Missed Rules and Video Errors worth mentioning... - Witcher Battles... You only receive a trophy if you are the AGGRESSOR and you WIN the fight. If you win the fight as the defender, you unfortunately don't receive a trophy but at least no one can attack you as that town's tavern is then shut down, disallowing additional fights. This promotes Witchers to not be so afraid to engage in a fight because as the aggressor you don't have much to loose, other than allowing the other winner some additional gold, haha. - @Marcuspolus01 from BGG pointed out our silly error about receiving damage. You actually DO CHOOSE your cards that get discarded at the point that they are coming out of your hand, unless you're dealing with a monster's attack card effect that refers to choosing a random card. I must have skimmed too quickly over the Monster Damage section from pg.25 and started reading into the second rule to make this mistake, doh... - Radosław Zagrodzki mentioned here that during dice poker, it's only the house that bets 2 gold to 1 gold from the Witcher, however the Witcher-to-Witcher wagers are always 1 gold to 1 gold. We did remember that when playing but it is definitely worth mentioning directly. -Buddy Wahlquist also pointed out that during Witcher poker bets, each Witcher of the two participating have to throw one coin into the bet but the house will also add a third meaning the winner will still receive two more than they had before. It's also worth noting that you have to have at least one gold to initiate a bet with anyone including the house and the other person can't refuse. - VarikasPL brought up the order sequence when dealing a combo that involves shields. You have to deal damage and resolve any resulting special effects a monster might do in retaliation before then receiving your shields second. Continuing off of this, it's worth mentioning that any other effects such as card draws will take place after shields, therefore being third in the order sequence. -jaspersnippe4383 mentioned that he tends to forget shields replenishing after a battle and I thought that also sounds like an easily missed rule. So if you battle, win or lose, all of your shields up to your defense level replenish. -Phase 3... You can't horde cards from one round to the next to start your following turn with your hand limit of 7 cards. You will always have only 3 cards when you decide what market card to take and possibly discard to pay for, discarding down to 3 if you have more beforehand. However, there are certain event affects that may allow you to draw one, or possibly more than one, additional card/s which I believe is intended to mean you can have more than 3 cards in hand before the market purchase if that is the case. - Darthus pointed out that we misspoke during the potions rule. We had said you can use as many potions as you want but we meant to say up to your alchemy level's number listed.. That's an easy rule to see during leveling but also easily forgotten during the excitement of actual combat!
Another think worth mentioning in my opinion is resolving combos during the fight, especially with the Monster weaknesses and special attacks. Firstly you deal damage, after that you gain shields, draw cards etc. Why is it important? Becouse with that expansion monsters may use special attack while receiving damage and you will have to take that damage to your life pool, not the shields you havent gain yet. I hope its clear what I want to say:)
@Buddy Wahlquist Oh man, you're right! We've only been playing two player so it hasn't come up yet as we tend to avoid each other until the final trophy, lol!
Quick clarification on something that’s incorrect in this video: When receiving damage, if your deck is empty, you don’t have cards randomly discarded from your hand. The rulebook specifically says the player taking damage chooses which cards to discard from their hand. Definitely not random. It’s page 23 of the rulebook. Thanks for making this video, it was helpful to check against my own understanding of the rules!
You're right! We misspoke a bit there. We meant to say you can use as many as you'd like up to your alchemy level! I think that's one of those rules that you see while you're playing and leveling up but is easily overlooked as well once you're actually in the midst of combat. Thanks for pointing that out, I'll add that to the list!
Thanks for the video even though we didn't miss any of these rules. Nice to have clarification on the potions limit though. Played our first game last Thursday with several of the mini-expansions (e.g. advanced deck, monster trails, bombs, mutagens, etc.) and looking forward to playing it again tonight.
I may have missed a rule here or there with my first couple of plays, but it didn't take away from how fun this game is. Even with adding some of the expansions, the rules do not become complicated.
Helpful video! I also got the damage order wrong but caught it before I played. I think what is confusing is the format of the page where it talks about monster abilities. It talks about damage and the next section is about discarding. In my head I thought they were linked, but they are two separate entries. When the monster damages you, you go shield->deck->hand, but if they use that discard ability, you bypass shields and go hand->deck
Hey thanks for watching! Yeah we were excited and rushed through the rules a bit and I made the error of reading into the following rule about monster abilities too.. The only main complaint I have is the rulebook doesn't have a table of contents or index! Though it is forgivable since the rules are pretty easy to pickup otherwise and I really love the game!
There is something I don't quite get. When a player finisher his 1st phase, he can proceed to 2nd phase - where he can either fight, meditate or explore. In this phase unless the Witcher is about to initiate a combat there is 0 to no sense in keeping any action cards in hand, because you'll just draw to 3 in phase III anyway. Then why are there some negative exploration effects that force the player to Trash a card from hand as a penalty for a wrong choice? It is very confusing, in almost no case will a player be left with any cards in hand at this point so he does not trash anything, and this is a huge benefit. What is the point, can someone tell me? Am I missing something? Shouldn't a player just trash a card from the deck or discard pile if hand is empty, just like after Fatigue?
