Thanks for watching! Links to the games are in the description. For more Ask Gamedev, check out this Solo Developer Showcase playlist: ru-vid.com/group/PLqlV9u4jszMflDXQz53fjXrE6kxLWCQwm
Fellow solo dev checking in! The tools available make making a fully fledged game on your own a reachable possibility. But that doesn't mean it's easy by any means! I'm making a village-builder roguelite called Kainga as my first game, and it's been a long but rewarding journey!
@@stylie473joker5 In my personal case: I have the opposite problem. Whenever I do not work on my game, I always feel guilty ^^' As for how I stay motivated on a single project, that's because I put almost all my ideas into this single project so it's hard to think of anything else XD And in general I know how hard it is to complete one project so I don't deviate from this goal and sometimes make hard choices in order to finish.
im right there with you buddy :) 2 man project turned into my solo path :) only know 3d modelling, and wanting to finish the project, i have to learn ue5 :)
As a solo game developer i feel these kind of videos are encouraging. Thanks for making these kind of videos. Its good to see what solo game developers are doing these.
Please, review your definition of solo game dev, a team of 30 devs and artists don't feel like a solo projet even if it started this way 10 years ago. Nice work, i like your video.
I just came here to comment how i think its hilarious that some people I've seen think that solo developed games don't exist, to the point where one told me that undertale was made by a team (wish there was a face palm emoji just for that)
Brilliant. As a fellow solo dev, one of the most difficult things is to get some exposure, and stuff like this helps. It's already hard to do a game all by yourself, to also do the marketing (like all the know-better youtubes and blogs tell you) simply is asking too much.
The fact that Cultic isn't in this list is criminal, please play it!
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Don't get me wrong, these are all awesome, and the folks that are behind these are shining examples of talent, effort and perseverance. But, I am getting a bit blurry on what exactly constitutes a "solo dev" Cheers
<a href="#" class="seekto" data-time="370">6:10</a> - "Trash game. Trash devs"... <a href="#" class="seekto" data-time="389">6:29</a> - "...And, you can pet the dog" 11/10, must have! GOTY!!
As a solo dev myself, this is very interesting, I hope that someone who hasn’t known me prior finds my game and enjoys it lol, I know most people who take one look at it will probably nope out really fast.
On the business of games being made by one person. I was wondering if any of you would know a RU-vidr that was making a game that I've been look for a while. He had a (potential can't really remember) German accent and was quite new (tho at the time I found him he was experienced enough) to making his game, he starting out as a animator and learning it from scratch but changing to make his animations into a game, basically learning and making that from scratch as well. I remember it setting as this, a vast desert land scape with large rock formations dotted about it, the world's technology was a mix of advanced (lasers and hovering) for some factions and down right hair brain Russian Slava jank (rockets and wheels mad max style, including some rocking Russian music) for just one. Its character design was anime and sexulized, including it largest member being basically the gods of thier world, large feminine monoliths (four to six stores tall) of white fur, lanky limbs, pointy ears and large blue eyes. I believe the game was being made with unity and was 3d, with good physics and vehicle destruction with a good amount of lore about the world and it residents, which where made with art pieces and lore "dumps". (Which I don't know what thier actually called so I'll call it "dump" for now until someone else says other wise) Know what do you people think? I'm I crazy or did I watch this? If this is real I would like to be pointed in his direction to see his progress.
Making game as solo dev is Not Easy and need Insane Effort, until I watched last list on this Video suddenly I got goosebumps about kkkrrreeezzzy game Yang Bing made as solo dev.
I admit i've been 'baited'. As paradox the thumbnail made me think that was one of the games xD I thought "what is this? a minimalist pixelated wrestling/fighring game with monsters? i wanna see it" hahaah Damn your intro, now i want that game. ahaah
I think you don't understand what a solo dev is, when you show people who brought in help with music, art, animation, etc. That's called having a team (whether paid or not).
