Hi Joshua, unfortunately a part of the mod data became corrupted when I wanted to record the footage for this video. This happened a couple of months ago as well when I first installed DeI (happened with some of my Attila mods too). I don't know why Steam does this to me... xD I've had to reinstall DeI twice now. It's a Steam issue I'm fairly certain.
I love how you say "increase the immersion factor" at the exact moment a glitched-out elephant archer appears on the screen, floating atop the elephant without a turret.
Hey Frank, that happened due to a part of the mod data becoming corrupted. This is the second time this has happened (it has happened to me with Attila and Rome 2 mods).
@@GudeaTW Indeed, it is a really really good mod. I got the chance to try it. And it was phenomenal. I have also heard that ancient gods mod was pretty good. And by the maker of the dadthmods you kinda expect it. It is on my try list.
Yes I reviewed Wars of the Gods recently! It is a great mod, definitely in the style of Darthmod. Reminds me the most of Darthmod Empire actually, in terms of its design and gameplay.
First time I installed this mod, I went into custom battles and set up a historically accurate Polybian Roman legion against an auto-generated Carthaginian army. Got utterly massacred by the AI.
I love DEI and it’s always the reason why I reinstall Rome 2. One thing that it can’t fix however is the provincial system. If it had the editable settlement system of Rome 1 or medieval 2 DEI would’ve been perfect for me. But starting the „1st Punic war“ with Carthage and taking Sicily and Korsika in like 2 years while the real war lasted for two decades is always kinda sad to see. And then going north in 220 BC and having the entirety of Gaul and Germania split between the Nervii and the Boii is just immersion breaking. It’s not fixable, but a better system would’ve been: smaller settlements and every settlement has 1-3 extra settlements around it so that a war between two one-settlement-factions could be more of a tug-of-war instead of a „the first one to muster two full stacks steamrolls his neighbour first and then the entire region“
Hi Jan, I definitely agree with you there. I feel like CA was on to something interesting with the province system, but I don't think they went all out with it and it led to many inaccuracies on the map and it kind of shoehorns you in terms of where you can expand. I really wish we could edit the map.... (apparently progress has been made in terms of editing the Attila map btw!)
The province system is "realistic" and actually an improvement on the build everything model from earlier CA titles. #1 Wealthy cities are rare and regions always have a population strata where huge city is always x times bigger than large town which is x times bigger than small village. Wealthy cities are often money sinks providing high standards of living for the elite living in the city while towns and villages provide agriculture , trade, commerce. DEI is a little easy in terms of economy and therefore the building choices revolve around building the commerce buildings...but if you mod it a bit or play on higher difficulty you have to build up your provinces based on an evolution from order control-->Culture growth---> Economy...this means the limited build slots are going to be used in multiple different ways with buildings being converted or torn down in favor of more economic based buildings as your order and culture gets stronger. IMO this superior to the unlimited plots in other titles.
@@orclover2353 Bullshit. The thought of limited slots being used in different ways is wrong by the fact people have no issue using the one way of upgrading settlements that makes the most money without every trying the other way of building shit. You just get the same type of buildings 90% of the time while only ever using the 10% for everything else. It is every bit as monotonous and makes the building side of things bland as fuck, that's not interesting, that's just spreadsheet gaming, the worst type of gaming to have in a Total War. Also you are dead wrong on any of it being "realistic", when fucking Syracuse, one of the strongest and largest cities in Sicily and the whole Mediterranean, is just a small fishing village, you are blowing smoke out of your ass to pretend it is anywhere near realistic.
I'm playing a brutally difficult (in my opinion) campaign as Epirus. It took everything I had to beat Rome, but Carthage immediately declared war on me right as I got Rome out of the way. What's so amazing is that the mod developers fine tuned the mod to make it challenging and rewarding!
Yeah it's a great mod! Feels like a totally different game (I don't dislike vanilla Rome 2 - I actually think it's super fun with the mp campaign especially, but for single player DeI enhances the experience a ton)
I'm not too familiar with R2. It sucks that you can't change the map, but it's impressive that they seemed to be able to add population mechanics to the game from scratch. How is scripting in R2 vs M2? One thing I appreciate about EB2 is how they can script events like the punic wars and using the scripting the rebel faction to simulate powerful minor factions to give the campaign a more dynamic feel.
