A fun subversion of this is the mini mushroom in some of the super mario bros games. While you can only take one hit before dying and are only able to damage enemies by ground pounding, it does allow you to run up walls, bounce on enemies other than giant dry boneses, make you jump higher, allow you to access small pipes and pathways and therefore find secrets, and lets you run on water and sand. In Super Mario Bros DS it is actually required in order to reach some of the star coins.
@@CodaBlairLucarioEmperor essentially you have to fight the Mummipokey and Petey piranha respectively while using the mini mushroom for Mario to notice that he can actually fit down a tiny path he couldn't fit into before as he leaves the area, i think it's actually a cool way to challenge the player, like you can't get hit once but in exchange you get a whole new world to play through if you succeed, granted the bosses aren't hard anyway
TBH by the end of twilight princess I had max rupees with nothing to buy. The armor was helpful for both tanking absurd damage and being anything to spend money on.
YOU FOUND A RUPEE BUT YOU WALLET IS FULL SO YOU PUT IT BACK x100000000 I swear to god it was almost as bad as skyward sword with fii. I often walked around in the armour just to have a reason to open chests because I'm conditioned to do that since forever
And yet, somehow, managed to be addicting enough to spawn 20+ years of content including other games, anime, manga, cards, cosplay, plushies, toys, questionable memes, etc. How far we've come...
Gen 1 Pokémon DID at least give us the Item Finder + Hidden Rare Candy Infinite Rare Trick PLUS MissingNO trick that lets you level up your Pokémon PAST 100;😂😂😂
The Charismatic Autobiography and Photo are really for those who want to purosefully up their encounter rates. It's mostly used for the completion lists that requires you beating enemies in certain ways, like beat 1000 Street thugs in rush style, or perform 100 heat actions, etc.
When I played Yakuza 0 I didn't realize what the biography did and had it equipped to Kiryu the whole game. I had just assumed that I was naturally better with Majima up until the final mission when I nearly rage-quit the game. I went online to see if I was the only one severely struggling and found info about what the biography did. After unequipping it, the final mission felt almost too easy
Did basically the same to myself in Monster Hunter 4 Ultimate. It was my first MH game and I got all the way to Shaguru Mangala before I found out how to use the insect part of my insect glaive
@@jonathan23day9679 how it felt for me when i had finally realized that the switch axe had its explosion special...in mh3. I thought it was just something they added to it in mhw lmao
Another invisibility powerup that is usually a detriment is the partial invisibility powerup in the original Doom/Doom II. It makes enemies aim randomly around you instead of directly at you. Sounds good in theory, but for any enemies with projectile based attacks it makes their attack patterns far less predictable and harder to dodge. A bunch of hell knights will normally all target directly at you, allowing you to easily strafe around the incoming fire. If you're invisible, it's a wall of projectiles that are just going to hit you.
The cloaking device in Super Smash Bros Melee rendered your character mostly invisible, it wasn't the worst but certainly not very easy to recover when you're trying to jump back on to the stage. And yet, if you have a name on to record your stats, you'd see the arrow and your name above your character even with cloak. The item was either some sort of aural meta-bluff item or practically useless.
I just realized something, since you don’t get desynchronized after putting on the Auditore Cape and aggroing all the guards around you, does this mean that at one point in Ezio’s history, he put on a cape that made him instantly the most wanted man ever?
@@medusathedecepticon basically - part of the point of AC is to, y'know, be a stealthy assassin. Blending in crowds, hiding in bales of hay, trying not to arouse suspicion, big AC mechanics. That cape is basically an invitation to fight, which is kinda fine as, if you found all those feathers and wear the cape, a fight is presumably what you want.
The cape if I remember correctly was owned by his father, and they are part of nobility... So probably the cape shows their family insignia and everyone knows it. (Can't remember) So him wearing/carrying it is probably historically possible in AC. (That's why he doesn't get desynchronized)
Twilight Princesses magic armor would be so much better if instead of constantly draining your rupees it just took them when you’re hit, make it like 100 rupees or something so it’s not ridiculous, I forgot how big the wallet was.
