Showdown admin here - that damage calc from Hoopa-Unbound is wrong. The rollover to 0 Sp. Def means that it should take next to nothing because the base damage comes out to 2 every time. When the game tries to divide by 0 during the base damage calculation for the defensive stat, the game just sets the calculation result to 0 instead of erroring out. The PS damage calc doesn't have this supported because of OMs giving certain Pokemon base stats past where overflow can occur, but this is the actual damage calc: 252+ SpA Choice Specs Hoopa-Unbound Psychic vs. 252 HP / 240+ SpD Eternatus-Eternamax: 2-6 (0.3 - 0.8%) -- possibly the worst move ever Possible damage amounts: (2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6) You also sadly can't hack in Eternamax in Scarlet/Violet anymore for use in battles, so you'd never be able to check that Tera calc, but the overflow does still exist if it were possible.
Wait, I thought that my Eternatus set in the calc was made to stop overflowing. Isn’t 244+ when it starts to get messed up? Ur the showdown genius tho so I’m probably wrong LOL
@@ElectricWindGirlFriend No, 240+ is the cutoff. The Nature stat calculation is done by taking the starting stat times 110, then dividing by 90. At 240 EVs without the boosting nature, Eternamax has 596 Def/Sp. Def. So you then multiply 596*110, which becomes 65560, causing an overflow because stats are 16-bit unsigned integers, bringing it down to 65560-65536 = 24, which is then divided by 100 and becomes 0.
The reason why 0 Def/Sp. Def is so extremely broken is that you can only increase the possible damage *after* base damage calculation. So boosting your BP or Atk/Sp. Atk will never matter, because the base damage is always the same, 2. Doesn't matter if you have a +6 Choice Specs Expanding Force Calyrex-S in Psychic Terrain - it'll do just as much damage as that Hoopa's Psychic from earlier, because the base damage is the same in both cases.
Fun fact: eternamax was legal in AG for an april fool's joke. The meta evolved rapidly from 1 etern to 6 etern to ~3 eterns and very quickly became centralized on spikes + rocks + Alakazam (encore/nasty plot/psyshock/psychic) to hit both types of invulnerable etern. The goal was basically to get your hazards up and phaze until you can ID which etern is which, plot up and sweep. Of course, the metagame was already adapting to this with bulky defog yveltal, so who knows what it would have ended up on if the experiment was allowee to continue.
I remember playing this, but from what I could recall the only way to kill Eternatus reliably was with OHKO moves, not everyone knew about the invincible overflow glitch so some people tried to brute force Eternatus with Zacian or Eternabeam, there were 2 ladders one was NDAG other was regular AG, but no one used Mega Rayquaza for the NDAG variant, now Ultra Necrozma could do a lot of damage in theory but no one used it for some reason, I remember Calyrex-Shadow be used as it got Psyshock
@@hahaitrolledyou7408 +2 LO zam reliably 2hko the defensive etern, allowing your offensive etern to actually make progress. The big problem with OHKOs was just that nothing good got them, so they were sub fodder. You're right, though, it was a super common way of dealing with it. The meta wasn't around long enough to settle, but it was awesome to see what the immediate impact of something so centralizing was. It was so centralizing that it actually reduced its own usage (from 600%) by requiring spikestack to reliably make progress
@@chukadoo1871 Revive Cats is just PP stalling with extra steps This was litterally having 2 Eternamax, one being unkillable physically amd the other unkillable specially. Neutralizing Gas to prevent any sort of Ability cheese, any move combination in the game to stop anything and not using it was losing with equally as extra steps as Revive Cats
The fucked up thing is that he shouldn't even be there You can't get eternamax through regular hacks like you can get different Arceus forms or megas. You need to mod your switch and your game to gain access It's not a hackmon, it's a modmon. It should be just as much a part of hackmons as Missingno should be part of RBY OU
@@juannaym8488 but its coded in as a form the pokemon can have, its just not possible to transform/obtain an Eternatus in this state. And thus it is technically a legal pokemon in Hackmoms, albeit the stupidest stat spread ever fathomed by mortal minds.
