Dishonored is particular is awesome that way. You turn an empire upside down in a couple of months and all that's left is urban myths and legends, nobody ever sees you or finds any traces of your visits. I find that incredibly cool.
And the best part is the one time you are seen is when you show up at a party for all the snobs in high society and sign the guestbook fully admitting that you are the escaped criminal everyone is looking for and they all assume its just a costume.
Oh, yes. I like to, where possible, go through missions without so much as rendering anyone unconscious. One of these days, I want to go through a whole game without killing anyone, rendering them unconscious (excluding targets), or stealing anything. Like a ghost, leaving not even a hint of my passing.
I know this may sound impossible. But I heard that if you try really hard, it is possible to complete all levels of Rollercoaster Tycoon 1, 2 & 3 without killing anyone.
When I was a little girl, I accidentally murdered eight people in RollerCoaster Tycoon (the original) after I idiotically made a ride too fast and it derailed and everyone on the ride died. It actually traumatized me, that's not a joke. I seriously had nightmares. (I was such a little cinnamon bun back then.) However, since I felt so guilty, and no one was going to the park anymore, I started a new game but I still felt really guilty for these fictional peoples' deaths. Now when I kill someone in a game, I don't bat an eye. However, I still don't like killing innocents so I only kill baddies. However, I would love to play RollerCoaster Tycoon again for nostalgia's sake. Who cares if I was traumatized? It was so fun!
I love how the remake of Thief covers this when Erin kills a guard and Garret immediately reprimands her for it, saying: I don't get paid to kill and I'm usually long gone before any guards wake up.
Timothy Creighton It’s much more difficult to do with the extreme violence mod. Basement sex slave gets pregnant? Stab her belly with a chainsaw during the 3rd trimester, beg the grim reaper to bring her back to life, let her give birth for real, never fix the chainsaw scar and say the kid was C sectioned. This is why I love The Sims.
in fallout 3 you have to kill supermutants to clear out the jefferson memorial (Project Purity) for the main storyline, however fallout new vegas can be completed without killing
The developers said they wanted it to “feel good to throw away the gun,” but technically you CAN’T do a no-kill run of Mirror’s Edge. The final scene has you kicking the bad guy out of a flying helicopter!
I think the argument can be made that you killed the only guy who had to be killed and avoided killing those who did not need to die. Basically the bare minimum of people who must die.
I had the same. It might've been you were seen by someone during only a millisecond in some mission and that deactivated the achievement. It's very finicky.
Try doing 99 percent of mass effect Andromeda for a Npc to bug through a door an stop world progession with no way to fix or glitch fucking asshole game
In a typical MMO, the average player will murder tens of thousands of things. From bunnies to Bahamuts, if it can somehow provide loot, experience, or pleasure, it will die. Unless, of course, you roll a healer and let your party members do all the killing. You might still get credited for genocide, but the only blood on your hands will be your allies' as they ignore the fact they're standing on a spike trap and can't be bothered to move their foot as you're applying a bandage.
well, considering how the makers of this video... is in the category of "stuck in the past" and maybe retarded... ya i had a feeling this was gonna come up. .-. hell i think when fallout 3 came out they had sex with the thing.
Also the super mutant behemoth outside of the D.C radio station that the BOS seem rather unable to defeat on their own, and will come for you. And then there are whatever enemies you father bumps into on his way to Rivet City if you decide to escort him, not to mention trying to run around in Raven Rock with the Enclave hunting you down if you are too slow. Oh yes, and then there is the mission in which you need to clear Project Purity of the super mutants that are inside it...
You do have to kill things on Fallout 3 though. When you are securing the water purifier, you have to go in and kill super mutants to clear it out. Also (as someone else mentioned), the B.O.S. have trouble dealing with the Behemoth at GNR. The better choice for this list would be Fallout: New Vegas. You don't even have to fire a single shot in that game. You can even run past all enemies in the final area, then convince the final boss to give up.
A more direct example is Tranquility Lane. You MUST kill everyone in order to progress. There's only two actual choices to get through that area: 1) You stab everyone to death as a masked clown. 2) You activate the failsafe and every dies.
AdmiralTassleShoulders you can give the brotherhood members any weapons through reverse pick pocketing, also, you can make all the super mutants kill each other the same way, give one a fat man and make him shoot the others by giving them insane melee weapons
"I'm a hero! And nobody had to die!" *thinks back to all those bosses with self destruct implants and the scene where you're required to shoot the unconscious boss in the forehead* Yep, definitely nobody died!
God, what is with all these non-RU-vid Premium plebs these days complaining about where ads are? Look, if you watch RU-vid often enough to give a shit where the ads are, RU-vid Premium is a better investment of your money than a PSN/XBox subscription!
You should come around to my place for dinner some time. If I don't kill you with food poisoning do I get an achievement? My point is people die when I play a cooking game.
