To be honest, Blender is part of my pipeline already and when I go full time with my animation career, I'll make sure to open my studio and have Blender, Substance Painter, CLIP STUDIO and Unity as our tools for animation
God bless you and give you what you want. I am also using blender and maya for my 3d work and blender is more easy in rendering than maya. But this is only my opinion.
Blender is a very important thing in this world. In enables so many artists like me to jump into 3D animation, without basically devoting their life and carreer to it, needing to do serious investments only for software. So people can develop 3D skills at whatever pace they find fitting and eventually come to do big things with it - like I am intending. Because of this generosity, I am planning to donate quite some money to tze foundation, if I reqch my goals of being successful with my 3D animated movie. Because it would never exist without Blender.
Exactly, very beneficial contribution to the world, it's beyond "it's free", or "it's a good software", they are literally allowing millions to explore the world of 3D with no obligations.
@@bluediamondsgscstudios3684 Some do use Blender, but it's not about a film using one software. CGI in movies is always made by external companies, which get hired. They can use whatever they like. Why don't they use Blender? Because it can do many things, but it isn't the absolute best or fastest in any of those fields. In CGI business, speed is everything, so the most efficient software is used. But who cares, if Blender is being used in films? For many years it is capable of doing absolutely everything, so hobby artists get an increeible tool. If it would become an industry standard, maybe one day it would not be free anymore. I want Blender to be very successful - and it already is. Being used in Hollywood doesn't serve a purpose. It has already been used for many films, some of which made it to the cinema.
I just started learning 3D in Blender. It’s so cool that you can get a proper professional-grade 3D package for free. And the same is true for BlackMagic Davinci Resolve and Fusion for video editing and compositing. So you can make actual quality VFX videos and short films entirely in free software.
0:27 8. Blender is Free 1:49 7. It Can Cover the Whole Pipeline 3:03 6. It is Not a Business 4:08 5. It is Open Source 5:14 4. It is Constantly Updated 6:02 3. It is Not Industry Standard 7:34 2. It Has Small Size 8:52 1. It Exists Because of The People
I see that happening. The same Autodesk business model is now happening to Adobe. And they will bleed money because competitors do better software at better rates. Even purely commercial companies would sustain free software for people to get trained before entering the industry, like Pixologic's miniCore (Zbrush), or Unreal.
You didn't add one vital fact - Blender launches in 2 seconds, unlike some programs like 3DS Max which takes like 2 minutes sometimes... It's also worth saying how many people exactly work in Blender Foundation. It's 15 people.
Well done! People often wonder why Blender is such a big deal, and why should anyone consider it? You're right, Blender is just different. It's not the best, it's just different. However, Blender is the best for my needs, since my entire design pipeline is made of Open Source software, from Operating System (Ubuntu Studio), to Graphic Design, Printing, Product Design, and Marketing. No matter what type of software you need to use, just use what's best for your pipeline. I just happen to run my own business, so I designed my pipeline.
its not a sin to buy a good software from time to time, today i bought affinity publisher. those guys deserve the money, theres no real competitor for indesign and publisher in the free opensource world , i also contribute to blender from time to time
@@goku21youtub I don't think people are against paid software really, they're just against shady business practices by Autodesk and Adobe. Many people switched to Affinity and that's great. I stick with open source because I don't like to deal with Virus on MS and constant crashes on Mac. I stuck with Linux for design work and stability and haven't turned back since. Windows is still king for gaming. In the Open source world, the best alternative is Scribus. Trust me, I learned Indesign throughout, and it's an incredible layout program, but Scribus has enough of the same features as Indesign to be qualified for DTP.
I have been using max for 10 years now, I am switching to blender because I am seeing all these cool stuff and nothing much from max. But I have a question: The only thing that I see is people saying that it is not an industry standard but they are not explaining more, its like debating someone stubborn. From what I am seeing it can create an entire movie, so whats the problem?