@@drxavier1870 but it can't be obtained like other forms through hacks. Eternamax will revert once sent out, unless you mod the game. At this point, you could also add custom modded mons if you were to allow eternamax into hackmons
Fun fact about the "Not God" comment at 0:18. Eternatus' name is partially pulled from Thanatos, the Greek God of Death, explaining Eternatus' Poison type (poison kills stuff around it). Now look at Eternamax Eternatus' design, it's a giant hand. It's said in the Pokedéx that Arceus created the universe with a thousand hands, and now we see one hand, ready to destroy it all. TL;DR: Eternatus is the Pokémon personification of a God of Death/Fallen God, and therefore, really fuckin' cool.
With its Eternamax appearance and ability to cause a massive (pun intended) reality-warping phenomenon on a huge scale (intended again), I always thought that this might be a manifestation of one of Arceus' 1000 arms that were mentioned in one of that one's dex entries.
@@ElectricWindGirlFriend I should also add that Eternatus looks like a skeleton, to add to the Fallen God theming, and has the Dragon Type, like the other legendary Deities, like Palkia, Dialga and Giratina. I like Eternatus :)
Another thing worth noting that is this thing is so comically broken that it nuked the Gen 8 Pure Hacks where you're allowed to use ANYTHING in the game. Pure Hacks abominations in gen 6 includes No Guard Deoxys-Speed spamming Spore and OHKO moves, Contrary Mega Rayquaza, Sturdinja, Wonder-Balloon Mega Manetric with Substitue, Wonder Guard Gyarados with Shell Smash that mega evolves into a Mold Breaker sweeper passed with a sub, etc. In gen 7, everything's got Sunsteel Strike/Moongeist Beam/Photon Geyser and Z-Celebrate as a regular move. In gen 8, there's physically/specially invincible Eternamax.
@@Nosretep You missed the point where this is in context of hackmons, where you can give Eternamax Neutralizing gas outright, as shown in the slide at 0:58
Fun fact: The current playable record holders for highest BST, the Mega Mewtwos and Meg Rayquaza, are as far away from eternamax Eternatus as they are Clamperl. For reference, this means Vullaby is closer to Mega Rayquaza than Mega Rayquaza is to eternamax Eternatus.
As one of the like 3 people who actually like gen 8 PH, Eternamax is an absolutely dominating pokemon in the format to the point that there's like 10 pokemon that are consistently viable. I mean that even getting into like A- on the VR is kinda already niche territory. it's one of the most centralized gens of PH because of the combination of Eternamax being so dominant and Neutralizing Gas removing most counterplay. One of the only ways to beat Eternamax is to hit it with an OHKO move, and not No Guard OHKO moves no just the raw 30% chance. It's a fairly hated meta for a reason but personally I really enjoy it. While a lot of it is just kinda put up into hoping you hit an OHKO move or your opponent misses one, good positioning is rewarded since it can avoid situations like that. Much of the meta is RNG based but skill is still rewarded; knowing when to use your OHKO, moves knowing what to switch into, knowing when to Rapid Spin, there is skill in this meta. It can often be matchup based or you can lose to bad RNG but honestly losing to getting hit by 3 OHKO moves in a row is funnier than anything. The more niche pokemon aren't bad either, just hard to use well. I personally have been using Regigigas (a Shell Smash sweeper at B+ on the VR) to great effect in my play and am excited to try out many other niche options. It's far from a perfect meta and most people don't really like it but I'd recommend giving it a shot. Also, funny enough, one of the like 10 Pokemon to actually be consistently good is Landorus T, can't even escape it in a meta this centralized.
But like...why are they allowing something that cannot even be obtained by hacking in pure HACKmons? Just allow rom hack pokemon then. Here's my totally real mega Furret with bst 1592 and access to No Guard and Fissure/Sheer Cold. Wdym I can't use this? It's pure hackmons!
I love Eternatus just for being a proper "Boss" in the Pokèmon games. I'd love to see a few more of these, besides Ultra Necrozma and Eternamax Eternatus there really aren't any Boss pokèmon, I just love the concept of it
Every now and then i think about how i would've loved if Lusamine's final battle played out in such a way, with you fighting her monstrous form rather than her still deciding to send out pokemon anyway. Always found that pretty silly.