I’m surprised you guys didn’t mention the consequences of killing in MGS3. When Snake jumps from the waterfall and goes unconscious, causing him to have a nightmare of all the enemies he has killed. It really puts into perspective how violent you’re being throughout the game. Made me think about how a my second playthrough would be different and far less throat-slitty.
A real life tranquilizer dart would probably run the risk of killing someone, considering how precise chemical dosages have to be to induce unconsciousness while not causing serious problems.
futurestoryteller Thing is, if you do it safe the target is going to take at least a minute to fall asleep, and that's unless he panics hard enough that adrenaline nullifies the tranquilizer.
I actually found it easy to not kill anyone in Fallout 3. I opened the vault..looked around and was like. Hell no..stopped playing and never touched the game again only because i could not shoot myself through the head. Who wants to live in that crap much less survive in it.
A innocent radroach who probably had a family who was waiting for it to return with food they needed to survive in the oppressive enviroment of the human controlled vault. You monster.
+Cultural Duck Welcome to the real world, where that not only happens with humans, but with a good amount of other species in nature. It's called an ecosystem.
I think if you are REALLY patient, you can shoot arrows to the legs of the enemies, the arrows can be like turnstiles, and they will not gonna' bleed, but watch out, they don't get ''nonlethally kill'' in the first arrow...
If you play with the right build and are willing to turn a blind eye to others doing the killing for you then you can technically get through Skyrim with zero kills to your name.
odin lindeberg I haven't done a pacifist run of Fallout 4 yet but I'm going to start working on a pacifist build in the not too distant future, any tips you can give me?
"Find a job you love and you never have to work a day in your life" was a quote by John Lennon but he also said there was eight days in a week and that he was a walrus, so can you really trust him XD
Would be funny if you beat dishonor without killing anyone, you have the option on your next playthrough to have a plastic sword that knocked out guards in one hit XD
I love this video so very much. The non-lethal approach is always the Patrician choice for gentlemen and gentlewomen. One small correction though: it's not just Thief: Deadly Shadows that allows for a non-lethal approach. Both previous entries in the franchise did as well, and they too can be ghosted through. That being said the first two games basically ends with Garrett going "Why are you hitting yourself? Why are you hitting yourself?", because he provides the antagonists the means for their own destruction, and they fall for it hook, line and sinker.
…Just curious, why does it seem like everyone either adores Undertale, or absolutely despises anything to do with it and refuses to even consider it a game?
It's become slandered with our current political climate, we find it easier to demonize anyone that disagrees with us then to spend the time needed to sort through the facts, or find common ground
Arkie Ray yeah. I like it and feel like the weird bit of the fandom made a lot of people hate it without even acknowledging that a lot of other games have weird fandoms
@@esdeathsenpai5128 true. And the slowed down Flowey's theme when you have killed everyone in the area... It's just scary... "But nobody came..." (I have not played the game, just watched some gameplays)
Even if for some reason you don't count the rad roach in fallout 3, there's still a mission where you have to clear out the Jefferson memorial. It's part of the main quest line and cannot be avoided. Fallout New Vegas, on the other hand, actually never forces your character to kill anything, making it a way better example
Timmy Schultz I bet their view time is shit. You watch a video to the end because ur wondering what games are included. I see the list and then I'm satsified and move on lol
Don't we all remember Gandhi's inspirational quote: "Nonviolence is the first article of my faith. It is also the last article of my creed. EWWW! A cockroach! Smash it BEFORE IT LAYS EGGS!"
Personally, I love the horrific assassination alternatives in Dishonored. Also, you really got me with, "If you love your job, you never have to work a day in your life." 🤣🤣🤣
Loki this is exactly what I thought when I saw the list. You have to shoot the boss in the end, they make you pull the trigger. I'm willing to give that volgin dies of thunder bolt strike and therefore you're not killing him, but the boss you definitely kill in the game.
All the bosses have implanted explosives that they use to kill themselves even if you subdue them through non-lethal means (they do not want to be taken by America or the current Russian government alive). I don't count them as kills as they kill themselves but you have to directly kill The Boss so I count her.
Winston Smith I still get tears in my eyes at night remembering her say "theres only room for one snake, and one boss" then requesting that you kill her in order to complete your mission. She sacrificed literally everything for her country and the world.
You can't. Played it 9 times all the way through on every difficulty. He's lying xD You have to touch cel, you have to push ropeburn off the building onto the ledge, you have to defeat the people on the boat, and the sniper level is IMPOSSIBLE without taking out the snipers. you WILL DIE if you try to run past them. Also you have to kill jackknife as well as helicopter pilot.
My favorite way to play Dishonored- any version- is clean hands, ghost. But man is it hard. Also, I feel like it's more realistic to kill the Pendeltons, a handful of guards, & rampage through Kaldwin's Bridge.
