Honestly, I've always preferred the style of the older games and of FF9, with smaller damage numbers. The big 100,000+ numbers are flashy but they kind of lose all meaning after awhile.
I get what you mean but to me it's fun to watch big numbers and to break the game after the first run specially when you do it by mastering the level and combat systems by yourself.
Me i love high damage numbers, it says how godly strong you are. Especially when you start very small and it will grow bigger and bigger. It also gives you grinding capabillities which has a huge meaning for me as i love grinding hours and hours making my character stronger and stronger. But the combinations with a numerous of attack like blitzball is for me epical. That really shows how strong you become.
I remember having a PlayStation controller with a “turbo” toggle switch. I turned it on once and held down the fire button during Irvine’s Fast ammo shot. It completely covered the mob in numbers it was going so fast 🤯 I’ll never forget this moment
In the remastered FFX-2 you have access to the fiend endgame, and if you correctly build a team of Nooj/Logos/any black sky caster, then during a single cast of black sky the other two spam regular attacks for millions of damage. It's the most gamebreaking thing that completely automates and trivializes all combat in the game.
"... and this is where Kimari came in, as his Nova ability which is part of Ronso Rage could deal 5,087,812 now becoming the most powerful move in FFX." *Yojimbo will remember this*
@@dragames Powerful doesn't solely pertain to damage dealt. If you have a move that deals 10m damage to a single target or a move that instantly kills all of them without exception, it's obvious the latter is more powerful.
tip for FF13, if you have Lightning use Army of One as a Ravager, then swap her to Commando as the attack starts she will get the damage that commandos have and STILL build the stagger gauge just as fast.
@@risersin7957 Honestly, it turns her from a good damage dealer to an INSANE woman of destruction lol. best set up is 3 COMs for max damage, its nuts on a staggered enemy at 999.9% :D
hell, that's how you get vanille's death spell to hit 999,999... and it's spammable too meaning she can easily shred millions of HP in one stagger. In fact, it should easily shave off at least half of long gui's HP... provided you do things right.
Although the ff14 one is technically true you can only use most of those whm buffs in Zadnor and Bozja side content and not in the main game. Still an impressive feat which takes a lot of prep to pull off.
The footage is from multiple different players and the things he says about it make it very clear he doesn't play and doesn't really know what he's talking about.
Vincent normal attack with death penalty equipped under the right conditions (killed. X amount of enemies?) , Barrett had a weapon that does that too if you have the right amount of mastered materia equipped. Deals so much damage that the game doesn't recognise the number and just 1 hit ko everything (bar ruby until it puts its hands in the ground, then it 1 hit kos)
Oh yeah, the overflow glitch.... iirc, it technically registers as over 2.1 billion damage, so it's the strongest damage ever dealt in the final fantasy series in a way
Oh shit wait he actually showed the beefy white mage attack!!! I remember ffxiv twitter losing it over how powerful you could make yourself with buffs in zadnor. It was so cool.
@@craigfunk3453 hmm, i may have to ask when i level Sage and the other jobs, Zadnor is still GREAT for EXP even post 80, i would level in there fast, i smell a nerf coming once you hit level 80 in there, its that crazy. i think Mr. Happy got from 80-90 in like 6 hours.
After 100k you just lose me. A human being simply cannot comprehend numbers that high. That's why it takes businesses dozens if not hundreds of people to manage that amount of money.
Rinoa with meteor attached to her magic stat and it being the only attack spell equipped on her is pretty gnarly when she uses her sorceress limit break.
Are you talking about the thing where if you have Rinoa have like 9 magics and you put meteor in a certain place, she spams it? Ik know there's a video on that so if that not what you ment and you didn't know, I guess you do now lol.
@@tysonsilvers4903 so basically you make it so that the only offensive magic she can cast is meteor with everything else being buff or recovery magic.
@@Tengokuchi it's been so long since I've done it, but i remember it's whatever you put with it. To answer your question, yes, if that's how you want to set it up
If you attach meteor to her magic stat, she will do less damage every time as casts are spent. I know the method involves only giving her non-offensive magicks besides meteor but I think meteor is not junctioned and you do something like putting silence (or pain?) on status-def-j. It's been a long time.
Crazy how damage increased with every update in FFXI. I remember that in some of the hardest fights, like Kirin, damaging more than 700 was crazy. Then it became very normal to reach 99,999.
