story. I was that unfortuante fool that found out some temples were blocked due to dark aeons spawning and had to grind my arse off at to even be able to kill both Valefore and Shiva before getting Anima
You can get Marlboro tentacles around Eshtar. There is a Marlboro with something 5% chance to spawn. Few hours and you will get all Marlboro tentacles.
I'm currently playing the "Remastered" version on Steam since i'm your Triple Triad guy already had a lot of tentacles thanks from all the Malboro cards i've already gotten. 😉
For that you still need 60+ cards NOT worth it Save the Game outside of Esthar chose the EXIT game option Reload the SAVE File by doing that the Malboro's outside of Esthar will show up 100% of the time for the NEXT battle as long as you do NOT open UP the IN game menu to save the game/switch party members etc.
I got all the summons in FF 7, 8, 9, 10, 10-2, 13 etc... but I didn't get Zodiark from FF12. Either I didn't even make it to him, or I died fighting him. =/
The only one I have ever gotten was Anima from 10. Also should add to it's difficulty that you only get one shot at the temple in Beville, so if you miss the treasure in that one ( which is easy because of how many things you have to blow up and the numerous amounts of treasures you find in there hidden lol) then you can't get Anima for that playthrough at all.
If I remember right it's impossible to finish the Bevelle cloister without using the destruction sphere. It's the only one where it's in the mandatory path
@Azure013 if memory serves me correctly while you do have to use the destruction spear the treasure itself to undo the seal does lay off the main path, so while it is easy to get it is also that easy to miss lol. As mentioned earlier if you accidentally advance too far into the temple then you have the whole making an enemy of Beville and the game does not allow you to go back to that temple ever lol. Unless I am missing something or something was changed in the international version ( remasters for us in the west lol).
@@TheCommanderTaco That is correct, missing the optional treasure does not stop you from getting Anima though. As long as the sphere is used (which is required to complete the cloister) then that temples seal should be unlocked.
Even Tonberry in FFVIII is hard to obtain, I think there's only one NPC that talks about killing Tonberries, but the number is not mentioned and nothing else than this. Rough...
I’d argue the Magnus Sisters were harder because if you didn’t have anima or yojimbo you couldn’t get them. Much less so if you never happened to come across remiem temple
Getting Anima in FFX was even worse than that. Going back to the temple of Besaid and Macalania was hard because of the Dark Aeons, but the temple of Bevelle was the true killer. Players could go through that temple only once during the playthrough, at a specific point of the story, and if they missed the hidden treasure on that only visit it was impossible to obtain Anima. I discovered this the hard way.
You cannot miss the destruction sphere treasure in Bevelle. You can miss the other optional treasure that requires two Bevelle Spheres, but you cannot complete the Bevelle CoT without using a destruction sphere.
Malboros in FF8 become trivial if you junction status defense to confusion and berserk. Literally everything else can be recovered from, it's those two that leave you screwed.
I'd argue you should also junction sleep as well because if malboro decides to keep spamming eerie sound wave which is magic based, you will still be helpless until your slow petrify runs down and you lose anyway lol. And junctioning break wont fix that issue because it also hits you with doom.
You should get the Final Fantasy 8 trophy for Righteousness and Strategies. Every comment has you correcting someone as a response Thundaga2, they should present you with the 1st copy of Ff8 remake a year before everyone else.
@@ThundagaT2 Those timers do not tick while your party is asleep, and neither does poison damage. Sleep ends automatically after a few turns, and by the time you're facing these bastards your hp pool is adequate to the duration. If you have the extra st def junction slots, then by all means but I wouldn't consider them essential.
With Pain Berserk Sleep and Confuse all set to status defense ONLY Slow Petrify will go into effect in FF8 in FF7 by the time those show up you'll have at least 2 Ribbon users to actually LEARN bad breath itself.
This list is fine but imho FFIV's rare summon drops are the hardest to obtain. If only for the mental sanity test of getting those 1/1064 chance summons. Tell me these summons are hard to get after trying to get the Goblin, Coctrice, Bomb, and Mind Flayer summon orbs in FFIV.
Of those the BOMB enemies are the hardest mostly because the Siren items even in the Pixel version theirs no way to fight bombs 100% of the time using the Sirens at all the other 3 can be 100% encounters using the Siren items.
@@Fauntleroy. Yes it is omg. Even when I play the rom using Ted Woolsey's Uncensored Content Restore Patch with the game genie code to increase rarest drops from 1/64 to 6/64 getting the rarest drops still feels like mental anguish incarnate!
@@veghesther3204 So very true VeghEsther. Man I miss the old gamefaqs days where I'd see you there posting a lot. I was banned from that ridiculous site as well just for making a opinion thread on morality of Goku using the Spirit Bomb geez. That place used to be cool but no anymore ugh.
@@veghesther3204 I miss the gamefaqs days VeghEsther. Too bad you were banned from there I was as well for sharing my opinion on something. FFIV truly is a sanity tester if going for a perfect file.
Yeap, Zodiark is kind of a bitch to get. They didn't even cover the fact that the Deep Dungeon has a set of specific exit tiles for each level, they did show that the DD was pitch black and heavily vertical, but they didn't bring any attention to it/how it adds to the difficulty. Doomtrain I remember being a pain, but more in the sense of the amount of steps taken compared to say random chance like in FFT... though as long as my summoner survives it's a pretty high success rate. The useless Ultima spell is just a bit worse to learn in combat; the scenario is way harsher for that point in the game, unless you rely on learning it on an even lower probability in the final battle or whatever. And quite frankly Ultima 1 sucks anyway, there's a couple other versions that are absolutely worth that effort for but they're reserved for enemies.
If we are going to talk about the hardest summons to obtain, can I bring up Bahamut from Chocobo Dungeon 2. Its so hard to get that I cannot find any actual information on the requirements.
Don't know if it was mentioned in the previous video, but I'd rank Bahamut in the VII remake up there. Of course, I'm just terrible at the more action-oriented games in the series.
back in the days that alexander materia was a myth, all of us finished playing ff789 only to go back to 7 to disprove one of our friend thats he got alexander materia but no save file to prove it. turns out the guy was right 😂🎉
Alexander in 7 and Doomtrain in 8 are only hard to get if you didn't know the steps. KOR in 7, Tonberry King and Eden in 8 are both harder to get even if you knew the steps. KOR because of the extremely long and difficult chocobo races. Tonberry King because of the number of Tonberries you have to kill especially if you been killing a lot of monsters before hand. Eden just because getting to Ultimate Weapons means running a gauntlet of dangerous mods without Enc-None working. It really ruined your low-level runs if you don't use Lvl-Down if you are doing that too.
You can get Knights of the Round just from beating Ruby Weapon and getting a gold chocobo from that. No need to do all the racing and breeding. Its how i got mine lol.
Didn't know the Japanese didn't get the Dark Aeons in FFX on release since we just got them... I had basically all the nest items in that game but there were a couple of the dark aeons i couldn't figure out how to defeat when i was 11