That's the thing though. If you just need it for a boss fight it's quite good. It's basically like bringing more health to the fight for the cost of money. I don't think it was Intended for something you use the entire game. Just like the item in windwaker that uses magic.
I thought the armor was fine as is. Honestly, by the time you get it, you shouldn't need rupees for anything else so you can just use them for health. It's a nice balance to the rampant "inflation" that occurs in late game video games. It's also low-key almost necessary to finish the endless dungeon thing. If it wasn't for that armor, I wouldn't have made it through the last 5 floors without it.
The Magic Armor was Awesome! It was NOT meant to be used through the entire game or by casual players who think they are invincible and want to walk through the game as though the challenge is gone.
Hilariously, there was actually one good use for Gen 1 Focus Energy: - Crits would negate all stat changes for the attack, including your attack buffs, making it weaker if you'd used something like two Swords Dances - Crits were based on your speed stat, so faster Pokemon were more likely to crit Basically, Focus Energy could save Crits from screwing you over in a longer fight if you had time to set up.
I was about to mention this, but in practice, it never really makes sense to make the effort to use Focus Energy for that purpose because it takes up a move slot and an extra turn to pull off, which, even though gen 1 is a bit bulkier than later gens, you usually aren't afforded.
Also, the in-game glitch of buffing/debuffing yourself to give you more Badge Boosts. This is fantastic, really, so take Amnesia, for example. Using it once gives you 2 stages of Special, but an additional Badge Boost. Using it again keeps giving you Badge Boosts. It's with this in mind that Kaizo Blue is actually beatable.
The magic armor in Zelda: Twilight Princess is awesome. The side quest to buy it takes so long that by the time you get it, you'll have bought everything else in the game. You won't actually need rupees anymore, and yet Twilight Princess hoses you down with them right up to the end. So you might as well use them for defense. And when/if you actually run out of money, just change back to the green tunic.
In contrast to the Cloak of Darkness, the Boots of Force are actually really useful since it lets you kick open chests you don't have the key for yet. It also has the highest damage output. Of course, if you don't already know what the chest contains you'll likely end up losing the boots in favor of something worse, which is pretty much everything...
Twilight Princess's magic armor drains rupees, yes, but the game gives you WAY too many rupees, so it really doesn't feel wasteful to wear it into combats. I usually find Link putting the rupees back into the chest because his pockets are full more often than he winds up keeping what's in a chest I have him open. The armor is especially helpful in the pit of trials or whatever they chose to call it later on. I'd say it still counts as more of a power up than a power down.
I just max rupees and romp through the cave of ordeals with the magic armor making it a super easy. Magic armor was actually incredibly helpful given how many rupees you can actually get in such a short time in LoZ TP
I cannot tell you how many hours of my life I spent playing Wizards and Warriors. I still remember farming the same drop spot for hours to get the blue potion you needed to fast walking in order to make the jump to get the axe upgrade. Couldn't beat the game without it.
I remember first getting the magic armor, and then realizing all of that about it. Thing is, by the time you’ve grinded enough rupees to get it, you’re basically good enough at the game to not need it. And I realized that pretty quickly too, so it wasn’t that big of a deal. I did also still grind for rupees before the final fight so I could wear it in case I needed to (don’t remember if I resorted to that or not, this was like 2006/7)
Got the Charismatic Autobiography right off the bat, and was baffled how the game got so hard so quickly! When I found out what it did, and got rid of it, I was a god!
In Jade Cocoon 2 there was a very rare chance that your egg would hatch a Chrome Divine Beast instead, they look amazing and they are immune to all magic, not a single magic ability can effect them which is great.. until you realize you can't cast buffs on them, you can't heal them or revive them if they fall in battle either
Wild Guns had a mystery powerup that could give you one of the other powerups in the game at random. However there was also a significant chance of it giving you the pop gun, which does no damage whatsoever to enemies, and you can't get rid of it until running out of its ammo.
So, SO very frustrating when you're trying to keep yourself alive, or trying to keep a acore chain going and lose focus and accidentally shoot the power-up, and it's not even the shotgun or grenade launcher that can help keep you in the game. Nope. You just have to deal with this now.
