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A MIGHTY Train That Changed The Way I Think in Satisfactory Update 8 

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A MIGHTY Train That Changed The Way I Think in Satisfactory Update 8
Welcome to an awe-inspiring journey of colossal proportions as we embark on a mega project in Satisfactory! In this video, I'll take you through every step of my ambitious plan to build a gigantic refinery capable of turning raw oil and sulfur into the most efficient resources for turbofuel.
Get ready to witness the power of efficient design as I meticulously explain the resources needed and reveal where I'll be mining and drilling them. With a demand for 3000 cubic meters of oil per minute and 2000 sulfur per minute, I'll demonstrate how I set up on-site extraction machinery and a local storage buffer area. Watch in awe as the logistics unfold, and train stations are built, all in preparation to transport resources to the refining area.
As the project takes shape, the railway network plays a pivotal role in seamlessly transporting vast quantities of resources. Witness the grandeur of this colossal undertaking, as the impressive train system connects extraction sites to the refinery with mesmerizing efficiency.
Throughout the video, I draw inspiration from creators like ImKibitz, TotalXclipse, Nilaus, and Bitz, promising viewers a similar experience if they enjoy the masterful creations of these pioneers.
Join me on this epic adventure, where every meticulous detail is essential to crafting the ultimate "secret sauce" for our tower - the turbofuel. The rewards of this monumental effort will be evident as we unlock the potential of this powerhouse refinery. Don't miss out on this captivating journey of ingenuity and efficiency in the world of Satisfactory!
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Satisfactory is a first-person open-world factory-building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
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Keywords: Satisfactory Update 8, clean factory, automation, train network, logistics network, space elevator parts, power plant, end game, efficiency, productivity, turbofuel power.

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17 июн 2024

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Комментарии : 73   
@approximatelybored
@approximatelybored 10 месяцев назад
⭐ Join as a member and enjoy exclusive benefits! ru-vid.comjoin See how we got here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bG8YaxSF6As.html 🤖Join The Discord Community: discord.gg/nSAWH58hDM
@drunkNun
@drunkNun 4 месяца назад
2:45 This happens to me FAR to often. "Ahh I'm out of resources, I need to go grab some....oh I need to fix this in my base". 3 Hours Later...."What was I working on before?"
@approximatelybored
@approximatelybored 4 месяца назад
Haha, Dory brains be like...
@Ncyphen
@Ncyphen 8 месяцев назад
FYI, when adding stuff to the milestones, you can "ctrl+click" a material to fill the required material, if you have enough.
@dannymerov
@dannymerov 10 месяцев назад
also, i would advice you to have more fluid stations for this transport. the fluid carts hold 1600m3, youre producing 2400 m3, so you would need to have 3 carts arriving every 2 minutes to have the 2400m3 actually put through. this means you will need quite a few trains to not run into throughput issues and therefor you will clog up your railroad very quickly. assuming trains from later lines will use the same track. its better to double or triple your fluid stations and splitting the input equally, then combine them again at the unloading station. basically youre increasing your buffer then and buy yourself more time to get longer but fewer trains to provide enough throughput. i have 2200+ hours in the game so i hope youll trust me on this one
@approximatelybored
@approximatelybored 10 месяцев назад
Amazing advice, i was secretly hoping someone like you would come along lol 😂👌 i have an idea that setting timing on the loading stations to hold trains for like 1 minute and adding a "waiting area" parking so there is always a train ready to be loaded could help with the transit and also keeping the train tracks clear of sitting trains 🤷‍♂️
@vmc6790
@vmc6790 10 месяцев назад
what i always like to do is package the oil, cause the cargo containers have a lot more space than the fluid ones
@NYKevin100
@NYKevin100 5 месяцев назад
The other question is whether you want your power to rely on a train in the first place. If the train is late (or if it gets derailed or something), your power plant might run dry. With priority power switches and multiple power plants, this is less of a problem, since you'll probably just lose some less-important production rather than losing the whole grid like we did in Update 7, but it's still a risk factor to consider. You should, at a minimum, make sure that you have some number of power plants that don't rely on the train, and make sure those plants produce enough to keep the train running. Bear in mind that most reasonable grid layouts will not be able to put the train itself behind a priority power switch (because it has too many interconnection points with the rest of the grid), so if you can't afford to run the train, you will probably lose the whole grid. One option is to construct all power plants right on top of their associated resources, and use the train strictly for transporting byproducts (plastic, rubber, etc.) away from the power plant for further processing. That way, the train running late cannot cause the power plant to run dry, and you can always sink excess byproducts locally if the train can't keep up with them.