Black Mages in FFXIV using the same combo of buffs were actively causing damage to underflow (which is one of the main reasosn they had to pull a stat squish in Endwalker) and it wasn't unusual to see them just outright one shot Wold Bosses in Zadnor as well.
Yeah I was kind of wondering if WHM was doing that with 900 potency, how much was Samurai doing? Didn't Midare: Setsugekka have 1200 before EW? And it could be buffed in kit by 50%? (or was it 800 to 1200?)
@@RuneKatashima biggest hit has ninja still (hyosho ryanju I think, the single target mudra with kassatsu) it has 1300 potency + 30% from kassatsu + 5% trick + 5% mug (~1864 potency). But in Zadnor you were able to buff magic a lot more than physical dmg if I remember correctly
Auron's and Kimahri's damage numbers are not legit. They are only possible when cheating to remove the hard 99999 damage cap. The Auron damage comes from a Gamefaqs thread discussing hypotheticals and the Nova clip used here has a cheat disclaimer in the description.
@@km-js7ws It's not really a time save considering the amount of money it costs to actually guarantee that it works. Yojimbo is a time & money sink; so it is not at all something a legit speed runner would use as a viable strategy. It is luck.
Great video, but if there's another one for this in the future as honorable mentions, I'd like to hear about XII's quickenings, Trigger Happy in X-2, army of one on LR, 9's Charge!, which can hit for 39.996 damage even with a level 1 party, Vincent's Death Penalty and Noctis's armiger (I don't remeber very well about this one, but I think it could do some crazy damage). Oh, and I remember dealing a lot damage to Gilgamesh on Type-0 too and maybe a Tera flare against a certain L'Cie.
In X-2 if you get lucky you can also get high damage from Lady Luck's Four Dice if you get four 6 dice rolls to do 24 hits with Cat Nip. I think only Trigger Happy with Haste status can beat that number
You focused on the damage numbers as an indicator of power but technically we are discussing the most powerful attacks. I think Yojimbo's one-shot-kill is as powerful as it comes. Or Selphie's The End for instance.
omg true! Even tho in the remastered version his Zanmato was quite more active but harder to control ngl u can easily beat the whole ffx game if u just had mad luck using Zanmato. I remember It took me over 1 month of trying to make my Yojimbo use his Zanmato, but alas he did not want to use it at all, so I was more focused on grinding my team. After beating the boss fight he started using Zanmato on like everything, from easy to hard bosses. Although I love him, it is 1000000x easier to just play originally with your team cuz he can not anyhow be controled.
Actual "most powerful attacks" are Cait Sith's Slots limit in FFVII and Selphie's The End limit in FFVIII. Both can insta kill any enemy. Also Barret's limit Angermax and Cid's limit Highwind (both 18 hits) can deal potentially more damage than Omnislash
Yuffie's Doom of the Living also outpaces Omnislash, and is easier to get to high damage than any other character's Limits, because her ultimate weapon's powerup factor is weird and still applies to Limit Break damage. It only hits 15 times, but it's something. Also, if not limiting to single-target, I believe Barrett's Catastrophe hits all targets for 10 times each, so with enough enemies it can surpass everything for a single usage (but I don't think there are any fights with multiple targets that would survive a single full-power use of it). Vincent can also instant kill anything by overflowing the kill counter that powers up his Ultimate Weapon. And it kind of technically does it through damage, so it would be more likely to be eligible if only counting things based on damage. Also, it's not a Limit Break, so he can use it every turn.
I don’t think insta kills count. This list is clearly more about big numbers. Otherwise there would be many weapons with death effects would considered more powerful than any abilities listed.
Yea after exhausting source grinding barret and cid are top dogs but against groups of 4 or more still KOTR for top damage...ugh sunken airship flash backs
@@rajamicitrenti1374 Its not to bad with W item glitch. Morph one and then dupe its source to 99. Only one thats a pain is magic if I remember right as those enemies only spawn alone so you have to elongate the battle after beating it as long as possible with multi long casting magics so you can dupe out as many as possible before the game ends the battle.
While numbers kept rising with the series, so did the boss hp and secret boss hp. Comparing that number would be actually more relevant than looking just the numbers. How much of damage% can be done with a single skill/move/ultimate comparing to the game's actual final boss and how much comparing to the true boss, since there has been these more powerful bosses around a long time also.