Another good one is the climbing gloves from spelunky HD, they allow you to climb walls, and in a game like spelunky that's amazing, except that they are always active meaning you now spend most of the game figuring out how to unglue yourself from every single wall you run into and not, say, running away from the deadly ghost that's right on your heels
The Magic Armor isn't that bad just situational. Rupees are really easy to find and that thing becomes invaluable in the later parts of the Cave of Ordeals.
I'm not sure I could have completed the Cave of Ordeals without the Magic Armor. For regular use it was obviously garbage, but in the right circumstances it could be exceptionally helpful.
Was the box costume in Balans Wonderworld covered in the first video? A trash power up in a trash game. I should be mad at the sleeping Kirby powerup but he's SO cute when he is asleep!!
For 'upgrades' that in fact hamper you, the one I remember irritating me the most was maxing out Ryuji's confidant in the original Persona 5. It basically made it so you insta-killed enemies but gave you no experience or items for it. You couldn't farm, which we all know is a staple of effective RPGing.
It all depends on what you're trying to accomplish. If you want to grind then it sucks, but if you're just trying to explore or get from A to B it sounds like an upgrade to me. Though I haven't played Persona 5, so I have to ask if that's an equipable skill you can turn off, and what the lower level benefits are.
@@kyuubinaruto17 iirc you can't turn it off. It was changed in Persona 5 Royal to only trigger if you engaged enemies in a certain way and gave you exp, items and personas.
@@kyuubinaruto17 except if you're trying to get from a to b, you can likely either warp closer or just avoid enemies while you NEED to fight for exp, personas and drops.
@@Isrialith no, thats how it was in P5, too. Ambushing weak foes = instakill. You can avoid ambushing them, but you lose the first turn advantage, can't trigger the early regen skills, and make yourself more vulnerable to getting attacked first. It really should've been a toggle thing as even 'weak' foes could put the hurt on you and drain resources you'd otherwise not lose just being able to ambush normally - it just makes shit awkward when trying to either recruit or gather materials.
@@KeithElliott-zd8cx In Royal you don't ambush them to instakill them, you charge into them while holding sprint. (At least thats how it works in mementos, I've never actually found enemies weak enough to be instakilled in palaces.)
The way I played twilight Princess, I would only wear the magic armor during hard boss fights, and I only got it towards the end of the game when I had more money than I knew what to do with, so it was actually pretty handy. 😅🤷🏻♀️
@@Telogor That's true, but I guess I was just thinking of the times I didn't have it on a pokemon in my party. Of course, the same problem would apply to focus energy.
Great video as always! One frustrating power up in the same vein of Gen 1’s focus energy is Fallout New Vegas’ “In Shining Armor” perk. While intended to provide some DT bonuses to energy weapons when wearing certain items, a programming error rendered the perk useless. Worse still, New Vegas employs a level cap and limited perks, meaning that this perk perpetually makes the courier sub-optimal.
Was the "power glove" from Faxanadu mentioned in the first of these videos? I remember having such a crazy feeling when I finally learned, years after playing the game, that there was a glitch that actually caused it to halve your damage instead of double it. On the one hand, I felt robbed. On the other hand, I managed to finish the game with that stupid thing in my inventory, since you can't get rid of it.
I don't remember if Faxanadu was mentioned originally, but it's the Pendant that does that. That game is so trolling (like having a poison vial at the very start of a screen that pushes you back to the previous screen with respawned enemies) that it's almost a fitting bug.
Yeah, it's another annoying glitch. Thing is you already start the game with increased attack power, grabbing the Pendant then sets you back to 'normal'
Here's one I don't see many people talk about, Tower of Druaga. It was a Namco arcade game with something like 52 mazelike floors, and almost all of them had a secret condition to get a treasure. The thing is some of these treasures made you worse if you didn't have another item in your inventory already. Some of these needed items from 20 floors ago and needed another item to get themselves.
I don't think I ever played it but it still made me very happy to see it getting a costume in Smash. All the reactors going "huh?" at it was hilarious.
@@RaceBandit Oh yeah, I forgot about those! And then I think there were the items you needed to finish the game, and those had obscure ways to get 'em too.