Ηλίας Αλμπάνης newer studios may begin implementing it, but older studios that have maya based pipelines will stick with Maya. I’ve never seen a vfx studio use Max
it takes a lot of time for studios to change their softwares. They don't even update their software yearly so most of the studios are still using 2015 versions of Maya and Max. Cost of those licences is nothing to them compared to training thier atrists a new software. Blender will surely become industry standard with time as it has a lot of good features and it is open source so it is easy to make custom features for it.
its mentioned in the video. Big comapanies have thier established Software and pipeline and custom tools etc... and if you would change the main software everything has to be replaced and renewed which will cost so much time and thus MONEY. It just takes time for Blender. But its starting alrdy. In my new Job we work with Blender and unity so :)
I was in Blender last week, it's fascinating, the principal was kind to all. He have me a t-shirt and magnet and stickers of blender, and I even had a photo with him🙂
I know you from Instagram and I instantly recognized your extreme Non-destructive modelling skills That adaptible car frame still is one of the most impressive things I've ever seen done in Blender
Excellent video as always, and there's always something to understand and learn from your videos about the game industry and how the tools are used for visual effects and filmmaking overall etc's. Thank you. Question; where's that Batman in his Dark Knight Returns armor footage from? I'm unawares of that clip.
Coming from 3ds max Blender is okey but still not great for heavy productions for me. I work with large scenes and vfx. I have it installed but rarely run it as its just so different then any other software.
whether Blender becomes industry standard is quite a big if, however as a VFX student id think blender is a great way to refine my talents from a creative point of view it can probably be used as a method of making showreel material
Personally my biggest complain for Blender (for my use) is that there's no feature-based parametric modeling. Sure we can have some modifiers but there are no constrains available. Sure I can use tools like FreeCAD (which is also open source) but that thing is kinda pretty buggy and with a very poorly designed UI. And the issue kinda comes when Blender does not support STP files at all (the best bet is STL but that triangulates everything).
If you import the model that is triangulated you can go to edit mode and click alt+j and it will convert that to quads. But yes, it would be nice to have a support for STP files
That's why they are making Everything nodes, where modifiers and modelling should be node based. Also you could already use Sorcar or Sverchock to do the parametric stuff
The CG industry isn't trying to bilk customers. Software as a Service (SaaS) is an absolute must for software businesses, which is why the CG industry has gone that route. Software as a Product (SaaP) is unsustainable; so many CG software companies based on that model have gone belly up. So, if you are a new developer (especially just out of school), and are planning on a SaaP model, sure, your initial sales might be great, but inside of 6 months, but you'll learn that it's fool's gold. Even Blender essentially has a SaaS model to fund development; it's by donation but it's fundamentally SaaS.
I honestly wish trueSpace (Yeah. its spelled like that) was open source, too. It would have been a favorable send-off by MICROSOFT to just let the program, they bought and ultimately decided they couldn't use, go free in May 2009. Aside from some scene navigation issues, and the character animation being almost unusable garbage (Seriously who even used nails in the early 2000s?), trueSpace was mostly there. And it had one of the best modeling suites, for polygons and NURBS (Even if it took forever and a day for Caligari to get the tessellation right), available at the time.
Spend years learning a software that is not supported in game studios . C4d is amazing for both freelance and design studions . Game studios ? Maya and 3dmax period
1- Maya for Freelancer is pretty cheap .. so, go for it. There is a reason, why its an industry-standart 2- Blender try to do everything, but for that, it dont do a single thing on high level. Even the interface is not intuitiv. Look how fast Maya works with shortcuts, hyperbox, access to vertices, plygons and so on 3- Autodesk provide best interesst on the client, why the clients made it an industry-standart 4- Opensource? Dont need 5- Maya is so strong and good, for what you need every 2 weeks an update? 6- Because the infrastructure is not profen on high level work-pipeline and not mature enough 7- Doesnt matter nowadays this size 8- Blender is good for hobbyiest. But if you look forward to work professional in the future, go with Maya Its great that Blender exist. But after I tried some hours blender, I was surprised, how "unintuitiv" the workflow is. So many wastings of buttons like control, alt, right-mouse-buttons and so on, are not used. You have to klick many times to access deeper structures ... for the workflow I had on Maya, it was a pain in my a* the workflow from Blender ... no thanks. That was enough recognizion for me. Maya has a Freelance version, with is pretty cheap ... go for it.
Blender in my opinion is better for both modeling and animation. It's easy to use. And also most games are using Blender to develop their models and animations that they will import into a game engine.
I'm used maya for 8 years , Recently just switched to Blender cuz autodesk's subscription business model, and there is no maya indy license in my region Blender is an amazing free 3D software But Hair system are no match to xgen in maya I'm Hope Blender will improve this hair module in a future
Maya is for character design (in addition to ZBrush) rigging or character animation, if you're not doing one of these, then you probably shouldn't use Maya. 85% of the people are doing something else and then they complain that Maya isn't the best tool.