@lukavranes2921
@lukavranes2921 10 месяцев назад
ah yes, another mega project! Great work on this one too, you've got some of the best ideas for builds in the community! Keep it up :D
@approximatelybored
@approximatelybored 10 месяцев назад
Thanks a ton! 🙏
@solidXxXtuna
@solidXxXtuna 10 месяцев назад
That came out looking great! I appreciate seeing someone else not super familiar with train infrastructure that still banged out a nice smooth design as I've been avoiding tackling my existing lumpy ugly ass routes and stations. At least now I know it's possible to make a respectable network without the crazy practice time sink that alotta other building techniques require. Really enjoying this series! Glad I found it. This is not a suggestion or unrequested advice but just a thought. Your shroom build was cool and unique and I was sad to see it visually fade away when the towers were built on top. It might not be super efficient but I'd love to see more flat, wide shroom style structures around! Anyway I'm looking forward to seeing how your world keeps developing.
@smoore6461
@smoore6461 10 месяцев назад
I use tickets to get extra parts i need all the time so no trigger for me sir 😊 i mean isnt that what they are for lol your train system looks amazing great work!!
@approximatelybored
@approximatelybored 10 месяцев назад
Exactly!! Thanks 👌😎
@Jotolink
@Jotolink 10 месяцев назад
This.... I dont get why ppl would even get triggered because its a ingame feature... If you have surplus of tickets get items you need in the shop to agument some side bulids or like he did in the video completing a milestone without having to setup a complete factory for said item...
@dannymerov
@dannymerov 10 месяцев назад
when i build train stations, i always build them back to front, using the "train station" only and once im done, i delete them all except the one on the front and then place the freight or fluid stations. the train station itself you can just connect back to back so the spacing will never be wrong.
@hianator
@hianator 10 месяцев назад
I am blown away from the detail and dedication you are using in your build style. Have you tried the flood lighting yet? I know night is annoying but adding giant lighting can add a lot of vibes to your world.
@approximatelybored
@approximatelybored 10 месяцев назад
Oh yeah. I play with lumen whenever I'm not recording but in production it is very difficult and annoying to build in the dark even with fancy lights 😅
@vmc6790
@vmc6790 10 месяцев назад
@@approximatelybored you could try turning your gamma up if that's something bothering you.
@kleinerprinz99
@kleinerprinz99 8 месяцев назад
Whats the point of lumen then as it simultaneously tanks your fps, too@@vmc6790
@Jakeurb8ty82
@Jakeurb8ty82 9 месяцев назад
Had a perfect spot for a plant in the forest's canyon planed to go up 10 stories. In the middle of placing cool bridge like x with angled foundation supports, the moth flys overhead and dives low under a stone arch. I did not change the plan. I built around his path. Trees in titan forest makes me want to rip my hair out when building bridges just under the canopy. So many invisible /oversized collision boxes. Supposedly fixed in update 8.
@rannorgana
@rannorgana 4 месяца назад
@17:05, You're looking directly at a normal purity Sulfur node. Have a poke among the rocks directly in front of you.
@MatsumotoKael13
@MatsumotoKael13 10 месяцев назад
Hey Aprox! Your designs are gorgeous and your content is awesome! Great stuff! If you're struggling with railway intersections, I highly recommend Toaster Gaming's train tutorial (he does youtube stuff too). It is hands-down the best guide for making any kind of intersection with confidence. (Sorry I hope it's not rude promoting another creator's content, but this guide helped me a ton and I now consider myself a pro because of it) Anyway, looking forward to seeing more of your content in future. Keep it up! :)
@approximatelybored
@approximatelybored 10 месяцев назад
I watched that exact video to improve 😅 not a pro yet, but damn near it at this point. Good thing that Update 8 has some of the issues he addressed fixed so it's a little easier now 👌
@Oxibase
@Oxibase 9 месяцев назад
I can agree on that recommendation. Toaster Gaming has the definitive train building guide for Satisfactory. I have watched those videos several times while I have been building out my rail system. I haven’t even started using it yet to transport anything but I have a nearly map wide system of rails so that I’ll be able to just add stations near the resources. Never forget the golden rule. Path signals at the entrances to complex intersections and block signals at the exits.