The magic armor is actually quite good if used correctly. It’s intended to work with the final hidden skill that gives you a double damage spin attack if you have full health. It’s only really useful for a couple of boss battles but helps you to really pour on the damage as long as you don’t mind losing rupees in a game that has a lot of them.
The magic armor is amazing! For end game playing in the challenge dungeon when you don't need ruppees anymore, it's absolutely worth it. Also, I loved wizards and warriors as a kid but forgot its name. Thanks for the reminder!
I had the genesis version of earthworm jim 1 and 2... The only real annoyance with the bubble gun was running out of ammo and it auto switching to that thing. Im almost positive I remember having the ability to switch guns
Morrowind's Boots Of Blinding Speed fits these theme perfectly. Yes, you can negate the blindness with in-game mechanics but it's still a great "upgrade"
There is one practical use for the magic armor. In the cave of ordeals, there's an enemy called a gibdo. It's similar to a redead - creepy zombie thing that moves really slow and freezes you in place by screaming. Unlike the redead, though, the gibdo attacks you with an enormous sword instead of its own body, and every hit deals massive damage. If you're frozen and one of the gibdos is about to hit you, you can switch to the magic armor really quick, take the hit, and then immediately switch back and whack the gibdo until it screams again. Rinse and repeat. You still need a good amount of rupees, but it's not nearly as much of a financial drain as using it literally any other way would be.
I get what they were going for with the Magic Armor (Rupees are useless when you run out of things to buy), so giving them a practical use to power your armor was a novel idea, the execution was just poor. The constant drain was unnecessary, and they could've made the impact to your wallet relative to the strength of the hit it absorbed. An attack that dealt little damage would drain few Rupees and a major hit would be a hefty cost (to prevent making bosses too trivial). The extra weight could've just been scrapped all together, it doesn't really make sense from a gameplay/lore perspective. If they wanted to keep the weight from the unpowered armor, they could make it so the armor still offered a damage reduction (Link isn't used to wearing heavy armor, but heavy armor will still protect you better than a tunic will).
I'm in agreement here. I honestly wish that they had left the weight increase out as a compromise if they decided to keep the constant rupee drain in so I could wear the armor as a cosmetic even with no rupees left in my wallet. Instead they decided to leave it unchanged in the HD release for the Wii U.
I can kind of see a practical application for the last one. I haven't played Assassins Creed 2 since release, but I think I remember there being challenges. Things like 60 hit combos and such like. I think having that much aggro could help those who had mastered the combat. It does suck it took so much work to recieve something that intentionally hinders you though.
didn't need no damn feathers for that, (honestly this is the game that broke me of trying to 100% the achievements) in AC1 (the one with the fucking flags) I performed a mission flawlessly no guard ever even saw me and I killed every one of them in the area, took out the target without being seen as well, then had so many guards suddenly on me I was in one spot fighting for like 30-40 minutes straight (which proced it's own achievement when I finally killed them all) as for that 60 hit combo you could draw the aggro for that just trying to get to some of those feathers
in Elden Ring one of the talismans the player can find is Shabiri's woe which is located in the village of frenzied flame which constantly attracts the aggression of all the enemies in the game.
I haven't found it yet myself, but I know that many players who get it will usually use it in conjunction with the Mimic Tear spirit summons. Have it equipped when you summon your copy, but then quickly replace it on yourself with something more useful so that your copy will draw aggro for you.
The Scarseal and Soreseal talismans in Elden Ring. Radagon's variants increase your physical stats and Marika's increase your spell casting stats by +3 and +5 for Scarseal and Soreseal respectively. The problem comes in when those talismans also increase the damage you're taking by a percentage value. 10% for Scarseal, 15% for Soreseal. Later on in the game, those flat stat bonuses will be massively outweighed by the extra damage you're taking.
@@insaincaldo But that doesn't have any benefit to the user. All of the power ups listed have at least a minor benefit. Also, it was covered as a "reward not worth the effort".
I remember in Vampire Night saving up for the Comical bullet power-up. Turns out after all that, they did very little damage, had a much smaller clip and the sounds they made weren't even that comical!