Man, capping out the damage for the first time is something I always love in an Ff game. I’ll never forget the first time I did. It was in ff9 and I landed a critical regular attack with Steiner in the siege of Alexandria.
I do remember giving Zell ifrit and unlocking strength plus one at the very beginning of the game. Then I gave him doomtrain and Junction pain to his attack. One of the most broken builds I've done in any Final Fantasy
There was a combo I utilized in FF6 that was pretty bonkers, but it did take a few turns. Had GoGo in the party and my heavy magic person equipped with the Gem Box, which allowed for dual casting and cast Ultima and quick. This gave the caster two more turns with dual casting of Ultima (5 in total). I would then have GoGo mimic and they would cast Ultima and quick, then get two more castings of Ultima (now up to 8 castings)
I had the genji glove and offering on another heavy physical charater to get 8 attacks in a round. But I wasn't very diligent on my esper layout for leveling so the damage wasn't nearly as high for me at the level I could pull off the quick+Ultima combo
@@KingJ4444 This only applies to the advance version of FF6 but I was fond of Celes using Lightbringer+Save the Queen for those 16 hits. Damage wise it lags behind the dual Ultima setup by quite a bit but it's imo compensated by the stat buffs you get from both weapons. Lightbringer gives you +7 to all stats and a ridiculous +50% evasion and magic evasion. It also has a 25% of casting Holy for free with each hit. Save the queen gives you +3 stamina, +4 speed and +7 magic and adds +40% to evasion and magic evasion. Yoy also deal high damage much more consistently as your hp is irrelevant for the damage formula. And even if the enemy resists, is immune or absorbs Holy Celes with +14 magic, + 11 speed and 90% evasion and magic evasion and access to Runic is still pretty damn useful in any situation.
Found you guys a few years back and started watching again recently. You guys have really stepped up your game. The difference, editing wise, at least, is night and day. Good stuff.
The phycological effect of numbers can be quite interesting, for example when it comes to prices. For some reason we are much more likely to buy something that costs 99 (insert currency of choice) than something that costs 100. Much the same way we can feel a sense of accomplishment or power when our damage output goes from double into triple digits or more. I remember being amazed by the Break Damage Limit ability in Final Fantasy X since the damage exceeded 9999 (how is that even possible?). Now, in Final Fantasy XIV, we are seeing a drop in numbers, which I am totally fine with, but some players have noted a slight drop in how they experience their characters power. I like how this video frames the subject of powerful attacks and puts it into a historical context within the Final Fantasy series. This is something I hadn't thought much about before. - Nökkvi
Birds, I was myself disappointed by the drop in FFXIVs stats, but that is because I was a main tank. I used to be DRK and GNB, and DPS is sort of critical for us too. It annoyed me when it took alot longer to kill a trash mobs outside Raz, than it did during the beginning of ShB as a GNB.
@@burythelight5104 If it takes longer to kill enemies and battles are affected then it's not just a question of numbers but also of how they relate to one another. I too feel like the battle have been affected by the number downscale but I haven't really studied its effects. At the same time, however, I do feel like it looks a bit cleaner with lower numbers. That being said, if I hadn't know about the number change then I probably wouldn't have noticed it personally.
Reminded me of the moment in Valkyrie Profile when a single-Hit Finishing Strike did damage WITH ONE MORE DIGIT Us: Holy Crap! The player: That means bosses HAVE A LOT MORE HP… Us: O_o
Barret was the most powerful in ff7. Fully built with angermax or have all slots on his ultimate weapon equipped with mastered KOTR materia which can allow him to kill emerald weapon with one single basic attack. The game can't even read the damage!
True but like.... How many people have the patience to grind out 8.4 million AP for 8 Mastered KotR? I was getting burnt out just grinding it out to 250k for a single Level 2 against Ruby Weapon
Final Fantasy game developers(Square-soft/Enix) must of started realizing how big numbers met in the west due to Dranonball Z's dubbed translations. It's over 9,000.
I think it would have been worth mentioning Final Fantasy VII's damage calculation integer overflow kills that are possible with Barret's Missing Score and Vincent's Death Penalty. When the game is doing damage calculation, prior to the point where it would reduce the damage to a damage cap, the intermediate calculation would put the damage numbers above 2,147,483,648; so they overflow the 32-bit integer variable designed to hold the intermediate calculation. When this happens, the attack target just instantly dies, so it kind of is like they're doing all that damage.
