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One change they could have made to soloists would have been to change the no other minion requirement to "if it's the first minion you played this turn" or something like that because, let's be honest, the dev team would never lift the requirement unless they find something else that fits the flavor
Idk what it is with Blizzard and giving Signatures to just the absolute bottom of the barrel cards every expansion. Cowbell Soloist isn’t even interesting, and there’s no way they genuinely thought that effect would be remotely playable, right? Why waste the money on the art for such a nothing card?! I mean it’s not like there’s a pity timer for Signatures that Cowbell Soloist exists to waste, hell I don’t even think it can be unpacked Signature.
My insane headcannon is that Festival of legends and march of the Lich king had their release order swapped relatively late in development because it's just weird to release a class in the last expansion of the rotation and so much of festival seems to synergize with stuff that rotated
Y'know, thinking about the soloist classes vs the harmonic classes got me wondering... Why is Mage the only class in Perils in Paradise to have a location and a drink? Every other class follows the rule of having either a drink or a location and not both while being able to tourist over to a class that does have whatever they're missing, but for some reason mage just gets to be different???
Opera Soloist counting as an Imp that can interact with Imp based effects was pretty huge. It's just objectively a huge imp body, one of the biggest Standard had. Likewise Drum Soloist was really useful in big taunt warrior since it could be played with the Zoo effects, get buffed and big for swing turns, and generally fill out the roster. It wasn't a card you won with, but it certainly was fine to just smack this down for 5 mana, rush a threat down and play something else meaningful with the other 5 mana. So for the decks they were in, I found both really useful.
guitar soloist: make it a 6/5, you're paying 5 mana for it harmonica soloist: 2 secrets keyboard soloist: 2/4 amps for beeg stats sax soloist: idk honestly make it a 1/3? give it lifesteal? 1/1 with taunt? opera soloist: 4 mana and hits face drum soloist: this one isn't that bad so like +1 health? oh yeah cowbell: deal 5 or deal 2 to 2 targets or something jesus this is so fucking bad
@@retronymph i completely agree lol, Im just stating that FOL was really good in theme but not so much in power , showdown was really great themetically (I love westerns) but the cards were either unplayable or broken
@@FlareIsGone no. it's more. also i never saw that card so i'm wondering if it ever had a deck, i just got it once in arena and cleared a board with it that one game.