The rupee costs weren't why I hated TP's Magic Armour. I hated it because, for those costs, it should negate knockback. But it DIDN'T. The one thing I needed it to do, because I was fine on HP regardless.
I love how the Assassins Creed 2 footage is seemingly from the 360 version. Because there is no way anyone wants to do that quest more than once. And considering I did it too, I definitely don't blame them. It might even be from Ellen's version, because I'm fairly sure I heard her say she collected them all.
I actually liked the Auditore Cape. No longer did I have to run through the streets trying to get a large group of people to fight. When you're trying to get some of the achievements that require something like "kill x people in y seconds," it's easier if you can make them come to you. By the point you get the cape, you should be able to hold your own against an arbitrary number of enemies.
I don't think it does. The game flat out warns you that if you put it on it will make the game much harder, so it's impossible for it to screw you over since you have to manually choose to do it. So it's not forced on you, and warns you about the dangers.
It's not a power up, though. It's literally hard mode. Better example might be nex mex spells - you can make cow punchers and snake oilers mages but it will also drain stats. Best character is snake oil salesman with everything but vampiric yodel and grinning skull - amp myst, attack all spell, 3 skelly allies, without losing 25 gun dmg or item and meat drops. Plus snake oiler's great consumable crafting, 3x poison, big spleen, fan the hammer, etc. Bean slinger's pretty great too, but nex mex provides a massive benefit that the already mage class doesn't really get.
In the indie soulslike, ‘Death’s Gambit’, there’s a piece of equippable gear called Blindfold. It boosts your strength and finesse stats by a decent amount… and turns the screen completely black
Skyrim Anniversary gave free CC content, one of them ‘The Gray Cowl Returns!’ essentially adds a similar reward to the AC one. You gain better sneak, and ability to see through walls, you lose the ability to get anywhere near guards. Atleast it doesn’t take you hours to unlock.
The zelda magic armor is okay as an end game kinda thing when you really aren't using your money for anything. Also pretty good when you have your wallet maxed out and you can't be bothered with that one boss.
Interestingly enough, I did not know that the Robotnik box could flat out kill you. I don't think I ever hit it without any rings that I can remember. Although that was many many years ago.
Well considering that getting hit normally either breaks your shield, drops all your rings, or kills you, I don't think it'd be hard to piece things together after breaking your first Robotnik monitor (unless you're the poor sap that DID get killed by their first Robotnik monitor).
To be fair, magic armor that uses your money (or magic, as is the case of the similar magical barrier "armor" in Wind Waker) is a pretty fair trade for what is essentially an equippable God mode. If there were no drawback to wearing it, pretty much all the tension would go out the window. Plus, it gave you some use for all the rupees you'd have by the endgame, as most Zelda games had you flush with cash and nothing to spend it on.
The Power Punch in Contra Hard Corps. It severly reduces range and fire rate, and limits attack direction to just left and right. Try using that to fight off a flurry of enemies rushing at you from every direction.
The Power Punch is actually incredibly powerful if you fully charge it (ala Mega Man style), and can end boss fights really quickly if you fully land the charged blasts on the bosses. So, it's more like a "difficult, but awesome" weapon, and it's not even that difficult to use in some situations.
@@SomeGuy712x No. You've got the weapons wrong. The Psychic Blaster is the weapon that charges and kills bosses super fast. The Power Punch has no charge option. Hint: The Power Punch is the weapon that's a punch.
There was one in Army of Darkness defense called the Magic Words (I think) where Ash would say the words from the movie and either finish with "Necktie" (Gives you health) or "N@*&$@" (Gives you a random unit) Sounds handy, but when it spawned a unit it was only the lower tier units and they had no upgrades. Meaning you would have one of your two power slots filled with an ability that would either give you an inconsistent amount of health, or a completely useless unit that wouldn't even slow the horde down. That on top of the large wind up time means you would get killed waiting to see if got lucky enough to get a good necktie or not.
The Magic Armor isn't bad, you have no use for Rupees at that point and you can simply equip it when low on hearts, just before you get hit, or just use it to skip an entire boss fight. You'll often get enough Rupees before the next. It is only bad if you wear it 24-7 like you have no idea what you're doing.