Yeah the learning curve is a bit steep (there are still aspects that I haven't got a full grasp of - which is a good thing!), but it's worth it! I've been revisiting EB1 the past few weeks (preparing some more vids) and I think I want to do a comparison between DeI, EB1 and EB2 at some point. They deserve it!
Honestly could not enjoy Rome 2 before DEI. Played now over 90% R2 time with it. Having watched other mod reviews of yours was interesting to see something I more familiar with. Good content and looking forward to seeing more of your DEI play throughs
Indeed, DeI makes Rome 2 more fun! I do like vanilla (esp the multiplayer vanilla campaign) but DeI is better in pretty much every respect. I don't consider it quite on par with EB2 however.
I love playing as the Greeks because of their hoplites, because they are wildly OP in fort defense battles when the enemy only attack one of the three entry points. But they aren’t great at storming settlements and so you have to resort to you other 6 melee units and hope they can beat down the enemy units long enough for you to storm the gate. I love this mod tho. Also when I kill 15,000 to 20,000 Spanish warriors when most of Spain has declared war on me and I expect them to run out of troops by now, but nope.
If I have never played Rome 2 before, although I recently purchased on sale on steam. Despite all its problems, I decided to get it anyway just because I had heard about DeI and how much it improved the game. Do you think this mod redeems the game completely? Would you recommend I play vanilla first or go straight to modded version?
I definitely recommend playing vanilla first to get a feel for the game, since there are several aspects of Rome 2 that you should get familiar with before proceeding to DeI. Rome 2 vanilla, imo, is a fun experience in its own right.
DeI cannot redeem Rome 2 completely but it does as good a job as any modder can. As the TW games get more complex they seem to get more simplistic to play, but also less moddable. No more can things like EB or RS3 be done, but DeI is as close as we can get. It also looks absolutely gorgeous, especially if you use Orbis Terrarum or Rome 2 HD (which you should).
@@fleablock268 If you like TW then yes in my opinion. With DeI, it is a graphically gorgeous, strategically flawed game. DeI helps in both regards and while it can't capture the magic of RTW it is still very good. And DeI is being actively worked on and supported.
This mod really felt like thouse mods from 15 years ago, a total conversion that made the game better, would love to meet the men responsible for this.
The RPG system in DEI pales in comparison with the one available for RTW and M2TW. It is just not as good. The campaign economy is nice (12tpy is a must imho) and the recruitment options are phenomenal. Combat is a bit too fast but passable imho.
Definitely, RTW and Med 2 have the best trait systems no doubt. When I say RPG, I pretty much mean the system of upgrading generals ever since Shogun 2, where you choose the upgrade path. But you're definitely right - I prefer the RTW and Med 2 systems. Shogun 2 had a sort of hybrid system - you would get some traits and ancillaries that were separate from the upgrades you chose as he gained experience. I feel like they should have expanded on that Shogun 2 system, since I do enjoy choosing upgrades but I also think there need to be random, personality, and event related traits like in RTW as well.
@@GudeaTW I enjoy the challenge. However, I enjoy challenging AI, and not AI on steroids. DeI seems to try to give a challenging gameplay with balanced nations.
When I went to record the footage, apparently some of my mod data became corrupted. I don't know why!! This is the second time it's happened (when I installed DeI a couple of months ago the same thing happened - I had to uninstall and reinstall). Have to reinstall again.
Thanks Pilot! :) Yeah unfortunately I noticed the issue with some models, due to the corruption, but I didn't have the patience to throw away the footage and uninstall/reinstall again... Definitely will do so before doing an LP though (will finish my current LPs before starting any new ones, however)
Great review, thank you! Could you please enlighten me as to why so many units are transparent? Are those the ancestors who stopped by for some moral support?
Excellent review! I'd like to know what you think of city or region trading/gifting in TW games. Is it possible in this mod? In Warhammer 2, I hate when losing a settlement to have it later claimed by allies with no way of getting it back.
