Just when you thought Limbus Tutorials couldn't get any better. This is the second tutorial I've made for Limbus, if you haven't watched the first video, watch it here: • A Better Tutorial for ...
@@therealESGOO EGO (Strongly Implied) 4 pride 2 envy 5 attack weight 20 + 10 coin power If used on an enemy with an attack hitting a sinner using block Plus 2 coin power for every coin Very Blunt
Deployment order is actually such useful advice for me. I always thought that the priority went to the fastest ID in a turn for some reason and never rubbed my braincells together to realise what was actually happening.
Can you please make a tutorial on how read letters and interpret the alphabet, I think reading comprehension is a really big limiting factor to fully understanding the game Also I only have writing comprehension, hence how I was able to write this comment (I cannot read it however)
I explained that IDs kit to my friend in the simplest terms possible. Get poise = better skills. Line up 3 pride if possible. Use at least 3 BL units in the team. (Faust and Yi Sang) if the red skill says "losing" then you win that fight.
A little Nuance with bleed from the other damaging status is that it it does not trigger stagger even if the enemy’s HP drops below the stagger threshold.
something interesting about redirection- the original target of the skill can always redirect that attack at them, even if they have lower speed. what i mean by this is if, in the speed example, hong lu hand 10^99 bind on him, and he was the original target, he could still choose to take the clash from sous-chef bongy in the same way as is shown in the clip. this is different from Ruina, where speed overrides original targeting, and there is no way to return that clash if the original target is too slow.
Another thing PM fix by Fan request. Which ties why PM sucks at tutorial as they suck at coding too. Ask anyone, is just a truth of the world. "Read the manual" is rule #1 for PM fans after all
Mirror dungeon makes nearly everything overpowered, and should NEVER be used as a benchmark for if anything is good or bad. Just because Bloody Mist is LUDICROUSLY OVERPOWERED doesn't mean bleed is a good status to play around outside of md3
Some were too lazy, others too tired, and most just didn’t know how to read. When all hope was lost, ESNERD descended from the informational heavens to provide us with a tutorial that we didn’t want-but instead one we needed. Your efforts have been acknowledged. (The next step is convincing people to read Dante’s Notes)
I'd recommend people to not immediately send people interested in Limbus these esgoo videos. While it is very nice visual guides; being told to do 40 minutes of homework first to play a game is extremely offputting to many people and may have the opposite effect than you intend. Better for them to experiment and only offer these videos if they are *extremely* confused or actively *want* to learn more.
Something you didn't mention during speed and redirection that I feel is somewhat important: unlike in ruina, the original target of the skill can always redirect to themselves regardless of speed value. If mariachi sinclair gets a very nice 2, with an enemy tatgetying him with 4 speed, you don't have to worry about targetting that enemy with your 10 speed Cinq Don because Sinclair can still take the clash
I feel that teaching the order of execution of enemy skills of abnos is more important, as is the same as several enemies encounter just that each body part is concider its own individual I in fact have to play test it because No one took the time to do so.
Thanks ESGOO, now I can recruit even more people into the Limbus Company busride and explain mechanics with just your videos instead of taking hours upon hours!! I appreciate your videos
[9:20] Small extra note I'll throw in here - Bleed damage does NOT trigger the unit inflicted with Bleed uses a Defense Skill - even when the Defense Skill is a Counter.
While this game doesn't strictly tell you how to do a lot of it's nitty grittier nuances, you can easily find out all of this by simply reading the effects and experimenting for yourself. Granted, we're Project Moon fans, so that's asking a bit much XD Thank you for the vid all the same though!
Your original tutorial and uptie 4 tier list is how I found this channel while starting out playing Limbus. Good to see a continuation even if I long since had all the time to get fully initiated.
Good stuff! enjoy these tutorials alot, Given your content was a good part of the reason why I picked up Limbus. All your stuff is always a good watch, keep at it!
I just finished Ruina and was thinking of starting Limbus and I was going through your channel. Finished watching your guide out of curiosity and look what we have here. You're pretty funny and I'll be subbing, thanks for the videos.