Well wearing a cape with your name on it when you're a famous assassin is a pretty dumb move, it's like... I don't know... a famous spy announcing himself with the same codename every time, and insisting on how he likes his cocktail while he's at it.
Auditore cap had a postive trait too. Then you take it off guards aggro immediately drop to zero. So it was fun for wreck some havoc and easy escape in the end of the game)
The magic armor is basically meant to be a boss win mechanic. You can wear it for a particularly tough fight if you're struggling and basically get a free win
To be fair, if you use the Magic Armor exclusively in Boss Rooms and farm minigames to generate armor money... You can get a huge head start in hard fights. Saves on heals. Just don't let the armor overstay its welcome.
The "Go faster glove" in BPM: Bullets Per Minute. It makes you go really fast. So fast indeed that you'll just go from wall to wall and will need to stand still to aim, which is a death sentence in that game.
Ghouls n Ghosts series comes to mind There's a variety of weapons pickups and some have niche uses or just completely worthless. You can easily end in a state of losing lives just to get a power up appropriate for the checkpoint you're on.
As stated by others, the armor in TP is not meant to worn all the time. It's a late game item that's only meant for emergencies or difficult situations. It draining rupees actually helps since by the time you reach the late game, you run out of things to spend money on and yet the game keeps giving you endless rupees. Given that most of TP fights are insanely easy anyway and the armor looks really cool, there's no way I'd say it "screwed you over."
2:03, despite the cons I'd say that is actually decent armour, just not a casual wear type armour, one I would use for super annoying fights where normally you'd have to do a lot of dodging, instead I like to just get up close and personal with my foes :)
I used the money armor in Twilight Princess to great effect in the end game trials. Max out your rupees and equip that armor when things get tough. Boom! Challenge handled
I can think of a few, and they are; *_Black Blade (Tenchu Z):_* Although it serves its intended purpose (slightly reducing your detection range), it's how you hold the item that screws you over, it takes up a consumable item slot, despite *_not_* being a consumable, you need only buy it once. *_Berserk Mode (NieR: Automata):_* An ability A2 possesses in place of the self-destruct that 2B and 9S have, how it functions is a significant damage boost at the cost of *_constant_* HP loss, shutting off once you hit a threshold. *_Superbolide (Final Fantasy XIV):_* A skill unique to the Gunbreaker class that grants them 10 seconds of invincibility at the cost of reducing their HP to 1. To make it even worse, you drop to 1 HP first and then gain the invincibility the frame after, meaning you can die from using it if your timing is bad enough, and if you are fighting a group of enemies, the odds of getting hit on that one frame goes up. *_Partial Invisibility (Doom and Doom 2):_* Although this works by giving all enemy attacks a slight directional offset, this can work to your detriment, as it will make enemy attacks harder to dodge, especially if said enemy is the Mancubus, as their attacks already have a slight offset, making them even more unpredictable. *_Glass Cannon (Noita):_* A perk that can both work for and against you, it caps your health to 50 and negates health boosts in exchange for x5 damage. Sounds bad enough already, right? It gets worse, it doesn't just multiply damage by 5, it does the same to the *_radius_* of player-made explosions, meaning you need to be far more careful to not blow yourself up. Picking up a second Glass Cannon is absolute madness, as your damage and explosion radius are multiplied by 25.
TBH the twilight princess magic armor takes the Zant fight from intensely frustrating to a complete pushover. Didn't use it for any other fights. Except maybe once or twice in the Trial Pit. And rupees aren't a problem in this game especially if you do the Poe side quest where the final reward I think is every single time you visit the guy you get 100 rupees(Silver). Alongside a frickton working your way to that reward.
Original FF1 had spells that were bugged and did not work. Worse, each character could only select and use a handful of spells from each level meaning it was possible to waste precious slots on useless abilities.
Most people are pointing out in Twilight Princess by the end of the game money is basically meaningless so you can just use it for the armor. However, I haven't seen anyone mention the Poe Souls quest. If you collect all the souls, you can get unlimited money. Every time you talk to the guy's cat, he gives you 200 rupees.