Hey there, sorry I didn't see this comment until just now. I must have missed the notification.. As far as I remember, the main reason why you would want to hold onto cards is so that you would have even more ready in hand for the next round, which is especially helpful if you plan to fight a monster and you have a trail token for them, that way you are set up for a big combo to start. So maybe you are hanging onto cards to setup that combo for the following round and you might loose them during the exploration option that you take, thus throwing some variability into your plans for the fight coming up next time.
That's correct! I included that in some of the things added to either fix or supplement the rules mentioned in the pinned comment too. Thanks for watching!
@@organiccardboardI don’t think so because it would not make much sense. If you are fighting another witcher, you can do it basically in any location (with a sword mark) but poker is only on a few locations and it would be difficult to find another witcher there. I might be very wrong but we play it like this: If a player stands in a poker location, he can then challenge another player to dice poker IF they have at least one coin. TLDR: Many locations to fight. Few locations to poker. Poker Bluetooth.
Have to agree here. I understand perhaps if some rules are written poorly and so are left up to interpretation. But these were all pretty clear just by reading the rules 😬
Thanks for the tips! I thought that it makes no sense to discard cards while paying in phase III instead of trashing them, but it does make your phase I shorter in next round. As to the poker, bank gives 2 coins only when you play with the locals (area action), not with witchers, then it gives only 1 coin.
Yes you're correct about that! That was one of the little rules I thought to mention after making the video 😅. The Phase 3 discards can definitely make a difference as to how much you can adventure around on your next turn but those expensive cards really make you powerful during a fight. I lost the last Witcher battle because I was favoring cheap cards the whole time.. but thankfully I was the aggressor, haha. That's another rule I wish we'd have mentioned. If you win as the defender of a Witcher-on-Witcher battle then you don't receive the trophy that the aggressor otherwise would have.. It's an odd rule but it really promotes you to try to fight sooner than later and to otherwise need to avoid your fellow Witchers.
I definitely missed that everyone else had to discard their trail tokens when a monster is defeated! But damage from your hand is NOT random. You choose the cards from your hand once your deck is empty.
Yeah I realized that afterwards.. 😅 I pinned a comment with the corrections and a couple additional rules. I believe I skimmed over monster damage and read the bullet point for the second rule mistakenly taking that as part of how damage is received..
cool that you made content about rules of The Witcher Old World but as you mentioned inthe video most of the rules you pointed aout are thing that are written in the rule. I don't know how well the rules are written in English but in the polihs version the rules are written very well
Hey we're only half literate, haha. I agree that those who are much more meticulous on their first read through will understand the rules just fine, these were just ones we personally missed on our first (even second) playthrough. The one thing the rulebook is missing though is an index/table of contents. That would really have made flipping through it much more easier to find the answers to all the little situations that crop up during play. Overall though it is a pretty easy ruleset and I think they did a fantastic job! Thanks for watching!
We were wondering about when an event card says to increase an ability can you increase more than one beyond your level because the card says so? In the rules it states cards override the normal rules but we weren’t sure and wanted to know how other people play it?
Yes you can and I believe at the locations you pay at you can raise your attributes above your level as well. The only thing about levels is that all of your attributes have to be raised above your current level for it to increase and thus gain the bonus and you can only get those free leveling location actions if that particular attribute is at or lower than your level.
Oh man, the first one we were with the game for like 7hrs! But I literally still had unwrapped cards and we didn't know the rules so that was factoring in sort time and learning. I just finished a three player game last night that was about 4hrs while teaching two others who didn't know the rules ahead of time. I think three hours though is expected for a two player game and maybe scale up an hour for each additional player, but that's just a guess..
Great videos!, finding them very useful understanding stuff I never really understood when reading the rulebooks. At 3:33 you can see a white token with a cross by Vizima that I have had issues understanding its use and I just can't seem to find it anywhere in the books. What is it used for exactly?
@@shotgun2010 No worries! I think we ended up making up some rules at first ourselves, haha. Check the pinned comment too for some other things we didn't mention.
Maybe this was already mentioned by someone, I didn't read all the comments, but a little clarification for point 3 (Receiving damage): If you have to discard cards from hand due to damage, the witcher can choose which cards they discard (unless stated otherwise by the attack description.)
@@organiccardboard Ah, I found it a bit down the line. I guess RU-vid is changing comment section, because I don't see the pinned comments on the top (plus a few more changes which I don't like).
Wow, these first few minutes of the video are rough. I don’t need to hear your excuses. I just came here to see what rules I may be missing or misplaying. Let’s get on with it.