Anyone know how attack weight manipulation works with non-ego aoes (like maidshu's skill 2)? I assume it's similar but since you can't see the extra targets when choosing the skill I'm not sure how to best optimize it.
Yesss, thank you. Your first tutorial is amazing but it lacked alot of the more niche info that I was considering making some sort of advanced tutorial video.
Thnks for the tutorials,i love limbus but sometimes i get overwhelmed with all of the mechanics but your basic tutorial helped me so much, sometime in the future all core ids and egos for all teams 8 hr video and i will watch it happily
Thank you very much. You've covered enough stuff I think for a person willing to read to actually be able to figure out the rest (Probably). Will return to your channel and consume more when I bump into a head-scratcher. Cheers!
Man this is such a good video with souch necessary information. The amount of grief I would have saved if I knew I could drop some dead weight to give cleaner Don some extra turns is unbelievable.
I watched this just for the fun of it, but I will say that I NEVER knew the tip about how aoe skills will prioritize untargeted skill slots. Crazy I learned something new after all the hours I've already put into it.
People tend to undervalue Speed in regular encounters, since targeting is out of the player's hands, but it is just as valuable in manipulating how a fight progresses. While you cannot change targeting, you still have control of the order of events (provided you have the speed advantage). The key piece of this is Defensive Skills. Defensive Skills do not clash, which means the target of the Defensive Skill still acts at their original speed value. The allows you to effectively "redirect downwards," as you would in a focused encounter. Skills/EGO with attack weight, or if you simply have more Skill Slots than the opponent means you can cripple or kill the opponent before they would act. So while finicky, you still can manipulate how a regular encounter will progress. Defensive Skills can also help you control opponent Defensive Skills. If an Evade or Block is directed to your Defensive Skill, neither will actually trigger, letting you avoid its effects. This can prevent situations like enemies dodging all of your skills in succession. Alternatively, if an enemy is using a Counter, using Defensive Skills can prevent a squishier ID from taking damage (as Counters trigger from the first attack the user is hit by). Though using Defensive Skills does prevent the ID from attacking, so it is a case by case basis whether you try for damage, or try to manipulate the encounter.
15:47 dont forget the fourth option, the best team, BASE ID SQUAD LETS GO BASED SINNERS SWEEEPPPP- anyways enough of that, a actual thing to mention is that slot weight is not a REQUIREMENT if you have a 2 weight attack, and spend one slot weight on a single weight skill then the other weight goes to something with a 3 slot weight skill, then it will still deal full damage to both nothing gets reduced if you only get one of the required slot weight and filling it fully will not do any extra damage
You can also use a variant of the "clashing downward" technique in regular encounters by using a defensive skill. Since defensive skills do not clash, if your other units are fast enough they have a change to stagger or kill the target.
I didn’t think I would need this tutorial, but man I’m glad I did. I had no idea that leaving units out gives you more skill slots. I’m never bringing my shitty ishmael ID to a focused encounter again.
Thanks, I stopped at 4-48 pre canto V(I'm bad lol). Just came back to this game because I was watching my friend finish Canto VI and the bgm was sick. I didn't realize how much I didn't understand about this game until watching this video series :^)
4:45 Not sure if anyone's already commented this or not but certain EGO have special targeting rules in human fights, for instance Snagharpoon and both Dimension Shredders always target the rearmost unit. Not as relevant to the point about AoE/attack weight but still worth knowing about, especially for Hard MD regular fights on the later floors.
There is a way to redirect in nonfocused encounters, which is by using EGO that targets a specific slot ex: ishmael egos targeting the rearmost unit. While it does not often come in handy, it does technically work.