Actually, unless I'm mistaken I believe people are capable of doing even more damage these days in FF11 with fully maxed out i119 gear at least in certain events. I was kinda hoping you were gonna mention the Primeval Brew, but that's technically an item and not a singular attack that just lets you go ham. God Abyssea was so much fun.
Nah, this video is incorrect. All weapon skills cap at 99999 (with a possible 99999 skillchain) regardless of how many hits it does. There are a few tricks to get over that cap with a single move but WS can't do it.
Back in the day, SCH could do more damage. A group was able to two shot AV and then reported what they did to SE who promptly nerfed the skill. A sch would land a 3k helix and 15 achs in the alliance would all use Modus Veritas which had a 100% chance to land back then. turning a 3k helix into a 50 million dot in one tock.
I'm probably pretty bias in my love of FFVIII, but the Armageddon Fist was so fun, rolling with Squall Irvine and Zell was my key to all the hidden bosses
The Afflatus Misery thing was for a very specific piece of content. In said content, EVERY job had massive damage potential. Misery might be the highest for potential on a single hit, but DPS and other jobs would still outpace them on total DPS when played optimally. Samurai, Black Mage and Machinist in particular have some extremely strong set-ups in there and they only got stronger in the intermediary raid and its Savage version with the addition of pure essences. WHM and other healers want their respective pure in Savage in order to survive unavoidable damage in each fight, but in Normal they could take deep profane for a much more substantial damage boost that comes at the cost of 70% lower healing. WHM stands out here because they can bring Profane with Seraph Strike, an ability that further buffs damage and debuffs healing by another 60%, their ability Thin Air could then be used to remove the 5000 MP cost on Seraph Strike allowing them to pair it with Font of Magic and Ether kits to crank out the gargantuan numbers that could reach that 10m mark. Though it's very contingent on buffs from other party members lining up properly. The issue I find with this raid is that new/ignorant players will prioritize defensive essences and buffs like protect/shell/bubble which are functionally useless as ever single mechanic you fail in a fights apply a stack of Twice-come Ruin, a debuff that when applied twice would place an uncleansable Doom on the one being hit. The actual damage from the mechanics is negligible with echo now, even without essences so defensive buffs are the very definition of useless now in there and only serve to make runs take much longer when the ones bringing them don't bother to learn what works much better or read the chat where people say as much before runs even begin. Shell however is useful for the last two bosses in the Savage version and healers/DPS can opt to bring one or two for action swaps before those fights.
I feel like there was a missed opportunity with the ff14 section, given the absolutely insane numbers of damage you could get in the bozjan southern front and zadnor areas by stacking magic damage buffs and then using lost flarestar, giving you a minute long poison that dealt massive chunks of damage every time it ticked
Fun little fact: nearly every single final fantasy mainline game and spin off has some way to break it over your knee; even the first. FF1 had the "peninsula of power" an area where the encounter table was way higher than was intended aka mid level to high level monsters. toss in a fire 2 spell and you could rocket your exp and gil. FF2...you literally beat yourself up to get stronger. Spells just needed to be used, weapons just needed to be equipped and attacked with and it was more efficient to attack each other to gain health. You could make your team into gods without leaving the starter area. FF3 was the first game to introduce the job system...hilarity ensues. Gear that negates damage, OP classes like Ninja and Sage and, of course, the maxed out Onion Knight. These are just the first 3 games. I haven't even brought up the Esper system in 6, Lucky 7/KotR in 7, getting Leon's best weapon within the first few hours of 8, Zidane's steal scaling skill/Freya's dragon scaling skill in 9, Yojimbo in 10 and soooo many more. Ironically, 13 is probably the most balance game in the series along side 14, though that last one is for fairness sakes since its an MMO...and I wouldn't have this series any other way.
Yeah I was confused too so I looked it up and they got that number from a GameFAQs thread about hypothetical numbers assuming no damage limit. Bit of a research fail, eh?
Another noteworthy FF7 damage source is Barrett’s Fury Max limit using his ultimate weapon with 8 mastered Knights of the Round materia slotted. Raised the damage so high that it bugged out and set it to max damage output.
