My Candlekeep players love visiting nearby cities and points of interest. I replaced Meiron with Nashkel, and made Vermeillon up in the mountains nearby. It fit perfectly!
The amount of people pointing out grammar in the comments.... I'm here for tips on a one shot, not an English lesson. Great video and helpful tips/advice. Thanks for your time!
Currently burning through all of your videos now, so thankful I found it, some real great insight, and it was nice to hear some of your comments on the Joy of Extradimensional spaces after i ran it , reassured me i ran it well, unfortunately found it after but now i have the rest, especially looking forward to the curse of strahd stuff, thanks for the content!
Thanks a lot for summing it up.I am currently running Candlekeep Mysteries as a campain along side some backstory hooks and your series helped me a lot thanks .
Just finished running this one today. Group loved it, but the end got a little wonky for us. Eventually everything fell into place though. It was the second session in our new "Monster of the Month." campaign I am running. I set them up so they will start to receive "royalty" checks from the newly opened mine. I actually changed the beginning so the party was in the keep researching something else when they were asked to settle a friendly dispute between the owners of a mining company, at the keep also doing research, on whether or not the place actually existed. Eventually being hired out to prove it, one way or the other.
Useful to watch! Helped a bit with the planning, running this in my main campaign, just changing some of the names up. Only thing I'm struggling on is what to do with the meenlocks if they fail to kill them all. Might just force the confrontation through the caves then, even though that might not be accurate to their behavior.
My problem with this adventure is that 'that fear, that paranioa' which is so encouraged here just.. isn't gameplay. It's just the gm reading stuff out. I don't mind it as a way to try and get players immersed in the vibe, but it needs to be there along side *some* sort of challenge, some sort of way to use their skills, judgement, or abilities, doesn't it? If the meenlocks do absolutely nothing but make a few spooky noises, the players aren't going to be scared of them. And if all they do is search around empty rooms for an hour they're going to get bored, and no amount of spooky fluff text is going to help with that.
it really depends on the kind of group you have. some groups love the suspense, and others want something more. tailor it to your group, maybe if they would get bored of seeding paranoia, perhaps some mechanical implications are in order!
This one is really interesting, and I think I'll use it in my Ravenloft campaign. I think I'll have the town already in the Mists, and will use it as a hook. If the PCs can save the town, they gain the chalet in the Book of the Raven adventure. If they can hold it, they have the chance to become the new leaders.
It seems you and I have a severe difference of opinion upon the definition of "fun." I'm writing a massive overhaul of the adventure to downplay the abduction and conversion aspects. I'm also localizing the adventure to The Forgotten Realms [Nashkel in Cloud Peaks]. I'll keep most of the plot but 99% of the Meanlocks will be removed. The disadvantaged saving throws plus frightened condition is excessive for novice players.
So any recommendations on what to do if a party member does split off from the group and get captured by the meenlocks how as a dm you might go about running that? What I was thinking was you just tell them that their character has gone missing and then maybe rp something with them in another room as they are being tortured and then have them be discovered in the meenlock boss fight room? I don’t know how fun that will be for them if it happens to early just watching everyone else explore the town.
I love meanlocks , I will even add them to my curse of strahd campaign One question about them though So they make sounds and shadows to make themselves creepy, not revealing themselves until they have a chance to single out a pc preferably one with holy tendencies like a paladin or a cleric But what if the pc rolls high on perception? Should he notice the mean lock ? How to deal with a high perception roll?
I like the video format. Short and sweet. I almost stopped listening at " someone who ran this". I point it out because I like the video enough to say grammar mistakes in the first minute are going to turn a lot of people off. Is it fair, I don't know but there is a lot of content out there and yo compete with so every little bit helps. Keep it up the cool reviews
@@NoFunAllowed agree my favorite so far in life was when in Honduras a girl said to me I got so "drank" last weekend. Surprisingly it was technically correct but in the use of the language you would know it is "drunk". Keep up the good content man and thanks for replying.