I don’t know. Like, I consider Dust: and Elysian Tale a solo dev game because all the animation, code, and story is done by one person, even though he got help with the music and paid for voice actors and a voice director. If all the ideas, structures, gameplay, levels, and cutscenes are done with 0 unfiltered outside influences then I consider that a solo dev game with music and voice contributions. He payed for those contributions, but he also was the one to implement those contributions into the project through his coding. Can you really be called a game developer for providing a voice line or a few pieces of music while someone else implements it into a separate project. I’m not trying to downplay throes contributions, but you’d have to invent your very own base coding language, game engine, underlying hardware, and a whole plethora of other systems to truly say that you’ve developed a game by yourself, with no outside help or outside base of development. So I think there’s has to be a line to draw if you want to classify someone as a solo-dev and I think being the only person to contribute code to a project and to implement music, art, or other assets, whether you made them or not, can classify you as the sole developer in that project. Though I guess if you want to draw a distinction between someone buying assets from a library buy some company and someone explicitly paying someone specifically for a project that their developing, those music developers are contributing to the development even if their a step removed, but to that I would ask you this. Does outside assets being used in a project mean that the developers of those assets are developers in that project? If so that would make the developers of Unreal engine, Godot, a wide variety of open source and library art and music developers, Microsoft, apple, and any number of contributors by virtue of hardware and software technical developers. I draw the line at implementation of assets into a project. The hardware, software, and outside assets whether payed for explicitly for the project or not, don’t count as developers. Not unless they contributed code that implements some functionality or asset specifically for that project and not as a part of open source code, because developers use open source code all the time.
I watched both the solo developer vids and while these are super inspiring, i'm pretty sad there was no mention of Touhou or ZUN whatsoever. ZUN was even a pretty big inspiration for Toby Fox, and you can see some of it back in his music. If you guys ever do a vid like this again, I hope you mention Touhou!
This is my first time seeing this channel. Hooooooooooooly dude this is awesome!! You actually did a great job describing these games and making me want to play them + doing a great service to the devs. Like you actually bring out really interesting details and shit and and fuck ya dude. Good stuff
All these games look actually interesting nice choices End of Dyeus ,Fates of Ort are two of the best RPGs I've ever played and both made by solo devs. Copy Kitty is the best Megaman X style game ever made also done entirely by one guy. It's actually crazy just how unknown amazing indie games can be. Quality clearly has little to do with popularity.
How about highlights for games made by power couples? Or teams sized 5 people or less? For example: Fell Seal: Arbiter's Mark was made by a husband and wife team. Husband did programming and wife did art. Although that came out a few years ago.
Damn Compound didn't make the list. Bevan deserves recognition for making a VR game in a market that's already small and its actually being bombarded with tech demo games and "experience games" more than actual video games.
Solo developer means 1 person. Games with more than 1 developer is no longer a solo dev work. It makes no sense to continue to classify games as solo effort when it is no longer a solo work. Projects that have finished by multiple hands has a slim chance of ever finishing with just 1 individual. Any moment that a solo dev were to stop working, the game wouldnt even be mentioned.
@Ask Gamedev like your videos, but just a small thing. please give credit to your music sources. They may be Audio Librarys but there are still people working on theese tracks. For Example : <a href="#" class="seekto" data-time="273">4:33</a> is "Bad Snacks" - "Funhouse".
I guess I should mention the game has never really seen any marketing that I know of, so the player base is pretty small. The devs updates can also take a while.
I had no idea Midnight fight express was made by a single person. I have that game and its awesome. Is there a place where music producers can connect with indie game makers?
We are currently writing a turned based strategy game that heavily emphasises on dice rolls from 4 to 20 sided dice. We don't have a video for a pitch yet, but I'll leave a link to the lates DevLog. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_kzRualV2Sg.html
haha well we all have that one game that gets away.., This one was both personally dark and harkening back to quite a dark period, but it was also that game that refused to get fun , like it was always on the horizon of being awesome but never got there ;) maybe one day eh...
The last game was fancy looking, but why the focus on China? (I already know that the industry is very left leaning in it's ideologies, just look at the social projects Unity supports) There are thousands of indie developers here in America that are extremely talented and need help.
I really hoped you'd talk about Brotato, since it's generated such a big hype over the last weeks. Also Manor lord's is extremely interesting to look into the development journey. But that's just Released as a demo as of now.