He can't... it was some port/hack to make characters break 100k limit. FFX you can't overflow damage like FF7, so reaching those high numbers is useless since hornless can't do multi-hit attacks
Seriously not mentioning Angermax and Doom of the Living I feel is blasphemy especially how they outclass Omnislash, even of it is the most iconic move in the FF7 universe arguably
@@Spike2276 God yes. I did a max stats run when going for the plat trophy and having Cloud, Barret and Yuffie use their limits with 9999 each time was amazing slaughtering the weapons
The fact that Final Sting is not the FFXIV entry is wild to me. Afflatus Misery is 900 potency, it can crit and direct hit and become about twice that. It also doesn’t have any moves that buff its own damage. Final Sting, when it crits + direct hits + uses all buffs available to a Blue Mage, it can do 12,106 potency. I get the one niche case of someone hyper-buffing a White Mage to do 10M in a hit, but that’s more indicative of the amount of buffs you can use in a certain bit of side-content than of how strong the move actually is
On a battle scarred wasteland, a lone White Mage raises their hand "No one-" summons a gold gauntlet "Fucks-" prepares a snap "With the White Mage." **oblivion**
I know one attack in FF7 that tops both Omnislash AND KOTR: Vincent’s Death Penalty. If you put Vincent in your party as soon as he becomes available, and use him to kill absolutely EVERYTHING, he requires 65,500-ish kills to “max out” the power of his unique Death Penalty weapon. From what I have heard, ONE shot from it will deal over 1,250,000 points of damage. It is known as the overflow glitch, as the damage numbers that normally appear on-screen are replaced by random symbols and gobbledygook. Barret is also capable of the same overflow glitch with his Missing Score weapon, which it’s power is reliant on how much AP is attached to the weapon. Put 8 mastered KOTR materias on it, and BOOM- overflow glitch. Both overflows are VERY tedious to obtain, with Barret’s being MUCH easier in comparison (acquiring 4 million AP in the North Crater swamp area isn’t too difficult) when compared to the amount of time it takes to achieve 65,500 kills for Vincent. Keep in mind that ANY weapon Vincent uses to dispose of enemies counts towards the kill count, not limited to just Death Penalty. I am actually in the midst of a FF7 pure 100% playthrough, where I get the maximum amount of ANYTHING and EVERYTHING possible in the game, including both overflow glitches. Over 750 hours in, Vincent has roughly 30-35,000 kills. Click my name for clips of my progress. Enjoy the journey😉🤟🏻
After i finish FFXVI in a few weeks( savoring it) im playing all numbered titles save for 11. Its gonna be awesome reliving each one i cant wait to save each world again Eorzea,Spira ,Gaia VIII and Valisthea especially
One thing to note about FF7; This combo could in theory work with anyone so Barret would be the ideal choice with 18 attacks instead of 16. 9999 * 18 * 8 Would deal 1.44m damage.
I think Vanille's Commando Death is more powerful since it does not end stagger. I think there are also strategies like army of one to maintain the staggered state and have your allies use scourge
just so you know .. Chrome also lets you pop out videos and have them appear over games (top right 3 lines with the music note then click picture in picture mode)
@@strangeatlas835 yes but that's more or less applying the Death status effect, there is no damage calculation involved so it doesn't count for the purpose of strongest attacks
For FF7, Barrett's Ungarmax hits 18 times as opposed to Omnislash's 15 hits, meaning 179982 damage on a single target if maxed out with Hero Drinks. That plus it's animation is WAY faster, making it more ideal for speedrunning
There was a way to manipulate Zell's duel to loop Booya and Heel Drop making you execute faster and maximize Duel and at the last 2 seconds proceed to route to My Final Heaven
in most of the entries for games you mentioned other options, but for w/e reason in the FF7 entry you completely ignored that Barret can do more damage than cloud due to Angermax hitting more times than Omnislash. Cid too with Highwind.
I'm surprised you didn't mention X-2's Trigger Happy. Which is like Irvine's but with higher consistent damage. (You can also put someone on low hp and Cat Nip accessory you do max damage every shot)
You forgot Selphie's "The End" with a total damage of 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
@Living Legend There are many Instant death magic in the game and all of them can't be cast to bosses....If THE END brings instant death why do you need MULTIPLE casting of it to beat ULTIMECIA?????