Blender is a great software, and while I do use 3dsmax for my rendering, I do believe that blender can bring out some great results. Just don’t insult other 3d artists just because they don’t use blender.
that sentence doesnt make any sense ... what render you use in Max? you are compareing cycles with What? vray, arnold etc...? and yes saying everything other artist who doesnt use Belnder is shit, is dumb af.
i remember using max und vray during internship man i fucking hated that shit.... it took sooo fucking Long for everthing .... but the end renders were good ngl
Going from Max to Blender has been painful. Got used to not having to reach for the damn keyboard when i want to do something which max generally has a lot of operations on the context menu which makes it much easier for people using gfx tablets. Hate hate the blender layout and although I know it can be customized, I just don't have the patience to deal with it. The high price of max starts to look reasonable to me at that point.
@@tjseries3057 Nope it won't be included (at least not as a native feature, maybe an addon packed with Blender), but the Everything Node project has the creator of AN working on it.
The title is incorrect and misleading. This video is talking about all the was *_HOW_* Blender is different, not WHY. You talk purely about all the ways in which it is different from other 3D programs. You do not give a single reason WHY it is different; meaning, the REASONS why it was not made in the same way.
Nope, Blender doesn't meet the needs of the Industry and still weak for serious productions, it's like your swiss knife with dull blades.......does many things but not good at anyone of them.
@@Tradigital Trail isn't free. If you want to publish a game you need to pay. Unreal: Developers of commercially released games or applications will pay Epic a 5 percent royalty on gross revenue above $3,000 per product, per quarter. Unity: Besides other limitations for the free version: Eligible if revenue or funding is less than $100K in the last 12 months. Also no source code access. And of course neither is free as in free software.
@@PersonianOld well, the conditions changed, but it still isn't generally free: Unreal Engine is free to use for creating linear content, custom projects, and internal projects. It's also free to get started for game development-a 5% royalty only kicks in when your title earns over $1 million USD. Unity seems to have a free and a pro version now, where you get extra tools and support with the pro version. And of course neither is free software in the FSF sense.
That's a good thing that blender is free and oriented to everyone. I think that entreprises doesn't really need to switch to blender, they might have a reduced taxes for paying 3D softwares companies and the whole ecosystem of 3D school will get their pay/glory also. Maybe blender should do something similar to unreal and unity licencing for PRO !? it would help the developement team and stuff to make blender better for the joy of hobbyist and Pro ! :)
@@IridescentPheasant I believe he is talking about the Blender Game Engine. If he is, then he is correct, since the BGE is no longer under development. But if you are talking about game assets, then that is not true, because Blender is absolutely capable of handling that.
Yeah its free cause its open source. Like android os is free causse its open sources if it ios is not free os you buy it include the phone, like windows you can buy seperated os or illegal with piracy or legal
Josh May The best is relative to the user. Blender is already capable of handling heavy tasks. The major reason why studios wont use it is because they already have a stable pipeline. Thats why even with Maya or Max, most studios still use older 2014-2017 versions of it.
you should make a video about why blender is really "bad" in a real professional environment. despite being opensource it's the most closed peace of software with this dumb license, having so much trouble to communicating with other packages which is vital in production unless you want to do everything in blender which would be dumb. Everything is half baked, can't transfer custom attribute with alembic, USD (implementation) is a joke, it's like they quickly want to add shit just to display the word "usd" "alembic" to sound industry standards. Performance a so crappy my god, can't even do a proper undo, and all the other extra feature like the compositor are simply a joke in real production environment.
EL Conquistador looks like you are not up to date. The developers are actually working hard to change those issues. They aim to have that fix and done by next year at the latest
@@Userdoesnotexit what? it's blender to adapt, when i'm saying usd is a joke i'm talking about the blender implementation (if we can call that an implementation it's just an exporter, USD is much more than that.)
@@hectorescobar9450 not up to date? man i've been following blender development almost since the beginning. They aim to nothing just words, they barely understand how things are working. How many years we've been waiting for UDIMS!!!!! and when it finally came it's lame and very bad with crappy performance. Man i remember when the subject UDIM came on the table Ton and the team didn't even know what the hell is udim. The same was for alembic, how many years we've been waiting because Ton was saying that alembic is useless!!!!! The biggest problem of blender is the people around it that don't have a fucking clue about the needs of the industry, and now when they hear some buzz words like USD etc someone will come up with a half baked thing just to say "hey look blender is industry standard"
You completely can use old tutorials, I started to learn just a few months ago and I have seen videos in which the UI is completely different but with just a little bit of thinking and general knowledge of the software you can figure out pretty quickly where the think that you are looking for is.