@patrickbuhrke7528
@patrickbuhrke7528 9 месяцев назад
I love your videos, really nice work. For large height differences you could use trains spirals. They work perfect and look amazing. I think amelieofthesea has a tutorial on how to build them.
@approximatelybored
@approximatelybored 9 месяцев назад
Thanks! Maybe I'm weird, but I actually hate how train spirals look 😅
@patrickbuhrke7528
@patrickbuhrke7528 9 месяцев назад
@@approximatelybored maybe a bit weird 😜 but it's totally fine, there isn't a wrong way to play satisfactory 😁
@game_maker
@game_maker 10 месяцев назад
I could be wrong but for my turbo fuel power plant I used 600 Sulfur and the maximum amount of oil was 300 Oil. (You have to use the diluted fuel recipe to be that efficient though)
@approximatelybored
@approximatelybored 10 месяцев назад
how much turbofuel were u making? cuz im planning 4k/min 🤫
@game_maker
@game_maker 10 месяцев назад
@@approximatelybored I only made 750/min :D
@liambouttemy2455
@liambouttemy2455 10 месяцев назад
And VOILÀ !! Really nice lets play on this lovely game i love too sée how we all do differente thing your huge tower look really good Love your vidéo keep it up ✊✊ PS sry for my english im french
@approximatelybored
@approximatelybored 10 месяцев назад
Thank you very much! ❤️
@MrHaggyy
@MrHaggyy 10 месяцев назад
Fluids and trains can be a pain. You can fill 1600m^3 in one station at 600m^3 in 2:40min. So the roundtrip time needs to be lower for one train, or you need to divide the roundtrip time by 2:40min and round up. So if your train needs like 5min you would need 2 of them as 5:00
@approximatelybored
@approximatelybored 10 месяцев назад
I was feeling better and better about my project as I read through this. The timings, the solutions all lines up with my discoveries on this journey. I ended up using a fully load/unload setting + double pipe inputs/outputs in the stations and a gigantic fluid buffer system in delivery area. I also designed this route in a way that gas 6 inputs/outputs even thou I need only 5 so in theory I'll also have a nice supplementary line to smooth out any flow inconsistencies 👌 The train round trip is ~5min 30s but both trains arrive at roughly the same time (~1min 30s gap) because of the fill/empty duration on the stations. So the total combined delivery time of 19200 oil is 7-8minutes. Once the extraction buffers run dry it should normalize at ~9-10minutes which leads me to believe I'll need 4 total trains running the loop 🤐
@MrHaggyy
@MrHaggyy 10 месяцев назад
@@approximatelybored well you have 6*1600=9600 oil per train with ~5:30min you get: 9600/(5*60+30)*60 = 1745 oil/min per train. So if you separate two train with fully load/unload or wait 2:45 (165sec) you get 3490 oil/min.
@johnm8224
@johnm8224 4 месяца назад
06:45 - NOOOOOOOOO!!! DON'T DO IT!! lol
@henrysinclair5914
@henrysinclair5914 9 месяцев назад
i wish they would just add the rounded corners for roads
@approximatelybored
@approximatelybored 9 месяцев назад
Likely never gonna happen. Best you can do now is blueprints 💁‍♂️
@plsnoshoot6097
@plsnoshoot6097 9 месяцев назад
hey nice video, can you tell me how you build the bleprints for the curves at 2:36 i just cant figure out how to make blueprints that connect to each other
@KrisPage3
@KrisPage3 10 месяцев назад
The nodes for uranium is in the long cave tunnel that winds around, big area inside the cavern, lots of spiders. Then under the waterfall in the north east of the map in the swampy area. The small rocks will not get you a lot of uranium.
@approximatelybored
@approximatelybored 10 месяцев назад
It was just a prop 😉 I can see all the uranium nodes on the map 👌
@KrisPage3
@KrisPage3 10 месяцев назад
@@approximatelybored sweet :) love your channel. Trains are the best for hauling. And I love making mini factorys on train stations because the tracks act like the wires. So I just hop a train like a hobo to go to different factorys. I'm having so much fun with the signals and the sub menu that limits what gets picked up so I can control how product moves. Anyway I will look forward to more content. And fun ways to build. :)
@TheKrazyKrow
@TheKrazyKrow 3 месяца назад
3:16 "A very cool looking container is mandatory" 😅 I friggin love this dude! How do you not have more subs?!?