I love DEI, but there are few things that bother me a little. First is the imperium level being bound to the reforms. I like roleplay as more of a smaller faction, for example the Spartans and just stay in Greece. I think just having reforms bound to the turns like the AI has would be much better. This brings me to my next point, which is the fact that the population pool apparently does not affect the AI at all. That does kind of break the immersion to be honest. Otherwise I have enjoyed the mod greatly.
That's a good point about the population mechanics. Unfortunately every mod with population mechanics added has been unable to get those to work for the AI as well since Empire. The AI simply wouldn't know what to do. Regarding the reforms, I see what you mean. Unfortunately it's like that in EB as well and other mods with extensive reforms systems.
In my campaigns im either always broke, or way too rich from like turn 30 Also i feel required to build aquaduct in every main settlement of a province, squalor sucks 😂
@@gamingwithnaruto4917 Wars of the Gods does indeed add a ton of units. I don't know if it's more than DeI, but I actually like the Wars of the Gods rosters a bit more
Two things that I dislike the most about rome 2 total war is that you can ship units very quickly to other shores without giving the opponent the chance to block them on sea. The same is true for defending cities. You basically have to have an army in every bordering city, because you can get sieged raided (and the enemy can leave) in one round without you having the chance to counter with one of your units close to the attacked city, because you don't need time to build ladders. In rome 1 you had plenty of time to send an army helping a besieged city. Does somebody know if there is a small mod that fixes these issues, which maybe works together with divide et impera?
Well for Rome 2 you just have to subscribe to the modpacks on the Steam mod workshop. Regarding extractors, it depends on the kind of compressed file it is. I would say 7zip (freeware) is the best extractor software for most people.
In DeI some factions are easy to play (Carthage, Rome, Ptolemaic Egypt,..) almost all non barbaric factions due to economy systems and buildings. Barbarian factions are harder to manage. Diplomacy is on very hard and legendary settings very harsh. One wrong move and your little empire is gone. I didn't find supply system very difficult, it has some impact on a campaign and even this affects only you, AI doesn't seems to be so hindered by it. If you start with only one or two regions, you have to go to war, otherwise your neigbours will eat you. And the only way to conqouer the region is defeat the enemy army and pacify region. And for that you need hard core best units, so you will always need a lot of money hence build you economy to the last coin. Also AI is not affected with your looting, pillaging, raiding or destroying cities, breaking the trade routes, breaking the economy, moneyloss, but you are.
Well, of course they are easy to play, they are the G8 nations of the ancient world. What did you expect? Also, in the early game, you don't need hard core best units, but cheap units. And many. This is because, against the AI, quantity beat quality, due to the flanking bonus. I have not played DEI against a human player, so not sure what to do here?
It's hard to compare, they play very differently! I enjoy them both, perhaps EB slightly more, but that's just from nostalgia. DeI (and Ancient Empires for Attila) is great
What is the recommended difficulty? I'm playing it now on normal, and i find it a bit easy. I had started a campaign on hard before, but then it was too hard, Iberian tribes landed stacks near Rome and it was too much.
Not yet (perhaps I'll eventually make a server), but you can find my channel "gudeas_temple" in the Rome Total War Community Discord here - discord.com/invite/shEHMk4
Hmm I highly recommend playing vanilla Rome 2 at least a little bit before trying this mod - there are a lot of little mechanics to get the hang of, especially if you're coming from Rome 1
I have reviewed it! While Divide et Impera is kind of like the EB of Rome 2, Wars of the Gods imo is sort of like its Darthmod. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OE4VkfYaP1w.html
@@GudeaTW I don't like how the AI moves the army in DeI, it throws everything forward and causes a ball of units, it is also a much slower game, but finally respectable
Well it is a mod trying to be Europa Barbaroum on the Rome 2 engine. IF you like EB then you would most likely enjoy it. Personally I liked Roma Surrectum 2 on Rome Total War that is why my mod of choice for Rome 2 is Wars of the Gods-Ancient Wars. Campaigns in DEI are a bit of a slog-just like EB-so they got that down.
Must admit i still play version 1.1 after that it became bloated and they tried to do to much and it stopped being fun. For me 1.1 was the sweet spot,just my opinion of course.
It's not "d-vee-da et em-para" lol is it so hard to say "duh ·vaidd et im-peer-rah"? Drove me so nuts I couldn't finish the video. We're not speaking latin bro, it's english.