Old Sega Megadrive Game, "Super Hydlide". The item would be the silver sword. You need to find it randomly searching a graveyard or consult a strategy guide. While it is the best "conventional" sword in the game, it also weighs literally 10 kilogramm. About as much as your armor. Meaning there is a decent chance you will be overloaded just having it in your inventory. At least it sells for much. But if you sold it, you are off even worse: Because you can not buy it back after leaving town. And this weapon is also the requirement to unlock the best and lightest sword in the game: The Lightsaber. Yes, a literal Lightsaber. And you just need to lug the silver sword up a literally cloud piercing tower, teeming with enemies!
Eggman mark... Reminds me of different game but the effect is worse. Speeds up the decrease of you energy which mean you need to eat more faster to not die. Not to mention the ominous bgm for getting it. Worse part, it's hidden, you won't know until you opened it.
I'm here to rep for Magic Armor. If you have the biggest wallet completely full, you are good enough at the game to avoid taking most hits. This means that the bonus dungeon, which is 50 floors without healing, is completely trivialized by the Magic Armor.
The minishroom from New Super Mario was the bane of my childhood. Yeah you get access to secret areas, and the secret worlds but it makes mario super hard to control and one touch kills him!
magi armor was awesome especially for late came of ordeals floors. but It would be funny if they named i the debuff something like "financial stress" or suffering from success"
Regarding the magic armor, still better then the blue and red tunics from Ocarina of Time. The blue helps breathe under water but with Link can only float and sink, it doesn't help him swim like the Zora mask in Majora's Mask or the Zora tunic in Twilight Princess.
I don't think it's a fair comparison. The equivalent would be Nayru's Love, which for 12 magic granted you like 60 seconds of invulnerability(but still had knockback), and it's something you can get as soon as you got the Longshot, so about halfway through the adult timeline.
Neither of those has any downsides though. Then again, by the time you get the Magic Armour, rupees are pretty useless, so it doesn't have any significant downsides either.
@@Llortnerof yeah, draining magic, or draining rupees after you've bought everything anyway (the cost of the prep to get the armor's likely more than you'll spend using it, long as you're not a total idiot), kinda similar. Your wallet's like a mp bar able to absorb like 80 hits.
Kid Klown in Crazy Chase had a few of these, including maybe the worst power-down I've seen: jump. It forces you to constantly jump in what's already an unfair rage game.
At the end of the Game Boy Advanced version of Harry Potter and the Sorcerer's Stone, you fight a boss battle against the Basilisk. The problem is, you are stripped of all of your party members AND your wand and left to use the Sword of G. Gryffindor. Cool in theory! Problem is, the sword scales with your physical stats, NOT the magical ones you've been training up all game. Your only hope of beating the Basilisk is stocking up on healing items, doing all of the side quests that get you strong items, buying cards (that will be random every time) that allow you to deal magical damage, and praying to RNGesus that the snake misses (its hit rate is decent) and that you hit (the sword's hit rate is garbage, and tends to roll 0 on damage)
Me,personally,in Pokemon games i never chose Pokemon moves that added (or subtracted) from my Pokemons' stats. I always chose moves that damage the enemy. :)
Well, you're wrong. First and foremost, TP had TONS of rupees. If you were able ti buy the magic armor at all, you can afford the occasional rupee drain. Not to mention it's the most expensive thing in the game - there's almost nothing else to buy by then. Secondly - on demand invinciblity, for this cheap when its on, is a steal. You can block like 80 hits with a full wallet, and the hundred 50 rupee chests are each basically trivializing a fight if you want. 12 rupees per hit isn't anywhere close to a big deal, you can hold 1k rupees and again theres a lot of cash in chests. Third - there's a 50 floor challenge that's WAY fucking harder without this armor - unneeded in the main story, sure, a fairy and 3 healing potions is fine, but not there. And fourth, iirc theres a quest where the reward is they refill your rupees indefinitely - at this point, rupees are just a mp bar for a toggleable invinciblity with no real downsides as rupees are eventually worthless and you often have too many to get more.