For the ff7 example, if you count multiple reps of an attack (but done through one command), then the 8x Omnislash (through Mime + Counter) would actually get outdone by double-summoning Knights of the Round (via W-Summon), then stackimg several Mime + Counters
There's a few attacks in FFVIII that can break it actually, along with Shockwave Pulsar, Cactuar's summon attack when at level 100 deals 10,000 damage, and Eden's max damage is capped at 60,000
Donald Duck in Kingdom Hearts would like a word. His Zetaflare (the most powerful black mage spell in FF, and Disney has no such spells) atomized the target he used it on.
I played and beat every Final Fantasy game up to FFX 2 when I was younger. I’m retired now and I’m going through my Xbox catalog and thought why not complete all those games again for some fun. The FF X remake, on a 4K looks so much better than back on a crt tv.
It's an underrated game and bashed by ff-fans way too much. They were so startled by the new paradigm system that they didn't see the beauty and awesome story of this game... and I still have a softspot for Snow, eventhough he can be an idiot 😉
You have to forgive people. The paradigm and stagger system took strategy to maximize the potential output so most people just stood there with a rav, com, med the entire game and complained how easy it was. The atb system was so much simpler you see
Wakka's on this list. He has to be. Any multi-hit ultimate that could strike for maximum damage each hit is going to be on here. Wakka should be at the top with short clip that was provided early on. EDIT: Holy shit, I wasn't expecting you know who to surpass Wakka. wtf.
in a similar vein as ff8's duel limit break counting, i imagine ff12's quickening system would probably hit some insane numbers when combined with those powerful weapons mentioned. you could repeat them for what felt like an infinite amount of time
Man, poor White Mages. With the stat squish, that damage is never possible again. Though, we’re at 10% of original value, so it’d still rank in the top half of this list.
For FFXIV (5.0) Afflatus Misery by WHM isn’t the highest potency or even the highest attack. • DNC - Tech Finish : 1200+ potency • NIN - Hyosho Ranryu : 1200+ potency Both require buffs but can surpass the blood Lily of the WHM. And I have more examples.
While that is 100% true in normal gameplay, that's not actually the case within BSF/Zadnor. Neither DNC nor NIN can actually go above the extreme numbers a WHM can output with all the buffs in there using Afflatus Misery; WHM can use Essence of the Ordained's buffed Chainspell, with Essence of the Profane, Lost Font of Magic, Banner of Honored Sacrifice, Lost Seraph Strike, raid food, a Mind potion, multiple buffs from other party members and Lost Bravery, along with the 10 rays of valor to augment Afflatus Misery to degree far beyond what any other class is capable of outputting. The video is about the highest possible damage number, and the 10 million that Afflatus Misery could do before the downscaling of stats don't lie. Even now, it's probably still the singular attack capable of reaching the highest possible damage numbers in the game; with Flare Star being the attack capable of doing the most damage period due to it being a minute-long DoT.
@@cirno9356 I agree. If I could have added BLU then this whole list fails lol. BLU isn’t considered a job/class. So, I didn’t add it. And I think that’s why it’s not even on the list. Here is one great example of BLU. “Final Sting” no buff or anything is alone 2k potency.
Talking about multi-hit abilities in FF13, Sazh could hit multiple times with his Blitz against especially large targets like Adamantoise. I specifically remember using him to farm up xp in the later parts of the game by staggering it, buffing up, then triple-casting blitz to wipe it out. I don't know how much damage it would deal in the scenario where you max out his stats, but I imagine it would far outshine Highwind, albeit at the cost of only being effective against massive enemies.
Sazh was great at turtle farming true but the issue was taking out the legs without summons with him. Both Vanille and fang was just overall better to one shot the legs since you don't want to rely on summons to effectively grind the turtles.
Just out of curiosity, angermax & highwind in FFVII can hit 18 times rather than 15 hits for omnislash or doom of the living. Shouldn't they be here instead of omnislash?
in ff11, given the right circumstances and gear, barrage(ranged ability), wildfire(gun weaponskill), and flaming crush(ifrit blood pact) were able to break the 99999 damage cap, wildfire and flaming crush were at somepoint nerfed, however barrage can still break the 99999 damage cap
I'm genuinely curious, lorewise, which protagonists in the various Final Fantasy games are the strongest? I feel like it'd probably end up being the WoL from 14, but I don't really know the entire series well enough to say.