It worked almost perfectly on mine, but the vortex and the blackhole don't interact, the black hole just stays above the vortex unnafected. What could it be?
@@Kammerbild just fyi, it actually didn't do anything at start, but i got it to work in eevee by decreasing "clip threshold" to 0.1 and increasing Refraction D... (distance?) to 2.7. But with that, your last trick doesnt work :x Edit: it works, but the ring is getting affected by ^ Edit2: idk what i did but i got it done, thanks for the tutorial
This is super jank as hell, but I actually applied this texture to a cube which i resized nearly flat on the z axis, and then plugged the nodetree into the *Volume* instead to get clouds that actually looked REALLY decent for what horror I'd just committed. It functions with the black hole too, the light passes around it properly, and it makes for a more realistic looking BH if you're going for the side on view, especially when it doesn't need to be super detailed! Setting volume steps will probably make it look even nicer too. You will need to play with some of the color ramps to make the falloff look better, and turning down the emission helps too given that there is way more "stuff" being illuminated.
the nodes in the screenshot are different than the nodes in the other video btw. also could you include screenshots of the full node tree in videos it would be really convenient. Great video once again!
To be clear though, from all the guides I watched today, this is the first one that actually understands and explains what's going on and how these things work. Which I very much credit to German/Austrian education standards
Yes, it can be downloaded as part of my newest project for free. The procedural northern lights tutorial goes live tomorrow and will have a link to a procect file with that HDRI :)
did not work. well the black hole dose but the accretion disc dose not work at all. I copied the exact same things you did and even double checked and it did not work
that's an hdr file, you can look one up for free / cheep and it can be yours. to import it, when in the shading tab click the "object" drop down and select world, then add an environment texture
The blackhole doesn't affect the accretion disk, can you folks pllease upload comprehensive tutorials or else leave it to people that can? I've tried to recreate this effect by watching this video over many weeks and haven't found an answer.