I wonder if you can do a state of the status type of videos where you go through common status teams as well as the egos used with them. Giving insight on the useful nature of them, whether units can be replaced in the teams with another the downsides of it etc. It would be an interesting video series that you could double dip on by making updates after a certain amount of time has passed with newer unit releases.
i think you can do a series of building teams of every ailment with the focus in teaching the basics of how the player should try to put the things together
Couple things I'd like to ask about relating to this video though overall I'd say it does a pretty good job explaining things to newer players. Have you considered making a more endgame oriented mechanics guide, do you think there's anything important the people who have already beaten RR but might not know of some niche or specific strategies? Also more related to the video itself is there a reason you recommend poise which imo has a lot of weak/"trap" IDs and honestly struggles to put up good numbers rn over either a stronger status like Sinking which at least has mostly good ids (dieci rodion, molar ish, spicesang etc) I'd honestly push new players to build teams that look vaguely like: W ryo, W don, R cliff, Cinq Sinclair, Spicesang, and maybe a tank or an Ish id for ardor blossom/blind obsession (or just insert whatever other ids self fuel and can carry broken ego). Not only will they be less pigeonholed into a status that can struggle depending on the context (and a noobs ability to understand count positive vs negative skills) but they'll have good tools for clearing lots of enemies fast or busting down a boss in just a couple turns.
I first played this game immediately riding off of my first playthrough of ruina so my brain has and always will call redirecting downwards the ruina special
One weird quirk Ive learned about managing the order of ordering which of your attacks happen in. From my own anecdotal testing it seems that skills that are being used for clashes, followed by one sided attacks, and then at the lowest priority, defense skills. Using the super bongy example lets say we only have one ID with two actions. We are faster than the bongy so we can change one of the two actions into a defense skill and have the other one attack one sidedly, regardless of which coin slot you pick. For manipulating attack order without a defense skill (like say you have a buff skill that you want to go first so that all of the other coins that turn benefit from it), you look to the enemy that will go first (you can find this by changing the clashing arrows to the one that reveals the order in which enemies attack by revealing their arrows one at a time in the order of priority) and set the skill you want to happen first to clash with that one. The weird arrow thing is mostly used when multiple enemies have the same speed on their coins.
I’ve been teaching people how to play limbus mainly because I’m somehow the best at it in my friend group (I’m the only one who has beat Canto 6, I started near the start of this year, and the person who has been playing since day one is still stuck on 6-32) so this will be a great thing to point to when I need to explain things to them, WHICH I SHOULDN’T BECAUSE 2 OF THEM HAVE NOW BEATEN CANTO 5 AND THE OTHER TWO ARE ONLY BEHIND BECAUSE THEY AIN’T OBSESSED LIKE THE REST OF US
Honestly an advanced tutorial for limbus company would be pretty funny, and enjoyable to watch...could you try releasing it after your ¨worst team railway 4¨ video? every time you beat one of those i feel like you gain some kind of realization about the game xD
The one piece of advice to the ending part - as ESGOO said, eventually, by the ending of Canto IV, you'll get good enough of a team to easily do mirror dungeons. MD means battle pass levels (and lunacy), which translates into a lot of different goodies, starting from enkephalin boxes, to a couple of EGOs. But the best part are shard boxes (specifically, yellow ones) - sufficient amount of them means you can get very good IDs at dispenser, avoiding excessive gambling (blasphemy, i know) whatsoever. I believe free battle pass will have enough boxes to get at least 1, maybe even 2 000 IDs, which can be a game changer. It takes time to grind, but payoff of BP is worth it.
You can redirect downwards in non-focused encounters. You just have to use a defensive skill with the fast sinner that is clashing, so all your other faster sinners will go first untill the enemy attacks your defensive one.
hey esgoo can you make a vid about the more advanced stuff with dmg calcs and all? i think it would help people to understand more how offesive lvl affects your damage or why poise even thought being 1,2x does not equal to 2 fragile (aka static vs dynamic stuff)
Tip for anyone who is new to this game: If you get cinq sinclair, you just win. (obviously still level everyone fairly) No it's not a joke, I've had him since my first pull in limbus and he has carried me through thick and thin (end game). If you're "lucky" he is a *very* solid investment as Esgoo states, and activates neurons with his big numbers on pretty easy conditionals to reach. His numbers will make a world of difference, the only problem is almost every ego Sinclair gets is going against how he plays. Which does not make me hate N clair (if you don't know, you don't)