Justin Helms - there is a section in the first Dishonored where there is no karma loss for a murderous rampage, and one youtuber thinks it's a part of a canonical playthrough
I'm still working on this one, but my current challenge is a no-kill, no-detection, and no-powers run. I can get any two of those, but never been able to get all three simultaneously.
One of my friends, who knows a lot more about Mirror's Edge than I even try to, has actually told me about being able to do that, then showed me a video of her getting through a part of the game, no problem.
In my opinion, it wasn't forcing you to go do the pacifist run, what's factual though that It's on the player's hands. It's entirely the player's choice. Also, the pacifism aspect wasn't the only huge portion of its marketing. The other huge portions of its marketing was popular demand, played by RU-vidrs and famous people, MatPat giving a copy of Undertale to the pope, overwhelmingly positive reviews, nominee of The Game Award of Best Roleplaying Game, BAFTA Games Award for Story, The Game Award of Games for Change, and The Game Award for Best Independent game. To the list, I wouldn't say it's a murdery game, but it has the pacifist aspect so it kinda fits on this list. It depends on your morality, I would say.
I usually try to kill everyone that even in the slightest way offended me. I consider looking in my general direction without falling to your knees an offense.
For fallout 3, getting the mezmeteon and a slave collar is incredibly beneficial to a pacifist run. Mesmerize them, then give them a slave collar, then take it off. They will be indebted to you and won't attack, in fact they'll even engage in combat alongside you if they're around. Ironically though this causes a huge hit to karma.
Aniruddha Shanbhag Did you not see the video where Mike showed that Batman totally killed some people? You try living after a maniac in a bat suit slams a car door into your neck!
Aniruddha Shanbhag Well, the point of this video is about games where YOU have the option to kill NPC's, but you also have the option not to kill anyone in the entire game. Games where people die or NPC's kill eachother does not count as long as you're not the one who kills
I see all of the "I HATE UNDERTALE" comments below and it makes me lose faith in humanity- not because they dislike a game that I like, but because they feel the need to yell about how much they dislike it. Even going as far as describing how much they dislike it. We get it, you don't like the game, but a little restraint never hurt anybody. That being said, it'd be nice if some of the _fans_ could let people have an opinion. They don't like the game, that's fine: don't pressure people to play Undertale, if they want to play/watch it, they will. If they don't like it, fair enough. Undertale isn't everyone's cup of tea. Please respect that. I wonder how many people will reply to this in anger over the first paragraph and not click the read more. 'w`
CatandMouse Really, it's true and applies to nearly everything. From games to TV shows to favourite car to even Religon. Sure, you may disagree but what will yelling about it accomplish except for starting a fight? Why mock a TV show and insult the fans? What's the point? You trying to be a douchebag? It wasn't prompted. Did you do it so you can find people who agree? Well, go to a place where that's welcome and not on the comments section of the official website or Twitter page or RU-vid channel or anywhere! It's like going to India and stabbing a cow. Sure, you don't see it as much but the people in that culture praise it. Why don't you do that where it's welcome? I'm sure you can find somewhere other than where a LOT of people love it. I'm sure there are butchers or slaughterhouses what could do with an extra pair of hands. Do it there... It's not rocket science ;-;
I like the "technical pacifist" version of Undertale, where you beat the everloving shit out of all the enemies until they give in but don't actually kill any of them.
why the fuck is fallout 3 here? you have to kill the radroach and the supermutants, and quests aren't designed to be done as a pacifist. new vegas on the other hand can be completed to about 95% without killing anything.
To be fair, Undertale is hardly a murdery game. Yes you can do a genocide run, but that run is terribly designed and from the very beginning you're told not to kill. I haven't played Watch Dogs 2 myself, but with a sandbox like that it automatically becomes a murdery game.
Sure, you can go without killing anyone, but with the dodgy stealth mechanics, it makes it kind of hard to do unless you grind enough to buy the upgrade to power up your taser so it can knock out the big dudes in one shot.
Agreed, watchdogs 2 deserves a mention. With the entire city turned into a lethal weapon, it's entirely possible to kill someone without even being there. However I do believe there is a mission where you have to avenge Horatio and I think you HAVE to kill the main bad guy. It is possible to let a rabbid dog loose on him, but if the dog fails you're kind of screwed, and lets be honest, the dog is going to fail. There are 7 guys with guns in the room.
Doesn't count because you're responsible for your companions. New Vegas can end where you can go without you killing anything and you can achieve this without companions
The only arrows I use in thief are non-lethal ones like the water arrows and the firework one and the moss ones ! While killing with knives will have the guardsmen in pain and it makes a lot of noise, so I prefer the blackjack(small club) to put them to sleep..So I think that trying to play something, or do something, without killing is quite interesting, even fun and challenging ! It's also more realistic, in real life the chances that you would die if you took the aggressive approach are damn high.
