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A Few Hours Later... Eureka! 

John Smith
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Adding "-1" twice to the series of instructions made this work.
I had to spend time looking at the graphical consequences of my code, then the code, then the graphics again.
But it all works now.
I'll have to add more features to this such as being able to change the edges and corners to match the original game.
For now, we've got the frame, comprising of the four corners in one array.
We have the left and right sides which expand, along with the top and bottom rows. And the repeated center tiles.

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9 сен 2024

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Комментарии : 16   
@protoxus
@protoxus Год назад
This is sooo cool! I almost audibly gasped when I saw you edit that water and realized what was happening and what you were trying to do! I haven't seen any of your videos before, but without any context - is this a graphical NES Legend of Zelda map editor?!
@technofeeliak
@technofeeliak Год назад
Hi @jonasbove, I'm recreating a few NES games of old. This is going to be "The Legend of Zelda" with some additional features and functions. Zelda will be playable too. I'm programming this using 3D meshes which are created dynamically. So, from code, not external mesh files. The way this works should be like Mario Maker. Which is why you may see similarities even at this early stage. So for now, the world building tools are what I'm focused on. Later I'll make a functional game, followed by the development of a music maker and sprite creation tool. That's the plan. I want to explain also what this is all about. Like most young men I was in wonderment of video games. As an artist I saw the possibility of generating an interactive piece. It's been my dream from a very young age to make a complete game from scratch. I would design my own characters but at this point I need to better understand programming. Which is why I decided to work on Mario, Zelda and Pac Man. On a personal note, I'm legally considered an invalid. Despite this, I've pushed back, and proven that I'm physically and mentally capable. I've spent entire days walking... so about 10 hours. I've taught myself to cut own own hair, do renovations, bake and cook, organize and clean, build PCs, back-up thousands of movies and upscale them, graphic work, 3D modeling, rigging and animation and texturing. I've performed basic repairs on my oven and washing machine. I've altered a guitar case to fit a Fender acoustic bass. I've also taken apart a brand new iMac to change out inferior components which made having a performant model possible at a low cost. And all of these things are showcased on this channel. I've worked as an illustrator on contract, and while in high school I completed two years in one of my education along with being part of the choir and being a member of a group against violence in the city. I learned photo journalism and was published. So despite all of this, and more, I'm labeled "invalid". It's an injustice, and all I've done will prove how corrupt my government is... Canada!!! So that's the significance of all this to me. I may even sue them. I'm building a little studio in a cramped room. For audio recording and electronics and 3D printing and sewing. But as I have to do these things myself with hardly any formal training, everything is trial and error. Everything is an intellectual challenge as well as consequential for my budget. I appreciate my audience and our interactions. But this is not so much about entertainment as it is documentation of my efforts. Feel free to contact me. I'm maintaining more than one relationship via Instagram and Discord with people who share my interests. And thanks sincerely for your encouragement.
@victorbardin1636
@victorbardin1636 Год назад
@@technofeeliak Wow, I just stumbled across your channel and was very confused what it was all about. Thanks for the explanation, your story is truly inspiring. Keep fighting!
@denkkab1366
@denkkab1366 Год назад
​@@technofeeliak awesome content on your channel, thanks for sharing some background
@damonfedorick
@damonfedorick Год назад
I think he's made a rule tile into a game object you can use.
@technofeeliak
@technofeeliak Год назад
Ha, I didn't know anything about rule tiles. Thanks for the tip. I made an array for each mesh/graphic. I set the corners first, and had their distance from the top left one determined by its position vs. the position of my cursor as long as I held down the left mouse button. There's an array for the center top tiles and bottom which each have 14 index positions. The sides have 9 indexes. As the size of this cluster of tiles changes, for loops delete and then add the new graphics. The center part is what's more complicated. It's another for loop, but with 126 tiles that are instantiated from the start. Their mesh renderers are accessed through an array of 504 index positions. And they're enabled or disabled depending on the two positions of the left tile corner vs. the mouse cursor position.
@damonfedorick
@damonfedorick Год назад
i feel like you could use a set rule tile , and have the game use the grid to replace your current tiles with the rule tile on mouse clicks, could have some or of layer for the tiles like ischangeable ect.@@technofeeliak
@technofeeliak
@technofeeliak Год назад
Well, I'm mimicking Supe Mario Maker's functions. But it's too early to judge this because it's a work in progress and in its early stages. I'll look into Rule Tiles a bit further to determine if it's something I can benefit from. @@damonfedorick
@EriksNix
@EriksNix Год назад
nice!
@reallycoolstuff675
@reallycoolstuff675 Год назад
This is really cool, im trying something like zelda with js and 2d canvas api... how is unity generally?
@technofeeliak
@technofeeliak Год назад
Thanks but since I don't have a formal training in programming and haven't attempted JavaScript I can't compare and I don't want to discourage you. It's just been very difficult for me.
@reallycoolstuff675
@reallycoolstuff675 Год назад
@@technofeeliak You dont need to compare them. Im just curious of your general experience with it.
@hotsoda46
@hotsoda46 Год назад
cool, what is this?
@technofeeliak
@technofeeliak Год назад
I'm recreating "The Legend of Zelda" originally for the NES using Unity and c#. Creating the world is easier with a tool that's got all the assets/graphics ready. And, including it in the game for someone to play with adds another dimension to the game play.
@hotsoda46
@hotsoda46 Год назад
@@technofeeliak Nice, I don't really know much about C# and Unity, though. I mainly do JavaScript and ReactJS
@technofeeliak
@technofeeliak Год назад
You would probably do the same thing in another language. They're just for loops, arrays, using two points (top left corner tile position vs. cursor position)@@hotsoda46 The real trick is to get the instructions just right so that the array of center tiles are all appearing and disappearing when needed.
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