@Mist3rWILD
@Mist3rWILD 10 месяцев назад
Looks better and better :D No clipping :|
@ast12321
@ast12321 10 месяцев назад
Cool video. I am curious why the texture of the characters hands keeps changing between high and low resolution. Is that some experimental bug?
@approximatelybored
@approximatelybored 10 месяцев назад
I think its an upscaling thing 💁‍♂️
@ob5861
@ob5861 6 месяцев назад
how did u do this wonderful curves im going crazy on them
@approximatelybored
@approximatelybored 6 месяцев назад
Easy catwalk curves i got a guide for it somewhere 😅
@phoenixsui
@phoenixsui 10 месяцев назад
Wait are towers in update six marking all nodes? Or do you play with mods?
@approximatelybored
@approximatelybored 10 месяцев назад
Towers in update 8 indeed mark all nodes 👌
@rampantblock3809
@rampantblock3809 10 месяцев назад
What starting Area did you use? i cant tell from the video
@approximatelybored
@approximatelybored 10 месяцев назад
Its the Northern Forest 🌳 🌳 🌳
@cyprian411
@cyprian411 7 месяцев назад
So a lot of content creators use Skyui to control the day/night cycle... I've started using it as well but it's because I'm a lunatic who prefers to play during the night cycle.
@approximatelybored
@approximatelybored 7 месяцев назад
Oh lord have mercy...
@dogmonkey94
@dogmonkey94 6 месяцев назад
tickets are the easiest way to turn concrete into turbomotors lol
@approximatelybored
@approximatelybored 6 месяцев назад
Alchemy 😂
@AEONIC_MUSIC
@AEONIC_MUSIC 9 месяцев назад
Clipping with wires kind of makes sense though
@bauer_kokus_kev6139
@bauer_kokus_kev6139 8 месяцев назад
how you build zthe lookout tower ?
@approximatelybored
@approximatelybored 8 месяцев назад
with in-game buildable items of course😅 blueprint for it is on Discord
@mayakovski
@mayakovski 10 месяцев назад
Your Discord channel does not list any blueprints that I can find.
@approximatelybored
@approximatelybored 10 месяцев назад
create a support ticket someone will sort you out in a jiffy 😉
@rubengouws120
@rubengouws120 6 месяцев назад
do you use any mods?
@approximatelybored
@approximatelybored 6 месяцев назад
Couple QoL and camera mods like Sky UI and Construction Preferences, nothing hame changing
@bholluBhollu
@bholluBhollu 6 месяцев назад
Wait people get triggered for using the awesome shop ??. My entire save to dedicated to producing the last tier of space evelator parts to i can sink them and then get stuff from the shop. To build more stuff
@approximatelybored
@approximatelybored 6 месяцев назад
You only spend coupons if you use 100% of your brain 🤷‍♂️😅
@Wolf-ip7cw
@Wolf-ip7cw 9 месяцев назад
I just rage quited this video GG
@approximatelybored
@approximatelybored 9 месяцев назад
Haha 😆
@natthill8159
@natthill8159 9 месяцев назад
Yay first comment
@approximatelybored
@approximatelybored 9 месяцев назад
🤨🤨🤨
@marcus_w0
@marcus_w0 6 месяцев назад
I really love your videos. But I really don't like, that you elevate everything to a level, where nothing intercepts anything. This makes the game way to easy.
@greenteagod
@greenteagod 9 месяцев назад
Don't make me think I got a discord message
@MARK2580
@MARK2580 9 месяцев назад
the author is a "genius", why pull wires parallel to the railway tracks that conduct electricity and can power a jetpack from them ???? and why make such an idiotic huge road when you could create a spiral climb that looks much more compact
@approximatelybored
@approximatelybored 9 месяцев назад
Haha. Spiral railroads are unnecessary and look like 💩. Like what, you afraid you'll run out of SPACE? 🤣 pulling wires separately on the other hand, is genius... for a caveman 🐒 I take that you like building things as small as possible, nothing wrong with that, but dont be a scumbag going around calling people idiots for enjoying the game in a different way than you 😉
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