Technically, we have the final battle against sada's/turo's legendary (ignoring the fact that's scripted as fuck) But if you want a really cool boss battle, the battle against ogerpon is so freaking cool
A little while we were messing up with friends, trying to beat then OKHO an Eternamax-Eternatus. Tera didn't exist yet. The only way we found out was with "Mega-Mewto X, Berserk Gene, Light that ruin the sky". Pretty wild.
The Arceus we can catch is a small fraction of the true being. Whether the Arceus we catch is just one of his ten thousand hands of creation, or each of the plates represents a fractional form, with his true power being whatever the BST of all of the types combined, we don't know. That is actually MAX power Eternatus. MAX power Arceus literally created existence itself.
Arceus and Eternatus have no relation in game beyond the hand motif, and im pretty sure it's implied that there's more than one eternatus somewhere innthe game but I could be wrong
I think whats so intimidating about this form is that its just the hand coming through the portal. Like what the hell does the rest of eternatus even look like. Its only fitting that the Region with an Amaterasu legendary Pokemon gets a Yami Final Boss.
This nightmare of a pokemon still haunts those that venture into the forbidden realm of pokemon showdown custom game, where some dude with way too much free time challenges you to battles with a carefully made 24 pokemon team with 24 moves each.
Fun facts on the stat overflows, if I'm remembering correctly Deoxys speed using agility to do this in Generation 3 and swords dance marrowak could do it with just 2 SD using thick club
What did you expect, allowing a Pokemon with a 1125 BST into a metagame? Especially if said Pokemon had defenses better than Shuckle's while also having Blissey's HP AND actual usable attacking stats?
It breaks the game just by existing? Yeah, look at the background of the fight. Time and space are breaking down, which is why there's a round limit instead of a faint limit.
in defense of it having better stats than arceus, in PLA we see that when we are using arceus its actually just a fraction of its full power, so in theory if we could capture the "real" arceus it would be far more powerful than eternamax eternatus for sure
I hope that for the 3rd Comically OP Final Boss Legendary (a trend that I actually quite like) they decide not to be cowards and _give it Recover._ They should do that with the hypothetical future "Legends Unova" game. Fire, Electric, Ice coverage with Recover and a move that boosts the power of Fire, Electric, and Ice XD.
Small fun fact. There's a ROM hack called Fire Red Extended, it's not a great ROM hack since it is almost completely incapable of form changes (besides Castform) and has not implemented so many unique or modern abilities and moves, which results in some pokemon getting utterly ruined or OP as fuck (i.e. Aegislash can't form change, permanant complete form Zygarde) among other problems. Despite all that, for some godforsaken reason, the dev decided to give Eternamax Eternatus BST to REGULAR Eternatus. And it's not a postgame locked pokemon either. So once you get all the badges (which is very easy) you can just get fucking God and kill the supposed-to-be-harder pokemon league with 1 mon. Lmao.
@@gamerx3071 There are a lot of weird choices made to the balance and implementation of mechanics in the hack, but I'm willing to give some leniency since I'm pretty sure they're a solo dev (who may or may not speak English, might be ESL). That being said, for whatever godforsaken reason they gave Destiny Bond (among many other status moves) priority so wild Wobbuffett can sometimes screw you over with no way out is beyond me.
Damn. Could you imagine? What if there was a Pokémon that took 3-4 hits to kill on average, had good damage, and a one-hit KO move, and would use Tera to cover his weakness? Why...that just sounds ridiculous!
I remember being dissapointed when I learned Eternamax Eternatus wasn't 'available' in regular play. It's the Dynamax Pokémon, how can it not do the gimmick it's entire existence is based around? Especially since they already have the model! In my head, of course, it would've just functioned as "Gigantamax With a Different Name That Maybe Can't Consume The Soup (Or Something)" once the player got hold of it, not the broken monstrosity that is Boss Fight Eternatus.
Funnily enough, it's not just Gigantamax with a different name Eternamax is neither a Dynamax nor a Gigantamax, and as such the Moves that do double damage to DMax/GMax don't do it to EMax
as someone who played the metagame you usually had at least 3 of them usually paired with the regular characters of: giratina, regieleki, cramorant, Zacian, and lando
Legends Arceus' lore shows that Arceus is far beyond the level of the cosmic hand and its physical form is just a limited avatar. When you're nothing you become everything. Bullshit I know, but still broken.