I'm a nice person. You know I'm going to play the entire game doing the 100% Matchmaker ending. That has to be the best ending, tbh. All of the rivals fall in love, and if Senpai figures out you did it, he would just think that you were a nice person and helped some friends get the people they loved.
@@maxbaker7841 EXCEPT, mind you... you befriend Osana Najume by rescuing her cat from a weird creepy stalker from school, ONLY to matchmake her WITH ANOTHER, DIFFERENT CREEPY STALKER FROM SCHOOL.
Dylan Morikawa TL;DR: Postal is a cult classic series of comedy shooter games. Postal 2 is the best (7or8/10) of the series, Postal 3 is literally a box of weaponized AIDS, don’t play it. Long version: Postal is a shooter franchise (top-down/twinstick, FPS, TPS, it depends) named after the 90s American slang “going postal,” in which someone becomes uncontrollably angry to the point of violence and often in a workplace setting, it was made infamous by the United States Postal Service. Anyway, in contrast to Postal 1, where you have to kill all enemies and harmless NPCs to advance to the next area, Postal 2 (a cult classic) and Postal 3 (utter shit) can technically be beaten without having to kill anyone, but the games will tempt you with leaving weapons absolutely everywhere and will force you to interact with jerkass NPCs while exploring a town where no one likes you. The game pretty much wants to piss you off with trivial bullshit until you pull your weapon out and go postal, but you don’t have to. For example, in Postal 2, you can choose to wait in line at the store and pay for your groceries, which is an actual mission in the game, or you could pull out a machine gun that you stole from your neighbor’s house and rob the place while the Middle-Eastern store owner and his many wives retaliate going Taliban/Al-Qaeda/ISIS on your ass. You get a special message if you put up with the trivial crap, not get murdered by any of the hate groups, and beat the game without killing anyone or stealing anything. It says “Thank you for playing, Jesus.” I highly recommend Postal 2 if you’re a fan of ultra-violent semi-open world FPS games with a dark sense of humor. Postal 1 is an alright top-down shooter, but it doesn’t play the violence off for laughs. This one is actually murderer/terrorist simulator. Postal 3 is absolute garbage and was licensed off to an incompetent team of developers. Updates and later editions of Postal 2 protest the sequel by hiding a Postal 3 box in the junkyard or in a toilet. Pissing on it give you an achievement for the Steam version.
As usual, Mike is absolutely correct; regular shadows are the ones that do NOT kill you. In fact even most of the slightly irregular shadows are non-lethal. Mostly.
What about Metro series? The game has a variety of firearms, throwing knifes, grenades, mines and sweetest melee kills' animations. However, in order to get a good ending you shall not kill anyone, no armed cap-a-pie fanatics, vicious mutants or noisy snipers.
All Thief series games can be completed without killing and it is a REQUIREMENT on the highest difficulty setting in each of them. Also all of the Metal Gear Solid games can be completed without Killing.
Umm ... Splinter Cell? I tried to not to kill people in my Conviction playthrough, but things fall apart when Sam decides that shooting people in the face is a perfectly fine way to finish a melee attack.
I'm sure there are a lot of games that you can somehow make it through without killing - but where doing that is not part of the design. You are usually *expected* to kill, and kill a lot. I find it much more interesting when the game actually offers you to take that path, as a regular way to finish the game.
I did it! High endurance and boxing gloves. I beat the whole game and most of the quests without killing a single person, creature, or even robot. I even KO'ed a Deathclaw!
MVT Studios he's also the guy that proved its actually impossible to complete fallout 3 as a pacifist because you absolutely have to kill some super mutants during the main quest line. The only work around (which many consider cheating) is to use companions to kill them.
I'm with Mike. Why waste valuable time choke holding everyone into unconsciousness when you can hack them to pieces in a matter of seconds. + you don't need to hide body because there will be no one left to find them
In Epic Mickey you can choose between melting and disintegrating your enemies with thinner or turning them good with paint. Whatever you decide affects the characters you meet throughout the game at the end for better or worse.
Wait wait wait wait wait Fallout 3 instead of New Vegas? New Vegas had way more options for a non-lethal playthrough than F3, almost every quest had a non lethal option.
There are so many fun and creative ways to kill in dishonored and dishonored 2. My fav is time stop and shooting 2 bolts into a guards head, so he falls onto another guard knocking him down stairs or off the edge c:
So you mean you could also play the last stage of the game without being forced to kill people because the detection of enemies became stupid good and the only ammo you had was not for your non lethal weapons? o_o
Well, with liberal use of takedowns and buying every round of non-lethal ammo I could find, I got to Panchea with about 120 tranqs, a similar number of taser charges and a bunch of gas grenades. Taking out all the crazies wasn't that hard. Last bridge was easy if you lure with loud noises and then break gas bottles.